Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 01/08/08, 5:10 PM   #26
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
I think the patch basically does those registry edits for you (and either only does them for their TCP connections, or undoes them when WoW closes). I'm not sure whether both registry edits disabled Nagle's... I think one was to disable Nagle's and the other was to disable delayed ACKs.

So I don't think it'll hurt you if you don't remove the registry edits. I think WoW is probably just doing one or both of them for you automatically.

As far as affecting other applications, I haven't noticed any affect on web browsing, iTunes radio, or Ventrilo performance from the registry edits.

Offline
Reply With Quote
Old 01/08/08, 5:23 PM   #27
Tyrana
Glass Joe
 
Night Elf Rogue
 
Mug'thol (EU)
They just enable the TCP_NODELAY option for their socket just like every multiplayer FPS game of your choice. Editing the registry values wouldn't help because they require a reboot and because they can have negative side effects for other applications.

Offline
Reply With Quote
Old 01/08/08, 5:33 PM   #28
Baalzaman
Von Kaiser
 
Undead Mage
 
Blackrock
The registry changes can have negative effects on downloads particularly if your upstream is limited, other than that however it made little difference I found. Now the patch is active its best to remove the changes.

I gather the realms are active now, but i'm stuck at work, can anyone provide some feedback on what latency is like with 2.3.2? Preferably someone in the Oceania region

Offline
Reply With Quote
Old 01/08/08, 5:44 PM   #29
 Cadfael
Rafikki is right
 
Cadfael's Avatar
 
Cadfael
Worgen Priest
 
No WoW Account (EU)
Originally Posted by Tyrana View Post
They just enable the TCP_NODELAY option for their socket just like every multiplayer FPS game of your choice. Editing the registry values wouldn't help because they require a reboot and because they can have negative side effects for other applications.
Multiplayer FPS generally use UDP not TCP. Entirely different (network) world there.

It now simply sets a flag whereas the registry tweaks switched that globally on a OS level, potentially influencing all network traffic and thus all software that communicates via Internet. I'd advise to reverse any registry change you did.

Switzerland Offline
Reply With Quote
Old 01/08/08, 9:18 PM   #30
Saraya
Piston Honda
 
Night Elf Druid
 
Proudmoore
(Somewhat offtopic)
If you have any other online games you play that use TCP(generally MMORPGs and not FPS as noted above), I'd recommend trying out those other games. While the downloads on the computer with these changes is slower by anywhere up to 40% for me, it improves the latency drastically for WoW as well as the other MMORPG(server located in Japan).

Offline
Reply With Quote
Old 01/08/08, 9:42 PM   #31
Qunits
Glass Joe
 
Dwarf Paladin
 
Lightbringer
Killed the first 4 bosses in ZA today while tanking on my pally and noticed two main changes. The first is that Nalorakk's cleave was hitting me for around 5k damage, noticeable less than before. The second was Halazzi's Sabre lash attack was happening a lot faster, generally around 5 to 6 seconds between them.

Offline
Reply With Quote
Old 01/08/08, 9:46 PM   #32
Sillia
Don Flamenco
 
Sillia's Avatar
 
Draenei Warrior
 
Kilrogg
Originally Posted by Qunits View Post
Killed the first 4 bosses in ZA today while tanking on my pally and noticed two main changes. The first is that Nalorakk's cleave was hitting me for around 5k damage, noticeable less than before. The second was Halazzi's Sabre lash attack was happening a lot faster, generally around 5 to 6 seconds between them.
Hasn't Halazzi's saber lash always been ~5-6 seconds between each one? I could have sworn that's what the combat logs have always been.

Offline
Reply With Quote
Old 01/08/08, 10:26 PM   #33
Zaroua
Don Flamenco
 
Zaroua's Avatar
 
Dwarf Paladin
 
Sen'jin
Originally Posted by Qunits View Post
Killed the first 4 bosses in ZA today while tanking on my pally and noticed two main changes. The first is that Nalorakk's cleave was hitting me for around 5k damage, noticeable less than before. The second was Halazzi's Sabre lash attack was happening a lot faster, generally around 5 to 6 seconds between them.
It's always been that way. Bear boss is a saber lash mechanic too so you most likely had your off-tank split the dmg. 5000-7000 dmg per shared cleave is expected.



Edit: Brutal Swipe - Spells - World of Warcraft

Theorycrafting procedures per role:
DPS = Theory -> Spreadsheet -> Practice
Healing = Theory -> Practice -> Logs
Tanking = Theory -> Theory -> Theory

Offline
Reply With Quote
Old 01/08/08, 11:00 PM   #34
Vetinari
Piston Honda
 
Blood Elf Death Knight
 
Jubei'Thos
Originally Posted by Baalzaman View Post
The registry changes can have negative effects on downloads particularly if your upstream is limited, other than that however it made little difference I found. Now the patch is active its best to remove the changes.

I gather the realms are active now, but i'm stuck at work, can anyone provide some feedback on what latency is like with 2.3.2? Preferably someone in the Oceania region
For me, the 2.3.2 seems to have had little to no effect on my latency. I may just have a shit ISP though.
(TPG ADSL (1500/256) Melbourne)

I am getting a latency of ~500, and the red bar on quartz is showing 400-600 on average.

In other words, no change since 1.0 ><

Clearly intellect is not your primary stat.

Offline
Reply With Quote
Old 01/08/08, 11:13 PM   #35
Aoife
Piston Honda
 
Human Mage
 
Mannoroth
Originally Posted by Vetinari View Post
For me, the 2.3.2 seems to have had little to no effect on my latency. I may just have a shit ISP though.
(TPG ADSL (1500/256) Melbourne)

I am getting a latency of ~500, and the red bar on quartz is showing 400-600 on average.

In other words, no change since 1.0 ><
I used the registry fix awhile ago and was getting 70ish latency on average. I disabled it last week for some big downloads and after patch I'm the same as I was yesterday 150-200

Offline
Reply With Quote
Old 01/08/08, 11:51 PM   #36
Melador
Soda Popinski
 
Melador's Avatar
 
Troll Druid
 
Mal'Ganis
Holy crap, you now get out of combat post-Reliquary. Finally!

United States Offline
Reply With Quote
Old 01/09/08, 12:15 AM   #37
Bullshot
Don Flamenco
 
Bullshot's Avatar
 
Night Elf Hunter
 
The Maelstrom (EU)
Originally Posted by Melador View Post
Holy crap, you now get out of combat post-Reliquary. Finally!
You could always go out of combat after Reliquary. The only time you would get stuck in combat was when you pulled a few of the ghosts while running down the slope and engaging them while the encounter activated. Has that been fixed now?

India Offline
Reply With Quote
Old 01/09/08, 12:18 AM   #38
Melador
Soda Popinski
 
Melador's Avatar
 
Troll Druid
 
Mal'Ganis
Originally Posted by Bullshot View Post
You could always go out of combat after Reliquary. The only time you would get stuck in combat was when you pulled a few of the ghosts while running down the slope and engaging them while the encounter activated. Has that been fixed now?
Yeah we always seem to run down with a ghost or two. Pretty sure it's fixed now.

United States Offline
Reply With Quote
Old 01/09/08, 12:33 AM   #39
IcemanNorth
Glass Joe
 
IcemanNorth's Avatar
 
Orc Warrior
 
Mug'thol
Was Shade of Akama fixed or does he still bug out?

Offline
Reply With Quote
Old 01/09/08, 12:41 AM   #40
Melador
Soda Popinski
 
Melador's Avatar
 
Troll Druid
 
Mal'Ganis
We'd been having intermittent bug-outs over the last couple months, but I don't remember him bugging out for the last couple weeks....he was fine for us this week, regardless.

United States Offline
Reply With Quote
Old 01/09/08, 12:45 AM   #41
Quigon
Bald Bull
 
Quigon's Avatar
 
Tauren Warrior
 
Kil'Jaeden
Originally Posted by Bullshot View Post
You could always go out of combat after Reliquary. The only time you would get stuck in combat was when you pulled a few of the ghosts while running down the slope and engaging them while the encounter activated. Has that been fixed now?
We never pull ghosts with us while engaging, and were stuck in combat probably a dozen+ times.

Offline
Reply With Quote
Old 01/09/08, 1:10 AM   #42
Aoife
Piston Honda
 
Human Mage
 
Mannoroth
Originally Posted by IcemanNorth View Post
Was Shade of Akama fixed or does he still bug out?
He wasn't bugged for us tonight, but as someone else said it's been off and on.

Offline
Reply With Quote
Old 01/09/08, 1:18 AM   #43
 Asgorath
Soda Popinski
 
Asgorath's Avatar
 
Orc Death Knight
 
Mal'Ganis
Kael trash changes are the removal of the big pack in the middle of the ramp. Even one of the big packs makes it that much easier.

Sorry if this has been posted, I'm rather annoyed still by the fact that Kael bugged out at 50% and we couldn't get our first kill tonight.

Edit: Oh, and you don't have to clear the patrol on the other side, it stops significantly further out and won't aggro when you're in the room. Seems like even attempting to pull the patrol will result in the entire 6-pull coming with it. So, all in all, 2 less packs to clear.

Australia Offline
Reply With Quote
Old 01/09/08, 1:21 AM   #44
Eekpaladin
Glass Joe
 
Human Paladin
 
Shadowmoon
Originally Posted by Quigon View Post
We never pull ghosts with us while engaging, and were stuck in combat probably a dozen+ times.
Same here. We've always be forced to have a mage use Invisibility so they could make a portal for Shattrath. Then it's just a matter of using the Medallion to portal yourself back. There are other workarounds, but regardless, it always seemed to kill raid momentum a bit. Glad to see Blizzard re-fixed this bug.

Offline
Reply With Quote
Old 01/09/08, 1:25 AM   #45
spiderella
My internal monologue has Tourette's Syndrome
 
spiderella's Avatar
 
Undead Mage
 
Khadgar
We had some people to key and killed Kael'Thas, as mentioned before there's 2 less roaming packs. On Kael'Thas - We haven't done this fight lately but it seems like Telonicus's bombs have a larger radius; also nether vapor seems to continue to tick for a while after the raid hits the floor. Don't know if this is new or not.

Offline
Reply With Quote
Old 01/09/08, 2:07 AM   #46
 Navaash
enjoys game, likely in minority
 
Navaash's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Aoife View Post
He wasn't bugged for us tonight, but as someone else said it's been off and on.
Shade of Akama is still quite bugged. Personally witnessed 1st pull not bugged, 2nd pull laugher mode.

Japan Offline
Reply With Quote
Old 01/09/08, 2:38 AM   #47
Trohck
Piston Honda
 
Orc Hunter
 
Hyjal
Originally Posted by Navaash View Post
Shade of Akama is still quite bugged. Personally witnessed 1st pull not bugged, 2nd pull laugher mode.
Does that mean you wiped on Akama?

Offline
Reply With Quote
Old 01/09/08, 2:56 AM   #48
Dumont
Glass Joe
 
Dumont's Avatar
 
Tauren Druid
 
The Maelstrom (EU)
Probably means that they were able to hit him from the beggining resulting in a 1min fight with no fun at all.

Offline
Reply With Quote
Old 01/09/08, 3:09 AM   #49
• Snowy
Not a Super Macho Man
 
Snowy's Avatar
 
Blood Elf Priest
 
Mal'Ganis
Apparently they reverted the Volley graphic to the old version.

United States Offline
Reply With Quote
Old 01/09/08, 3:15 AM   #50
Brakar
Piston Honda
 
Human Priest
 
Doomhammer
Originally Posted by IcemanNorth View Post
Was Shade of Akama fixed or does he still bug out?
He bugged for us tonight so it's at least still possible. Not sure if it's repeatable or anything but it can happen.

Offline
Reply With Quote