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02/01/08, 7:05 PM
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#176
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Von Kaiser
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The BoE change for Kazzak and Doomwalker is interesting.. now lets see all that old level 60 raid content get its stuff changed to BoE too.
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02/01/08, 7:10 PM
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#177
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Cheeky
Moving the [Barrel-Blade Longrifle] to BoE means BM Hunters have no PvE weapon upgrade until Archimonde.
And I think the Honor change is going to mean premade vs. PUG WSG will be the worst possible PvP experience possible. 
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It is pretty neat that a BM hunter can go to the AH for the best weapon until Archimonde.
Well, after 50 kills you get 0 honor, but until then poor PuGs  .
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DK - Ashbane Failure is the condiment that gives success its flavor.
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02/01/08, 7:39 PM
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#178
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Raid Parrot
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Originally Posted by Birdemani
In regards to an additional tier token dropping. My hope is that the system returns back to the way it was in AQ40 where one of each token would drop from a boss. This was by far the best loot system for the class drops and I was confused to see Bliz take a step backwards by making the token drops suffer from the RNG in Naxx and beyond. It was easy to gear up a new guild member or reroll via the AQ40 setup and made roster attrition less painful. Trying to do so these days is an excercise in futility if luck isn't on your side. I look forward to seeing this change implemented.
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Please, that system is ideal.
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02/01/08, 7:54 PM
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#179
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Glass Joe
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Originally Posted by Anias
In the interests of keeping this thread firmly on topic regarding upcoming 2.4 changes - has there been any word yet on the new dailies that are likely to mimic the aq opening event? I'm hoping to see a website with a partially constructed boat that gradually fills in as your server supplies materials, personally. As a tribute to the opening the gates website.
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The PTR for AQ40 mentioned nothing about how the gate opening would work so as to keep people from hoarding mats prematurely, so judging from that I'd be very surprised if either the patch notes or the PTR gave that info out to players.
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02/01/08, 7:56 PM
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#180
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Piston Honda
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Originally Posted by Cheeky
Moving the [Barrel-Blade Longrifle] to BoE means BM Hunters have no PvE weapon upgrade until Archimonde (with haste). In one fell swoop Hunter ranged weapon progression is going to depend on how fast you can farm gold to AH it. That is, unless there is an as-yet-unannouced change to Hunter DPS mechanics.
And I think the Honor change is going to mean premade vs. PUG WSG will be the worst possible PvP experience possible.
The other changes all look great!
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Not very different from how Fire Mages and tailoring is now, I can pretty much buy almost t6 quality gear (minus the stamina) as soon as I hit 70 if I have the gold for it.
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"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
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02/01/08, 7:57 PM
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#181
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Bald Bull
Night Elf Warrior
Sargeras
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Originally Posted by kaytwo
The PTR for AQ40 mentioned nothing about how the gate opening would work so as to keep people from hoarding mats prematurely, so judging from that I'd be very surprised if either the patch notes or the PTR gave that info out to players.
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It's a little different this time, you wanna make sure said quests are functioning properly. You may not be able to see progress or how much you have to complete or whathave you to open the next part of the 25-man, but the daily quests will definitely be available for PTR testing.
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02/01/08, 8:04 PM
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#182
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Soda Popinski
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30% dispel resist for shamans doesn't seem all that useful in terms of keeping earth shield up. It still seems like it would be easy enough to get rid of, and shamans don't have enough other buffs to really protect it (ancestral fortitude and maybe the arena libram if that counts). A reduction in mana cost would need to come with it for earth shield to be a real part of a restoration shaman's arsenal in arenas.
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02/01/08, 8:08 PM
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#183
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Piston Honda
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Originally Posted by Lord BEEF
30% dispel resist for shamans doesn't seem all that useful in terms of keeping earth shield up. It still seems like it would be easy enough to get rid of, and shamans don't have enough other buffs to really protect it (ancestral fortitude and maybe the arena libram if that counts). A reduction in mana cost would need to come with it for earth shield to be a real part of a restoration shaman's arsenal in arenas.
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I know as a paladin 30% dispel resist (from Stoicism) doesn't mean anything - I'll still have my bubble mass dispelled consistently and in 2v2 a felhunter means I'm out of buffs in the first 30 seconds of the match - so I definitely agree with you here.
Hint hint, blizzard: This alone won't be enough to help shaman.
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02/01/08, 8:10 PM
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#184
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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Originally Posted by Lord BEEF
30% dispel resist for shamans doesn't seem all that useful in terms of keeping earth shield up. It still seems like it would be easy enough to get rid of, and shamans don't have enough other buffs to really protect it (ancestral fortitude and maybe the arena libram if that counts). A reduction in mana cost would need to come with it for earth shield to be a real part of a restoration shaman's arsenal in arenas.
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Or they could just have the 4 part Gladiator bonus being "Increases the chance of your <Earthshield/Unleashed Rage/X-Elemental??> to resist dispel effects by 50%" - meaning a 50-80% chance to resist dispell effects if people put the talents in. This fixes the problems in PvP without touching the spell in PvE or messing it up further.
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02/01/08, 8:21 PM
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#185
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Glass Joe
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I truly hope they also add a time limit or some other limitation on the duration of WSG games in addition to the change to diminishing returns on HKs. Otherwise, WSG premade vs. PUG will be a 1 hour farmfest as PUGs /afk and get replaced by fresh meat after they get graveyard farmed for 20 mins or more.
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02/01/08, 8:32 PM
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#186
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Religion: Corrupting our youth
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Originally Posted by Playered
Or they could just have the 4 part Gladiator bonus being "Increases the chance of your <Earthshield/Unleashed Rage/X-Elemental??> to resist dispel effects by 50%" - meaning a 50-80% chance to resist dispell effects if people put the talents in. This fixes the problems in PvP without touching the spell in PvE or messing it up further.
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Is there something wrong with making it completely undispellable at all times? It is a 41 point talent for the least represented spec in arenas. It is really retarded that any talents are dispellable actually.
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'[The main argument against gay-marriage] always revolves around ... "the gay agenda"... Apparently all these gays only want to get married so they can adopt children, turn the children gay (probably using their mystic gay voodoo, passed gayly down from one gay generation to the next), and perpetuate their gayness.'
-- rantingkitten
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02/01/08, 8:34 PM
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#187
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Words On The Internetâ„¢
Vectivus
Draenei Warrior
No WoW Account
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Originally Posted by sadris
Is there something wrong with making it completely undispellable at all times? It is a 41 point talent for the least represented spec in arenas. It is really retarded that any talents are dispellable actually.
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By that logic, you shouldn't be able to Banish Druids in Tree of Life form, kill Mages' Water Elementals, banish/kill opposing Felguards, etc. - everything has a counter.
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Originally Posted by Aislinana
I just ditch the logic and go for ripping your throat out because it's faster.
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02/01/08, 8:43 PM
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#188
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Piston Honda
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Not that this discussion isn't off topic but I think it would be nice if talents had an innate dispel resistance, something in the range of 40-50%. Just so they couldn't get completely destroyed right off the bat.
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"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
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02/01/08, 9:02 PM
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#189
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Von Kaiser
Night Elf Hunter
Silvermoon
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Originally Posted by frmorrison
Well, after 50 kills you get 0 honor, but until then poor PuGs  .
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Run away from the spirit healer. No honor for graveyard campers!
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02/01/08, 9:53 PM
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#190
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the curse of the mummy
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Originally Posted by Lord BEEF
30% dispel resist for shamans doesn't seem all that useful in terms of keeping earth shield up. It still seems like it would be easy enough to get rid of, and shamans don't have enough other buffs to really protect it (ancestral fortitude and maybe the arena libram if that counts). A reduction in mana cost would need to come with it for earth shield to be a real part of a restoration shaman's arsenal in arenas.
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It's decent and easy enough to pick up for an enhancement shaman. A 30% chance to resist removing Frost Shock will be very nice, as well as help with shamanistic rage and bloodlust. It's not terribly good, but it's welcome.
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02/01/08, 10:18 PM
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#191
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postcount++
Malan
Tauren Shaman
No WoW Account
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The last time some fake notes were 'leaked' out a lot of them turned out to be true, has anyone compared the most recent leak against what we know so far?
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Shitting up every single thread on EJ since '06
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02/01/08, 10:22 PM
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#192
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Bald Bull
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None of the changes in the leaked notes really match up with anything that that we know so far, at all- Nearly all the leaked notes were concerned with the much more specific class balance changes that we still have recieved next to no official info concerning.
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02/01/08, 10:57 PM
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#193
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Von Kaiser
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All I know is that the one shaman change they revealed today was exactly how it appeared in the "fake" patch notes. If some of those other shaman changes occur (windfury change in particular) there will be an uproar.
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02/01/08, 11:01 PM
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#194
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Bald Bull
Blood Elf Warlock
Turalyon
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The "fake" notes these lines:
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Fear Ward is now considered a Discipline spell instead of a Holy spell.
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Healing Grace: This talent now also reduces the chance your Restoration spells will be dispelled by 10/20/30%.
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World of Warcraft 2.4 Patch Notes | Gamesiteguide.com Blog
Besides those two, and the combat log functionality which was reported a while back, nothing else matches up I think. Fake? Early draft? Who knows.
Last edited by Trouble : 02/01/08 at 11:07 PM.
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02/01/08, 11:11 PM
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#195
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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Originally Posted by Trouble
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There will be an enormous uproar if the rest of the Shaman changes were true, too. Not going to say the uproar will be justified as the "nerf" would have to be tested, but it will cause some havoc, that's for sure.
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02/01/08, 11:13 PM
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#196
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Bald Bull
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Ah yea missed that fear ward note burried in there. I guess we all have to wait until Monday to see what else 2.4 holds.
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02/01/08, 11:18 PM
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#197
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Thebeat
All I know is that the one shaman change they revealed today was exactly how it appeared in the "fake" patch notes. If some of those other shaman changes occur (windfury change in particular) there will be an uproar.
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Restoration spells are different than all spells.
I'd say it's a lucky guess- but it's clearly not enough to even bother with drawing any conclusions.
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02/01/08, 11:55 PM
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#198
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Rawr
Night Elf Warrior
Proudmoore
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None of the UI changes they mentioned are in the fake notes either.
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02/02/08, 3:57 AM
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#199
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Bald Bull
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Another thing is that almost nobody specs into Healing Grace. That talent was good when Heroics were really important and really hard, but at this stage in the game (end-game raiding, competitive PvP) very few people spec into it. Providing extra incentive for people to spec into a little-used talent is perfectly fine, but when your basic raiding or PvP spec involves more than 50 points invested in Resto...you don't need to add to that. The Resto tree is already glutted with talents that you can't be competitive without.
At the end of the day, the Healing Grace change is better than nothing. Especially for 5s giving Bloodlust some dispel protection is nice. But this change won't have an impact on Shaman competitiveness in the smaller brackets.
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02/02/08, 4:23 AM
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#200
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Von Kaiser
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The reason the change is so asinine is that the shaman resto tree is already extremely bloated. You don't see paladins or druids needing to dump 50+ points into a single tree to have a decent healing build. Priests are also sort of screwed, but they at least have 2 trees to spread their points in, and a lot more options as they move down those trees.
Also, requiring 3 additional talent points just to make earth shield suck less in pvp is a kick in the groin.
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