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Old 12/31/07, 2:02 PM   #76
Xequecal
Piston Honda
 
Dwarf Paladin
 
Khadgar
In PvP, Purge should suppress all buffs for, say, six seconds. One cast of Purge blanks all buffs on the target for six seconds. They have no effect, even their durations stop counting down. After six seconds, they all come back. It would require a major mechanics change (to avoid things, like, Blessing of Fortitude healing the player every six seconds when it comes back) and I don't even know if it's possible, but IMHO it's the best way to do it. A Shaman or Priest can keep someone completely buffless if they want, but it means they have to spend a GCD every 6 seconds.

Defensive dispels should do the same thing. Dispel Magic would suppress for longer than Cleanse. Say, Dispel Magic lasts for 10 seconds while Cleanse lasts for 6. Abolish Poison/Disease would suppress all poisons and diseases for their durations, not remove them. Unstable Affliction should be changed so that instead of instant damage, while it is suppressed, the caster of the spell suppressing it should be silenced and take all the DoT damage of the target. Maybe cut the silence down a little, 10sec silence is brutal.

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Old 12/31/07, 3:50 PM   #77
Cwealm
Piston Honda
 
Human Mage
 
Eitrigg
Originally Posted by Trifle View Post
While it is somewhat facetious, I don't see it as being fair that it should cost me large quantities of mana to dispel something that was cast for free. Even with the current mana cost I can still blow large chunks of mana trying to keep vital buffs purged.
Because we all know hunters would never cast arcane shot in any pvp situation had the developers not just put a dispel on top of the 1500 damage it does.

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Old 01/03/08, 1:55 AM   #78
Vetinari
Piston Honda
 
Blood Elf Death Knight
 
Jubei'Thos
Originally Posted by Xequecal View Post
In PvP, Purge should suppress all buffs for, say, six seconds. One cast of Purge blanks all buffs on the target for six seconds. They have no effect, even their durations stop counting down. After six seconds, they all come back. It would require a major mechanics change (to avoid things, like, Blessing of Fortitude healing the player every six seconds when it comes back) and I don't even know if it's possible, but IMHO it's the best way to do it. A Shaman or Priest can keep someone completely buffless if they want, but it means they have to spend a GCD every 6 seconds.

Defensive dispels should do the same thing. Dispel Magic would suppress for longer than Cleanse. Say, Dispel Magic lasts for 10 seconds while Cleanse lasts for 6. Abolish Poison/Disease would suppress all poisons and diseases for their durations, not remove them. Unstable Affliction should be changed so that instead of instant damage, while it is suppressed, the caster of the spell suppressing it should be silenced and take all the DoT damage of the target. Maybe cut the silence down a little, 10sec silence is brutal.
This idea is excellent. As an aside, 6/10 second silence would be brutal: but so is completely supressing a warlock's damage by spending 1 GCD every 6/10 seconds. Edit: mass dispel would bring whole new levels of fun: just imagine taking the dot damage of 4 players, because you tried to suppress an ice block

Incidently, such a mechanic already exists: Buffs and Debuffs on pets remain, if the pet is dismissed. So when a pet is summoned/called, it would have the same buffs/debuffs that it had earlier, and the timers would resume. This mechanic is what caused the plague on many servers, and made it possible for Biny to blow up the AH with living bomb.

Clearly intellect is not your primary stat.

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Old 01/03/08, 2:30 AM   #79
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by Lanlaorn View Post
Druids also have a 30% dispel protection in their Subltety talent. The implementation of Priest and Druid dispel resistance vs. Paladin dispel resistance is also extremely different. Priests and Druids spend 5 talent points for 20% and 30% dispel resistance, respectively. while a Paladin spends 2 talent points for 30% dispel resistance + 10% stun resistance.

I completely agree that dispel resistance is not the way to go though, and UA style effects are vastly better.
The difference here is that our dispel resistance requires a heavy investment in our non-healing tree (protection) whereas both Druids and Priests have easy access to theirs on the way down to their deep PvP healing talents. I do agree that straight-up dispel resistance isn't a great idea though, and I wouldn't be surprised if it ended up changing such as Blizzard has changed Silence/Disarm resistance eventually.

One of my biggest pet peeves with dispel mechanics is the oh so wonderful debuff called Forbearance. If I pop AW or BoP or Bubble I get hit by the debuff that prevents me from doing any of the three again for a minute, yet when that Mage spellsteals my wings (which I might also add is quite painful) I'm still stuck with the debuff. The reason Forbearance was put into the game was to break the (quite overpowered) DS, BoP, LoH method pallys used to survive forever pre-1.8. Nowadays, with everything that causes the debuff gone within 3 or 4 seconds, its mainly just a huge annoyance to have your protection/offense removed and be stuck for an entire minute without anything.

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Old 01/04/08, 1:01 PM   #80
Crowl
Soda Popinski
 
Crowl
Night Elf Warrior
 
No WoW Account (EU)
Originally Posted by flyingtoastr View Post
One of my biggest pet peeves with dispel mechanics is the oh so wonderful debuff called Forbearance. If I pop AW or BoP or Bubble I get hit by the debuff that prevents me from doing any of the three again for a minute, yet when that Mage spellsteals my wings (which I might also add is quite painful) I'm still stuck with the debuff. The reason Forbearance was put into the game was to break the (quite overpowered) DS, BoP, LoH method pallys used to survive forever pre-1.8. Nowadays, with everything that causes the debuff gone within 3 or 4 seconds, its mainly just a huge annoyance to have your protection/offense removed and be stuck for an entire minute without anything.
They should change it so that the mage also got their share of the forbearance debuff, if you got half of your shield's duration then you and them both get half the debuff.

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Old 01/04/08, 1:10 PM   #81
Soul
Don Flamenco
 
Undead Mage
 
Gilneas
Last I checked, Mages get the entire Forbearance debuff when they steal the wings. They also get the entire Weakened Soul debuff when they steal PW:S.

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Old 01/04/08, 1:14 PM   #82
Crowl
Soda Popinski
 
Crowl
Night Elf Warrior
 
No WoW Account (EU)
I meant it should be a shared thing, neither the dispeller or the dispelled have had a full version of the buff so shouldn't get a full version of the debuff either.

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Old 01/04/08, 2:24 PM   #83
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Doesn't the mage get the full-duration buff (to a cap of two minutes) when they spellsteal something, as if it were freshly cast on themselves?


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