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12/20/07, 6:45 PM
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#76
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Hungry Hungry Hippos
Human Paladin
Daggerspine
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I'm worried about where these new daily quests will be completed.
Will these new bevvy of daily quests will involve the new zone that houses the two instances? If so, given the incentive to complete the quests, the level of ganking and other general world pvp would make skettis seem like the westminster dog show. They could just require the quest be completed in outlands zones, but it seems silly to have to travel all the way to NE azeroth to Outlands and back just to do dailies. It would be especially annoying for alliance players if they don't have some form of portal, which historically blizzard has been extremely reluctant to put in.
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12/20/07, 6:45 PM
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#77
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King Hippo
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Originally Posted by XI-
Yes, and then we got the unfettered joy of warglaives. I'm glad we learned a lot from Atiesh.
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I'm with Xi on this one.
Making people wait on content, hoping the rest of the server participates (even with incentives) is dumb. Half the people that see my armored netherdrake have no idea where I got it, (But it was in the patch notes!!!!) and we're relying on these same people to find and complete quests on the far side of the world (that half of the people have no idea how to reach) so that I can access raid content? No thanks. The only way I can see this being okay is if the threshold for unlocking the content is so low that it opens in a week, in which case, what's the point?
Just give us the content and let us do it at our own pace without having to wait on other people. Wasn't that the whole point of instancing content? And god help if you if you're on a PvP server where people are fighting over access to the dailies.
If you really have a hard-on for social engineering, do it by improving tradeskills and player housing.
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12/20/07, 6:52 PM
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#78
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by crimsonsentinel
I'm worried about where these new daily quests will be completed.
Will these new bevvy of daily quests will involve the new zone that houses the two instances? If so, given the incentive to complete the quests, the level of ganking and other general world pvp would make skettis seem like the westminster dog show. They could just require the quest be completed in outlands zones, but it seems silly to have to travel all the way to NE azeroth to Outlands and back just to do dailies. It would be especially annoying for alliance players if they don't have some form of portal, which historically blizzard has been extremely reluctant to put in.
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There's actually some points touching this issue in the interview, I'll try and have a translation for you tomorrow.
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12/20/07, 6:52 PM
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#79
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And It's Delicious
<>
Orc Shaman
No WoW Account
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Originally Posted by Digo
I'm with Xi on this one.
Making people wait on content, hoping the rest of the server participates (even with incentives) is dumb. Half the people that see my armored netherdrake have no idea where I got it, (But it was in the patch notes!!!!) and we're relying on these same people to find and complete quests on the far side of the world (that half of the people have no idea how to reach) so that I can access raid content? No thanks. The only way I can see this being okay is if the threshold for unlocking the content is so low that it opens in a week, in which case, what's the point?
Just give us the content and let us do it at our own pace without having to wait on other people. Wasn't that the whole point of instancing content? And god help if you if you're on a PvP server where people are fighting over access to the dailies.
If you really have a hard-on for social engineering, do it by improving tradeskills and player housing.
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I'd assume they'll do it similarly to the Ogrila 'pointer' quests - stick an NPC in Shattrath that says "My brethren in X location need help!"
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Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
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Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
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12/20/07, 6:58 PM
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#80
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Piston Honda
Human Warlock
Kirin Tor (EU)
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Originally Posted by Jelloshots
I'm hoping that information from or about the dark Naaru feeds back into the story of the Naaru in general.
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As far as I remembre, Naarus don't die but stay in a state of "darkness" until they consume enought "light" to regenerate. It may have to do with this... ( source. Anyway, it's a little too soon to have anything else than pure assumptions :-/.
[Edit] I failed to see that 4 pages of replies where posted between my read of the first post and the reply... I'm going to see if this was already pointed out, apologies if that's the case :/
Last edited by Ele' : 12/20/07 at 7:05 PM.
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12/20/07, 7:14 PM
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#81
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Von Kaiser
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Originally Posted by Ele'
As far as I remembre, Naarus don't die but stay in a state of "darkness" until they consume enought "light" to regenerate. It may have to do with this... ( source. Anyway, it's a little too soon to have anything else than pure assumptions :-/.
[Edit] I failed to see that 4 pages of replies where posted between my read of the first post and the reply... I'm going to see if this was already pointed out, apologies if that's the case :/
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You know this raised an interesting point in lore. How long will the blood elves suck out light from M'uru before he goes void and wipes out Silvermoon?
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http://ctprofiles.net/1031812
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12/20/07, 7:16 PM
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#82
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King Hippo
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Originally Posted by Kalman
I'd assume they'll do it similarly to the Ogrila 'pointer' quests - stick an NPC in Shattrath that says "My brethren in X location need help!"
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Even with breadcrumbs, you're still assuming people want to put in the effort to do these quests. You can't assume that people will want to dailies, even though they have a reward, and we shouldn't be forced into coercing them to help us by doing them.
"You should do the dailies! You'll get a lot of gold and a cool epic trinket!"
So? I don't want/need/care to. I already have a similar one and I don't want another rep grind.
"But they're easy and fun!"
I'd rather play AV.
"Come on, dude. We need this so we can raid bosses."
Oh, now that's compelling.
This whole thing seems like just a cockblock before WOTLK.
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12/20/07, 7:19 PM
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#83
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Von Kaiser
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Originally Posted by Switchblade
You know this raised an interesting point in lore. How long will the blood elves suck out light from M'uru before he goes void and wipes out Silvermoon?
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One wonders if the dark naaru in question will actually be M'uru.
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12/20/07, 7:20 PM
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#84
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Don Flamenco
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Originally Posted by Ele'
As far as I remembre, Naarus don't die but stay in a state of "darkness" until they consume enought "light" to regenerate. It may have to do with this... ( source. Anyway, it's a little too soon to have anything else than pure assumptions :-/.
[Edit] I failed to see that 4 pages of replies where posted between my read of the first post and the reply... I'm going to see if this was already pointed out, apologies if that's the case :/
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The real answer: Naaru don't have animations, except to have bits of them rotate. Saves a ton on animator time. Most of that wowwiki stuff is speculation anyway.
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12/20/07, 7:24 PM
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#85
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Not Helpful.
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Originally Posted by Digo
Even with breadcrumbs, you're still assuming people want to put in the effort to do these quests. You can't assume that people will want to dailies, even though they have a reward, and we shouldn't be forced into coercing them to help us by doing them.
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Offering 20-25 gold for completion of the Sunwell dailies is pretty good incentive to prioritize them over the normal 10 gold daily quests that most people that don't have an epic mount do. It isn't going to be hard for Blizzard to get people to do these quests.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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12/20/07, 7:43 PM
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#86
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Bald Bull
Night Elf Warrior
Sargeras
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Originally Posted by Thorgrim
One wonders if the dark naaru in question will actually be M'uru.
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Blizzard did hint that there would be consequences to leeching the energy off of a Naruu. 
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12/20/07, 7:45 PM
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#87
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Von Kaiser
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As someone who won't see Sunwell 25 man, I hope for the greater masses of people in the same boat doing the daily quests and expanding the town benefits everyone. It sounds like it will open a few more daily quests? I think that is ok to an extent.
I would prefer if they do it to limit content, they limit a couple bosses in the 5 man as well, as an incentive to the more casual types. I think it would give casuals a better sense of accomplishment once the job is done, to see rewards for their efforts. It's like casuals are working to unlock more casual content.
If it really is just focused around the 25 man, it sort of grinds me the wrong way. It's not like I don't get benefit out of dailys, it just seems like dogs doing work for the elite--rather harsh, yes.
There are probably only 50 to 100 people on my server who will see Sunwell-25 prior to WotLK, assuming it comes out in the next 5 or 6 months.
Last edited by Roe : 12/20/07 at 7:50 PM.
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12/20/07, 7:51 PM
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#88
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I am America (and so can you!)
Blood Elf Paladin
Mal'Ganis
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I really hope the 5 man is a progression leap like adding s1 to honor vendors. It helps get people closer to content that would normally not be seen by players before it is replaced by an expansion. Adding vial remnants and some t5 caliber gear would help boost players to hyjal/BT levels in order to see Sunwell. Its a pretty big hope but you never know.
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12/20/07, 7:57 PM
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#89
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Glass Joe
Tauren Warrior
Shadow Council
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Originally Posted by Roe
As someone who won't see Sunwell 25 man, I hope for the greater masses of people in the same boat doing the daily quests and expanding the town benefits everyone. It sounds like it will open a few more daily quests? I think that is ok to an extent.
I would prefer if they do it to limit content, they limit a couple bosses in the 5 man as well, as an incentive to the more casual types. I think it would give casuals a better sense of accomplishment once the job is done, to see rewards for their efforts. It's like casuals are working to unlock more casual content.
If it really is just focused around the 25 man, it sort of grinds me the wrong way. It's not like I don't get benefit out of dailys, it just seems like dogs doing work for the elite--rather harsh, yes.
There are probably only 50 to 100 people on my server who will see Sunwell-25 prior to WotLK, assuming it comes out in the next 5 or 6 months.
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They kinda already have something like this now. With Consortium rep you can unlock a rather trivial extra boss in heroic mana-tombs. But also think with an expandable town it will give alot of incentive , being from an RP server myself I think it sounds very cool and exciting. I'm looking forward to seeing how something like that will play out live.
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12/20/07, 7:58 PM
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#90
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Master Wizard
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Originally Posted by _Retribute_
I really hope the 5 man is a progression leap like adding s1 to honor vendors. It helps get people closer to content that would normally not be seen by players before it is replaced by an expansion. Adding vial remnants and some t5 caliber gear would help boost players to hyjal/BT levels in order to see Sunwell. Its a pretty big hope but you never know.
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I thought that's what Zul'Aman was for? For the most part between badges/ZA the loot is T5 quality. Doing the heroic X times to get a vial would be nice though.
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Originally Posted by Sebudai
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
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12/20/07, 8:10 PM
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#91
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Bald Bull
Blood Elf Paladin
Al'Akir (EU)
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Originally Posted by Acustar
I thought that's what Zul'Aman was for? For the most part between badges/ZA the loot is T5 quality. Doing the heroic X times to get a vial would be nice though.
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Why hello there young adventurer, my name is "Vial Splinter". Find 10 of me, I drop 10% of the time from 5 man Kael.
You have 10? Congratulations, now you just need to go get the "Vial Cork" from Lady Vashj and you have Kael'thas Vial Remnant.
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12/20/07, 8:42 PM
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#92
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Final Cutter
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Originally Posted by Sillia
The real answer: Naaru don't have animations, except to have bits of them rotate. Saves a ton on animator time. Most of that wowwiki stuff is speculation anyway.
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The info is based on an actual quest ingame, however. Whether 'dark Naaru' means one that is evil or one that is a void is something we'll have to find out. The Void being the opposite of Light has been mentioned elsewhere in WoW, by Highlord Mograine in Old Hillsbrad. He took a void crystal off an orc that became the basis of Ashbringer, after Isillien tried to destroy the crystal with a holy spell. Mograine goes on to speculate the existence of Light's opposite, something the rest of Silver Hand gathered there find heretical.
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12/20/07, 9:32 PM
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#93
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Soda Popinski
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Originally Posted by Digo
Even with breadcrumbs, you're still assuming people want to put in the effort to do these quests. You can't assume that people will want to dailies, even though they have a reward, and we shouldn't be forced into coercing them to help us by doing them.
"You should do the dailies! You'll get a lot of gold and a cool epic trinket!"
So? I don't want/need/care to. I already have a similar one and I don't want another rep grind.
"But they're easy and fun!"
I'd rather play AV.
"Come on, dude. We need this so we can raid bosses."
Oh, now that's compelling.
This whole thing seems like just a cockblock before WOTLK.
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Honestly this outlook seems overwhelmingly pessimistic, even for me (and I have bitched long and loud about many elements of WoW and Blizzard design choices.)
As Gurg points out, the elements of the AQ gate opening that were bad were the tedious ones -- like linen. This appears to include many good, already-popular things:
1) Increased daily quest limit. Yay!
2) More dailies with a new faction and presumably new, compelling rewards.
3) New 5-man that will probably have links to the dailies.
4) Expanding world environment based on those (instead of a huge one-time event.)
Honestly no one had to compel people, including lots of non-raiding folks, to turn out in droves to Ogri'la, Skettis, and the Netherwing dailies. I doubt that the Sunwell island will lack for participation.
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. I told you. This is bigger than a war. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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12/20/07, 9:41 PM
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#94
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Mike Tyson
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How about we see how it works out in practice, at the very least on the PTR, before we rush to the conclusion that it's going to suck based on two lines in an interview?
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12/20/07, 10:05 PM
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#95
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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I sure as hell hope there is some easy way to get to the Sunwell Isle for the Alliance :P. Getting to ZA is a PITA.
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12/20/07, 10:36 PM
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#96
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My class is just fine, thanks for asking
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Originally Posted by Praetorian
How about we see how it works out in practice, at the very least on the PTR, before we rush to the conclusion that it's going to suck based on two lines in an interview?
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That said, there is a lot of great feedback here I hope gets to the designers/developers. By the time stuff gets onto the PTR the burden of proof for a change seems to be "horribly broken."
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12/20/07, 10:50 PM
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#97
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Piston Honda
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Originally Posted by Illundai
I sure as hell hope there is some easy way to get to the Sunwell Isle for the Alliance :P. Getting to ZA is a PITA.
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What? You port to Ironforge from Shattrath and then fly for awhile. Sure it takes a little longer than the flight from Silvermoon, but going afk on a flight isn't that much of a PITA, is it?
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12/20/07, 11:21 PM
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#98
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Don Flamenco
No account
Human Mage
No WoW Account
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Originally Posted by Torael_7
What? You port to Ironforge from Shattrath and then fly for awhile. Sure it takes a little longer than the flight from Silvermoon, but going afk on a flight isn't that much of a PITA, is it?
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Summoning stones also greatly reduce that distance, just message 2 persons nicely in that proximity and beg them to summon you to ZA, usually there is quite a few people hanging around there at anytime.
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12/21/07, 12:26 AM
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#99
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Don Flamenco
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Originally Posted by Playered
Im a little shocked that Kael is just a boss in the 5man instance, I guess its one way of making it so everyone gets a chance to interact with him but still... major downrank for such an important figure.
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I suspect that it has something to do with him being significantly injured in the earlier fight at TK. Yes, when you fight him in TK he requires 25 people and legendaries to defeat. But 5 people might be able to take an injured (and possibly distracted) Kael'Thas.
I'm also curious what gear level the 5 man will be set at, given that there's a range of people from ilvl 115 blues all the way to ZA purples who are all presumably looking at doing it.
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12/21/07, 12:30 AM
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#100
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Von Kaiser
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The Kael info pretty much clinches it that Hyjal attunement is going to get made easier or eliminated somehow.
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