If these are real, I'm disappointed with continued presence (indeed, it seems more common) of haste for casters, since it still doesn't affect dots (spriest, aff lock, demo lock), and is less valuable for all locks due to increasing the need to lifetap. Plus it causes issues for any class with a spell rotation (e.g. ele shm.)
I'm not sure how happy the healers are with haste either.
Have you kept up with the theorycraft threads? Mages and Warlocks, at least, should be happy with spell haste. Anything Blizzard can do to give upgrades a fresh, exciting feel is welcome. New ideas are one of the biggest reasons trinkets are such a big deal to everyone I have raided with.
At 60, the ToEP and ZHC were 2 of the most sought after trinkets, and in TBC, we've seen those effects added as procs in individual pieces of gear and sets. The DST and Quagmirran's Eye (pre-spell haste nerfs especially) are/were incredibly popular trinkets with results to back them up, so it seems natural that a stat made popular by trinkets would find its way onto other gear in some form.
You're forgetting that the 5 man zone in heroic mode drops an epic off every boss.
Epics of a level equal to Karazhan though (source), while the picture only shows items of a step above the gear Illidan drops, which is probably not going to come from the 5-man.
Yah as noted above they were fake anyways, I'm just saying that there's more than just 6 bosses dropping epics in the Sunwell zone.
Anyhow, I'm a little disturbed that the itemization/quests/dungeons in sunwell are being designed to "help players catch up" before the next Xpack. That seems like a silly rationale. "Ok here's some better gear to catch up to the raiders so that all the new items in the next zone will be totally irrelevant as you level up."
Yah as noted above they were fake anyways, I'm just saying that there's more than just 6 bosses dropping epics in the Sunwell zone.
Anyhow, I'm a little disturbed that the itemization/quests/dungeons in sunwell are being designed to "help players catch up" before the next Xpack. That seems like a silly rationale. "Ok here's some better gear to catch up to the raiders so that all the new items in the next zone will be totally irrelevant as you level up."
They want everyone to get a taste of Uber Powerful for a little while before the gear-gap cycle begins all over again. Really it's a smart business move, in my opinion, to appease the masses. Even if it annoys the crap out of us who have been working to be far ahead of everyone else for a year now. Oh well, here's to hoping the difficulty level of Sunwell is very high.
The Uber Powerful bit I understand. Its the second part that doesn't make sense though - they'll release all this new content and now their 'casual players' will presumably be at a gear level such that the first 1-3 zones have zero upgrades for them, which is basically what happened in TBC. I had a decent AQ40/BWL enhancement set which rendered everything in Hellfire through Terrokar mostly useless. Like I said, it makes sense in the context of this expansion to make those items available, but when they say that they're doing it for the next expansion, it makes me wonder why they would make all that itemization go to waste on a decent sized portion of the population.
You seem to forget that fresh alts/new people will need to level as well, and will probably won't have all that snazzy gear available from being 70 for a while. The slew of Deathknights will probably appreciate anything thrown their way in the first WotLK zone.
Anyways MMO Champ says their from a private server and are fake, so you're right in that sense.
I haven't actually seen anyone reliably state where it's from, mmo-champ only claims that they're fake.
Regarding itemisation, the weapons are ilvl ~154 and ~165, which fits current progression. Normal loot being 3 ilvls above boss loot of the last tier, and boss loot being another 10 ilvls on top.
Also, the +119 healing trinket has an on-use mini-evocation, 250 mp1 for 7.88 seconds, channeled.
It's noted as 7.88 seconds on the screenie. It's very likely to be 8 seconds, and affected by spellhaste (like the real evocation), with the character having ~1.5% haste from gear.
The character that you can see in the picture wears some funky looking shoulders, and nothing else from what I can tell. Which might be the source of the 1.5% spell haste.
That's a lot more thought through than a normal private server fake.
I wouldn't be surprised if that's actually proper leaked info. And if someone was to leak something quickly, what would people want to know? Of course, weapons and trinkets.
I'm still not convinced of them being fake. Oh, well, it's ready when it's ready, but I'll stay optimistic.
While fake I find it amusing they gave a healing staff haste and spirit with no MP5, the stupidity of it makes me think only Blizzard could be that dumb.
Not to mention you cant use the Ilvl as a reason for them maybe being real, I mean any trained monkey could work that out.
I've heard totally baseless speculation that the PTR for 2.4 is supposed to be up by the end of the month. I know that's pretty useless, but there it is.
If it is, I'm wondering how many guilds really are serious about moving over to it for the duration of its availability. I have a hard time believing anyone but the guilds gunning for world/US/EU top 10 lists would ignore the opportunity to continue to amass 'real' gear on live servers, even if only a small amount.
Segueway... I recall hearing, at some point, that we weren't going to fight Kil'jaeden in his true form, but rather a summoned portion of his power (since Kil'jaeden himself should school us royally). I've also heard, more recently, that we might actually be going toe-to-toe with KJ himself, but with assistance (Maiev --> Illidan style). This would make more lore sense, progression-wise, because abandoning Outland with the Burning Legion still in full swing doesn't make a lot of sense - travelling to Northrend only adds up if it is the bigger threat (and I somehow doubt that KJ, accredited with 'creating' the Lich King, is the weaker of the two).
Doubt we get 2 MH melee daggers drop in same dungeon; one that consists of only 6 bosses. Although after seeing illidan and archimonde both drop ranged weapons, while supremus drops one as well, we can count with everything.
That being said, good god, those items are loaded with haste.
Segueway... I recall hearing, at some point, that we weren't going to fight Kil'jaeden in his true form, but rather a summoned portion of his power (since Kil'jaeden himself should school us royally). I've also heard, more recently, that we might actually be going toe-to-toe with KJ himself, but with assistance (Maiev --> Illidan style). This would make more lore sense, progression-wise, because abandoning Outland with the Burning Legion still in full swing doesn't make a lot of sense - travelling to Northrend only adds up if it is the bigger threat (and I somehow doubt that KJ, accredited with 'creating' the Lich King, is the weaker of the two).Thoughts?
I would have agreed with this if it weren't for the fact that one of the Tier 6 bosses was Archimonde, with no qualifications like "he's only at a fraction of his power." Beforehand, I would have ventured to say that Archimonde was the strongest being in the WoW universe besides Sargeras. On the whole, though, the Battle of Mount Hyjal is such a complete lore abortion (w r u infinite dragonflight?) that I really wish I could pretend it never happened.
I always thought it was off that the first expansion largely focuses on fucking up the major enemies of the WoW series, the Burning Legion. For all intents and purposes the defeat of Kil'Jaeden (whether in his "real" form or just a shadow) will cripple the interdimensional demon army until Sargeras makes his return, if he ever does. Afterwards, taking on Azshara and Arthas and whatever else just seems like tying up loose ends. Oh well.
I've heard totally baseless speculation that the PTR for 2.4 is supposed to be up by the end of the month. I know that's pretty useless, but there it is.
If it is, I'm wondering how many guilds really are serious about moving over to it for the duration of its availability. I have a hard time believing anyone but the guilds gunning for world/US/EU top 10 lists would ignore the opportunity to continue to amass 'real' gear on live servers, even if only a small amount.
Well 1 night per week clearing BT and the rest for Sunwell on PTR, considering that they will no-doubt keep the last 3 bosses locked for as long as possible, the time doing it can be spent working out new tactics to try on bosses that have you stumped etc, and no doubt the top 10~ are only gearing alt specs/alts(if that?) and running for glaives/trinkets at most.
Hurray for bid wars on the fast sword between warrior tanks and rogues.
The rogues can have the sword to start with, I'll have both expertise trinkets instead.
While these items are fake, it will be interesting to see how this stuff is itemised, will there be a main type of equip bonus on the loot or if it is going to be a liberal mix of haste, armor penetration, exertise etc.
I would have agreed with this if it weren't for the fact that one of the Tier 6 bosses was Archimonde, with no qualifications like "he's only at a fraction of his power." Beforehand, I would have ventured to say that Archimonde was the strongest being in the WoW universe besides Sargeras. On the whole, though, the Battle of Mount Hyjal is such a complete lore abortion (w r u infinite dragonflight?) that I really wish I could pretend it never happened.
I always thought it was off that the first expansion largely focuses on fucking up the major enemies of the WoW series, the Burning Legion. For all intents and purposes the defeat of Kil'Jaeden (whether in his "real" form or just a shadow) will cripple the interdimensional demon army until Sargeras makes his return, if he ever does. Afterwards, taking on Azshara and Arthas and whatever else just seems like tying up loose ends. Oh well.
Well, to be fair... we do have the power of Elune and thousands of wisps helping us! Sort of. Kind of. I am still disappointed wisps didn't continuously attack Archimonde throughout the entire encounter. It just cheapens the feel of WC3 and the sacrifice of the Night-elves. (It feels EPIC needing thousands of spirits to kill off an uber-strong being... it feels like another Joe-schmoe when 25 random people do it instead...)
You know, there is still a lot that can be done: what if Kelecegos "helps" us after defeating him? What if Kil'jaeden isn't killed and instead plays a pivotal role in WotLK? What if Kael'thas comes to his senses and decides to help us?
But it does lead you to wonder... if 25 schmucks could stop these great evils, why did we even have WC1, WC2, or WC3? Couldn't 25 schmucks have killed Archimonde before he even got to Kalmindor? or while we're at it, stopped Arthas?
But it does lead you to wonder... if 25 schmucks could stop these great evils, why did we even have WC1, WC2, or WC3? Couldn't 25 schmucks have killed Archimonde before he even got to Kalmindor? or while we're at it, stopped Arthas?
I think comments like this lack context - if 25 of Azeroth's best 'heroes' (Uther, Arthas pre-Lich King, Khadgar, Kurdran, etc.) got together and went after Archimonde, maybe they _would_ have had a shot.
In the Warcraft universe, there aren't 1000's of "guilds" running around with unstoppable "heroes" that kill each other in Arenas for fun between bouts with the world's most powerful demons.
I would hazard a guess that whatever follows WoW in the series (possibly another RTS one day?), they'll amend the storyline to show that certain heroes defeated the various bosses we've overcome (Ragnaros, Nefarian, C'Thun, Kel'Thuzad, Magtheridon, Vashj, Kael*, Illidan).
* remains to be seen whether he dies off for good or not (here's hoping...).
I've heard totally baseless speculation that the PTR for 2.4 is supposed to be up by the end of the month. I know that's pretty useless, but there it is.
If it is, I'm wondering how many guilds really are serious about moving over to it for the duration of its availability. I have a hard time believing anyone but the guilds gunning for world/US/EU top 10 lists would ignore the opportunity to continue to amass 'real' gear on live servers, even if only a small amount.
Segueway... I recall hearing, at some point, that we weren't going to fight Kil'jaeden in his true form, but rather a summoned portion of his power (since Kil'jaeden himself should school us royally). I've also heard, more recently, that we might actually be going toe-to-toe with KJ himself, but with assistance (Maiev --> Illidan style). This would make more lore sense, progression-wise, because abandoning Outland with the Burning Legion still in full swing doesn't make a lot of sense - travelling to Northrend only adds up if it is the bigger threat (and I somehow doubt that KJ, accredited with 'creating' the Lich King, is the weaker of the two).
Thoughts?
Someone had an idea on these forums that you would take Kil'jaeden down to 1% or so, and then Arthas would port in and mash his face.
I think you're wrong about the Lich King, though. His weakness was lack of physical form, but his mental powers have grown greatly since he was created.
I think you're wrong about the Lich King, though. His weakness was lack of physical form, but his mental powers have grown greatly since he was created.
I'm not saying he isn't the most powerful being _now_ - I think that when WotLK releases, that basically has to be assumed.
I'm just curious as to why we would campaign against Kael at the Sunwell, summoning Kil'jaeden (theoretically the 2nd-most powerful being we're aware of, next to Sargeras), but then abandon that campaign in favor of retreating to Northrend to tango with Arthas. For characters that level up post-WotLK, will it make any sense to them for the NPC's to say, "Kil'jaeden is not yet defeated - he continues to command hosts of Burning Legion demons! But, while I have your attention, can you hop a portal back to Azeroth? I guess they want you to go kill some walruses or something, forget about the teeming horde of satanic minions here."
Dont forget killing the other aspects... Ysera will awaken from her time in the Emerald Dream and be mad at the mortals on Azeroth for ruining the beauty of the world with ugly stone and wooden buildings everywhere. She will go on a rampage with her freshly recoloured green dragonflight untill you eventually kill her in an early 25man dungeon of some expansion =)
so there are 6 bosses and they drop 4 daggers and 2 swords? Pretty sure that's not right
Originally Posted by Valen
Doubt we get 2 MH melee daggers drop in same dungeon; one that consists of only 6 bosses. Although after seeing illidan and archimonde both drop ranged weapons, while supremus drops one as well, we can count with everything.
That being said, good god, those items are loaded with haste.
It's true that it does seem repetitive to have that many similar weapons in one raid. But if I may point out, these all drop in Zul'Aman:
To top it off, the last three drop off the same boss, Hex Lord. So there's 2 MH melee daggers, 1 OH melee dagger, 1 MH melee sword, 1 OH melee sword, and three MH caster dps weapons (one of each type). Granted, one of the MH melee daggers is from the timed quest, but just rest assured that Blizzard is perfectly willing to put multiple similar weapons into the same six-boss raid.