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Old 02/06/08, 6:39 PM   #601
flyingtoastr
Appliance of the Skies
 
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Human Paladin
 
Draka
Originally Posted by Zephro View Post
From the MMO champion notes:

.
Draw your own conclusions...
That would make sense if they were going to allow us to CC a warlock pet. You wouldn't like your little felpuppy stuck in one place for 20 seconds.
 
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Old 02/06/08, 6:41 PM   #602
Shinja|WF
Glass Joe
 
Undead Warlock
 
Emeriss (EU)
Well, I have my doubts on the nerf to ISB from Warlocks.

I personally wouldn't mind the nerf to ISB seeing as I would have it up 99% of the time with my amount of crit. The problem would be for the shadowpriests, who now also consume our debuffs. They'd lose a huge amount of their dps and that's what makes the nerf so fishy.
 
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Old 02/06/08, 6:42 PM   #603
StormGust
Von Kaiser
 
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Night Elf Druid
 
<->
Arthas (EU)
Comment by Nethaera in the Druid-Forum

WoW Forums -> Please Confirm/Deny Patch Notes


Up to now, the didn't deny the Patch notes directly... but most likely fake :O
 
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Old 02/06/08, 6:43 PM   #604
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
That is their standard reply to any leak regardless of accuracy.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
 
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Old 02/06/08, 6:43 PM   #605
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Bleh, disregard my previous post, I suppose if Turn Undead now affects demons you can use it on Warlock pets and so on in PVP.

edit: beaten, I see!
 
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Old 02/06/08, 6:44 PM   #606
Lookit
Piston Honda
 
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Human Paladin
 
Skywall
Originally Posted by Pyros View Post
I'm a bit sad the only "buff" to balance seems to be pvp, would have loved something for pve mana regen, like treants giving mana back, or crits giving mana back, or whatever but melee attacks giving mana back.
From the MMO-Champion "50% chance these are fake" notes:

Moonkin Form no longer gains 150% attack power or mana returned from melee hits, but now refunds 2% of your total mana every time you critically hit with a spell.
 
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Old 02/06/08, 6:45 PM   #607
Gnosh
Glass Joe
 
Tauren Druid
 
Archimonde
Originally Posted by Nite_Moogle View Post
Yeah, Nurturing Instinct is clearly not correct.
Unless it's 25/50 of caster form ap which would be between +500 and +700 healing from T4 to T6.

Last edited by Gnosh : 02/06/08 at 6:46 PM. Reason: Clarification
 
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Old 02/06/08, 6:47 PM   #608
Illundai
Just likes to disagree.
 
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Human Death Knight
 
Talnivarr (EU)
The Elemental PvP nerf is pretty harsh, I hadn't seen those yet. Guess they give a bit more utility, but nerf the burst on Elemental. Maybe not totally unfair.

 
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Old 02/06/08, 6:48 PM   #609
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
Totem changes were a step in the right direction for Restoration Shaman, although changes still need to be done. They never stated that there would be 'sweeping' class changes on all levels present in this patch anyways, nor could this list be complete or even true for that matter.

I wouldn't fret about the Lifebloom change at the moment either. Again, we don't know how true these notes are, if at all. Even if they are true a 5% nerf wouldn't cause that huge of an impact on the spell.. it's not like people will stop using it.

The change to Moonkin form in regards to 2% mana refunded on a crit combined with the GCD change to 1 second should provide interesting results for moonkin druids in the raiding scene.

Last edited by Tojara : 02/06/08 at 6:51 PM. Reason: clarity
 
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Old 02/06/08, 6:49 PM   #610
Oaken
Don Flamenco
 
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Night Elf Druid
 
Uldum
Originally Posted by Malan View Post
Some very small tidbits in this interview with Kaplin - Feature: WoW: Wrath of the Lich King, #2 - ComputerAndVideoGames.com

[e] Nothing truly 'new' in the interview, but he does talk about how the idea is that there isn't just one 'best' inscription that every class will use.
Not really a 2.4 comment but I just have to say I'll reserve judgement on this one. I can certainly sympathize with their intent but ultimately people seem to come to the conclusion with any kind of buff that there are some that are just 'best in class' and that becomes the defacto standard. I think Blizzard will really be challenged to develop a system that doesn't result in "The best PvE mage inscription is X and the best PvP mage inscription is Y." Etc. Its just very hard keeping people from min-maxing once they work out how talents/buffs/enchants and the like really apply to the world of raiding. Once the theorycrafters get ahold of it, there's usually a clear winner. For example, they've talked about a knockback effect to fireball being a possible mage inscription. Great, will it work against raid mobs and bosses (so many special abilities are disabled on bosses and even high end trash mobs)? Because if it won't, you'd be hard pressed as a PvE mage to go that way when there is a damage buff inscription available right beside it.

Along those lines, is anybody else seeing a mass exodus of primary professions into enchanting for the ring buffs? In a min-max world of raiding where tailoring craftable gear, blacksmithing craftable weapons, etc. are no longer relevant for T6 players, one of the only 'real upgrades' left to people are the ring enchants. Seems like we get at least one person a week in our guild suddenly get the urge to take up enchanting at least until TBC arrives and resets the bar on which professions are useful and which are not.
 
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Old 02/06/08, 6:52 PM   #611
Sayessa
Von Kaiser
 
Human Warlock
 
Antonidas (EU)
Originally Posted by Shinja|WF View Post
Well, I have my doubts on the nerf to ISB from Warlocks.

I personally wouldn't mind the nerf to ISB seeing as I would have it up 99% of the time with my amount of crit. The problem would be for the shadowpriests, who now also consume our debuffs. They'd lose a huge amount of their dps and that's what makes the nerf so fishy.
That's what also struck me odd. Why would they nerf Warlocks in Pve that much ? The changes to lifetap are also a huge PvE nerf and it doesn't fit, since nearly all of the other changes are completely PvP-related, so one would assume that they won't change a talent that no one even has in PvP.
 
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Old 02/06/08, 6:54 PM   #612
Rajaat9
Glass Joe
 
Orc Warrior
 
Firetree
The fact that the leaked patch notes contain nearly no changes regarding items, bug fixes, UI improvements, etc. leads me to believe that these can not be real. I can't recall a patch in recent memory where the vast majority of the changes weren't something like "changed the tooltip of xyz spell" or "new UI/graphics options" etc. These are purely class buffs/nerfs.
 
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Old 02/06/08, 6:55 PM   #613
Sebudai
Bald Bull
 
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Orc Hunter
 
Mal'Ganis
They need to nerf totem killing pet macros if they want to improve restoration shaman viability in pvp.
 
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Old 02/06/08, 6:55 PM   #614
Treesurgeon
Von Kaiser
 
Night Elf Druid
 
Aggramar
Originally Posted by StormGust View Post
Comment by Nethaera in the Druid-Forum

WoW Forums -> Please Confirm/Deny Patch Notes


Up to now, the didn't deny the Patch notes directly... but most likely fake :O

^^this thread has now been removed after Neth posted in it twice........
 
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Old 02/06/08, 6:57 PM   #615
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Originally Posted by Sayessa View Post
That's what also struck me odd. Why would they nerf Warlocks in Pve that much ? The changes to lifetap are also a huge PvE nerf and it doesn't fit, since nearly all of the other changes are completely PvP-related, so one would assume that they won't change a talent that no one even has in PvP.
It probably wouldn't be that much of a nerf for many destro locks. OK, you get 5% less damage from ISB, but on the other hand you get four guaranteed charges to use rather than having them eaten by other players. Unless your guild already has near-100% uptime, that may well just wash out or even end up as a slight personal dps buff, depending on your raid composition.

The real reason it's fishy is that it's a nerf to both shadow priests and affliction locks. Those two specs scale like shit anyway, and if anything they need a buff, not a nerf.
 
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Old 02/06/08, 6:57 PM   #616
Deathwing
Bald Bull
 
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Tauren Druid
 
Black Dragonflight
BTW, just nitpicking a bit here, but more warlocks doesn't equal more ISB uptime(unless the additional warlocks have substantially higher crit). ISB uptime is exactly like flurry. Only thing that affects flurry uptime is crit rate(and yellow attack rate, but warlocks don't have two types of attack), same thing with ISB. More warlocks, more shadow bolts using up the charges.
 
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Old 02/06/08, 6:59 PM   #617
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by StormGust View Post
Comment by Nethaera in the Druid-Forum

WoW Forums -> Please Confirm/Deny Patch Notes


Up to now, the didn't deny the Patch notes directly... but most likely fake :O
You're not used to Blizzard lingo.

In regards to patch notes the moderators do 1 of 3 things I've noticed.

1) If the patch notes are real, they say nothing, I don't know why, but they don't give any comments on any level, until it goes live on PTR.

2) If the patch notes are real, but subject to change, or not set in stone, they say as such(like Neth did in this post). Paladin Ret changes in 2.3 come to mind as something they were leaning both ways on.

3) If the patch notes are fake, they'll say "posting fake patch notes is misleading to the community, blah blah blah," and deny them outright.

Edit: It appears that thread has been deleted. Makes me wonder if it's the #1 Clause. :P
 
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Old 02/06/08, 7:01 PM   #618
 Juice
Natural Male Enhancement
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Illundai View Post
The Elemental PvP nerf is pretty harsh, I hadn't seen those yet. Guess they give a bit more utility, but nerf the burst on Elemental. Maybe not totally unfair.
You can't take one of the weaker pvp class specs and make it weaker yet (in pve too) without a corresponding change to maintain its balance. I don't believe the change to tremor and poison totem, as suggested, are sufficient enough of a boost to keep elemental shaman in a net-even position after reducing their damage further.
 
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Old 02/06/08, 7:01 PM   #619
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by Gnosh View Post
Unless it's 25/50 of caster form ap which would be between +500 and +700 healing from T4 to T6.
Even if it is caster form AP (which wouldn't mechanically make sense when you were in forms) thats a massive buff for that talent. An extra 500 to all healing done to you? How absurd is that? Thats like a tree in your group...with 2000 spirit...
 
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Old 02/06/08, 7:01 PM   #620
Draele
Don Flamenco
 
Human Warlock
 
Thunderhorn
Originally Posted by Deathwing View Post
BTW, just nitpicking a bit here, but more warlocks doesn't equal more ISB uptime(unless the additional warlocks have substantially higher crit). ISB uptime is exactly like flurry. Only thing that affects flurry uptime is crit rate(and yellow attack rate, but warlocks don't have two types of attack), same thing with ISB. More warlocks, more shadow bolts using up the charges.
More Locks smooths out the distribution of crits. In the long run, yes, but with more locks in a raid the randomness factor will be less of an issue.

Rantings of the Afflicted, a Warlock blog: http://draele.blogspot.com/
 
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Old 02/06/08, 7:02 PM   #621
Spiry
Piston Honda
 
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Draenei Priest
 
<TDM>
Stormscale (EU)
Originally Posted by Deathwing View Post
BTW, just nitpicking a bit here, but more warlocks doesn't equal more ISB uptime(unless the additional warlocks have substantially higher crit). ISB uptime is exactly like flurry. Only thing that affects flurry uptime is crit rate(and yellow attack rate, but warlocks don't have two types of attack), same thing with ISB. More warlocks, more shadow bolts using up the charges.
Forgive my warlock ignorance, but surely if a warlock were to crit again, whilst ISB were up, then the buff wold refresh, thus prolonging the uptime?

Originally Posted by Ulthwithian View Post
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
 
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Old 02/06/08, 7:02 PM   #622
 Suggestive
Allergic to Effort.
 
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Draenei Shaman
 
Proudmoore
Originally Posted by Sayessa View Post
That's what also struck me odd. Why would they nerf Warlocks in Pve that much ? The changes to lifetap are also a huge PvE nerf and it doesn't fit, since nearly all of the other changes are completely PvP-related, so one would assume that they won't change a talent that no one even has in PvP.
It probably wouldn't be a nerf at all, depending on what happens to incinerate it could quite possibly be a substantial buff. Its more a nerf to shadow priests, which is really odd to put it mildly. And if i had to justify it, i'd say they were trying to make CoE a bit more worth it to put up. Those notes look really really odd.
 
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Old 02/06/08, 7:03 PM   #623
StormGust
Von Kaiser
 
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Night Elf Druid
 
<->
Arthas (EU)
Originally Posted by Emeraude View Post
You're not used to Blizzard lingo.

In regards to patch notes the moderators do 1 of 3 things I've noticed.

1) If the patch notes are real, they say nothing, I don't know why, but they don't give any comments on any level, until it goes live on PTR.

2) If the patch notes are real, but subject to change, or not set in stone, they say as such(like Neth did in this post).

3) If the patch notes are fake, they'll say "posting fake patch notes is misleading to the community, blah blah blah," and deny them outright.

Edit: It appears that thread has been deleted. Makes me wonder if it's the #1 Clause. :P
Well, they usually don't start releasing Patch Infos untill the Patchnotes are finished, at least that's how i see it.

So yeah, we most likely will have to go with #1 or #2 :P
 
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Old 02/06/08, 7:04 PM   #624
Selane
Glass Joe
 
Human Warlock
 
Icecrown
Originally Posted by Zephro View Post
It probably wouldn't be that much of a nerf for many destro locks. OK, you get 5% less damage from ISB, but on the other hand you get four guaranteed charges to use rather than having them eaten by other players. Unless your guild already has near-100% uptime, that may well just wash out or even end up as a slight personal dps buff, depending on your raid composition.

The real reason it's fishy is that it's a nerf to both shadow priests and affliction locks. Those two specs scale like shit anyway, and if anything they need a buff, not a nerf.
That's exactly what I was thinking. 5% less damage is a nerf, but nerfing the most powerful tier one talent in the game is hardly unjustifiable. It doesn't even effect Warlocks much, since it just means I have fewer charges wasted by Affliction Warlocks and Shadow Priests. Really, the only people getting screwed here are Priests, and subsequently everyone who depends on their returning mana to them.

I think the Lifetap nerf is understandable as well. You have to take into account that Warlocks have the highest amount of spell damage of any class by far. That wasn't the case when they changed Lifetap to scale with spell damage, and I don't think they intended it to scale quite this much.

Originally Posted by Suggestive
It probably wouldn't be a nerf at all, depending on what happens to incinerate it could quite possibly be a substantial buff.
I'm not going to get my hopes up. I don't even know how much it would take to make Incinerate better than Shadowbolt...probably a random coefficient increase(which already makes no sense), in addition to changing it to a three second cast affected by Bane.

At this point, I'm just wondering if this was the effect they wanted, or if they're just so incredibly incompetent that they accidentally nerfed Shadow Priests while trying to nerf Warlocks.

Last edited by Selane : 02/06/08 at 7:11 PM.
 
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Old 02/06/08, 7:08 PM   #625
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Originally Posted by Suggestive View Post
It probably wouldn't be a nerf at all, depending on what happens to incinerate it could quite possibly be a substantial buff. Its more a nerf to shadow priests, which is really odd to put it mildly. And if i had to justify it, i'd say they were trying to make CoE a bit more worth it to put up. Those notes look really really odd.
Well, I can believe them trying to buff fire locks, since the spec right now is just a fun battlegrounds toy with no real use in PVE. But you'd think the easy way to do that would be to make Bane affect Incinerate, not mess around with giving Incinerate a non-standard coefficient.

The more I think about these the weirder they seem, but meh - stranger things have happened.
 
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