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Old 01/15/08, 8:39 PM   #1
Harmann
Piston Honda
 
Human Paladin
 
Azjol-Nerub
Badge of Justice income rates

Personally I find it a little low. Running 15-20 Heroics to buy the Badge legs seems excessive to me. The daily Heroic quests were a step in the right direction, though they should probably award gold similarly to other daily quests (going rate seems to be around 12g per 5-15 minutes of work). Something like 50g seems more reasonable. Count it as 2 dailies if you want.

The way it stands right now with Badge of Justice gear as well as Gladiator gear being easy to grind... Heroic loot goes completely untouched other than maybe the final boss epics. I can count the times on one hand where anyone has actually 'needed' any items from a Heroic. Seeing as how this is the case, Heroic dungeons are strictly only of value to clear for the Badges held by the bosses.

Hybrid classes want to accrue sets of gear for various specs. New level 70s and alts want the gear for raiding and progression. Yet all we're left with in terms of options is running ZA for a whopping 13 badges, running Kara for 22 (seems to be the best Badge farming currently) or running Heroics for 3-5 and usually getting nothing out of them other than the Badges.

My main suggestion and solution is to update the Heroic mechanic by making every single Heroic a timed instance. I'm a fan of the ZA style timer which gets boosted upon killing the first two bosses. So maybe start the Heroic timers at 10 minutes one you kill the first boss with each boss adding another 5-10. The more bosses you kill in the given time, the better your rewards (I'll get to those in a minute). Probably the best way is to spawn a chest after you finish the zone which contains your earnings and which varies in content based on how well you did. Timers should be tuned such that a T4/5 geared group can accomplish it in the given time while poorly geared 70s might be able to kill one or two bosses before running out of time.

Rewards:
- Badges! Killing every boss within the timed limit awards 5 badges. Failing that, you get 1 extra Badge per boss killed.
- Maybe 20g added to the chest for every boss you've downed.
- Epics! Depending on your speed, these could range from ilevel 112 (slightly below entry Kara boss loot) to ilevel 115 (Kara level) to ilevel 120 to ilevel 128 (ZA level/Badge reward level).

Also on a side note... it'd be nice if the ZA "sets" had small bonuses attributed with them. Take queues from the non class specific blue sets from 5 mans which give generic bonuses like procs/ap/hit/crit/whatever.

And no, I haven't fully thought through how it would work in zones which are already basically timed like Black Morass.

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Old 01/15/08, 8:44 PM   #2
Beardstorm
Von Kaiser
 
Draenei Warrior
 
Stormreaver (EU)
I like the Timed Event idea, maybe one extra badge per miniboss and two for the end boss. Maybe giving the option to reset Kara every 3 days (in line with ZA) might be worth considering too since Kara can generally be cleared in one night but a week long reset is default for guilds that are still progressing.

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Old 01/15/08, 8:46 PM   #3
pinchet
lobstar!!
 
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Dwarf Priest
 
Scilla
As much as you or anyone else hopes for more possibilities at badges from heroics or something I highly doubt that will happen. They updated Karazhan to include badges, and made ZA have more than 1 reset in a week. At the cost a few hours in a week those 2 instances alone can yield over half of the badges you need for legs!

I don't know how you can sarcastically say ZA only has a "whopping 13 badges" because for the time spent in there 13 badges (with the possibility for 10 more from the quest) seems pretty damn good.

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Old 01/15/08, 9:08 PM   #4
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
The Heroic dailies are bonuses for running a heroic. Four to five shards, the primal nether, and the possible epic PLUS the gold from the daily brings it up to the level of normal dailies gold/time.


ZA's loot issue is that the one item/boss tends to restrict who can even come out with the items. On my last ZA run the first three bosses dropped plate items, so the warrior just defaulted them. The zone also doesn't drop many epics for groups that aren't doing the timed event. If they can get the first one but not any more, that's not even 1 epic/person.

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Old 01/15/08, 9:21 PM   #5
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
While I certainly agree with the blues in heroics being usually not needed, unless you're unlucky and run it without any enchanter, it usually counts as good money for everyone. Most of the time you'll walk out of an heroic with 5large prismatics(sometimes less sometimes more but still quite often 1 for everybody), and at least on my server they sell for 30g, making any of the "easy" heroic daillies a very good gold income, as well as badge.

As for increasing badge drops, I'd say it's fine really. Sure it does take a long time to get these new items, but they're on T5 level(and quite often better itemized or filling holes). It should takes at least a little bit of time to get them. And mind you, that's coming from someone who bought everything I could for my moonkin set and also have a fury war alt to gear. I'm still farming badges for my items, but I think getting one T5 item every week is a decent time. You do kara and za twice, end up with 45ish, and if you do daillies 6days out of 7, you also end up with ~35more(unless the daillies are terrible, but you can compensate by just running mech and sp). That's better than most people would get from actually raiding TK/SSC.

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Old 01/15/08, 9:32 PM   #6
Liebestod
King Hippo
 
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Night Elf Druid
 
Elune
In other words, you want badges to be easier to get for those who already get them more easily? Sounds like a classic example of the ratchet effect - Kara comes out with the fastest badge gain rate, and then all of a sudden everything else pales by comparison and obviously needs a buff. Honestly, I'd say that if anything Kara needs a nerf.. it could give half the badges it does now and still be worthwhile.

While I like the proposed ideas in principle, I don't like the fact that they're all aimed towards making farming heroics more lucrative for those who probably outgear them anyways. Tier 5 loot shouldn't be easy to achieve via pre-raid content.

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Old 01/15/08, 9:41 PM   #7
Mode
Piston Honda
 
Troll Shaman
 
The Venture Co
I view the heroic gold reward as merely the cherry on top that happens to cover my consumables/repair bill. The real benefit is that I get two badges for doing something I was going to do anyway.

Compare [Pauldrons of the Wardancer], a drop from Hydross, and [Pauldrons of Gruesome Fate], an equivalent 60 badge reward.

So, 60 badges. Some heroics are super-short and can be cleared in an hour(Mech, Sethekk, etc), some are long like Arc and could easily take 2 or more hours. Let's assume it takes an average of 90 minutes to clear a heroic. How many badges you make per run depends heavily on how you do it. If you just grind heroics, you're looking at an average of 3.5 heroics per run. If you just run the daily heroic, you're looking at an average of 5-6 per run. If we go with 3.5 a run, we get 17 heroic instances and 25.5 hours of time. If we go with 5.5, we get 11 and 16.5 hours. If you do a full 22-badge Kara clear at least once(~4 hours), you cut that down to 11 heroics and 20 hours or 7 heroics and 14 hours.

How does this compare to the Hydross shoulders?

Pauldrons of the Wardancer are a 15% drop. It might drop your first time in there, it might not drop after a dozen kills, but you'll probably see it at least once after 7 or so runs. At this point the math gets really fuzzy and depends on how you attribute time. Do you attribute all the time you spend in SSC to 'Time you spend getting the Pauldrons'? Probably not, the other bosses drop other gear you want, so they're not 'time spent on the pauldrons', they're 'time spent on other gear'. What about just the time you spend wiping over and over on Hydross when you're learning him? Probably.

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Old 01/15/08, 9:51 PM   #8
Harmann
Piston Honda
 
Human Paladin
 
Azjol-Nerub
Originally Posted by Pyros View Post
While I certainly agree with the blues in heroics being usually not needed, unless you're unlucky and run it without any enchanter, it usually counts as good money for everyone. Most of the time you'll walk out of an heroic with 5large prismatics(sometimes less sometimes more but still quite often 1 for everybody), and at least on my server they sell for 30g, making any of the "easy" heroic daillies a very good gold income, as well as badge.

As for increasing badge drops, I'd say it's fine really. Sure it does take a long time to get these new items, but they're on T5 level(and quite often better itemized or filling holes). It should takes at least a little bit of time to get them. And mind you, that's coming from someone who bought everything I could for my moonkin set and also have a fury war alt to gear. I'm still farming badges for my items, but I think getting one T5 item every week is a decent time. You do kara and za twice, end up with 45ish, and if you do daillies 6days out of 7, you also end up with ~35more(unless the daillies are terrible, but you can compensate by just running mech and sp). That's better than most people would get from actually raiding TK/SSC.
Fair enough, but it seems the current trend is that once a new tier dungeon is released, it's kind of an ilevel (whatever the last dungeon was) loot party free for all. Value of the previous ilevel gear goes out the window and instead is basically just given away (relatively)... helps for a few reasons:

Gear discrepancy in TBC between the hardcore and the semi-casual isn't too ridiculous at all like it used to be in 1.0. I think it's extremely important to have players be able to grab improved gear at a quick pace. Black Temple was already well on farm status for many guilds when ZA and the Badge gear was released. The faster the guilds still working at Kara/Gruuls/Mag/SSC/TK and even early MH/BT can snatch up this new loot, the more easily they'll be able to increase their ability to progress through the zones without completely eating into their already probably limited playtime.

I've never been in a guild far from the top end before... but when they get bogged down in progression, it's not good for anyone. Their top players get picked off to sustain the top guilds and the rest of the guild falls apart. This really isn't a good thing. If you give these guilds some options outside of raiding to pick up some upgrades relatively easily, you increase their chances of success at these encounters and reduce the likelihood of guild meltdowns. It keeps the little guys happy which is really important because the top raiding guilds need the little guys when they lose a member and need to recruit.

We seem to have struck a really nice balance between the hardcore and the less dedicated players these days. Top tiered guilds still have the privilege of being at least a tier above as well as access to things like the epic gems and cash cow patterns. More casual players still have tons of options for character advancement and feel proud of their characters and feel like they're earning and working towards something.

My main issue is that it feels too much like a grind right now the way Badges are. I've been running Kara, ZA, Heroics every day (sometimes a few per day) and all I have to show for it so far is [Stonebreaker's Totem] [Nin'jah's Tabi Boots] and [Master Assassin's Wraps]. It already feels like I've been working at this for a long time and yet I still need at least ~180 more Badges to truly feel like my character is 'complete'.

Another option is to create more ways of turning Badges into gold in order to create incentives for players of all gear levels to continue running Heroics. If they did this, healers/tanks wouldn't have to rely on gathering professions to make gold and it would help to repopulate the Heroic dungeons... which right now are sorely lacking a playerbase. T5/6 geared folks really have no reason to run Heroics as it stands, so make them viable alternatives to farming gold. You'll kill 3 birds with one stone: help repopulate Heroics, remove some tedium and need to respec for farming, increase Badge income by increasing amount of groups in the zones.

It could be as simply as a straight up Badge --> gold trade. It could be possibly adding some ilevel 115 BoE epics to the Badge vendors. It could be many options. Alternatively, add unique Badge rewards which would benefit everyone and which wouldn't be available outside of that venue. Belt enchants? Necklace enchants? Maybe something along those lines. Something to keep high level players coming back to the Heroics (I don't like the second idea as much because I don't want people to feel forced into coming back... if they want some easy gold, run a Heroic; that appeals to me more).

Personally I view Badges as a nice way of 'nerfing' older content without outright doing so. That's why I feel like they should be earned faster... so the mid-level guilds can keep chewing through older stuff and not get burned out.

Last edited by Harmann : 01/15/08 at 9:59 PM.

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Old 01/15/08, 10:00 PM   #9
xiaoxin21
Don Flamenco
 
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Human Mage
 
No WoW Account
Depending on your gear level, ZA resets in 3 days and it is a 1hour 15 min-3 hours clear. Karazhan is a 2 hours 30 mins -4 hours clear. That is 48 badges in a few hours for minimal effort.

Heroic Mech, BM,shattered Halls is average a 10 min per badge instance depending on the classes you bring. I do agree that the loot drop is sub par or in most cases it is due to the instance being run too many times resulting in it dropping all the gear/gems that you would possibly need,

Even if you improve the gear, most people will be geared up soon enough if they run the instance 5 times a week for a month. Then it will be back to the same old "everything is being sharded" situation. There is also a "timed" instance in shattered halls which gives extra badges, primals and pots if you clear it fast.

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Old 01/15/08, 10:17 PM   #10
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
The thing is you cant really compare SSC/now as due to how Blizzard feel TBC has been, everyone should be progressed to around Ilvl 125-130~ gear (based on badges/wellfare pvp epics) at this point in the game, be it from 25mans, PvP, or 10mans/Heroics, or atleast thats how it seems to be from their implementations.

If they properly implemented dungeon pacing (say 4 months per tier), I would be curious as to when they would have things set up in terms of availability.
Would it be:
T0 -> T4/S0 -> T5/S1 -> T6/S2 -> T7/S3
or would it be:
T0/S0 -> T4/S1 -> T5/S2 -> T6/S3 -> T7/S4

Will they intend to keep PvE having the option of advancement first, or will they yield and let PvP/PvE progress equally in terms of general Ilvl?
But then again the option of advancement is more likely a chance of advancement, as even with a headstart of availability in PvE it is not a guarantee of it (chance drop rates vs player decided rewards).



Regarding badges however, it really seems quite fine as it is, do KZ/ZA once per week each and you have atleast half of a T5 item, assuming you put effort into it (as in a second ZA and some daily Heroics) you have an item of choice per week.

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Old 01/15/08, 10:38 PM   #11
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Harmann View Post

My main issue is that it feels too much like a grind right now the way Badges are. I've been running Kara, ZA, Heroics every day (sometimes a few per day) and all I have to show for it so far is [Stonebreaker's Totem] [Nin'jah's Tabi Boots] and [Master Assassin's Wraps]. It already feels like I've been working at this for a long time and yet I still need at least ~180 more Badges to truly feel like my character is 'complete'.
Everything is pretty much a grind, and yet nothing forces you to grind badges non stop, you could just go and get T5 equivalent. If you can't raid, then you actually have an alternative, which yes is grinding, but has at least the merit of existing. I don't know if you remember the number of epics preTBC that you could grind, it was rather limited, and it was VERY crappy(besides that CE trinket). And the grind was 100times worse imo.

I've been running T5 and T6 raids since I could get in a guild that was doing them on my druid, which was around november I think. You know how many upgrades I've had since then? I got 1pair of boots that are slightly better than the heroic drop I had(orca hide boots vs cloth boots from heroic mech), 1pair of gloves that is just more stam/int/spirit for 4less healing(trash leather gloves from TK vs crafted leather gloves), 1pair of pants that is an extreme upgrade from my whitemend(akama legs) and 1helm that is a pretty decent upgrade from whitemend(malacrass cloth helm). That's 4upgrades, 2 of which are minor, in about 2.5months of raiding 5days a week.

In comparison if I ran heroics everyday, I'd have enough to buy all the healing stuff from the vendor, a few times. I probably would have had to defenestrate myself before I was done tho, but badges are a sure way to get items. Everyone get them in heroics, and you can tell exactly how long until your next piece. I still don't know if I'll replace my primal mooncloth before 3-4months because of feral priority, lower dkp and randomness(and the fact we're not killing illidan yet).

And feeling your character is complete is actually one of the most double-edged feeling ever. I remember when I thought my char was complete the last time. I quit wow for 8months. And the time before I moved from my US account to EU. It feels good for about 2days, then you figure you have absolutely nothing to do anymore. That's why in a way, while I'm really annoyed at how my druid looks with this fucking cloth gear, I know I have a lot of stuff to look for.

Really, I think the current rate of getting badges is fine, I see heroics going everyday with pugs, and with guild groups, and I'm on a medium pop server, which feels pretty fucking empty compared to the Full pop I was in before. Getting those badges isn't hard, and they come at a steady rate, which is also decent. As said before, stuff like mechanar, sp, shattered halls with a good tank and so on are insane badge/hour rate.

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Old 01/15/08, 11:54 PM   #12
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
I'd say that the grind involved for PvE gear, namely badges, isn't as bad as the grind for honor gear. Which isn't to say that honor gear is a model or anything, the time is retardedly inflated. But as far as grind for (non-tailoring) endgame-viable equipment, badges are not the worse alternative.

I think the main problem is, badges are supposed to be something 'extra' but in reality they end up being the entire point. The gear rewards for the instance are intended to be the gear that actually drops, with the badges sort of acting as a safety net to make sure you get something even if your intended piece didn't drop. Reality is a bit mistuned, though. Badge loot overshadows instance loot so such a degree that you grind the instance for the badge loot specifically, and the actual boss drops are either temporary upgrades along the way, or shard-fodder. Especially since most people would rather run 10 different instances and get a guaranteed piece of loot than run the same instance, hoping it drops in five runs instead of fifty.

The real solution, if any, would be to buff heroic loot in general so that badges and nethers aren't the only reason people still run them. Or, nerf badge loot so it doesn't overshadow T5 in some cases. I think as it stands the situation is basically painted into a corner until WLK, when I hope the 5-man progression model gets more dedicated tuning. In the meantime I doubt this problem is going to get addressed, especially from non-10-mans, because there is, notionally, more reason that just badges to run heroics.


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Old 01/16/08, 12:11 AM   #13
Xav
Bald Bull
 
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Worgen Warrior
 
Sen'jin
Originally Posted by Harmann View Post

It could be as simply as a straight up Badge --> gold trade. It could be possibly adding some ilevel 115 BoE epics to the Badge vendors. It could be many options. Alternatively, add unique Badge rewards which would benefit everyone and which wouldn't be available outside of that venue. Belt enchants? Necklace enchants? Maybe something along those lines. Something to keep high level players coming back to the Heroics (I don't like the second idea as much because I don't want people to feel forced into coming back... if they want some easy gold, run a Heroic; that appeals to me more).

Personally I view Badges as a nice way of 'nerfing' older content without outright doing so. That's why I feel like they should be earned faster... so the mid-level guilds can keep chewing through older stuff and not get burned out.
Are you kidding? You're like, answering your own questions, sort of.

Badge loot is really good, T5 level, as you know. But it doesn't take 25 people to complete. A lot of it is going to even replace T5 and some T6. S3 is amazing enough to gear people up, they added side-progression and fleshed it out further in the way of buffing Badge rewards, and you can accumulate them as fast or as slow as you want.

You're complaining about being able to run a few rather easy heroics/Karazhans a week and walking away with Epics that are equal or better than content the majority of raiding guilds haven't even conquered?

I know tons of raiders in endgame that still run heroics/KZ/ZA for badges, because there's several things for everyone there, and they really AREN'T hard to get at all compared to the alternatives. (Honor grinding is mind numbingly boring/excruciating, this really isn't even an opinion). The "light at the end of the tunnel", knowing each badge you loot is a piece of an epic you actually want, IS the incentive to keep coming back. That, and some decent/rare gems and a steady flow of prismatics.

They're already adding a new, scaled-up heroic 5 man to make it mildly more interesting, but content that was originally designed as raiding progression for TBC players just hitting 70 can't be constantly scaled up to be challenging a year later. The fact that you're even "allowed" to get badges from say, Heroic Slave Pens and use them to buy Ilvl 131 epics is amazing as is.

Anyway, the last thing you want is Johnnyebay freshly hitting 70 with 20k gold and buying an entire S3 set and all epic badge rewards, creating a character that's plenty strong enough to conquer T6 content in 3 days /played.

Last edited by Xav : 01/16/08 at 12:18 AM.

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Old 01/16/08, 12:17 AM   #14
JamesVZ
Heroic Jamesvz
 
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Orc Warrior
 
Mal'Ganis
Badge of Justice income rate is fairly high if you have a group of people looking to do it. I pumped out somewhere around 200 in the space of two weeks by just running the heroic daily + one more and Karazhan. I wasn't even doing ZA seriously at the time. Granted, it helped that the daily was Shattered Halls for 8 straight days in a row, but still. A hundred a week buys you the most expensive badge loot and then some, a fairly trivial amount of time to 'wait' given the level of the loot you get from it.

Originally Posted by Vaeflare on things you still can't do today
Way back then, you also couldn’t step up and challenge another guild on your own faction to an all-out War Game in Warsong Gulch, either, because War Games didn’t even exist until shortly after Cataclysm launched.

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Old 01/16/08, 4:49 AM   #15
Parappa
Von Kaiser
 
Tauren Druid
 
Trollbane (EU)
Originally Posted by JamesVZ View Post
Badge of Justice income rate is fairly high if you have a group of people looking to do it. I pumped out somewhere around 200 in the space of two weeks by just running the heroic daily + one more and Karazhan. I wasn't even doing ZA seriously at the time. Granted, it helped that the daily was Shattered Halls for 8 straight days in a row, but still. A hundred a week buys you the most expensive badge loot and then some, a fairly trivial amount of time to 'wait' given the level of the loot you get from it.
can only agree with this. a bunch of us recently hit 70 on a new wave of alts, and we've had a fairly consistent group running normal runs and then moving over to heroics. if you think the heroic endbosses drop nothing worth of value you are either hitting the wrong instances or are plain overgeared for it. and i must say, for us its just brilliant and a really smooth way of progression. we slowly moved on from the normal instances to heroics, with most of the blues in there being an update to one of us, as well as most of the epics being highly wanted. when we were geared up enough we set up a kara PUG run for another 22 badges and some loot.
at the end of 2 weeks i was sitting at around 80+ badges or something, mostly from hitting the daily heroic with the odd heroic thrown in, and was able to get a shiny new pair of gloves with enough badges leftover that the next karazhan run will enable me to buy myself another piece of loot.
with all of this soon we should be able to tackle some of the ZA bosses, resulting in more badges for us, etc.etc.etc. seriously, i dont really think theres anything wrong with the system as it is right now.

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Old 01/16/08, 5:23 AM   #16
 Zak
Nuke it from orbit.
 
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Zak
Tauren Warrior
 
No WoW Account (EU)
When I read the thread title I figured it was someone else who felt as I do, that it's too easy to get BoJs atm. Boy was I surprised to read the first post.

I'm in two minds over adding BoJs to Kara. It seems a bit strange that you can run Kara multiple times and get T5-level loot - I think it compares to the 'welfare epics' tag of 0-10 arena teams. But it's also been one of the best things Bliz could have done for the zone, as it makes folk who already have all their drops and rep still happy to come and help other folk in the instance.

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Old 01/16/08, 5:58 AM   #17
Zipher
Glass Joe
 
Tauren Druid
 
Malfurion
The rate of getting badges is "ok". I grinded out the cloth healing bracer, gloves, new offhand, and trinket for my priest alt. The only problem is now that I'm exalted with all but one reputation and the blues and epics off final bosses are no longer an upgrade I lost motivation - it sucks running heroics for JUST badges. I wish they'd add some new epic gems and make them have a higher drop rate. Possibly add shoulder enchants of equivalent stats to the Aldor/Scryer ones with a new flavor (spell hit/damage instead of spell crit/damage, etc).

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Old 01/16/08, 8:27 AM   #18
Marek
Von Kaiser
 
Anwyn
Tauren Druid
 
No WoW Account (EU)
I also think that the rate of aquiring badges is fine as it is. Heroics don't have much to offer except for the badges and their value diminishes after you aquired the gear you are interested in.
To keep people running heroics you could make them an alternative for raid preparation by providing flasks and pots for a run.

In detail I would like to see the following changes to heroics:
1. Bosses drop one uncut gem and JC recipes for the unique-equipped epic gems are avaible via badges. This would make it easier for players to get the gems they want without having to run the same heroic every day.
2. Add a non-bound "special item" drop to trash mobs. I am thinking along the lines of Consortium keys or Coilskar armaments that can be turned in either for reputation or the chance of a green/blue item (like etheral prisons).
3. Allow turning in those "special items" for badges (10-1). This should create a new market between players that are willing to run heroics and those who don't/are impatient (it also eases the pain of finding a crafter for primal nether recipes since you can finally provide it).
4. Add flasks for badges.
5. As already said, timed events would make heroics much more interesting for players that outgear them. For rewards I would suggest some additional badges and some pots for everyone.

I know that those points would make heroics even more badge-centered than they already are but I simply don't have an idea how to fix the normal item rewards.

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Old 01/16/08, 8:30 AM   #19
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
A full clear of Karazhan is about 3.5 hours up to 4 for 22 badges.
Zul'Aman about 2 hours for about 13-14 badges.

Perhaps they could add some special tailoring, leatherworking, blacksmithing plans to the list of things to buy with these.

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Old 01/16/08, 8:44 AM   #20
Kazanir
Mr. Sandman
 
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Tauren Druid
 
Mal'Ganis
The OP is ridiculous.

Badge acquisition rate is already awesome. In a week, only by doing ZA twice, Kara once, and the daily Heroic I can get a minimum of:

22+14+14+35 = 75 badges per week, plus all the loot from the raid instances, nethers, gold from dailies, shards/crystals/dust, etc.

That's enough badges to get a fresh new TK-level epic in the hat or legs slot each week, just for running 7 heroics plus two 10-man raids that you'd run anyway. And I'm estimating on the low end of badges -- some heroics give 6 or 7 badges if they are the daily quest, like Mechanar, Underbog, Shattered Halls, and so on.

If you are *really* looking to gear up quickly and have friends to help, or who also want to, then running the above schedule plus an extra SH-heroic each day gives you enough badges each week to buy two items. And so on.

Certainly it's less time invested per epic than it would be to join a guild currently working on SSC and TK. Count your blessings kids.

'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.

You can come with me. I can protect you.

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Old 01/16/08, 8:55 AM   #21
Nevrakian
Glass Joe
 
Troll Mage
 
Magtheridon
The badges are very easy to get now that kara bosses drop badges. A full kara clear takes appx. 3-4hours depending on the group. A full ZA run takes more or less that too. If you run them back to back, you get 36 badges in 5-8 hours. ZA is also twice a week. so thats 50 badges in 7-12 hours of work. Even if you dont run heroics, just run kara and ZA and you will get lots of badges in an easy raid. if you run heroics too, the minimum badges you can get from the daily is 4 or 5 if you have a druid with the epic mount item for bird boss. The maximum is 7 (botanica) so lets say it is 5 every day, that is 35 more badges. so you can get 85 badges a week just from 1 heroic a day, 1 kara a week, and 2 ZAs a week.

The most expensive badge items are 75 badges. You can get 10 more than that a week without too much trouble.

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Old 01/16/08, 10:30 AM   #22
Benegesserit
Banned
 
Troll Mage
 
Trollbane
I think the badge rate is just fine. You can run heroics and the 10-mans and always guarentee yourself a piece of loot with enough work. As a caster I consider how much I grind to tailor spellstrike/shadoweave/primal mooncloth/spellfire, and then consider how much I have to "grind" to nab the badge gear.

Personally, I wish they would put loot from the tables in the 25-mans and let you buy the drops with Badge 2.0's, so if the RNG screws you (or you suffer a long wait on the DKP charts) you can gear up sooner.

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Old 01/16/08, 10:41 AM   #23
XI-
Does not play well with others
 
XI-'s Avatar
 
Tauren Warrior
 
Mal'Ganis
Will people ever stop crying until Blizzard actually plays their account for them. For doing the same instances that at the onset of the game got you basically the same shitty rewards they drop now, you're getting T5+ quality epics, and you're fucking crying. Unbelievable. And alts+new 70s. I'm pretty sure they can get stuff out of heroics other than badges, considering what the fuck else would you be wearing if you were new to level 70, than your leveling greens and blues which are easily outclassed by heroic/10man loot.

I farmed 300 badges in 3 weeks before S3 started, and that was before badges dropped in Kara/ZA and the daily heroic. It would have been over 500 now. It doesn't get any easier than that. It's even easier than fucking welfare epics, especially now that you have to 'participate' with the rest of the fucktarded trash that passes for pugs.

But what would you know about BoJ aquisition rate anyway since you don't even play WoW.

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN

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Old 01/16/08, 11:10 AM   #24
deadlights
Banned
 
Undead Warlock
 
Khaz Modan
Badge rate is fine. People are spoiled. It takes 2-3 weeks if you run kara each week and depending on number of heroics to get a guaranteed piece of tier 5 quality loot. Give me one other example where a 2 1/2 hour committment each week to content a tier below the gear you are aiming for guarantees you what you want after three weeks. Contrast that with the RNG in 25 mans.

You have to take the whole picture into perspective. While it's not fair to have the complete gear imbalance of pre-xp WoW, it isn't exactly fair for people to spend months working on 25 man content and then have Blizzard simply give away equivalent gear for minimal effort on content most people can sleep walk through by now. I don't see much to complain about in terms of badge rewards. Exactly how easy do you want it?

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Old 01/16/08, 11:31 AM   #25
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
Badges are perfectly fine and should take as many as they do to acquire a piece. Why? The badge loot is really good and a bonus for running the dungeon. Running a dungeon nets you large prismatics, multiple badges, chances at epic gems and of course the nether at the end. They typically don't take very long and if you're like me you're only doing them because of the daily.

The above isn't even considering the chance that you're doing it with a less geared character where the blues and epics from the instances are actually used. If the gear is going to be roughly equal to that of T5 and guarenteed for that matter.. it should take a considerable amount of time to acquire.

It's so much better if you include Karazhan and gearing an alternate character with badge loot. Run dailies and doing Karazhan when you can will gear your character up so insanely quick.

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