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02/06/08, 6:39 PM
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#601
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Appliance of the Skies
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Originally Posted by Zephro
From the MMO champion notes:
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Draw your own conclusions...
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That would make sense if they were going to allow us to CC a warlock pet. You wouldn't like your little felpuppy stuck in one place for 20 seconds. 
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02/06/08, 6:41 PM
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#602
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Glass Joe
Undead Warlock
Emeriss (EU)
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Well, I have my doubts on the nerf to ISB from Warlocks.
I personally wouldn't mind the nerf to ISB seeing as I would have it up 99% of the time with my amount of crit. The problem would be for the shadowpriests, who now also consume our debuffs. They'd lose a huge amount of their dps and that's what makes the nerf so fishy.
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02/06/08, 6:43 PM
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#604
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Not Helpful.
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That is their standard reply to any leak regardless of accuracy.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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02/06/08, 6:43 PM
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#605
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Piston Honda
Undead Warlock
Neptulon (EU)
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Bleh, disregard my previous post, I suppose if Turn Undead now affects demons you can use it on Warlock pets and so on in PVP.
edit: beaten, I see!
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02/06/08, 6:44 PM
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#606
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Piston Honda
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Originally Posted by Pyros
I'm a bit sad the only "buff" to balance seems to be pvp, would have loved something for pve mana regen, like treants giving mana back, or crits giving mana back, or whatever but melee attacks giving mana back.
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From the MMO-Champion "50% chance these are fake" notes:
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Moonkin Form no longer gains 150% attack power or mana returned from melee hits, but now refunds 2% of your total mana every time you critically hit with a spell.
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02/06/08, 6:45 PM
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#607
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Glass Joe
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Originally Posted by Nite_Moogle
Yeah, Nurturing Instinct is clearly not correct.
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Unless it's 25/50 of caster form ap which would be between +500 and +700 healing from T4 to T6.
Last edited by Gnosh : 02/06/08 at 6:46 PM.
Reason: Clarification
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02/06/08, 6:47 PM
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#608
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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The Elemental PvP nerf is pretty harsh, I hadn't seen those yet. Guess they give a bit more utility, but nerf the burst on Elemental. Maybe not totally unfair.
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02/06/08, 6:48 PM
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#609
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Piston Honda
Orc Death Knight
Bonechewer
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Totem changes were a step in the right direction for Restoration Shaman, although changes still need to be done. They never stated that there would be 'sweeping' class changes on all levels present in this patch anyways, nor could this list be complete or even true for that matter.
I wouldn't fret about the Lifebloom change at the moment either. Again, we don't know how true these notes are, if at all. Even if they are true a 5% nerf wouldn't cause that huge of an impact on the spell.. it's not like people will stop using it.
The change to Moonkin form in regards to 2% mana refunded on a crit combined with the GCD change to 1 second should provide interesting results for moonkin druids in the raiding scene.
Last edited by Tojara : 02/06/08 at 6:51 PM.
Reason: clarity
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02/06/08, 6:49 PM
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#610
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Don Flamenco
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Originally Posted by Malan
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Not really a 2.4 comment but I just have to say I'll reserve judgement on this one. I can certainly sympathize with their intent but ultimately people seem to come to the conclusion with any kind of buff that there are some that are just 'best in class' and that becomes the defacto standard. I think Blizzard will really be challenged to develop a system that doesn't result in "The best PvE mage inscription is X and the best PvP mage inscription is Y." Etc. Its just very hard keeping people from min-maxing once they work out how talents/buffs/enchants and the like really apply to the world of raiding. Once the theorycrafters get ahold of it, there's usually a clear winner. For example, they've talked about a knockback effect to fireball being a possible mage inscription. Great, will it work against raid mobs and bosses (so many special abilities are disabled on bosses and even high end trash mobs)? Because if it won't, you'd be hard pressed as a PvE mage to go that way when there is a damage buff inscription available right beside it.
Along those lines, is anybody else seeing a mass exodus of primary professions into enchanting for the ring buffs? In a min-max world of raiding where tailoring craftable gear, blacksmithing craftable weapons, etc. are no longer relevant for T6 players, one of the only 'real upgrades' left to people are the ring enchants. Seems like we get at least one person a week in our guild suddenly get the urge to take up enchanting at least until TBC arrives and resets the bar on which professions are useful and which are not.
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02/06/08, 6:52 PM
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#611
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Von Kaiser
Human Warlock
Antonidas (EU)
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Originally Posted by Shinja|WF
Well, I have my doubts on the nerf to ISB from Warlocks.
I personally wouldn't mind the nerf to ISB seeing as I would have it up 99% of the time with my amount of crit. The problem would be for the shadowpriests, who now also consume our debuffs. They'd lose a huge amount of their dps and that's what makes the nerf so fishy.
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That's what also struck me odd. Why would they nerf Warlocks in Pv e that much ? The changes to lifetap are also a huge PvE nerf and it doesn't fit, since nearly all of the other changes are completely PvP-related, so one would assume that they won't change a talent that no one even has in PvP.
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02/06/08, 6:54 PM
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#612
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Glass Joe
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The fact that the leaked patch notes contain nearly no changes regarding items, bug fixes, UI improvements, etc. leads me to believe that these can not be real. I can't recall a patch in recent memory where the vast majority of the changes weren't something like "changed the tooltip of xyz spell" or "new UI/graphics options" etc. These are purely class buffs/nerfs.
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02/06/08, 6:55 PM
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#613
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Bald Bull
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They need to nerf totem killing pet macros if they want to improve restoration shaman viability in pvp.
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02/06/08, 6:55 PM
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#614
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Von Kaiser
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Originally Posted by StormGust
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^^this thread has now been removed after Neth posted in it twice........
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02/06/08, 6:57 PM
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#615
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Piston Honda
Undead Warlock
Neptulon (EU)
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Originally Posted by Sayessa
That's what also struck me odd. Why would they nerf Warlocks in Pve that much ? The changes to lifetap are also a huge PvE nerf and it doesn't fit, since nearly all of the other changes are completely PvP-related, so one would assume that they won't change a talent that no one even has in PvP.
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It probably wouldn't be that much of a nerf for many destro locks. OK, you get 5% less damage from ISB, but on the other hand you get four guaranteed charges to use rather than having them eaten by other players. Unless your guild already has near-100% uptime, that may well just wash out or even end up as a slight personal dps buff, depending on your raid composition.
The real reason it's fishy is that it's a nerf to both shadow priests and affliction locks. Those two specs scale like shit anyway, and if anything they need a buff, not a nerf.
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02/06/08, 6:57 PM
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#616
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Bald Bull
Tauren Druid
Black Dragonflight
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BTW, just nitpicking a bit here, but more warlocks doesn't equal more ISB uptime(unless the additional warlocks have substantially higher crit). ISB uptime is exactly like flurry. Only thing that affects flurry uptime is crit rate(and yellow attack rate, but warlocks don't have two types of attack), same thing with ISB. More warlocks, more shadow bolts using up the charges.
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02/06/08, 6:59 PM
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#617
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Bald Bull
Night Elf Warrior
Sargeras
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Originally Posted by StormGust
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You're not used to Blizzard lingo.
In regards to patch notes the moderators do 1 of 3 things I've noticed.
1) If the patch notes are real, they say nothing, I don't know why, but they don't give any comments on any level, until it goes live on PTR.
2) If the patch notes are real, but subject to change, or not set in stone, they say as such(like Neth did in this post). Paladin Ret changes in 2.3 come to mind as something they were leaning both ways on.
3) If the patch notes are fake, they'll say "posting fake patch notes is misleading to the community, blah blah blah," and deny them outright.
Edit: It appears that thread has been deleted. Makes me wonder if it's the #1 Clause. :P
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02/06/08, 7:01 PM
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#618
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Natural Male Enhancement
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Originally Posted by Illundai
The Elemental PvP nerf is pretty harsh, I hadn't seen those yet. Guess they give a bit more utility, but nerf the burst on Elemental. Maybe not totally unfair.
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You can't take one of the weaker pvp class specs and make it weaker yet (in pve too) without a corresponding change to maintain its balance. I don't believe the change to tremor and poison totem, as suggested, are sufficient enough of a boost to keep elemental shaman in a net-even position after reducing their damage further.
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02/06/08, 7:01 PM
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#619
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by Gnosh
Unless it's 25/50 of caster form ap which would be between +500 and +700 healing from T4 to T6.
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Even if it is caster form AP (which wouldn't mechanically make sense when you were in forms) thats a massive buff for that talent. An extra 500 to all healing done to you? How absurd is that? Thats like a tree in your group...with 2000 spirit...
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02/06/08, 7:01 PM
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#620
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Don Flamenco
Human Warlock
Thunderhorn
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Originally Posted by Deathwing
BTW, just nitpicking a bit here, but more warlocks doesn't equal more ISB uptime(unless the additional warlocks have substantially higher crit). ISB uptime is exactly like flurry. Only thing that affects flurry uptime is crit rate(and yellow attack rate, but warlocks don't have two types of attack), same thing with ISB. More warlocks, more shadow bolts using up the charges.
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More Locks smooths out the distribution of crits. In the long run, yes, but with more locks in a raid the randomness factor will be less of an issue.
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02/06/08, 7:02 PM
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#621
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Piston Honda
Draenei Priest
Stormscale (EU)
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Originally Posted by Deathwing
BTW, just nitpicking a bit here, but more warlocks doesn't equal more ISB uptime(unless the additional warlocks have substantially higher crit). ISB uptime is exactly like flurry. Only thing that affects flurry uptime is crit rate(and yellow attack rate, but warlocks don't have two types of attack), same thing with ISB. More warlocks, more shadow bolts using up the charges.
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Forgive my warlock ignorance, but surely if a warlock were to crit again, whilst ISB were up, then the buff wold refresh, thus prolonging the uptime?
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Originally Posted by Ulthwithian
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
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02/06/08, 7:02 PM
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#622
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Allergic to Effort.
Draenei Shaman
Proudmoore
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Originally Posted by Sayessa
That's what also struck me odd. Why would they nerf Warlocks in Pve that much ? The changes to lifetap are also a huge PvE nerf and it doesn't fit, since nearly all of the other changes are completely PvP-related, so one would assume that they won't change a talent that no one even has in PvP.
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It probably wouldn't be a nerf at all, depending on what happens to incinerate it could quite possibly be a substantial buff. Its more a nerf to shadow priests, which is really odd to put it mildly. And if i had to justify it, i'd say they were trying to make CoE a bit more worth it to put up. Those notes look really really odd.
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02/06/08, 7:03 PM
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#623
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Von Kaiser
Night Elf Druid
Arthas (EU)
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Originally Posted by Emeraude
You're not used to Blizzard lingo.
In regards to patch notes the moderators do 1 of 3 things I've noticed.
1) If the patch notes are real, they say nothing, I don't know why, but they don't give any comments on any level, until it goes live on PTR.
2) If the patch notes are real, but subject to change, or not set in stone, they say as such(like Neth did in this post).
3) If the patch notes are fake, they'll say "posting fake patch notes is misleading to the community, blah blah blah," and deny them outright.
Edit: It appears that thread has been deleted. Makes me wonder if it's the #1 Clause. :P
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Well, they usually don't start releasing Patch Infos untill the Patchnotes are finished, at least that's how i see it.
So yeah, we most likely will have to go with #1 or #2 :P
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02/06/08, 7:04 PM
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#624
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Glass Joe
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Originally Posted by Zephro
It probably wouldn't be that much of a nerf for many destro locks. OK, you get 5% less damage from ISB, but on the other hand you get four guaranteed charges to use rather than having them eaten by other players. Unless your guild already has near-100% uptime, that may well just wash out or even end up as a slight personal dps buff, depending on your raid composition.
The real reason it's fishy is that it's a nerf to both shadow priests and affliction locks. Those two specs scale like shit anyway, and if anything they need a buff, not a nerf.
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That's exactly what I was thinking. 5% less damage is a nerf, but nerfing the most powerful tier one talent in the game is hardly unjustifiable. It doesn't even effect Warlocks much, since it just means I have fewer charges wasted by Affliction Warlocks and Shadow Priests. Really, the only people getting screwed here are Priests, and subsequently everyone who depends on their returning mana to them.
I think the Lifetap nerf is understandable as well. You have to take into account that Warlocks have the highest amount of spell damage of any class by far. That wasn't the case when they changed Lifetap to scale with spell damage, and I don't think they intended it to scale quite this much.
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Originally Posted by Suggestive
It probably wouldn't be a nerf at all, depending on what happens to incinerate it could quite possibly be a substantial buff.
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I'm not going to get my hopes up. I don't even know how much it would take to make Incinerate better than Shadowbolt...probably a random coefficient increase(which already makes no sense), in addition to changing it to a three second cast affected by Bane.
At this point, I'm just wondering if this was the effect they wanted, or if they're just so incredibly incompetent that they accidentally nerfed Shadow Priests while trying to nerf Warlocks.
Last edited by Selane : 02/06/08 at 7:11 PM.
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02/06/08, 7:08 PM
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#625
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Piston Honda
Undead Warlock
Neptulon (EU)
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Originally Posted by Suggestive
It probably wouldn't be a nerf at all, depending on what happens to incinerate it could quite possibly be a substantial buff. Its more a nerf to shadow priests, which is really odd to put it mildly. And if i had to justify it, i'd say they were trying to make CoE a bit more worth it to put up. Those notes look really really odd.
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Well, I can believe them trying to buff fire locks, since the spec right now is just a fun battlegrounds toy with no real use in PVE. But you'd think the easy way to do that would be to make Bane affect Incinerate, not mess around with giving Incinerate a non-standard coefficient.
The more I think about these the weirder they seem, but meh - stranger things have happened.
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