Unless he's holding more info back, his reasoning is outlined in the post and revolves mainly around the fact that the items in the screenshot appear to be of appropriate ilvl for what we think Sunwell will have. As was mentioned here before, it wouldn't be hard for someone to fake some item stats with a good guess-timate of the ilvls.
"There is obviously no official source to confirm this, but most of you know that I wouldn't post this without a good reason."
Someone posted that the icons of items hidden under the tooltips looked 'sunwellish': This shield for example is a unique graphic which fits a blood elf design fairly well.
But hes not posted that hes going just by ilvl and generic guesses or if an outside source has also had a hand in changing his mind, the latter of which gives alot more credibility to them (as much as there can be on a rumor).
Im seriously hoping the 'Brutal' gladiator thing he threw in was not an indication that S4 would be out when Sunwell is, not only due to the fact of how late that would place Sunwell.
Check out the original screenshot a bit more closely and you can see that behind the item descriptions there are new weapon/armor icons in the dudes bags and also what looks like a new shoulder graphic equipped on a player.
Check out the original screenshot a bit more closely and you can see that behind the item descriptions there are new weapon/armor icons in the dudes bags and also what looks like a new shoulder graphic equipped on a player.
That screenshot is very likely fake - what class at level 70 cannot use Two-Handed Swords, Staves, and Daggers? A Paladin that didn't train Two-Handed Swords?
While I have my doubts about how real or not these are, someone posted some 2.4 Patch Notes on World of Raids. The guy posting it mentions these are from the EU PTR, which is not in fact updated to patch 2.4.
That screenshot is very likely fake - what class at level 70 cannot use Two-Handed Swords, Staves, and Daggers? A Paladin that didn't train Two-Handed Swords?
Not to say that the items are real or not, but a freshly created human paladin would fit the screenshots perfectly - able to use one-handed swords, one-handed maces, and shields, but unable to use staves, daggers, or two-handed swords.
Not to say that the items are real or not, but a freshly created human paladin would fit the screenshots perfectly - able to use one-handed swords, one-handed maces, and shields, but unable to use staves, daggers, or two-handed swords.
Yet this level 1 paladin has the items in a Mooncloth bag in his inventory?
Sure. There is a lot of evidence pointing to the character itself being a low level paladin:
-human female "naked" except for the rather peculiar shoulders. (the shoulders themselves scream mail armor which again suggests a low level paladin or warrior)
-shields wearable, staves and daggers not wearable. 2H skill not yet trained.
The question remains however, can anyone place the shoulders? Or the icons? The lower left icon looks like an amazing shield graphic, and it fits with the blood elf style of art.
Right that's precisely the point that I was making, if its an indication of a private server than the scales would tip toward 'player generated' rather than leaked shots.
I mean if those are true, then i sure as hell hope the supposed 'leaked shaman notes' for 2.4 are not.
Someone in the Comments at MMO-champion pointed out the item icons you can see in the background of the supposed Sunwell items are icons which is currently not in the game. I got no idea if its true or not. If true, it seems slightly dedicated to fake up icons...
Yet this level 1 paladin has the items in a Mooncloth bag in his inventory?
Yes, it's a private server, with a seemingly freshly created human character with all the items spawned into their inventory.
As for the patch notes, the Kil'Jaeden typo seems like a dead give-away, but obviously we've all seen typos in patch notes and the live game before, so it's not conclusive. The part that strikes me as the "fakest" is this:
- During a period of excessive arena queue times the matching system will loosen its requirements, effectively reducing queue times, but resulting in less effective matching.
My understanding is that excessive arena queue times are due to the limited number of arena instances that can occur at once, and have nothing to do with a lack of available opponents. This strikes me as fairly conclusive evidence that the notes are fake.
Yes, it's a private server, with a seemingly freshly created human character with all the items spawned into their inventory.
As for the patch notes, the Kil'Jaeden typo seems like a dead give-away, but obviously we've all seen typos in patch notes and the live game before, so it's not conclusive. The part that strikes me as the "fakest" is this:
My understanding is that excessive arena queue times are due to the limited number of arena instances that can occur at once, and have nothing to do with a lack of available opponents. This strikes me as fairly conclusive evidence that the notes are fake.
Personally I found the rogue combo point change mentioned suspicious (Being able to keep combo points on up to three targets).
I also found the description on the Sunwell Plateau lacking; it contained a typical "Introduction line", but typically real patch notes also put such new areas under the General section, with a bit of a more technical part of what to expect. While these do mention the 25-man and 5-man instance, they don't mention the questing hub that is supposed to exist there, nor does it mention the dailies that are supposed to be made available.
Every major patch is preceded by jokers trying to get some chuckles out of spreading misinformation, and the sweeping changes combined with mediocre / informal grammar suggest to me that this is just another instance of that trend.
Personally I found the rogue combo point change mentioned suspicious (Being able to keep combo points on up to three targets).
I also found the description on the Sunwell Plateau lacking; it contained a typical "Introduction line", but typically real patch notes also put such new areas under the General section, with a bit of a more technical part of what to expect. While these do mention the 25-man and 5-man instance, they don't mention the questing hub that is supposed to exist there, nor does it mention the dailies that are supposed to be made available.
Regarding combo points, Drysc said this back in September:
Allowing the rogue to keep combo points independent of the target is actually something we've considered for some time. If and/or when it would be implemented is still to be decided, but we're certainly not opposed to the idea.
It looks like the prankster(s) just went down the list of items Blues have mentioned as being up for consideration and included them in the patch notes, making up specifics as necessary.
I also agree that the Sunwell description is lackluster, and the fact that it is listed after the bit about silences having diminishing returns is yet another indication of shenanigans.
"Improved Death Coil" in Destruction? It's an Affliction spell with zero reason to be in Destruction.
Fake.
They also are not going to be giving warriors DW Devastate back after the aborted try-out it got on the PTR the last time it was proposed. Especially not with everyone having at access to at least twin Gladiator weapons.
Sure. There is a lot of evidence pointing to the character itself being a low level paladin:
-human female "naked" except for the rather peculiar shoulders. (the shoulders themselves scream mail armor which again suggests a low level paladin or warrior)
-shields wearable, staves and daggers not wearable. 2H skill not yet trained.
The question remains however, can anyone place the shoulders? Or the icons? The lower left icon looks like an amazing shield graphic, and it fits with the blood elf style of art.
The character is actually level 70, because the "Requires Level 70" tag is white and not red.
It has to be 70, because she's wearing a new pair of shoulders that are not in the game yet.
They are a bit similar to the crafted spellhaste mail/plate shoulders in design. Similar style, but different.
Naked freshly spawned paladin with a level set to 70 would fit.
Also, check the description of Glimmering Naaru Sliver.
It's a clicky for an mini Evocation, like the mage spell. Mage Evocation lasts 8secs, this one lasts 7.88secs.
7.88s, a very odd number. It makes much more if it was 8seconds, and affected by spell haste, which are exactly on those shoulders that the characters wears. It would require 1.5% haste, or ~23 rating - a good number for a shoulder item, leaving lot of budget for pure +heal/dmg.
It could be fake, yes. But someone constructing all that, I find it hard to believe. If had I made all that up, I'd post the other items too. I would have created a pair of shoulders, added spell haste, make a new model for them and then design a trinket that uses exactly that spell haste - all without ever posting the stats/name of the shoulders?
I have a bet over 5g running. Time will tell what it is
Edit: The fake patch notes are just a bunch of baseless ideas which competely reset anything that has been tried to make balanced in the last year.
Adjustements will happen, yes. But they are not going to change everything upside down at once.
If the items are well-budgeted, then it shouldn't come as much of a surprise. If you recall from Naxx, Blizzard tends to leave the perfectly-itemized stuff for the final tier, perhaps to give people some extra motivation.
While I have my doubts about how real or not these are, someone posted some 2.4 Patch Notes on World of Raids. The guy posting it mentions these are from the EU PTR, which is not in fact updated to patch 2.4.
Read until the "3% healing from diplomacy" change. That would cause quite the uproar.
2.4 items: Many people have pointed out that certain elements are consistent with the screenshots being from a private server. However, the same elements are also consistent with them being from an internal test server. The key detail, I think, is the new icons - unlikely someone faked them. I suspect they're real, although possibly inaccurate; the items may change heavily prior to the PTR going live.
2.4 patch notes: A lot of stuff in there I wish was true, but I can't bring myself to believe it. As an Alliance guild the Diplomacy change alone would be awesome, especially since ALL of our MTs are either druids or human. Unfortunately, painful experience has taught me that any patch note that seems too good to be true...is. They've got to be fake. (Pity, I also like the changes to hunters, pets, and warriors.)
"Improved Death Coil" in Destruction? It's an Affliction spell with zero reason to be in Destruction.
This isn't necessarily a reason to discredit the notes, if only because we know that Blizzard is willing to throw Improved Intercept into Arms despite the base skill Intercept being a Fury skill.
If you think about it, placing Imp. Death Coil in Destro makes sense: putting extra PvP protection in a tree that generally lacks it.
- Silence and Interrupt effects are now subject to diminishing returns.
This is the one that's quite unbelievable. Blizzard specifically withdrew this change after they realized how much Earthshock would be screwed over, and now they're putting it back in without significant changes to the spell lockout mechanics?
- Fear Ward is now considered a Discipline spell instead of a Holy spell.
What exactly would this accomplish? A Priest has two spell schools, Holy and Shadow. There is no "Discipline" school, is there?
What exactly would this accomplish? A Priest has two spell schools, Holy and Shadow. There is no "Discipline" school, is there?
This would mean that Fear Ward could be cast while in Shadow Form. And while Discipline is not a magic school, it is a priest's third ability type, along with Holy and Shadow; it includes abilities such as Power Word: Fortitude and Inner Fire.
What exactly would this accomplish? A Priest has two spell schools, Holy and Shadow. There is no "Discipline" school, is there?
Spells like Power word: Fortitude/Shield, dispel and so forth are all discipline spells.
What that change would do is allow Fear Ward to be cast in Shadowform, which would be VERY nice, as spending 900 mana shifting out, cating and shifting back in, is nasty :<
edit: beaten to it :<
Originally Posted by Ulthwithian
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><