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02/01/08, 5:35 PM
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#126
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Von Kaiser
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Originally Posted by Chirality
Perhaps if paladins and priests made viable partners, warrior/druid wouldn't be so common and shadowsight wouldn't be a concern.
And I actually always ASSUMED that they put in shadowsight to make late-game arenas less cc-dependent. Apparently not.
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Yeah, its real purpose is to see people that are stealthed and trying to turtle out games.. go figure.
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02/01/08, 5:36 PM
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#127
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Piston Honda
Undead Rogue
Al'Akir (EU)
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I am hoping there will be any information regarding the Mount Hyjal attunement and if blizzard is keeping it the same. As it is attuning people is a real pain for the guilds that are working on/farming MH/BT and for guilds like my own who are stuck at Kael because our members are draining off to other guilds it could potentially refresh the raiding game.
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02/01/08, 5:36 PM
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#128
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Piston Honda
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Originally Posted by Chirality
Perhaps if paladins and priests made viable partners, warrior/druid wouldn't be so common and shadowsight wouldn't be a concern.
And I actually always ASSUMED that they put in shadowsight to make late-game arenas less cc-dependent. Apparently not.
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Re: Shadowsight. Why would you believe a buff that increases stealth detection is there for anything but increasing stealth detection? The dot was merely intended as a downside.
Re: Pallies/priests. Include Shaman in here as well, for one thing. Next, making those three classes viable isn't just a matter of nerfing druids, it's going to be a matter of nerfing druids while simultaneously buffing the other three classes. But, doing this means you have to watch out for not overpowering them in higher brackers or in PvE (and vice versa for druids). So good luck with that one.
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02/01/08, 5:37 PM
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#129
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Glass Joe
Night Elf Hunter
Bronzebeard
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Originally Posted by Vectivus
* Loot from the Burning Crusade world bosses (Doom Lord Kazzak and Doomwalker) will now be Bind on Equip.
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BoE... that seems pretty odd, don't think I have ever seen this from a world boss in the past.
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02/01/08, 5:37 PM
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#130
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Deris
Now to address the real problem : How overpowered Chain Heal with max haste gear will be!
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How much haste is needed to get below 1.5 seconds with Heroism + Drums (and whatever other stuff a Shaman could stack)?
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02/01/08, 5:38 PM
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#131
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Glass Joe
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Originally Posted by royaljester
I wonder how this will affect some ah pricing. Afaik, the caster wep from one of them is almost as good as mindblade (which, to a good population, is still not completely on farm). I would expect to see some of them go for thousands of G onthe AH.
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The item you're thinking of is Talon of the Tempest, and when socketed with Runed Living Rubies, it outperforms both the Prince dagger and the Gruul sword in terms of raw spell damage--not to mention the crit/hit on it.
The haste changes are making it quite lucrative to build a haste set, though. It does make me wonder how big the gap between spriests who go the haste route and spriests who go the pure +dmg route will be, though.
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02/01/08, 5:39 PM
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#132
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Deris
Now to address the real problem : How overpowered Chain Heal with max haste gear will be!
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Unless we count Chain Heals being cast during Bloodlust I can't imagine there being much of a difference, as there's no Shaman in the world that has enough haste gear to get it to the GCD.
Now Circle of Healing on the other hand...
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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02/01/08, 5:39 PM
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#133
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I BoP my Main tank.
Blood Elf Paladin
Executus
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The BoE change is interesting, as it will make quite a bit of competition for these bosses now, as they could be potential cash cows. Good way to encourage World PvP and Killing old content simultaneously. Nice call.
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02/01/08, 5:39 PM
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#134
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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Hey Tigole, sup with the mp5 on shaman enhancement gear?!
Just kidding, would be nice to have an answer about it though, actually :p. I hope we'll get lots of news coming, most of the stuff posted so far seems to be adressing rather odd issues (3 tokens? Can't remember anyone asking about that...)
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02/01/08, 5:40 PM
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#135
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Bald Bull
Orc Warrior
Burning Blade
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Originally Posted by Talgog
Purchasable blue honor gear was very sorely needed. It will be interesting to see what the exact rep requirements are, but it is a way to make alts and new 70's at least have a chance in battlegrounds.
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Purchasable blue honor gear is probably a good thing, but it might not hurt to also make it available as a half-price honor purchase, for people who still want to fill up their slots but don't want to PvE that much. But maybe not. Merging PvP and PvE a little closer together is a good thing, while forcing PvE for PvP (and vice versa) is not, so it really just depends if this honor stuff is relegated entirely to the 5-piece set. If there are other items that would alternatively require a large sum of honor to purchase (i.e. a blue belt vs. 17,000 honor for the Vindicator's) then it could create a conflict.
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02/01/08, 5:41 PM
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#136
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Soda Popinski
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Tigole
We're going to lift the summoning restriction in Netherstorm.
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Thanks for the post, Tigole.
Just a note, please don't have discussion about the fact a dev posted here. I've moved those meta-posts into the dung heap. Please stay on topic.
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02/01/08, 5:42 PM
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#137
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The man in black fled across the desert...
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Originally Posted by Torael_7
Re: Shadowsight. Why would you believe a buff that increases stealth detection is there for anything but increasing stealth detection? The dot was merely intended as a downside.
Re: Pallies/priests. Include Shaman in here as well, for one thing. Next, making those three classes viable isn't just a matter of nerfing druids, it's going to be a matter of nerfing druids while simultaneously buffing the other three classes. But, doing this means you have to watch out for not overpowering them in higher brackers or in PvE (and vice versa for druids). So good luck with that one.
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They haven't released the patch notes yet so there is probably changes along these lines, but I think most people are expecting at least a slight "modification" to druids in arena.
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02/01/08, 5:44 PM
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#138
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Piston Honda
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So Azgalor will now drop 4 items & Bloodboil will drop 2? I am not sure it makes sense for T6 bosses to offer twice the amount of drops as non T6 ones.
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02/01/08, 5:45 PM
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#139
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Achievement Unlocked
Night Elf Druid
Argent Dawn (EU)
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Why? It's been stated they don't intend to balance for 2v2, and resto druids are less successful the higher the size of the arena.
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02/01/08, 5:45 PM
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#140
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Piston Honda
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Originally Posted by Jamor
They haven't released the patch notes yet so there is probably changes along these lines, but I think most people are expecting at least a slight "modification" to druids in arena.
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A slight modification wouldn't be enough. One example I heard thrown around as rumor was a 10 second cooldown to cyclone. Okay, so they can't chain cast the best small-bracket CC in the game anymore; it would still do next to nothing for the viability of other classes.
No one change is going to do it; you'll have to nerf druids and buff the other three if you want them to be on par with each other.
Originally Posted by Tecton
Why? It's been stated they don't intend to balance for 2v2, and resto druids are less successful the higher the size of the arena.
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And yet, if as they have said, they want arenas to gain "E-sport acceptance"...well, having at least one of your brackets be ridiculously biased towards just a few makeups that all incorporate druids doesn't help in that regard, does it?
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02/01/08, 5:46 PM
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#141
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Von Kaiser
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I suspect that these changes are the tip of the iceberg with regards to various "fixes" that might be coming. I wouldn't be suprised to see several "nerfs" (aka balancing changes) too. Notice how all the patch notes currently are positive? Makes you wonder....
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02/01/08, 5:48 PM
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#142
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Von Kaiser
Blood Elf Paladin
Korgath
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Originally Posted by Illundai
I can't believe they are willing to reitemise paladin ret gear, but no word about Enhancement gear + mp5. /whine
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This is the first thing that popped in my mind when I read that change. I don't get how they can acknowledge the Paladin problem and ignore the Shaman one.
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02/01/08, 5:49 PM
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#143
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Don Flamenco
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Back to the issue of tokens..They are very nice but I agree with others, its not what blocks a lot of guilds.
3-4 pieces on any given boss are usually amazing, while 3-4 pieces are usually very lackluster or down right bad. The ease of progression, for example, just in the disparity from tank gear, is pretty absurd. For a personal example, we will have not gotten a Kaz shield, the increase in armor alone over the gruul shield is pretty massive, its a huge detriment to be lacking it even after several weeks of farming (Luckily most of our warriors have been able to get to 1850+ rating).
But I mean, aside from tank gear, this disparity impacts all aspects of the game, if your consistently unlucky with drops, your raid is going to be worse off then a raid that is lucky with them. Alleviating this, I think, is what most guilds want. Simply a better dispersion of loot so they aren't stuck with the same drops each week that have been rotting over and over.
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02/01/08, 5:51 PM
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#144
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Banned
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Originally Posted by Lithose
Back to the issue of tokens..They are very nice but I agree with others, its not what blocks a lot of guilds.
3-4 pieces on any given boss are usually amazing, while 3-4 pieces are usually very lackluster or down right bad. The ease of progression, for example, just in the disparity from tank gear, is pretty absurd. For a personal example, we will have not gotten a Kaz shield, the increase in armor alone over the gruul shield is pretty massive, its a huge detriment to be lacking it even after several weeks of farming (Luckily most of our warriors have been able to get to 1850+ rating).
But I mean, aside from tank gear, this disparity impacts all aspects of the game, if your consistently unlucky with drops, your raid is going to be worse off then a raid that is lucky with them. Alleviating this, I think, is what most guilds want. Simply a better dispersion of loot so they aren't stuck with the same drops each week that have been rotting over and over.
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8 polearms from 9 Najentus kills in a guild with 1 active raiding hunter just makes the farm bosses more depressing than a warm up for progression nowadays.
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02/01/08, 5:52 PM
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#145
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Bald Bull
Night Elf Warrior
Sargeras
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Originally Posted by Rayeth
I suspect that these changes are the tip of the iceberg with regards to various "fixes" that might be coming. I wouldn't be suprised to see several "nerfs" (aka balancing changes) too. Notice how all the patch notes currently are positive? Makes you wonder....
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Blizzard doesn't generally come out with the bad news when they start leaking here and there.
Good example would be the buffs to Whirlwind and Imp Zerker Stance they leaked to the Warrior community for 2.2, followed by the sucker punch that Death Wish would be moved to Arms 3 weeks later..
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02/01/08, 5:53 PM
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#146
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Banned
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Originally Posted by Emeraude
Blizzard doesn't generally come out with the bad news when they start leaking here and there.
Good example would be the buffs to Whirlwind and Imp Zerker Stance they leaked to the Warrior community, followed by the sucker punch that Death Wish would be moved to Arms 3 weeks later..
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Don't forget the flurry bug, and the deletion of the post saying it would be fixed in 2.3.2 after it wasn't fixed in 2.3.2
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02/01/08, 5:55 PM
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#147
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Piston Honda
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Originally Posted by orcsgotbooty
8 polearms from 9 Najentus kills in a guild with 1 active raiding hunter just makes the farm bosses more depressing than a warm up for progression nowadays.
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so many cat's edge that several casters hold them...to....yeah.
Oh and vanquisher is enough to gear our a whole litter of kitties/bears and oomkins.
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02/01/08, 5:56 PM
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#148
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Great Tiger
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Originally Posted by Emeraude
Blizzard doesn't generally come out with the bad news when they start leaking here and there.
Good example would be the buffs to Whirlwind and Imp Zerker Stance they leaked to the Warrior community for 2.2, followed by the sucker punch that Death Wish would be moved to Arms 3 weeks later..
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I am a bit worried if this is the extend of the good news. Maybe they are staggering it, but if you go over to the PvP section you will see massive whining about the honor grind. I hope adding some blues and removing DR on honor is not the full extend of their improvements, but if it is not I wonder why they are holding back. "Honor item cost reduced by 30%" would make a lot of PvPers a lot more happy than getting slightly more honor from kills.
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02/01/08, 5:58 PM
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#149
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Don Flamenco
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Spellhaste changes are very nice for Elemental Shaman in my opinion... if only more +haste gear was available to us.
I'm hoping to see a +haste gem pattern in this patch too!
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02/01/08, 5:58 PM
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#150
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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Please don't litter the thread with how much bad luck your guild has with X drop from Y boss at Z time.
OT: Just don't go crazy, this is just the beginning and it's probably just tossing a bone to us so we get excited over the weekend and then get the rest of the notes on monday or so.
Edit: Can someone tell me what exactly Endless Rage is doing right now?
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