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Old 02/04/08, 2:59 PM   #351
alkis
Piston Honda
 
Tauren Warrior
 
Sunstrider (EU)
Originally Posted by Atemporal View Post
Couple this with appropriately timed stopcasted flays to keep MB/SWD on 100% cooldown and even prior to 2.4 it is easy to use as much mana as you have available on longer fights.
I believe stopcasting Mind Flay to not waste a Mind Blast CD was theorycrafted to rarely lower dps unless you can always stop cast right when the last tick happens which is very hard to do in practice even under ideal latency conditions.

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Old 02/04/08, 3:01 PM   #352
Killmour
Von Kaiser
 
Blood Elf Paladin
 
Magtheridon
Item Improvements

* New Heroic badge rewards
I thought they stated there would be no more badge rewards?

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Old 02/04/08, 3:04 PM   #353
• Snowy
Not a Super Macho Man
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by Killmour View Post
I thought they stated there would be no more badge rewards?
They also stated there would be an expansion every year. They stated the old pvp titles would never come back (then later on suggested that maybe they might at a later date.) Take statements like that with a large grain of salt.

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Old 02/04/08, 3:12 PM   #354
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
I recall them saying there'd be no new badge rewards, like 2-3 weeks ago, quite a sudden change of mind. Either way, unless it's just filling some itemization holes, they better rework 2.0 rewards as well,as they lag behind quite badly, while not being much cheaper.(that goes double for 2.1 headpieces, which were worse than "second sight" helmets) If new items are clearly superior, there's another round of "welfare epix" complaints coming.

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Old 02/04/08, 3:13 PM   #355
Vectivus
foreign contaminant
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Vykromond View Post
With some trepidation at what I could be unleashing with this post, let me officially start the whinefest:

These had better not be ilvl 141 or I will be... nonplussed.
Let's not go there.

Between that and the continuing debacle that is whether or not the Hyjal/BT attunements will stay intact, we could spiral out of control.

As far as Badge rewards go, my guess is they're looking at more things like the Battlemaster's trinkets, or potentially some itemization fillers (weapons?).

Originally Posted by Betsy View Post
SHOULDA SUCKED DAT DICK!

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Old 02/04/08, 3:21 PM   #356
Jubling
Piston Honda
 
Draenei Paladin
 
Argent Dawn (EU)
Originally Posted by Killmour View Post
I thought they stated there would be no more badge rewards?
WoW BlueTracker: Badge of Justice

The post says no new "gear", the under development page says new "rewards". Sounds like epic gems to me.

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Old 02/04/08, 3:23 PM   #357
Pakostevens
Glass Joe
 
Undead Mage
 
Mannoroth
Originally Posted by Buiden View Post
I think it is a good change, it just doesn't address the bigger issue of 30+ kills on a boss and we still have 0 Paladin boots off Naj'entus, etc. Anyway enough of this talk, let us revel in the glory of 2.4 infos!
Has there been anyword on the bt and hyjal nonteirset bosses dropping 3 epics now instead of 2? I remember this change helping a bit with ssc and tk and I don't see how it would be that big of a deal to make the same change here. It's def alot easier for them to implement than to add a new token system like raid heroic badges.

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Old 02/04/08, 3:24 PM   #358
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
That could mean anything, and we all know what happens when we start playing semantics with CM words.

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Old 02/04/08, 3:28 PM   #359
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
New repeatable Battleground quests.
This will be a very welcome change.

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Old 02/04/08, 3:35 PM   #360
• Vykromond
the staleness of Max's dumps
 
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Vykromond
Tauren Druid
 
No WoW Account
Originally Posted by Vectivus View Post
Let's not go there.

Between that and the continuing debacle that is whether or not the Hyjal/BT attunements will stay intact, we could spiral out of control.

As far as Badge rewards go, my guess is they're looking at more things like the Battlemaster's trinkets, or potentially some itemization fillers (weapons?).
Yeah, on second thought I think I'll take it to WoW General. Please feel free to use WoW Forums -> Please don't make new Badge rewards ilvl 141 for all your crying-about-unconfirmed-new-Badge-rewards needs.

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Old 02/04/08, 3:36 PM   #361
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Originally Posted by Pakostevens View Post
Has there been anyword on the bt and hyjal nonteirset bosses dropping 3 epics now instead of 2? I remember this change helping a bit with ssc and tk and I don't see how it would be that big of a deal to make the same change here. It's def alot easier for them to implement than to add a new token system like raid heroic badges.
They haven't announced anything regarding this no, but that would be very welcome if they did make a 3 drop minimum on each boss.

New BG dailies will be a lot of fun, that BG daily has been the most popular daily to do in my guild at least.

I wouldn't read too much into the wording of the CM replies, they've contradicted, restated, corrected, misled intentionally and non-intentionally so many times that no matter what they say you have to expect that it is what Blizzard currently feels at the moment, nothing more. It is always subject to change.

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Old 02/04/08, 3:51 PM   #362
Groat
Von Kaiser
 
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Tauren Druid
 
Gorefiend
I've got a thread going on the official boards fishing for an answer on the CoT Portal:
WoW Forums -> Caverns of Time Portal - Mage Only?

Here's hoping we get a bit more info, but this will definitely be a very nice addition. Having it be the current idiocy of Thunderbluff --> Gadgetzan --> Run to CoT (or the Alliance having to do some insane loop from Darnassus or whatever) has been a pain. These kind of changes are the best kind; makes it more convenient for everyone.

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Old 02/04/08, 4:01 PM   #363
Pamine
Von Kaiser
 
Human Mage
 
Hellscream
Originally Posted by Groat View Post
I've got a thread going on the official boards fishing for an answer on the CoT Portal:
WoW Forums -> Caverns of Time Portal - Mage Only?

Here's hoping we get a bit more info, but this will definitely be a very nice addition. Having it be the current idiocy of Thunderbluff --> Gadgetzan --> Run to CoT (or the Alliance having to do some insane loop from Darnassus or whatever) has been a pain. These kind of changes are the best kind; makes it more convenient for everyone.
It will be available for anyone with the appropriate reputation. We plan to make it as easily accessible to everyone as possible, but you will still need to get a sufficient amount of reputation (easily gained ) before being able to use it.

WoW Forums -> Caverns of Time Portal - Mage Only?

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Old 02/04/08, 4:07 PM   #364
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Getting back to mana and haste:
Haste doesn't improve your normal mana efficiency, but what it does do is allow you to dump your entire mana pool faster, for exactly the same damage. Now, if you were to look at a 1-hour fight or something where your mana pool is stretched well beyond its limits, this actually does increase your regen and therefore your total damage doable. If you hit OOM faster, you spend more time outside the five-second rule. If you look at long-ass cycles of dump your mana pool and regen, haste lets you dump your mana pool faster while regen stays the same, allowing you to edge in an extra dump cycle (even if it's a smaller one).

This is, of course, an absolutely negligable effect. Most classes don't OOM with enough extra speed to get in the regen for even one extra nuke, on those fights where they OOM at all, mainly because no one has any spirit to speak of. For all intents and purposes, haste lets you do the same amount of damage per mana pool, but faster.


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Old 02/04/08, 4:13 PM   #365
 Glayde
Don Flamenco
 
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Troll Druid
 
Thrall
Originally Posted by PSGarak View Post
Getting back to mana and haste:
Haste doesn't improve your normal mana efficiency, but what it does do is allow you to dump your entire mana pool faster, for exactly the same damage. Now, if you were to look at a 1-hour fight or something where your mana pool is stretched well beyond its limits, this actually does increase your regen and therefore your total damage doable. If you hit OOM faster, you spend more time outside the five-second rule. If you look at long-ass cycles of dump your mana pool and regen, haste lets you dump your mana pool faster while regen stays the same, allowing you to edge in an extra dump cycle (even if it's a smaller one).

This is, of course, an absolutely negligable effect. Most classes don't OOM with enough extra speed to get in the regen for even one extra nuke, on those fights where they OOM at all, mainly because no one has any spirit to speak of. For all intents and purposes, haste lets you do the same amount of damage per mana pool, but faster.
Except haste isn't free. You're going to have to give up something (damage or damage indirectly) to get it.

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Old 02/04/08, 4:23 PM   #366
Bryne
The Treachery of Forums
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by PSGarak View Post
Now, if you were to look at a 1-hour fight or something where your mana pool is stretched well beyond its limits, this actually does increase your regen and therefore your total damage doable. If you hit OOM faster, you spend more time outside the five-second rule.
Is this a joke? First of all, you're talking about a one-hour fight; secondly, I think you're actually arguing that going OOM faster increases your DPS/DPM.

Haste has tangible benefits, but increasing your total damage because you can sit around and regen longer (while dealing how much damage?) is certainly not one of them. Additional haste gear will strike a balance between optimal DPS and time-to-OOM, but as other people said you're sacrificing traditional DPS stats for it.

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Old 02/04/08, 4:33 PM   #367
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by Pamine View Post
It will be available for anyone with the appropriate reputation. We plan to make it as easily accessible to everyone as possible, but you will still need to get a sufficient amount of reputation (easily gained ) before being able to use it.

WoW Forums -> Caverns of Time Portal - Mage Only?
Hmm, that's a welcome change, I wonder if I should turn in the Jaina Proudmore teleporting quest now... I don't think there will be any need for it if I can teleport to the Caverns but you never know...

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Old 02/04/08, 4:43 PM   #368
Kannala
Glass Joe
 
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Tauren Warrior
 
<VoS>
Sargeras
Originally Posted by Emeraude View Post
Hmm, that's a welcome change, I wonder if I should turn in the Jaina Proudmore teleporting quest now... I don't think there will be any need for it if I can teleport to the Caverns but you never know...
I know it pretty much obsoletes my gnomish engineering Teleport : Gadgetzan trinket.

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Old 02/04/08, 4:46 PM   #369
Saroz
Piston Honda
 
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Human Paladin
 
Kul Tiras (EU)
Some PvP rewards now obtainable through PvE content
I thought we all agreed this was not a good idea?

Saroz

Author of sRaidFrames: http://www.wowace.com/wiki/SRaidFrames
... aswell as: BadgeWatch, Aurora, FuBar_AlchemyFu, FuBar_CombatTimeFu & Memento Mori

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Old 02/04/08, 4:47 PM   #370
finalboss
Glass Joe
 
Draenei Priest
 
Stormreaver
Originally Posted by alkis View Post
Not even close. I am 4 pieces from "best" gear and I finish a lot of encounters with a lot more than half my mana left without using a shadowfiend. I am constantly all out, max use of Mind Blast and SWeath when appropriate and I cannot run out of mana. This means if I can use that mana I could potentially do more dps. What will spell haste do for us? Make this even worse. We will be able to cast out dots faster, but they will last exactly the same duration. We will be able to cast mind blast and SWeath faster but their cooldowns will be exactly the same. So what changes? More mind flays in, which at T6 gear levels effectively return mana you cannot really spend, just because you can't weave more dots and nukes in your cycle. Dps will increase by a bit, but don't fool yourself, haste won't be even close to spell damage.
No offense, but this doesn't sound entirely plausible. I'm 3/4 T6, and I use a fiend every fight--there's no way you're going full boss fights with a full rotation without using a fiend or pot.

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Old 02/04/08, 4:48 PM   #371
Pudgeball
King Hippo
 
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Pudgeball
Tauren Druid
 
No WoW Account
Originally Posted by Glayde View Post
Except haste isn't free. You're going to have to give up something (damage or damage indirectly) to get it.
I wanted to bold that to basically say "Isn't that what haste is?" And if the answer is yes, you're not giving up anything in a perfectly itemized world.

If you can do X amount of damage in X amount of seconds, and by swapping a piece of non-haste gear for a piece of haste gear you can then do Z amount of damage (X+Y - Some net increase) in X amount of seconds, you're not giving anything up. The final result is doing more DPS, and if through modeling, parsing, and raiding, you are able to do more DPS with certain haste pieces, it doesn't matter what you give up. The net result is things die quicker.

This sounds extremely basic and simple and I realize most people fully understand this including yourself, but haste right now is about to begin a new phase of examination in the theorycraft realm. A lot of people for some reason think "Damage, Hit, Crit" and then "Oh, haste, that's that other stat where you must make sacrifices to get it". Granted yes - there isn't itemization currently where it 'feels' clumped up with hit and crit, but it'll most likely be much more combined in the near future with 2.4 and Sunwell. Even now though there are some items that are better, at least in theorycrafting, than their non-haste counterparts.

A lot of people have a view of it as a way to just dump mana faster at some cost of dmg/crit/hit, but I'd be curious to see the modeling of haste on even a downranked damage spell, and what break points would make sense to downrank on long fights if it was even necessary. This in a sense (with enough haste) could possibly give you an entirely different way to gear up and still achieve some of the same net results. You'd still have the option of upranking on a shorter fight if mana really is an issue. I've personally been thinking about this for Moonkin Wrath spam and how it'll interact with Nature's Grace and so forth (or weaving in Starfire when you do crit).

Sorry about my little haste break-off / rant, but I feel there's a lot of power and options haste will be opening up soon (at least with Casters, DPS and Healing alike).

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Old 02/04/08, 5:02 PM   #372
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Malan View Post
I hope those AV changes are in concert with some other broad changes to the PvP system, otherwise I don't see that alone solving the problem of AV - namely that you're playing with 39 people who refuse to work together.

...
Doesn't the change to honor qualify? Kills are worth more honor (no more DR until you hit 50 kills) and you get the honor instantly. Since grouping up with people is more likely to get you more kills (honor), people have more incentive to stick together.

Main drawback of that particular change is that it will probably encourage more pointless brawling... but sometimes that's the funnest part of PvP.


On a different thought, the PvP dailies have done a decent job of giving PvPers incentive to win; the info suggests they'll be adding more dailies of that type (One per BG per day, maybe?), which should help a little.



Overall, the changes push PvP from "be in a BG for a whole game and you earn honor" to "be in a BG and kill stuff and you earn honor".

I doubt it'll make PvP any worse than it is. = P

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Old 02/04/08, 5:05 PM   #373
• Snowy
Not a Super Macho Man
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by finalboss View Post
No offense, but this doesn't sound entirely plausible. I'm 3/4 T6, and I use a fiend every fight--there's no way you're going full boss fights with a full rotation without using a fiend or pot.
It's definitely plausable -- the only 2 fights where I absolutely have to use shadowfiend and/or mana pots are Council and Illidan.

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Old 02/04/08, 5:08 PM   #374
finalboss
Glass Joe
 
Draenei Priest
 
Stormreaver
Originally Posted by Snowy View Post
It's definitely plausable -- the only 2 fights where I absolutely have to use shadowfiend and/or mana pots are Council and Illidan.
I chug mana pots on Council like it is my job.

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Old 02/04/08, 5:12 PM   #375
Stella
Von Kaiser
 
XCX
Blood Elf Mage
 
No WoW Account
Originally Posted by Saroz View Post
I thought we all agreed this was not a good idea?
It is very likely describing the PvP warlord/marshal gear that is buy-able through outland reputation levels. It may be a good idea, we'll see - implementation is everything. It eliminates the paper-thin AFK excuse of 'PvP is no fun without PvP gear'. As long as it isn't sporegar rep, isn't revered/exalted rep needed, etc. no one should have a particularly valid complaint. Some further built-in redundancy in gear acquisition would be for the best, Epic PvP cloaks available through (HIGH!) honor/marks AND badges; 25 man class trinkets available through Raiding and badges/exalted rep/gold. Giving people choices is generally a good idea, not with everything but with enough to encourage cross-play.

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