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Old 01/11/08, 9:55 AM   #1
Zugstab
Glass Joe
 
Troll Rogue
 
Tichondrius
Teron Gorefiend Ghost Simulator

ferox_TGSimulator

I didnt see a post here so I figured i'd forward the info. Apparently <Ferox> on the EU server Rajaxx has a skilled flash developer with a large free_time:skilled_guildmates ratio.

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Old 01/11/08, 10:42 AM   #2
Jager
Don Flamenco
 
Jagerbizzle
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That's awesome.

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Old 01/11/08, 10:47 AM   #3
Malan
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Malan
Tauren Shaman
 
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You know there's probably an entire thread devoted to Teron somewhere around here where this has already been linked.

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Old 01/11/08, 10:58 AM   #4
Eks
Glass Joe
 
Undead Priest
 
Magtheridon
I found it pretty cool and I never would have checked the Teron post. Not everything needs to be condensed into giant double-digit page posts.

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Old 01/11/08, 11:02 AM   #5
Pudgeball
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That seems waayyyyy harder than actually doing it in the game.

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Old 01/11/08, 11:17 AM   #6
Illundai
Bald Bull
 
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Worgen Death Knight
 
The Maelstrom (EU)
Yeah, I'll be damned that's a lot harder than ingame :P.

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Old 01/11/08, 11:27 AM   #7
Merple
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Merple
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The only problem I have with it (as a "will never see gorefiend in game. Ever" person) is that it doesn't explain what to do. I had to read bosskillers to figure out the basic process, then it was pretty easy. You only need 2 or 3 of the buttons that you get.

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Old 01/11/08, 11:43 AM   #8
Golfillo
Glass Joe
 
Tauren Warrior
 
Quel'Thalas (EU)
I have made my guildies to play that game even before we downed Kael. When We went to Teron, those that already has played (and beated) the game had spot preference. he was down at the 4th try ever

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Old 01/11/08, 12:05 PM   #9
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
It's definitely harder than the "real" Gorefiend, but it teaches you the pacing and urgency. We made our raiders play it and it helped a lot.

My comrades are my weapons, and I am their shield.

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Old 01/11/08, 12:07 PM   #10
Dralmoo
Don Flamenco
 
Orc Hunter
 
Shadowmoon
So I noticed I had better results in the flash game (which is clearly harder than real Gorefiend) when I did an Spirit Vollete before the first Spirit Chains. The extra damage really helped.

Do people ever actually do this on the real thing? I'm wondering if I should suggest it to one of our better players to try out next week (he'll be able to recover if it doesn't work out). I'm MT so I don't get to do fun things like ghosts

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Old 01/11/08, 12:13 PM   #11
giansm
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Originally Posted by Dralmoo View Post
So I noticed I had better results in the flash game (which is clearly harder than real Gorefiend) when I did an Spirit Vollete before the first Spirit Chains. The extra damage really helped.

Do people ever actually do this on the real thing? I'm wondering if I should suggest it to one of our better players to try out next week (he'll be able to recover if it doesn't work out). I'm MT so I don't get to do fun things like ghosts
Yes, some of our players do this and they say it makes the process go a lot faster. It's only two or three people, though, since most of us are too scared to mess up and wipe the raid.

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Old 01/11/08, 12:15 PM   #12
• Chicken
Mod
 
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Dralmoo View Post
So I noticed I had better results in the flash game (which is clearly harder than real Gorefiend) when I did an Spirit Vollete before the first Spirit Chains. The extra damage really helped.

Do people ever actually do this on the real thing? I'm wondering if I should suggest it to one of our better players to try out next week (he'll be able to recover if it doesn't work out). I'm MT so I don't get to do fun things like ghosts
I've always done it like that. First cast the volley and immediately follow it with a shackle while moving in the direction of the raid, turn around to face the ghosts, start tabbing between them while casting spirit lance, use the volley and shackle again when they're up, and all the constructs should die in the next round of lances.

Generally even if you have the first ghost that'll leave you some spare time to, say, throw a shield on a caster likely to be effected by pushback from the shadow bolts flying around, and possibly give Teron a slap or two.

Another handy little tip which you don't usually see mentioned is that your ghost starts off facing the direction you did when you "die", so it's helpful to turn towards the raid before your debuff expires so you can just immediately start moving forward.

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Old 01/11/08, 1:05 PM   #13
Zugstab
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Tichondrius
Originally Posted by Malan View Post
You know there's probably an entire thread devoted to Teron somewhere around here where this has already been linked.
Well I did look for a thread, and if there is one it is not in this forum with either 'teron' or 'gorefiend' in the title. It also isn't on my guild's list of 'important EJ' threads.

If I remember correctly, most of the Teron Gorefiend discussion was in the general 'BT/Hyjal Progression' thread.

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Old 01/11/08, 1:07 PM   #14
world
Von Kaiser
 
Human Warrior
 
Blackrock
The mechanics of the Spirit Lance operate slightly differently to what the simulator suggests. Instead of the first lance slowing the mob slightly, and the next lance slowing it more, etcetera, its actually the other way around.

The lance actually slows movement speed by 90% (3 stacks of 30%). Then, it wears off at the rate of about a stack every few seconds. So its actually more in your interest to only lance each mob once, before cycling through.

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Old 01/11/08, 6:20 PM   #15
springwheat
Von Kaiser
 
Human Rogue
 
Laughing Skull
Pretty useful for giving the people new to the fight a basic understanding of how it works and what to do (and more importantly not do). Thanks to the guys who made this.


Originally Posted by Malan View Post
You know there's probably an entire thread devoted to Teron somewhere around here where this has already been linked.
Doing a search for Teron, Gorefiend, Simulator, Vengeful Spirit, Shadowy Construct, and ferox did not return anything close to this, nor is there "an entire thread devoted to Teron" that was brought up in the search. This is at the very least better than nothing for guilds new to BT that are trying to ease the learning process.

I don't see the point of making self-important posts that only serve to dissuade the sharing of information.

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