So you think that the solution to having to spend hundreds of hours grinding honor to have a good arena kit is having to spend hundreds of hours grinding rep for inferior gear? Brilliant.
Cutting commentary aside, what's the general consensus on what the requirements should be? I would think revered with each major faction gets you a blue piece, and exalted could have the first epic version of the bracers/belt/boots/ring/neck (the later is somewhat iffy due to them being iLvL 123/128 epics, but honestly at that iLvL they lose too much to resil to be much good for PvE).
My feeling is Honored reputation and a 50-200g cost, with pieces spread among the common dungeon reps and ignoring Sporegar, Consortium, Kurenai/Mag'hari. Guess it all depends on which pieces beyond the blue armor sets they decide to make available. Can't wait to see the "welfare blues" complaints.
Since that page is not accessible by me (the general public), I presume that it may have been pulled.
However, I really, really hope it's nonsense. Not stacking Icy Veins and Bloodlust/Heroism would be a real blow. All of the other changes to mages look like poorly thought out buffs to Arcane and Frost PvP builds. An Arcane Fortitude buff? Puh-leeeeze.
Last edited by Doroteasenjk : 02/06/08 at 6:20 PM.
Ok I never thought of it being ilevel 115 blues. You guys do have a good point there. I guess I don't like idea of being able to PvE for PvP rewards. They are small, but it makes it easier to get to merciless/vengeful gear. With most of the vengeful weapons being better then Hyjal/BT gear.
The questionable notes were quoted and pasted by Teza, who to my knowledge is pretty reliable. Its all speculative at this point and gives us hardcore trolls something to grip about. Until 2.4 goes to PTR, who knows?
DRUID
- Cyclone range reduced to 20 yards - Lifebloom coeff reduced by $
- Treants now have a 15% chance to proc entangling roots
- Natural Perfection was nerfed slightly (don't remember numbers)
This little ray of sunshine made my day.....
/sarcasm
The questionable notes were quoted and pasted by Teza, who to my knowledge is pretty reliable.
Teza copy/pasted the notes straight off the post in the BB and didn't even bother editing them for spelling or grammar before putting them up. MMO-Champ has a longer list than what was posted in the BB and Bibi had it before it was posted here, so you should probably re-evaluate your truthiness factor.
The last time we got a leak similar to this most all of the changes were accurate in theme if not in value, so there's a good chance that the things in the notes are changing in some fashion.
Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
You dont play World of WARcraft to slay dragons. Not to mention most the gear dropped from PvE blows for PvP anyway.
Stop PvEing.
This is probably one of the most ignorant comments I have read on these forums in a long time. Most of this game is compose of PvE, and that's where most new content is coming from. While a nerf to Lifebloom may seem suitable for PvP, it is detrimental to the way druids current heal in PvE. This could probably be solved by allowing the standard coefficient on Lifebloom to work in Tree of Life form while the new 'nerfed' version apply to caster form. Still, it will still be a pretty hard bat for PvE healing.
Hmm, a Nerf to Lifebloom, without a buff to Regrowth/Reju would remove Druids out of PVE...
So if that's actually true, that change won't make it past the PTR for sure >.>
I don't think one spell allegedly being nerfed an unspecified amount will break our class but it certainly concerns me a great deal. Knowing blizzard they will nerf it onto the ground then realize their mistake and bring it back where they think it should be in patch 2.5.
Or maybe it's in a forum the general public can't access!
Given your credentials, Nite_Moogle, my heart just sank a bit. I was hoping that was not the case. More urgently, I am hoping that the mage portion is completely bogus.
There doesn't seem to be any mention of the new data on World of Raids :: Index in this thread yet so I thought i'd link it. (edit: wow these forums move fast sometimes)
I'd be very interested to see what the co-efficient change on lifebloom is, honestly I was hoping for slightly more in the way of druid nerfs. I guess resto shaman are going to have to wait until WoLTK for real changes, but then again the full patch notes are still yet to be revealed.
I'm slightly confused by the new improved blink, it seems entirely useless. The new Icy Veins is great except when being focused/felhunted, which is somewhere between quite often and all the time. Honestly I'm disappointed blizzard have tried to resolve the issue with a magic buff considering mages are almost always purged and have no dispel protection. I guess i'll have to try it before judging it though.
The Nurturing Instinct part of mmo-champion's post makes no sense... +1500 to healing done to you? unless it works only on healing done to you by you, or something...
Some of the changes make sense (making Turn Undead into a useful spell that includes demons like our other anti-undead spells), but I just can't see some of these other things being true. ISB being nerfed that heavily alone would break a lot of the current endgame setup.
Its the little things that make me think this is another bogus "I copied this from the Euro forums but it was deleted!!!" kind of thing that happens every patch cycle.
Wow. I'm a bit shocked about that Shaman change. 3s pulse on Poison Cleansing and Tremor is huge. I thought Blizzard claimed to NEVER plan on doing that? To be honest, this buff is mad for Shamans in PvP. Put the Tremor in a good spot (not killable in like 1s) and you just got immune to fear. If this is just a snippet of the whole bundle of patchnotes, I can't wait! Maybe I'll dust off my PvP gear even.. :O!
WARLOCKS
- Improved Shadow Bolt now only works for the warlock who casted the bolt.
- ISB reduced to 15% at max rank
Ouch, this change would hurt all of our warlocks and shadowpriests a lot.
It's a strange move. On one hand, warlock crit in t6 is getting good enough that with a handful of warlocks, the debuff is up all the time, and if that's not intended, it could pose balance problems. On the other, the answer is probably not to reduce all shadow priests' dps by 25%, nor is it to double-nerf the talent so that the benefit it provides is no longer discernible. And, I would think that blizz would be interested in promoting both synergy (which this would drastically reduce for shadow casters) and the idea of warlocks-as-debuffers, which this would also eliminate for an entire tree.
I'm also hopeful these patch notes are bogus or incomplete. Laugh all you want, but warlocks have been nerfed enough in pvp and pve by this point.
Tree of Life: You may now cast any Restoration spell in this form.
off the link you provided. Hrmm....its going to take me a while to wrap my head around that wrinkle.....but it appears to be a case of homoginizing all classes and specs to balance PvP which I do not like. Its a trade off, you lose your big direct heals but here's LB, the trademark of the ToL form ...an equitable trade off. It does potentially make haste more appealing beyond the GCD reduction for resto druids, at least but this is huge and changes so many things that its going to take a while to process it all.
Yeah, Nurturing Instinct is clearly not correct. The tremor totem tick time coming down is a little surprising, but given how easy it is to run out of range between ticks it's not totally unwarranted either.
Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
Well considering the value hasn't been displayed on the lifebloom nerf, it's too soon to cry I think. Maybe they're thinking lifebloom scales too much with high healing level of gears, and they will slightly nerf it. It's a nerf nonetheless, and a somewhat weird one. Definitely not a pvp nerf since it'll affect pve more than pvp(more healing on pve gear), and while our tanks love lifebloom, I don't feel it's overpowered compared to CoH to name a random other healing spell(ok ok not so random ^^).
The other nerfs feel ok, they're not big, but they'll help the general "zomg druidz are so teh overpowered" bullshit I see all the time. Not that I don't think druids are very powerful in small arenas, but well all the arguments can be found all over these boards so no need to go into that.
I'm a bit sad the only "buff" to balance seems to be pvp, would have loved something for pve mana regen, like treants giving mana back, or crits giving mana back, or whatever but melee attacks giving mana back.
It is nonsense like this that makes Blizzards communication policies so infuriating. If their methods for distributing information were even close to decent then people would not be going apeshit over lists like these. Instead, since no information is ever provided, these lists pop to fill a void and people are too quick to believe anything. Soon, normally sane people enter a state of wild frenzy and any hope for meaningful discussion is obliterated, even on these forums.