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Old 01/08/08, 11:55 AM   #1
Howitzer
Piston Honda
 
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Orc Hunter
 
Turalyon
2.3.2 is Out

--------------------------------------------------------------------------------
- World of Warcraft Client snatch 2.3.2
--------------------------------------------------------------------------------

The latest snatch notes can always be found at
WoW -> Patch Notes -> Current Patch Notes


General
- /timetest is a command that can be run to provide information
on game performance. /timetest 0 turns the command off. When the
command is issued, the next time a player uses a flight master to
travel, certain statistics will be measured and displayed at the end
of that flight. All weather effects and spawns are shutdown during
the test.
- Effects triggered from being critically hit: Many abilities and
talents were changed in 2.3.0 to allow them to trigger from critical
strikes that occurred while the player benefitting from them was
sitting.
- Quest givers with blue question marks no longer show up on the
minimap.
- NPC's who you have completed a quest for will display a question mark
on mouseover rather than an exclamation point.
- The bank controls for the guildmaster level of a guild is now grayed
out. A guildmaster always has full access to a guild bank and this
cannot be changed.
- A "Withdraw-Repair Only" button has been added to the guild bank
controls. If this is set for a guild rank, then that rank cannot
actually withdraw funds from the guild bank, but they can still use
that daily amount of money for repairs.
- You will now automatically stand up when attacked, even if the attack
doesn’t land.
- Boat and zeppelin vendors and NPCs are back on duty.
- Reduced network latency by disabling the Nagle algorithm.

Druids
- Lifebloom: When this ability is refreshed it will take on the
strength of the incoming Lifebloom effect, rather than maintain the
existing strength.
- Ravage: The damage multiplier on this ability has been increased from
350% to 385%.

Hunters
- Arcane Shot: Ranks 1-5 will once again deal bonus damage based on
attack power.
- Aspect of the Viper effect increased.
- Freezing Trap is no longer limited to one target at a time.
- Pet leveling speed has been increased.

Mages
- Cold Snap (Frost) cooldown reduced. It is now in the Ice Block
position in the talent tree. This ability will no longer reset the
cooldown on Fire Ward.
- Conjure Mana Gem mana restore variance substantially reduced,
(Rank 5 – Emerald) now restores 2340 to 2460 mana and has three
charges.
- Ice Block (Frost) is now available on the trainer to all mages at
level 30.
- Icy Veins (NEW Frost Talent) decreases casting time of all spells by
20% and increases the chance your chilling effects will freeze the
target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold
Snap position in the talent tree.

Paladins
- Crusader Strike (Retribution) now causes 110% of weapon damage and
no longer gains any bonus from spell damage.
- Righteous Fury: This spell will no longer cost twice the listed mana
to cast.
- Sanctified Judgements (Retribution) now returns 80% of the Seal's
mana cost, increased from 50%.

Rogues
- Ambush: The damage multiplier on this ability has been increased from
250% to 275%.
- Cheat Death: When multiple attacks land simultaenously, all those
resolved after the attack which triggered Cheat Death will now have
their damage reduced by 90% as intended. However, the combat log will
still report them doing full damage.
- Hemorrhage: Rank 4 of this ability no longer has its charges consumed
by non-physical attacks and spells.
- Hemorrhage weapon damage reduced from 125% to 110%, but the damage
debuff has been increased.
- Hemorrhage: This ability now correctly does additional damage when
its debuff has already been applied.
- Preparation now resets the cooldown of Shadowstep and no longer
resets the cooldown of Adrenaline Rush.
- Shadowstep now adds a 3 second, 70% movement speed increase.
- Sinister Calling now also increases the percentage damage bonus of
Hemorrhage and Backstab by 2/4/6/8/10%.

Shaman
- Lightning Shield mana cost reduced.
- Water Shield now restores mana periodically regardless of how many
charges remain. Duration increased to 10 minutes.


Warlock
- The health cost taken from the Warlock after using Health Funnel will
now remain consistent between uses.

Warrior
- Defiance: The expertise granted by this talent now works properly in
all stances.
- Warriors no longer lose rage when using a macro to enter a stance
they’re already in.

Professions
- Cooking
Goldthorn Tea was erroneously unlearned by most players who had
learned the recipe. The recipe has been re-enabled and can be
learned again from Henry Stern in Razorfen Downs at no cost.
- Enchanting
Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead
of a Runed Adamantite Rod.
- Leatherworking
Increased the range of leatherworking drums to 40 yards. Drums of
Panic remains unchanged at 8 yards.

Items
- Amani Charm of the Witch Doctor: Tooltip typo corrected.
- Hearthstone: The cast time on this item is no longer affected by
spell haste.
- Hex Shrunken Head: This item now has a 20 second shared cooldown with
other similar trinkets.
- Icy Chill Enchant: The triggered effect from this enchantment will
now cause a melee slow and movement snare as intended.
- Idol of the Unseen Moon: This item now has a 30 second cooldown on
being triggered.
- Idol of Terror: The triggered agility buff from this item no longer
overwrites other agility buffs.
- The Netherscale Ammo Pouch is no longer a Unique item.
- The Knothide Quiver is no longer unique.
- The Vengeful Gladiator’s Grimoire is now available on vendors.

Dungeons and Raids
- Heroic Coilfang Resevoir- Steamvaults
Mekgineer Steamrigger's Main Chambers Access Panel is no longer
interactable until Mekgineer Steamrigger has been killed.
- Tempest Keep- The Eye
The number of Blood Elves guarding Prince Kael'Thas' room has been
reduced.
- Zul’Aman
The Amani'shi Warrior's Charge ability now has a minimum range.
The melee haste provided by Halazzi's Frenzy has been reduced to
100%.
Dragonhawks in Zul'Aman can now be skinned. This doesn't include
dragonhawks that do not have loot.

Quests
- Blade's Edge Mountains: Players accepting the bombing run quests in
Blade's Edge Plateaus will no longer cause other players in the
region to stand up.

User Interface
- There is now an option to turn off the screen edge damage flash when
you have a fullscreen UI up.
- You can sell stacks by dropping them on the merchant window again.
- Ready check (/readycheck) will now display a visual display of each
party/RAIIIIID member's status next to their name. This will display in
the Party UI, the RAIIIIID UI and the RAIIIIID pullout UI. A player will get
a check mark if they are ready, a question mark if they have not
replied and a red X if they are not ready or are afk.
- You can now see RAIIIIID members on the minimap as dark blue dots in
addition to party members which still display as light blue dots.
- You can now shift click names while the petition window is open to
paste them into the petition.
- Fixed various problems with /castsequence getting stuck.
- /cast will toggle spells again unless the name is prefixed with an
exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

Bug Fixes
- Characters may now possess up to five Paper Flying Machines in a
single stack.
- Fixed “Spell/Ability is not ready yet” message when clicking quickly
at the beginning of a cast.
- Fixed a server disconnect when moving the mouse over recipes in the
guild bank.
- Gnomish Universal Remote will now work properly with the Fel Cannon.
- Disconnecting a USB HeadSet will no longer cause problems with the
Voice Chat dropdown menus.
- Clockwork Rocket Bots will no longer attack each other in Shattrath
City.
- Channel changes will now appear properly in the chat log after zoning
in or out of instances.
- Unplugging headphones/speakers then plugging them back in while in
WoW no longer disables all sound in WoW
- If the original owner of a custom channel gives leadership away their
options menu will no longer show that they have moderation privileges.
- The first custom created guild ranking will now properly show up in
the Guild Control pane drop down menu.
- Control-clicking on inventory items that teach recipes will now
properly display you wearing the item made by the recipe in the
dressing room UI.
- Fixed an issue that was not allowing all charges of a Field Repair
Bot to be used.
- Creatures with random player targeting crowd control abilities such
as fear, charm, or sleep will now properly choose a random eligible
target rather than just choosing the nearest eligible target.
- The various Hallow’s End broom mounts now have their proper real-time
(rather than game-time) duration of 14 days.
- Tricky Treats now have their proper real-time (rather than game-time)
duration of 24 hours.

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Old 01/08/08, 12:06 PM   #2
Vectivus
foreign contaminant
 
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Orc Death Knight
 
Mal'Ganis
Can anyone speak to how much 'less' trash there is leading up to Kael? If it was a substantial reduction, I might schedule time for Kael attempts after we clear 3/4 tonight.

Originally Posted by Betsy View Post
SHOULDA SUCKED DAT DICK!

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Old 01/08/08, 12:11 PM   #3
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Vectivus View Post
Can anyone speak to how much 'less' trash there is leading up to Kael? If it was a substantial reduction, I might schedule time for Kael attempts after we clear 3/4 tonight.
How is anyone supposed to know the answer to this at this point?

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Old 01/08/08, 12:13 PM   #4
drowsy
Von Kaiser
 
Human Mage
 
Dark Iron
Originally Posted by Howitzer View Post
--------------------------------------------------------------------------------
- World of Warcraft Client snatch 2.3.2
--------------------------------------------------------------------------------
Snatch? Was this cut from the WoW patcher or another source?

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Old 01/08/08, 12:13 PM   #5
Pyre
Soda Popinski
 
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Anjar (retired)
Blood Elf Paladin
 
No WoW Account
Originally Posted by Praetorian View Post
How is anyone supposed to know the answer to this at this point?
By killing Kael on the 2.3.2 PTR?

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Old 01/08/08, 12:18 PM   #6
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
Originally Posted by Howitzer View Post
- Zul’Aman

Dragonhawks in Zul'Aman can now be skinned. This doesn't include
dragonhawks that do not have loot.
Almost all of the dragonhawks are trash between the 4 timed bosses, many in that area with the fast respawning scouts who summon adds. No one can stop to skin these...

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Old 01/08/08, 12:20 PM   #7
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
Presumably those that are not going for the timers can still take the time to skin them.

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Old 01/08/08, 12:20 PM   #8
Vectivus
foreign contaminant
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by berg View Post
Almost all of the dragonhawks are trash between the 4 timed bosses, many in that area with the fast respawning scouts who summon adds. No one can stop to skin these...
You'll have to choose between BT-quality rings/bear mounts and leather scraps, I guess.

And Gurg, I didn't necessarily expect anyone to know, but if someone does, it would be of interest to me.

Originally Posted by Betsy View Post
SHOULDA SUCKED DAT DICK!

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Old 01/08/08, 12:23 PM   #9
Chir
Glass Joe
 
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Dwarf Paladin
 
Quel'Thalas (EU)
ahhh, trinkets nerfed tis a sad-day indeed.

I'll miss the cheep thrill of 366+dmg !

Groucho Marx - "Time flies like an arrow; fruit flies like a banana"

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Old 01/08/08, 12:37 PM   #10
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Originally Posted by Vectivus View Post
You'll have to choose between BT-quality rings/bear mounts and leather scraps, I guess.

And Gurg, I didn't necessarily expect anyone to know, but if someone does, it would be of interest to me.
Actually the other mobs in ZA all currently skin to multiple whole knothide leathers; I've gotten over 40 Heavy Knothide worth out of a single run. Being the only skinner in a ZA group is quite profitable. I for one will be skinning the hawks given the chance. (Not all groups can do a timed clear anyway.)

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Old 01/08/08, 12:56 PM   #11
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
"snatch" and "RAIIIIIIIID" are a conclusive indication that this was cut from www.patchtimer.org forums. Their admins presumably find it funny to have automatic search and replace on particular words.

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Old 01/08/08, 12:57 PM   #12
deanx
Von Kaiser
 
Dwarf Paladin
 
Drak'Tharon
- Creatures with random player targeting crowd control abilities such
as fear, charm, or sleep will now properly choose a random eligible
target rather than just choosing the nearest eligible target.
I guess we need a better solution than having the paladin tank stand on top of beast tamers so they're completely harmless. We could try dispelling...

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Old 01/08/08, 1:03 PM   #13
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Howitzer View Post
Rogues
- Shadowstep now adds a 3 second, 70% movement speed increase.
Wasn't this supposed to add a combo point as well? Looks like it didn't go through or maybe just isn't mentioned.

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Old 01/08/08, 1:11 PM   #14
Docjowles
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Docjowles
Gnome Mage
 
No WoW Account
The patch notes that actually come with the patch tend to be 1-2 PTR builds behind reality. So if that was a lateish change, there's a good chance the change went live but is undocumented for now.

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Old 01/08/08, 2:14 PM   #15
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
The combo point was in the original patch notes. It was later reverted to the new speed increase mechanics when the PTR forums were pretty vocal and unanymous that they *didn't* want a combo point, because it meant they couldn't shadowstep a different target as an escape mechanism, and suggested that buff instead. So no, it doesn't add a combo point, and this is generally viewed as a good thing.


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Old 01/08/08, 2:36 PM   #16
Xav
Bald Bull
 
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Worgen Warrior
 
Sen'jin
Well this is awesome. I honestly didn't expect 2.3.2 out 'this' soon, now we're basically just, what is it typically, a week or two? Until the next content patch hits PTR.

Somewhat confused at the paladin CS change going in but them not taking it any further before it went live, and incorporating the spell damage->AP conversion (expectations). I know more is planned, but figured it'd be in a late build of 2.3.2.

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Old 01/08/08, 2:59 PM   #17
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by Xaviera View Post
Well this is awesome. I honestly didn't expect 2.3.2 out 'this' soon, now we're basically just, what is it typically, a week or two? Until the next content patch hits PTR.

Somewhat confused at the paladin CS change going in but them not taking it any further before it went live, and incorporating the spell damage->AP conversion (expectations). I know more is planned, but figured it'd be in a late build of 2.3.2.
It should have been out before Christmas, this build has been on the PTR since early Dec, and there weren't any major changes or bugs that stood out that really delayed it, the holidays were the only problem, because had they released a patch and some hidden bug appeared they'd be working during the holidays to fix it, so they instead decided to wait until after the holidays.

We'll find out if it's 2.3.3 or 2.4 on the PTR this Thursday. Though I'm guessing 2.3.3 to fix 2.3.2's issues.

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Old 01/08/08, 3:49 PM   #18
Ulise
Glass Joe
 
Night Elf Warrior
 
Argent Dawn
Sorry for the duplicate post, but I was wondering if you guys happen to know (from PTR?) if 2.3.2 fixed the low transmute rate (with the exception of primal mights)?

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Old 01/08/08, 4:08 PM   #19
ridedc
Glass Joe
 
Undead Mage
 
Akama
Originally Posted by Chir View Post
ahhh, trinkets nerfed tis a sad-day indeed.

I'll miss the cheep thrill of 366+dmg !
Do you all still think it's worth it now to use two activated trinkets (ex. Icon and Shrunken Head) even though they don't stack anymore, or it's better to use one activated and one passive trinket (in my case it would be Shrunken Head and Mag's Eye)?

Granted you won't get a straight up +366 dmg anymore, increased damage for 40 seconds straight still seems nice to me. The only thing that I am concerned about is that the cooldown b/w uses would be increased since the trinkets don't stack anymore.

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Old 01/08/08, 4:15 PM   #20
maxpowers
Von Kaiser
 
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Dwarf Rogue
 
Mal'Ganis
Originally Posted by Ulise View Post
Sorry for the duplicate post, but I was wondering if you guys happen to know (from PTR?) if 2.3.2 fixed the low transmute rate (with the exception of primal mights)?
The blue post regarding this was:
"As of the 2.3 content patch, there's currently an issue with Transmutation Mastery by which the percentage chance to receive additional results from transmutations — aside from Transmute: Primal Might — is lower than the intended value. This is likely contributing to the dearth of procs you've observed, and I'd like to offer my apologies for any consternation that has arisen as a result of the discrepancy. I'm happy to report that this matter should be resolved in a future patch, but your continued patience in the interim is appreciated."

I can only hope that the reason there is no mention of this in the patch notes is because it is a "undocumented" fix. Definitely crossing my fingers on this one.

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Old 01/08/08, 4:31 PM   #21
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Confirmation
WoW Forums -> Have transmutes been fixed in patch 2.3.2?

Originally Posted by Hortus
Yes Sebastos transmute mastery has been fully fixed in 2.3.2 This was a change that didn't make it into the patch notes.

If you encounter any problems with transmutes please post them here.


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Old 01/08/08, 4:48 PM   #22
rayijin
Piston Honda
 
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Tauren Warrior
 
The Venture Co
Do the registry changes no longer affect latency one way or another, or was the blizzard "fix" a lie?

I ask because I remember seeing an early comment about 2.3.2 not fully fixing the issue.

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Old 01/08/08, 4:54 PM   #23
Karmen
Piston Honda
 
Tauren Druid
 
Uldum
And if 2.3.2 did truly fix the problem do you need to go and delete those registry edits?

Late Night Raiding www.skeletoncrew.org

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Old 01/08/08, 4:55 PM   #24
Docjowles
Soda Popinski
 
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Docjowles
Gnome Mage
 
No WoW Account
The registry edits were a system wide fix for a problem in one app. They could actually be hurting your performance in other situations. So yes, you should revert the registry edits and check for yourself if WoW now has acceptable latency or not.

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Old 01/08/08, 5:05 PM   #25
Ulise
Glass Joe
 
Night Elf Warrior
 
Argent Dawn
Originally Posted by PSGarak View Post
Yes, it's been fixed, I've seen the proc the other poster was asking :P

Thanks for pointing to Hortus's answer (since the OP had been moved from technical support to bug report forum).

/cheers

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