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01/15/08, 5:57 PM
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#826
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Glass Joe
Night Elf Priest
Boulderfist (EU)
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Originally Posted by XI-
The best part of Naxx was the chase and the competition something conspicuously absent in TBC with the open path of raid progression. The fact that they're ruining it for Sunwell is just sad. No one gave a shit about the race in AQ because everything was bugged and cockblocked by the stupid gate event. Nevermind the fact that the state of the raid game now is so horrific that as soon as someone gets a first kill they release a complete video and strategy guide to pump up their epeen size.
I'm at work, more later...
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I couldn't agree more with that.
I really don't see why they have to make a long awaited 25man instance a realm effort when there are guilds who have running BT/Hyjal for so long they could do it blindfolded but that's not all of it.
Guilds that are totally into PVE want the perfect raiding enviroment and that's why my guild moved from a daily 600queue to a dead empty realm to get some good standards. Now most will say why? we made a decision to move before Sunwell but what options did we have?
A) Stay on a realm with tons of guilds raiding Sunwell and future content at the same time with a daily 600queue.
B) Move to a dead realm with no queues and more or less just us in the instance.
The A option would make a safe journey into Sunwell most likely if the whole Sunwell concept is population based but then with the queues and so many guilds raiding..it would turn into a disaster.
So yeah B option seems to me alot more valid but does it matter what we do as raiders? Seems like it always goes against us in someway. If naxx was such a great thing blizzard did for us then why not learn from it?
I don't know exactly how the whole idea will work and what we actually will have to do to get it open yet but i know that every little nobody will get a freeride into Sunwell with the proper realm if that's how it's gonna work. Alot of reflection on my own guild of course but there are other guilds out there on not very populated realms who probably agree.
As XI said..if it is a AQ gate thing this will be a disaster. PTR will be interesting aswell seeing as people these days think PTR is LIVE which it really isn't. Just wait and see...or wait for another explaination about Sunwell that doesn't give anything.
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01/15/08, 8:14 PM
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#827
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Cirex
As someone said, Black Temple design is the way to go. Very nice structure, and it makes you feel that the enemies are there for a reason (nagas protecting sewers, fel orcs training, etc.), not like SSC, where mobs are randomly placed, waiting there to be killed. The music was very nice, although a bit LOTRish (especially the track just before you reach Shade of Akama) and the bosses are fun and seem balanced (granted I've only been to Teron). I really enjoy raiding Black Temple...and then I look at Hyjal and ugh...
If it wasn't because I need loot from Archimonde, I'd try to avoid going inside it.
Tyrian, as I said, I prefer dark instances. And although Silvermoon City looks nice, butI don't like the idea of fighting demons inside it. I'd really prefer a Stratholme-alike place, ruined and scary.
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I actually like Hyjal, mostly because of the lore behind it. Somewhat like how I like black morass or durnholde, from a lore point of view. On instance design tho, BM is close the the most terrible idea ever, and hyjal is just an improved version of it.
As for Sunwell, we've only seen a few screenshots(1?). Maybe it'll change between different areas, having some new and shiny newly rebuilt places, and some still in ruins. Hell even if you just add a layer of corruption and darkness on the blood elf architecture, you'd end up with something rather interesting, somewhat vampire-like, with stylized architecture yet opressing atmosphere. A bit hard to describe in words when my native language isn't english tho.
Oh and one thing I forgot about why I like open air fights. Travel form. It feels so much more fun to be able to travel form to go from one place to the other, instead of staying in treeform the whole time. That's why I like archimonde, going around doomfires to go decurse people far away when no one else can get there in a timely fashion.
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01/15/08, 8:17 PM
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#828
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Von Kaiser
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Well, whether there is a world 'race' or not won't make or break a raid instance. Too few care for that aspect ...guys from D&T, Nihilum, Forte (as exemplified by this thread) and such guilds represent a very, very tiny group. Most of the Kel'Thuzad kills (and no one would claim that to be an easy feat) came in November/December 2006. Only really good guilds made it that far - most of them farming Illidan for long months nowadays. These raiders weren't part of this world race which only concerns a few hundreds. They beat the content because they were very good guilds and they liked it because it was also very well-made. The race aspect got nothing to do with it apart from the fact that so few actually finished it -- which makes it feel very, very exclusive and in the realities of TBC (where content is more accessible although still limited to 1.5% of the raiding population) it also makes it feel very nostalgic - "those were the best days of my raiding life.." feeling. Don't let this warp your judgment.
Because of the PTR, Bosskillers, the 'culture' of releasing kill movies and above all the Sunwell server event (no matter how it turns out it will still mean some servers will unlock the last three bosses faster than others) the "world race" will hardly have any meaning. To be honest, this isn't even something new. Because of the good US PTR, Naxxramas was at first dominated by US guilds. Because of the good EU PTR, it was three European guilds which dominated BT progression. AQ40 and Naxxramas both had encounters that served as a 'leveler'. AQ40 had C'Thun 1.0 which leveled the playing field. Some guilds reached C'Thun faster than others but in the end it didn't matter. 24 hours after the hotfix, tens of kills started to pour in. Likewise, the Four Horseman (because of its technical and practical requirements) halted Death and Taxes for a while giving the chance to Nihilum and the others to catch up. Once the 4H tactic went out, many more kills poured in. To cut a long story short, world firsts and the 'world race' doesn't mean much. It was never fair and it will never be. But for some it's fun and a reason to play. But those are so few that's very insignificant.
Nowadays, it is "server races" that count most - if you want to mention races. They involve thousands more players and the race is held on the same server which will mean a lot in Sunwell because of the unlocking event.
However, races apart, what is most important and what will make or break Sunwell is not the race aspect. We want bug-free, creative and challenging content. Encounters which leave a good taste in the mouth after you defeated them. More C'Thuns, Less Kaz'rogals. C'Thun wasn't late Naxx, wasn't even a gear check but it was an encounter which left almost everybody satisfied. Let's hope Sunwell isn't a rush job.
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01/16/08, 2:31 AM
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#829
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Von Kaiser
Night Elf Druid
Stormrage
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This has been posted on Mmo-champion's board.
No idea if it's real or not, but if it is, makes sunwell interesting ... to say the least.

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01/16/08, 2:41 AM
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#830
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Bald Bull
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I checked out the screenshot with interest, some sweet items. Would love to know the ilvl of some of those.
Last edited by Tyrian : 01/16/08 at 2:54 AM.
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01/16/08, 2:59 AM
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#831
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Tyrian
I checked out the screenshot with interest, some sweet items. Would love to know the ilvl of some of those.
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The weapons look to be about ilvl 156, with a strong possibility of some of them being 161. I don't know the formula for converting DPS -> dmg or healing. Sunflare and Crux look like they're a higher item level than the majority of the other weapons.
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01/16/08, 3:01 AM
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#832
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Von Kaiser
Night Elf Druid
Stormrage
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i see sunflare, the two staves, and crux as being kil'jaedan loot.
The slivers will drop from the dark naaru
The rest ... well it's all in the air
Seems pretty accurate to be taken as true tho
Btw
Anybody else sees
Brutalicus
Fel dragon
Female Eradar twins
As the first three bosses ( in this order )
Dark Naaru
Kalecgos
Kil'jeadan
As the last three bosses ( in this order )
Last edited by KrinKer : 01/16/08 at 3:08 AM.
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01/16/08, 3:09 AM
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#833
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Von Kaiser
Night Elf Druid
Antonidas
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Originally Posted by KrinKer
This has been posted on Mmo-champion's board.
No idea if it's real or not, but if it is, makes sunwell interesting ... to say the least.

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The main thing that makes me think it is real is that there are 3 different melee daggers and 2 melee swords. But the pic is probably fake because the druid staff is reasonably well itemized.
Er, a bit more seriously now: Love that trinket for healing (the instant heal one), real or not, its a damn cool idea.
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01/16/08, 3:18 AM
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#834
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Von Kaiser
Night Elf Druid
Stormrage
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yeah
Pretty cool idea
Pallys will LOVE this one ( shamans too )
I prefer the glimerring sliver
Another question
If those are true, does this means we can hope to see 2.4 ptr up really really soon ? ?
Last edited by KrinKer : 01/16/08 at 3:34 AM.
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01/16/08, 3:35 AM
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#835
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Glass Joe
Mathilda
Gnome Rogue
Non-US/EU Server
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glimerring sliver, insane mp5..
i thought most of those leaked loots are real, those 5mins cd make the trinket so powerful but not tooooo much IMBA
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01/16/08, 3:41 AM
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#836
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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You can also see the item icons and some of the graphics behind the text of each item. Seems real to me. Hopefully they'll spread these items out correctly and give them drop rates that are non-dumb. That healing trinket is awesome, and the Shard of Contempt is almost better than trinkets like Madness of the Betrayer and Tsunami Talisman for enhancement shaman even without the proc counted in.
Anyway, where the axes is?!
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01/16/08, 3:53 AM
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#837
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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The fact that you can see the item icons, most of the items seem about the same item level, the tooltips are transparant and the names are very related to Sunwell either makes these real (my guess) or the best fake items I've seen since WoW launch.
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01/16/08, 3:53 AM
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#838
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Piston Honda
Draenei Shaman
Bloodscalp (EU)
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Hurray for bid wars on the fast sword between warrior tanks and rogues. 
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"Morituri Nolumus Mori!"
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01/16/08, 4:15 AM
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#839
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Piston Honda
Blood Elf Death Knight
Jubei'Thos
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I think those are fake. Since when does blizzard use abbreviations in item desciptions?: Glimmering Naaru Sliver: "sec"
edit: i really need to look at my own trinkets, lol. Ignore the above
Last edited by Vetinari : 01/16/08 at 4:41 AM.
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Clearly intellect is not your primary stat.
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01/16/08, 4:20 AM
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#840
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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They do that all the time. Look at like any trinket.
[Dragonspine Trophy]
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01/16/08, 4:24 AM
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#841
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Don Flamenco
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Originally Posted by Vetinari
I think those are fake. Since when does blizzard use abbreviations in item desciptions?: Glimmering Naaru Sliver: "sec"
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Well all trinkets now use the abbreviation sec.
Some of those items seem way to powerful, and some of the equip bonus' just seem off to me.
Overall, those items just seem way to good on the itemization, something blizzard has not been known to do.
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01/16/08, 4:45 AM
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#842
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Soda Popinski
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If these are real, I'm disappointed with continued presence (indeed, it seems more common) of haste for casters, since it still doesn't affect dots (spriest, aff lock, demo lock), and is less valuable for all locks due to increasing the need to lifetap. Plus it causes issues for any class with a spell rotation (e.g. ele shm.)
I'm not sure how happy the healers are with haste either.
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01/16/08, 4:58 AM
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#843
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Bald Bull
Roywyn
Gnome Mage
No WoW Account (EU)
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Originally Posted by Kiryojo
But the pic is probably fake because the druid staff is reasonably well itemized.
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The staff should have strength and agility swapped for being "reasonably well itemised", but it is indeed a good step forward.
Originally Posted by KrinKer
i see sunflare, the two staves, and crux as being kil'jaedan loot.
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Unless they changed how itemisation works, it would be the following way:
Early bosses: +266 damage, +500 healing, +1197 feral AP, 108 DPS 1H
Ilvl estimate: 154
End boss(es): +292 damage, +550 healing, 115 DPS 1H, 149 DPS 2H
Ilvl estimate: 165/166
Note: Due to the way how itemisation works, caster/feral two-hander DPS scales a little bit with item level. Thus, the feral and the caster staff are the same ilvl, whereas the healer staff is higher.
Ilvl estimates: +dmg/healing on caster weapons scales seemingly linear with ilvl. ilvl 141 ~ +236 dmg/443 heal, ilvl 151 ~ 259 dmg/486 heal, extrpolated for the listed weapons.
Last edited by Roywyn : 01/16/08 at 5:06 AM.
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01/16/08, 5:18 AM
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#844
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Glass Joe
Blood Elf Paladin
Xavius (EU)
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Vial of the Sunwell:
blabla
Use: Release all accumu_al_ted Holy Energy
Hm...
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01/16/08, 5:32 AM
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#845
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King Hippo
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Originally Posted by Kimon
Vial of the Sunwell:
blabla
Use: Release all accumu_al_ted Holy Energy
Hm...
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Though it obviously can be fake, IF it's true it's from an internal build, and it's common for typos to slip in during early phases of any product.
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01/16/08, 5:51 AM
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#846
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Von Kaiser
Blood Elf Paladin
Earthen Ring (EU)
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Originally Posted by Kyth
I'm not sure how happy the healers are with haste either.
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We are not amused.
There was a long discussion on this topic, haste for healers shares all the problems of haste for DPS casters, but got added issue of DPS being always useful (even if not all DPS spells benefit from haste), while HPS is not always the most critical for succesful healing.
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01/16/08, 6:05 AM
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#847
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Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Anarkii
Though it obviously can be fake, IF it's true it's from an internal build, and it's common for typos to slip in during early phases of any product.
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Typos have slipped into live versions before as well. [Totem of the Maelstrom] used to say it reduced the mana cost of "Heaing Wave" for a while, and [Wristguards of Determination] used to be called the Wristg aurds of Determination.
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01/16/08, 6:45 AM
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#848
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Bald Bull
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Use: Release all accumu_al_ted Holy Energy
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Doesnt mean much, we've all seen spelling mistakes on items before. Sometimes fixed before release , other mistakes slipping through.
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01/16/08, 6:53 AM
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#850
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Originally Posted by Chicken
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I think we all remember that the warrior ZG enchant used to increase Black value too
Well the front page of MMO champ says that they are definately fake so who knows.
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