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Old 02/01/08, 2:35 PM   #61
Trouble
Bald Bull
 
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Trouble
Blood Elf Druid
 
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Fear ward castable in shadow form: WoW Forums -> How to fix shadow survivability??

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Old 02/01/08, 2:36 PM   #62
Solomir
Glass Joe
 
Tauren Shaman
 
Tortheldrin
One thing I thought about with the ability to summon into instances.
Shortly after BC was released, summoning throughout ALL of Netherstorm was disabled except via the meeting stone in front of Tempest Keep. This was to prevent cheesing of running sub-70s through the TK instances, which would normally require a level 70 and a flying mount.
With the reactivation of summoning inside instances, will they disable summoning to Tempest Keep 5-mans or will they just lift the summoning restriction over Netherstorm?

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Old 02/01/08, 2:37 PM   #63
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
What the spellsteal change means that if you steal an arcane intellect from a mage player, for example, it will not override your current arcane intellect (which is usually > 2 minute duration left) and change it into the 2 minute version that you spell stole.

Not game breaking, but yeah its there

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Old 02/01/08, 2:37 PM   #64
Delissi
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Delissi
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Anyway to link the applicable blue threads in the OP?

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Old 02/01/08, 2:38 PM   #65
Vectivus
foreign contaminant
 
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Tauren Death Knight
 
Mal'Ganis
Originally Posted by Delissi View Post
Anyway to link the applicable blue threads in the OP?
Hardly worth the time/patience - all the links are in the thread. When I start posting fabricated, baseless crap, feel free to ask for sources.

Originally Posted by Theras View Post
Frankly I don't know how you non-Nordic people can breed in good conscience.

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Old 02/01/08, 2:39 PM   #66
Lookit
Don Flamenco
 
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Human Paladin
 
Skywall
Originally Posted by Copernicus View Post
-Blue PvP level 70 items can are now on rep vendors (huh?)
Perhaps they mean BG rep? Having the BG reps sole purpose being to unlock the exalted title always seemed a little silly to me, a somewhat bipolar change from the prior system of having a great deal of loot available from rep only.

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Old 02/01/08, 2:40 PM   #67
Rannasha
Piston Honda
 
Tauren Druid
 
Draenor (EU)
Originally Posted by Delissi View Post
Anyway to link the applicable blue threads in the OP?

WoW Forums -> Warcraft Weekly - 01/30/08 has a list of the blue posts with links.

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Old 02/01/08, 2:41 PM   #68
Copernicus
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Tichondrius
Originally Posted by Vectivus View Post
Try to confirm these a tad better. The spell rank change is pretty obvious.
-Talents with ranks will retain the learned ranks.

-Druids: Lacerate will scale with attack power.

-Mage: Spell steal will no longer overwrite buffs that have a longer duration.

-Warrior: Endless rage will grant more rage.

-Arenas: Stealth detection buff will be 5% more damage instead of a DoT and will last 15 seconds instead of 21.

-Blue PvP level 70 items are now available on reputation? vendors.
-One of the PvP sets for Paladins are being readjusted.

The last two he's unsure on.

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Old 02/01/08, 2:42 PM   #69
Delissi
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Delissi
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Originally Posted by Rannasha View Post
WoW Forums -> Warcraft Weekly - 01/30/08 has a list of the blue posts with links.
Thanks, Thats what I was looking for

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Old 02/01/08, 2:44 PM   #70
royaljester
Piston Honda
 
Orc Death Knight
 
Kil'Jaeden
Originally Posted by Vectivus View Post
Okay, wait - it was good for some people and useless for others, and now it's useful (in varying degrees) for everyone. This is a bad change, how?
I'm pretty sure the point he's making is the fact that while spell haste is excellent for mages at >T5 level, it's horrible for druids (unless dreamstate) currently. With this change, instead of balancing it where druids now see an improved need for it and mages still see that same benefit, they've made it INCREDIBLE for mages now (probably the most wanted stat hands down) and druids will want it just slightly more now.

Again, they didnt balance the stat, they just made it better for everyone...which means that it was good already, its now great and if it was shitty, its just now good.


I think FoL pallies will be inc, we have one that was collecting haste items for a while to play with and will probably use them now. As for melee not getting the benefit, sigh, since gcd can fuck with us sometimes (granted not nearly as much as casters).

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Old 02/01/08, 2:45 PM   #71
Mode
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Troll Shaman
 
The Venture Co
Edit: Totally beaten to the punch.

Last edited by Mode : 02/01/08 at 2:47 PM. Reason: Post useless because thread moved fast for me.

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Old 02/01/08, 2:51 PM   #72
Vectivus
foreign contaminant
 
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Tauren Death Knight
 
Mal'Ganis
I've added everything found so far, and re-formatted for kicks.

Originally Posted by Theras View Post
Frankly I don't know how you non-Nordic people can breed in good conscience.

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Old 02/01/08, 2:51 PM   #73
Gorb
Von Kaiser
 
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Tauren Shaman
 
Bonechewer
The healing grace change is complete garbage and fixes nothing. I haven't used that talent in PvE since well, ever, because there's never been a situation where threat has mattered to me. Furthermore, dispel resistance matters for one spell only, Earth Shield. Two dispels instead of one to remove a 900 mana cast doesn't fix the issue, and now I'm required to waste 3 points that I don't want to use to get that. I just can't see taking this talent still which means that nothing has changed at all.

Hopefully there's more information to come regarding resto pvp because if this is it I'm disappointed.

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Old 02/01/08, 2:56 PM   #74
Playered
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Twisting Nether (EU)
As before it was only a translation and might be wrong, there was a confirmation on the Lacerate change (and some people demand a source on everything..) Here

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Old 02/01/08, 2:56 PM   #75
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
Originally Posted by royaljester View Post
Again, they didnt balance the stat, they just made it better for everyone...which means that it was good already, its now great and if it was shitty, its just now good.
No, not really. For those specs it was great for, nothing has really changed. It's only those specs for which it did *nothing*, that it now does *something*. They essentially had an unrelated factor that was preventing the "make spells cast faster" stat from actually making spells cast faster, and now that factor has been mitigated. This isn't about buffing or nerfing the stat so much as making it work as it intuitively should for everyone, as opposed to arbitrarily only those who use longer-cast spells. Who, realistically, are still going to get slightly more out of it just because it's still easier to lose some cast time on faster spells (even while mashing the hell out of buttons).

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