
Originally Posted by Xequecal
In PvP, Purge should suppress all buffs for, say, six seconds. One cast of Purge blanks all buffs on the target for six seconds. They have no effect, even their durations stop counting down. After six seconds, they all come back. It would require a major mechanics change (to avoid things, like, Blessing of Fortitude healing the player every six seconds when it comes back) and I don't even know if it's possible, but IMHO it's the best way to do it. A Shaman or Priest can keep someone completely buffless if they want, but it means they have to spend a GCD every 6 seconds.
Defensive dispels should do the same thing. Dispel Magic would suppress for longer than Cleanse. Say, Dispel Magic lasts for 10 seconds while Cleanse lasts for 6. Abolish Poison/Disease would suppress all poisons and diseases for their durations, not remove them. Unstable Affliction should be changed so that instead of instant damage, while it is suppressed, the caster of the spell suppressing it should be silenced and take all the DoT damage of the target. Maybe cut the silence down a little, 10sec silence is brutal.
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This idea is excellent. As an aside, 6/10 second silence would be brutal: but so is completely supressing a warlock's damage by spending 1 GCD every 6/10 seconds. Edit: mass dispel would bring whole new levels of fun: just imagine taking the dot damage of 4 players, because you tried to suppress an ice block
Incidently, such a mechanic already exists: Buffs and Debuffs on pets remain, if the pet is dismissed. So when a pet is summoned/called, it would have the same buffs/debuffs that it had earlier, and the timers would resume. This mechanic is what caused the plague on many servers, and made it possible for Biny to blow up the AH with living bomb.