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Old 02/06/08, 7:22 PM   #651
gia
 
Blood Elf Priest
 
Genjuros (EU)
Originally Posted by Karmen View Post
I'm guessing your being sarcastic as a patch full of Fire/Arc PVP buffs and a (possibly large) PVE nerf would have to be done by one masochistic mage.
What's the PVE nerf you mention? The changes to ice floes and icy veins are pretty big and address one of the main issues for frost mages in 5v5 which is their vulnerability to spell pushback, many teams will stick 2 pets and a hunter or warrior on the mage and he'll be unable to contribute any damage for most of the match. I've regularly been in high end arena games playing 2345 vs lock/hunter or vs 2346 and the lock is able to pump out 3 or 4 times more damage than the mage because of pets and los.

I'm actually starting to believe that these patch notes are real, they sound a lot like the kind of changes Tom Chilton would make. Just like the lifebloom and cyclone changes: 20 yards on cyclone mean that druids have to expose themselves a lot more making it easier for teams to switch to them if they play too aggressively, same deal with lifebloom, if they get less healing from lifebloom alone they'll have to increase their use of other heals limiting their mana endurance and also opening up more opportunities to counterspell/interrupt the heals with a casting time. I'm sure lifebloom change is not intended at pve and any changes to tree of life form are meant to offset that.

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Old 02/06/08, 7:34 PM   #652
Karmen
Piston Honda
 
Tauren Druid
 
Uldum
I no longer raid on my mage so my TC isn't the best but not being able to stack Icy Veins with Bloodlust/Heroism would be a pretty decent to large PVE nerf for fire mages. I don't think IV is giving pushback immunity either, just the Ice Floes change. So basically just PVP buffs.

Last edited by Karmen : 02/06/08 at 7:34 PM. Reason: bad grammar

Late Night Raiding www.skeletoncrew.org

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Old 02/06/08, 7:38 PM   #653
StormGust
Von Kaiser
 
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Night Elf Druid
 
<->
Arthas (EU)
Originally Posted by gia View Post
I'm sure lifebloom change is not intended at pve and any changes to tree of life form are meant to offset that.
Any suggestion of what Buff to Tree of Life, would offset such a nerf to Lifebloom? (even though the numbers may be unkown, it - to show an effect- has to be quite a high percentage)

Lifebloom is the reason to keep a Restoration Druid in a Raid (Rejuvenation to a lesser degree)

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Old 02/06/08, 7:45 PM   #654
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by StormGust View Post
Any suggestion of what Buff to Tree of Life, would offset such a nerf to Lifebloom? (even though the numbers may be unkown, it - to show an effect- has to be quite a high percentage)

Lifebloom is the reason to keep a Restoration Druid in a Raid (Rejuvenation to a lesser degree)
"Tree of Life: You may now cast any Restoration spell in this form." -MMO


So you can keep RJ, LB^3 on a tank and cancle/cast HT to cover burst damage should it arive.

More importantly it might mean you can stay in ToL while buffing MOTW, a huge buff indeed.


NB: its still speculation and from unconfirmed sources.

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Old 02/06/08, 7:49 PM   #655
KrinKer
Von Kaiser
 
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Night Elf Druid
 
Stormrage
I'm going to qq a bit here but ...

I think it's a bit (lot) retarded that blizzard would nerf lifebloom. It is mainly the only reason why trees are brought to raids anyways. I expected that they would nerf something about druids, seeing people qq'd so much about us being op in 2's (and i have to agree we are pretty op in 2's) i just never thought that they would go and nerf our best PVE spell.

Oh btw, big wooohooo we're getting Ht in tree form again ............................


Khiran

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Old 02/06/08, 7:57 PM   #656
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Presuming its true, then it makes Druids pretty solid (single) tank healers while still being able to be decent on multi-tank healing (depending on how large a nerf to LB).
The ability to provide a constant flow of solid HPS and an option of anti-spike as one person would be really quite unique to us as all others can only do one or the other, however it would cripple the usage of Swiftmend somewhat.

Keep in mind the LB change would be 3fold worse than it first implies in terms of PvE healing unless it only effects the bloom.

If they ever went back and changed ToL aura it could negate any slight nerf to LB, considering that ToL is never used in PvP anyway it shouldn't matter.

Last edited by Playered : 02/06/08 at 8:56 PM.

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Old 02/06/08, 8:01 PM   #657
Gilora
Glass Joe
 
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Troll Shaman
 
Kilrogg
Originally Posted by Gorb View Post
If it's not fake, there's tons of information missing. Aside from a totem pulse buff (which has the wrong time in it anyway) those are MASSIVE elemental nerfs. If this went live as is the outcry would be simply insane.

I'll wait for some more reliable information. Those notes just seem silly.
Seriously, heh. When I came across the nerf to 4 piece glad (70% pushback resist to 30%) it just sealed it for me. It can't be real.


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Old 02/06/08, 8:36 PM   #658
Juice
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Orc Shaman
 
Mal'Ganis
It seems odd they would further decrease the ability of the elemental shaman to participate effectively in pvp and pve, but hey, they balanced it in the first place so it's not like they're rocket scientists.

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Old 02/06/08, 8:47 PM   #659
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
Yeah I'm sure elemental shaman's 1550 tops raid dps is really ground breaking. Considering virtually every other dps class with the exception of shadow priests is capable of doing far more dps. Especially after the freaking nightmare that was the last major patch when people flooded the shaman forums with posts saying how the changes were unwarrented. So making LO unable to crit and reducing the LB coefficient again is going to be crippling. That added with the pvp set bonus is pretty much a giant fuck you to ele shamans around.

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Old 02/06/08, 8:53 PM   #660
grutak
Von Kaiser
 
Tauren Druid
 
Zul'Jin
Originally Posted by Gilora View Post
Seriously, heh. When I came across the nerf to 4 piece glad (70% pushback resist to 30%) it just sealed it for me. It can't be real.
I was thinking the same thing. But this change makes sense if Blizzard does something else. Give shaman talented 70% pushback in the elemental tree. Thats one change alot of shaman have been asking for for a long time.

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Old 02/06/08, 9:06 PM   #661
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Uh if the MMO champion notes are correct, one of the biggest raid effecting ones is the changes to the druid Nurturing instinct talent. At least 1000 extra healing on a druid tank for ALL the healers? How is that even remotely reasonable?

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Old 02/06/08, 9:16 PM   #662
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Tree of Life: You may now cast any Restoration spell in this form.
It's the 20% snare that kills TOL in PvP, not the spell restrictions

Moonkin Form no longer gains 150% attack power or mana returned from melee hits, but now refunds 2% of your total mana every time you critically hit with a spell.
Makes sense - gives Moonkin scaling and very useful raid utility.

Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.
First half makes sense - Nurturing Instinct still being based off STR was left behind when HotW was changed to make STR-less Rogue gear more desirable. Second half is a little mystifying though - it's a huge buff to Bear tanks even if we're talking about caster AP.

Various Turn Undead changes
Makes sense. I can vaguely recall Blizzard mentioning something about TU being made to work on Demons.

Improved Shadowbolt: Now only works for the Warlock.
Doesn't make sense. Why keep it as a debuff if it only works for you?

Incinerate spell coefficient increased by $
Makes sense. Fire has no way catching up to Shadow if the coefficient of their respective base spells is uneven to begin with.

With that said, the Imp. Shadowbolt changes makes some sense in this context: The raid utility of the increased Shadow damage is just too good to pass up unless Incinerate is greatly superior to Shadowbolt.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 02/06/08, 9:26 PM   #663
Makaio
Glass Joe
 
Tauren Druid
 
Lethon
Originally Posted by Playered View Post
Presuming its true, then it makes Druids pretty solid (single) tank healers while still being able to be decent on multi-tank healing (depending on how large a nerf to LB).
The ability to provide a constant flow of solid HPS and an option of anti-spike as one person would be really quite unique to us as all others can only do one or the other, however it would cripple the usage of Swiftmend somewhat.

Keep in mind the LB change would be 3fold worse than it first implies in terms of PvE healing unless it only effects the bloom.

If they ever went back and changed ToL aura it could negate any slight nerf to LB, considering that ToL is never used in PvP anyway it shouldn't matter.
I'd normally be up in arms if I read "nerf to Lifebloom." However, I'm willing to wait this one out and see what happens. I just don't believe that Blizz would intentionally cripple druid PvE healing just to tone them down in 2v2 arenas.

Casting HT in tree form is nice and all . . . so I can use my NS/HT macro and not have to shift back into tree after. I'd sooner go to a Dreamstate build and wrath spam, then cancel-cast HT as a tree.

For the conspiracy theorists: Maybe this is why we have all that awful haste healing leather that no one wants.

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Old 02/06/08, 9:30 PM   #664
Baalzaman
Von Kaiser
 
Undead Mage
 
Blackrock
Turn Undead now lasts 10 sec. in PvP.
Since when is turn undead used in pvp? That in itself screams FAKE!

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Old 02/06/08, 9:32 PM   #665
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Since when is turn undead used in pvp? That in itself screams FAKE!
Read the rest of the thread/patch notes. It states TU is going to be made to affect Demons, ergo, a Warlock's pets.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 02/06/08, 9:37 PM   #666
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Baalzaman View Post
Since when is turn undead used in pvp? That in itself screams FAKE!
By actually reading more than one of the sentances about the spell you could also of picked up on:
  • Turn Undead no longer fears the target, and now incapacitates it.
  • Turn Undead now works on demons. (Prob will be renamed to a diff spell)
  • Turn Undead is now subject to diminishing returns.

I took the liberty to bold the part which linked so very well to your comment, which upon a few seconds of thought would bring you to a place where understanding shines and presents you with the knowledge it would work on Warlock pets (like that pesky felhunter snapping at your heels!).

No doubt it would be similar to this spell except for it working on different pets.

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Old 02/06/08, 9:47 PM   #667
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Gilora View Post
Seriously, heh. When I came across the nerf to 4 piece glad (70% pushback resist to 30%) it just sealed it for me. It can't be real.
Maybe there is something else that wasn't mentioned that makes up the other 70%!

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 02/06/08, 9:54 PM   #668
Pentamorfi
Von Kaiser
 
Human Warlock
 
Ravencrest (EU)
The shadow school nerf really makes no sense to me. It's logical to assume Blizzard aren't trying to nerf Shadowpriests by these changes, it's been a long while since those were setting the world on fire with their DPS. The obvious target is Warlocks, same as with the Shadow vulnerability nerf. The change also takes away some of the much envied synergy between locks and priests, since the latter won't benefit from improved Shadowbolt procs. Why change such a core raiding talent after 3 years? Even affliction locks, the defining TBC build of "Raid Support" grab it, and I for one was never concerned about people 'stealing' my charges; on the contrary, I was happy to provide synergy and additional damage to the raid.

I don't see the reasoning behind nerfing a damage class' output at this point. 0/21/40 is a clear-cut PvE spec that, with the right gear, can produce very high DPS and firmly place a Warlock in the top 5 on most encounters. Hunters have their fights, Rogues have theirs, ditto for Mages and Warlocks. Each of them shines at a different fight, it's not like Warlocks were monopolizing the top spot in damage done.

On the other hand, the buff to Incinerate may be suggesting Blizzard intends for mages and locks to synergise better than simply having the 3rd lock of a raid cast CoE on the boss.

That said, I should probably wait for confirmation, but if this goes live, I'm deeply worried most guilds' Sunwell caster roster won't be much different than it was at Naxx.

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Old 02/06/08, 9:55 PM   #669
Krag
Don Flamenco
 
Tauren Druid
 
Runetotem (EU)
Originally Posted by Prinsesa View Post
First half makes sense - Nurturing Instinct still being based off STR was left behind when HotW was changed to make STR-less Rogue gear more desirable. Second half is a little mystifying though - it's a huge buff to Bear tanks even if we're talking about caster AP.
I really can't see that second note happening either. In tank gear I'm probably around 800 AP in caster form. 400 free healing for MT healers would be a little nuts. Especially since you can get NI without giving up anything much (Intensity for me).

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Old 02/06/08, 10:46 PM   #670
webmeister
Von Kaiser
 
Human Mage
 
Blackrock
Originally Posted by Krag View Post
I really can't see that second note happening either. In tank gear I'm probably around 800 AP in caster form. 400 free healing for MT healers would be a little nuts. Especially since you can get NI without giving up anything much (Intensity for me).
If the Nurturing Instinct from these notes was further changed to be an on-use effect with a long cooldown (say a 20-30s buff with a 15+ minute cooldown), wouldn't that make it a similar tanking tool to Shield Wall or Last Stand? It would give bear tanks the sort of "oh shit" button that they currently lack.

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Old 02/06/08, 11:01 PM   #671
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
A thought just occurred to me:

For anyone who still has a set of High Warlord's gear, are the set bonuses backward-compatible with Gladiator gear? An example would be 1 piece of Merciless and 1 piece of Vengeful giving you the 35 resilience bonus.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 02/06/08, 11:10 PM   #672
Bael
Von Kaiser
 
Tauren Druid
 
Thaurissan
Originally Posted by Akhtal View Post
The Nurturing Instinct part of mmo-champion's post makes no sense... +1500 to healing done to you? unless it works only on healing done to you by you, or something...
I can understand the reasoning behind a buff to Nurturing instinct: they're wasted talent points at the moment, and druids are probably the best tanking class to receive a passive +heal buff, as they tend receive damage more frequently and more consistently than war/pally. But the numbers do seem absurdly high by conventional standards. We might see a change like this end up on the PTR with a decreased effect.

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Old 02/06/08, 11:25 PM   #673
Vetinari
Piston Honda
 
Blood Elf Death Knight
 
Jubei'Thos
Originally Posted by Prinsesa View Post
A thought just occurred to me:

For anyone who still has a set of High Warlord's gear, are the set bonuses backward-compatible with Gladiator gear? An example would be 1 piece of Merciless and 1 piece of Vengeful giving you the 35 resilience bonus.
No.

If you have 2 piece glad, and 2 piece HWL, you'll get the +35 resilience bonus twice. (Assuming it is not changed in 2.4)

Clearly intellect is not your primary stat.

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Old 02/07/08, 12:18 AM   #674
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
I won't even begin to talk about how overpowered the proposed version of Nurturing instinct is in PvE. In t6 gear most bears have roughly 3k-3.5k AP fully buffed, that means they'll receive 1.5k-1.75k extra healing from all sources.

If that's the case, for any boss that doesn't require the stability of stance dancing, mechanics like shear, or have any case to have the bear one shotted, it seems like bears will be the superior MT just because how stupid this buff will be.

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Old 02/07/08, 12:25 AM   #675
Metrosexuelf
Don Flamenco
 
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Orc Hunter
 
Uldum
Originally Posted by Buiden View Post
With the amount of utility a shadow priest brings, misery, shadow weaving, group heal/mana, they shouldn't be topping the meters, else why would you bring any other class for most DPS slots after your raid synergies have been met.
You could argue arms warriors and enhance shaman bring a similar amount of utility and raid buffs but their damage is still on par with 'primary' dps classes. The same can be said for elemental shaman although their overall raid utility isn't as high. Meanwhile shadow priest damage has slowly but surely sunk into the gutter.

The only reason shadow priests were topping damage meters in Gruul and early Tier 5 was because of the huge blunder in itemization they made with tailoring sets and school specific damage. And, rather than having the foresight to realize shadow priests basically don't scale at all with more +hit, +crit, and +haste they brought out the nerf hammers to a (sub) class that only improved about +300-400 damage from crafted to full Tier 6.

If those notes are indeed true, and I always remain skeptical until they are posted officially by Blizzard, it is a horribly hamfisted attempt to reign in warlock damage.

Last edited by Metrosexuelf : 02/07/08 at 12:26 AM. Reason: Bad grammar due to lack of sleep.

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