Anyone find any other mods that turn off those stupid blue dots on your mini map? (all the way). As said 5+ times already, what a stupid addition (without the option to turn them off).
Attached (again) is a tga file I made to use with the mod that will turn the raid dots mostly transparent and leave your party dots fully visible. The best of both worlds, in a sense.
Our new issue this patch is the server randomly kicking off 5 or 6 people. Probably not directly patch related, but when 5/7 healers and 2 tanks get booted on wave 8 of kaz'rogal trash.....damnit.
This problem has plagued us since patch day. Has it been persistent or eased at all? Anything mod-related causing issues or a source for a potential fix?
As of 2.3.2, Improved Sprint either doesn't work at all or has a very low chance of success (not the 100% chance in the tooltip). It's hard to tell why it's not working, though, as you don't get 'Resist' or 'Immune' when using it to remove a snare - the snare just stays on.
It's a good thing they made this change, because druids and mages really needed help against rogues.
As of 2.3.2, Improved Sprint either doesn't work at all or has a very low chance of success (not the 100% chance in the tooltip). It's hard to tell why it's not working, though, as you don't get 'Resist' or 'Immune' when using it to remove a snare - the snare just stays on.
It's a good thing they made this change, because druids and mages really needed help against rogues.
Just to clearify, the tooltip does not necessairly mean it will work 100%, but rather there is a 100% chance it will be attempted.
Great example of this is improve counterspell. The tool tip says 100% chance to silence, but as we all know, mobs can resist silence or be silence immune. Thus, as explained by Hortus a long time ago, it really just means a 100% chance to attempt to silence.
As of 2.3.2, Improved Sprint either doesn't work at all or has a very low chance of success (not the 100% chance in the tooltip). It's hard to tell why it's not working, though, as you don't get 'Resist' or 'Immune' when using it to remove a snare - the snare just stays on.
It's a good thing they made this change, because druids and mages really needed help against rogues.
I didn't notice any problems with it in the arena last night.
Originally Posted by Starfire
Just to clearify, the tooltip does not necessairly mean it will work 100%, but rather there is a 100% chance it will be attempted.
Great example of this is improve counterspell. The tool tip says 100% chance to silence, but as we all know, mobs can resist silence or be silence immune. Thus, as explained by Hortus a long time ago, it really just means a 100% chance to attempt to silence.
I've never seen Imp Sprint fail to break a snare that isn't the Frost Trap aura, provided that you do have both points in it.
Hortus also once said that players can dodge attacks made from behind, so I tend to take what he says with a grain of salt. If Imp Sprint is failing to break snares, then it should very likely be considered a bug.
I believe what Hortus said was that the check for attacking from behind is fudged so that lag stuffs people up less. Something like you can backstab someone when you are up to 1 yard in front of them server side, this is what leads to the ever so wonderful dodged backstab. It isn't that players can blanket dodge from behind
I believe what Hortus said was that the check for attacking from behind is fudged so that lag stuffs people up less. Something like you can backstab someone when you are up to 1 yard in front of them server side, this is what leads to the ever so wonderful dodged backstab. It isn't that players can blanket dodge from behind
No, he flat out said "Players can dodge attacks from behind", and I then posted a video of myself not dodging in PVE and PVP with evasion up and he retracted his statement.
Me: "I am fairly certain that rogues, at least, cannot dodge attacks made from behind."
Hortus: "Dodge does not have a facing requirement. Our QA team has tested this thoroughly and has concluded that dodges occur in this scenario"
Me: *post video of not dodging crap with Evasion up*
Hortus: "Oops!"
I didn't notice any problems with it in the arena last night.
That's strange. Are you using any special trinkets or enchants that might be affecting root/snare resist or something like that which would explain the difference in behavior? I've literally used imp sprint 10 or more times versus entangling roots since 2.3.2, and it's failed every single time - it just failed twice in my last 2v2 match.
I posted a thread about it in customer support, and a Blue said they were 'investigating the issue', but we all know how much good that does for skills like Vanish, so I'm hoping it's just some interaction between the talent and my gear.
<edit> Someone on IRC mentioned that it might have to do with the druid resto talent Subtlety - From looking over the matches where I've seen this happen, it seems likely that's the cause. I don't know if Subtlety previously affected improved sprint... anyone know?
<edit> Someone on IRC mentioned that it might have to do with the druid resto talent Subtlety - From looking over the matches where I've seen this happen, it seems likely that's the cause. I don't know if Subtlety previously affected improved sprint... anyone know?
Our paladin dispell protection talent (stoicism) can even make mass dispel fail to dispel bubble, so I'd say these mechanics have been like this for a while.
Our paladin dispell protection talent (stoicism) can even make mass dispel fail to dispel bubble, so I'd say these mechanics have been like this for a while.
This isn't true of other Rogue dispel abilities, however - Cloak of Shadows *always* removes any removable debuffs active on you, even Unstable Affliction or Entangling Roots. This change only seems to affect Improved Sprint, and I've never had Improved Sprint fail before this patch.
This isn't true of other Rogue dispel abilities, however - Cloak of Shadows *always* removes any removable debuffs active on you, even Unstable Affliction or Entangling Roots. This change only seems to affect Improved Sprint, and I've never had Improved Sprint fail before this patch.
That's because Cloak of Shadows is a immune cleanse, similar to Divine Shield. Because of this, it won't proc UA (not that it would matter that much given the resist rate).
That's strange. Are you using any special trinkets or enchants that might be affecting root/snare resist or something like that which would explain the difference in behavior? I've literally used imp sprint 10 or more times versus entangling roots since 2.3.2, and it's failed every single time - it just failed twice in my last 2v2 match.
I use Surefooted, but I usually counter roots with Cloak, so if it's a specific interaction between roots and sprint, I wouldn't have seen it. I generally use Sprint to counter Hamstring/Wing Clip/Piercing Howl, and it's seemed to do fine.
Escape artist is also affected by dispel resist talents like subtlety and vile poisons. I really wish this was changed, using a 2 min cooldown with no effect is not fun.
I've never seen Imp Sprint fail to break a snare that isn't the Frost Trap aura, provided that you do have both points in it.
I've had a few times (in 2.3, haven't seen it yet in 2.3.2) where Imp. Sprint failed to get me out of entangling roots. It's a wonderful feeling to get rooted, say "I'll pop my Imp. Sprint and show him!", then be left standing there still rooted and hoping I don't get moonfire spammed to death.
It hasn't happened often, but it has definitely happened a handful of times. I've read people on the EU rogue forums saying it's a bug, but no info otherwise.
No, he flat out said "Players can dodge attacks from behind", and I then posted a video of myself not dodging in PVE and PVP with evasion up and he retracted his statement.
Me: "I am fairly certain that rogues, at least, cannot dodge attacks made from behind."
Hortus: "Dodge does not have a facing requirement. Our QA team has tested this thoroughly and has concluded that dodges occur in this scenario"
Me: *post video of not dodging crap with Evasion up*
Hortus: "Oops!"
For whatever this is worth, which may be little, on several occasions last night, I dodged attacks from behind while kiting trash in Hyjal. Sometimes when I don't feel I have other options to keep the trash at range, I will pop Deterrence (to avoid Cheetah dazes), turn around and Wing Clip. Last night, I popped Deterrence, but before I had stopped running and before I'd begun to turn -- the Abomination seemed pretty far behind me, but I was about to turn the corner from the Taurens to Thrall -- I dodged the Abomination's melee and his Knockdown. Dodge reported in my combat log, by MSBT, and Mongoose Bite lit up. I thought this was mildly intriguing, because I thought I was unable to Dodge rear attacks, but I didn't do any further testing. I can't really envision a scenario in which the server thought I was even remotely facing the Abomination, as I was running directly away from it.
I'll try some more in Hyjal this week to corroborate or refute the anecdote.
* Loading times have been improved slightly for characters newly entering the world.
Bug Fixes
* Felspine the Greater in Shadowmoon Valley will no longer evade when engaged.
* Guttripper in Nagrand will no longer evade when engaged.
* Players will now be correctly credited with their arena points if they purchase an arena item during weekly arena calculations.
* Using a castsequence macro on a target moving out of range will no longer cause it to stop working.
It's interesting to note that they've finally acknowledged the arena point bug. There's a very long sticky in the bug forum with people complaining of this, and at the time I was hit with the bug no blue post to confirm it.
There better be a lot of "undocumented" updates in 2.3.3. Delaying getting 2.4 on the PTR for the current patchnotes for 2.3.3 is just retarded. None of that stuff is important enough that they couldn't have just rolled it into 2.4.
That's because Cloak of Shadows is a immune cleanse, similar to Divine Shield. Because of this, it won't proc UA (not that it would matter that much given the resist rate).
Unless I am misunderstanding what you mean by immune cleanse, this would be incorrect.
On the topic of improved sprint, I have only had limited experience with being specced with improved sprint on Vashj last night since I PvP without the talent and I did not experience any issues.
I think it's safe to assume at least part of the bugs that were on the massive "2.3.2 known bugs list" will be on the schedule for 2.3.3., even if they always just say "a patch at a later date will fix this" instead of actually confirming their intentions straight away.
Unless I am misunderstanding what you mean by immune cleanse, this would be incorrect.
On the topic of improved sprint, I have only had limited experience with being specced with improved sprint on Vashj last night since I PvP without the talent and I did not experience any issues.
I don't think it's quite as simple as an immune-cleanse. It's treated as 'removal' instead of 'dispel' which is why it doesn't proc Unstable Affliction and does not interact with any dispel-resistance talents, and has a 100% chance to succeed. Apparently improved sprint and escape artist are more standard dispel effects. Why this should be the case is beyond me, but that's what it looks like.
I don't think it's quite as simple as an immune-cleanse. It's treated as 'removal' instead of 'dispel' which is why it doesn't proc Unstable Affliction and does not interact with any dispel-resistance talents, and has a 100% chance to succeed. Apparently improved sprint and escape artist are more standard dispel effects. Why this should be the case is beyond me, but that's what it looks like.
Thanks for wording it better, I wasn't quite sure how to put it.