Did I miss something or is it possible that they aren't doing S4 with 2.4?
Not sooner than few weeks after 2.4 release when it will be quite stable and bugfixed. Last thing they want to see is sea of posts about 2.4 and another one with "Dude where is my S3 mount/title?!".
So Kalecgos, being of the blue dragonflight, might be highly resistant to frost/arcane like Azuregos. ADDITIONALLY, in the same instance there is a Fel dragon with fire attacks that could potentially be resistant to FIRE?! I don't think mages are going to like this place one bit.
Considering AQ, Gruul, and Magtheridon are the only major raid instances to not have bosses immune/resistant to one or more schools of mage damage, I wouldn't be surprised to see some. Respeccing for fights gets old, but it's nothing new.
Isn't nightbane a fel dragon of sorts? And he isn't resistant to fire right?
Blue dragon that was cursed by Medivh. I think the spell he casted on Nightbane had a heavy effect on him that it sort of overruled the normal Blue undead template.
I reject your paltry reality and substitute my own.
I was thinking the Brutal item sets or whatever it is could be the pvp armor they put on rep vendors, I didn't think it would necessarily be the same grand marshall or high warlord armor moved to rep. Did I miss something or is it possible that they aren't doing S4 with 2.4?
There are recolored Sunwell armor models in the game along with the "Brutal" prefix items, and the weapon screenshot also contains recolored weapons, namely two 2H swords (presumably Soul Render) that are identical except for coloration.
S4 probably will not drop with the 2.4 patch, but I doubt it will be significantly later in coming.
Not to mention that if they're going to do all this crap with attunement-removal, could they at least remove old world attunements as well? Yes, I'm well aware they're incredibly easy and basically solo-able, but it's still a pain in the ass to motivate your lazier guildies to attune themselves to BWL or Naxx for the specific useful crap in there. It'd be much much easier to run that shit on offnights if there was no worry about attunement.
I find it really strange that Karazhan, the starter raid dungeon, will be the only one with attunement. It just seems completely backwards.
It depends on how you look at attunement. Attunement is a symbol that "I am ready for this instance." It's a very common question for people or guilds who are new to raiding: "Are we ready for Karazhan?"
A simple answer is "You are ready if everyone is attuned."
However, for further raid instances, it's much easier to state readiness in terms of the previous instance:
You are ready for BWL when you've beaten MC.
You are ready for AQ40 when you've beaten BWL.
You are ready for SSC/TK when you've beaten Gruul/Mag.
You are ready for Hyjal/BT when you've beaten SSC/TK.
You are ready for Sunwell when you've beaten Hyjal/BT.
TBC-style attunements make this explicit, but they really aren't necessary. However, for the first raid instance, an attunement is necessary because it's a lot more uncertain as to when you are ready, *especially* for a guild or player who is new to raiding.
As a serious raider who is currently in a solid guild working on Vashj and Kael, I must say I'm disappointed with the changes to the attunement. I mean, it's good to know that we won't get stuck on Kael and never see new content, but I don't think that would have happened with us. We would have progressed, and we may still be able to before this goes live, but if not, we'll be branded as a guild who was 'given' BT and Hyjal, and that's not our choice.
The changes make it obvious that the expansion is coming sooner than expected, they want to make things open for a lot of people before it launches.
Attunement is a symbol that "I am ready for this instance."
I agree that's what it is in WoW *now*, but the first attunements in WoW, for MC, Onyxia, and BWL, were a bit different IMO.
* MC attunement was a way to bypass the BRD clear.
* Onyxia attunement provided a reason to go kill Onyxia.
* BWL attunement was a way to bypass the UBRS clear.
The point is that all of these attunements had some sort of motivation behind them, and it was always pretty clear what that motivation was. Nobody really minded these attunements at the time they were introduced, and even a year later, the only one that people found particularly obnoxious was the Onyxia one, mostly because the quest chain was so long and [Blood of the Black Dragon Champion] was a limited drop.
I'd argue that Blizzard kind of neglected to provide any motivation for the attunements in TBC. You've got to either tie them into lore (like Onyxia) or illustrate that they're providing a benefit to you besides just being able to zone in (like MC and BWL), which I guess is in its own way tying it to lore (in this case, a reflection of the physical geography of BRM). The T6 attunement quests in particular just scream "this is to provide an artificial block to progress" in their design and I think that's why they've been sort of hated. That's too bad, because Vashj and Kael'thas are certainly very lore-rich bosses, and it seems like killing them should have been a reward in itself, not merely to get a vial so you could go kill random doomguard #12 in Hyjal. From a lot of what Blizzard has said, about tying Arthas into Sunwell and throughout WotLK, I am hopeful that they've learned their lesson.
Engineering goggles Tier 2
Engineering goggles are now upgradeable !
Wonderheal XT68 Shades - Wonderheal XT40 Shades x 1, Primal Water x 4, Nether Mote x 4
Justicebringer 3000 Specs - Justicebringer 2000 Specs x 1, Smelt Hardened Khorium x 2, Nether Mote x 4
Powerheal 9000 Lens - Powerheal 4000 Lens x 1, Primal Water x 4, Nether Mote x 4
Hyper-Magnified Moon Specs - Magnified Moon Specs x 1, Primal Water x 4, Nether Mote x 4
Primal-Attuned Goggles - Living Replicator Specs x 1, Primal Mana x 4, Nether Mote x 4
Annihilator Holo-Gogs - Destruction Holo-gogs x 1, Primal Shadow x 4, Nether Mote x 4
Lightning Etched Specs - Gadgetstorm Goggles x 1, Primal Mana x 4, Nether Mote x 4
Surestrike Goggles v3.0 - Surestrike Goggles v2.0 x 1, Primal Air x 4, Nether Mote x 4
Mayhem Projection Goggles - Furious Gizmatic Goggles x 1, Primal Air x 4, Nether Mote x 4
Hard Khorium Goggles - Tankatronic Goggles x 1, Smelt Hardened Khorium x 2, Nether Mote x 4
Quad Deathblow X44 Goggles - Deathblow X11 Goggles x 1, Primal Shadow x 4, Nether Mote x 4
As a serious raider who is currently in a solid guild working on Vashj and Kael, I must say I'm disappointed with the changes to the attunement. I mean, it's good to know that we won't get stuck on Kael and never see new content, but I don't think that would have happened with us. We would have progressed, and we may still be able to before this goes live, but if not, we'll be branded as a guild who was 'given' BT and Hyjal, and that's not our choice.
The changes make it obvious that the expansion is coming sooner than expected, they want to make things open for a lot of people before it launches.
If you're on Vashj Kael currently, and think your guild has what it takes to down them player quality wise, you'll down them before this goes live. If not, you'll be able to get early T6 epics, but you'll still wipe on any fights that's a bit hard, so probably Azgalor/Archi, and Gurtogg/RoS. Then you'll have to beat those, and having skipped vashj or kael won't make any difference, because in terms of raid coordination, I'd say those fights(well not azgalor) are just as hard.
In the same vein of thought, you could argue killing kael now represents nothing because he's been nerfed so much. You shouldn't base your own guild's experience in comparison to other guilds or changes to raid difficulty over time, at least that's my opinion.
Originally Posted by Scheme
What the hell are Nether Motes? Can you shatter Primal Nethers now?
Either a new items totally, or like you said, a nether shattered into motes. I guess they could make it so every last boss in normal drop a mote, and you can combine 10motes into a nether. Much better than their current crappy 10%chance to get a nether on a normal 5man end boss.
I saw the Engineering Goggle change was posted on MMO Champion; does anyone have any confirmation of this? Also, where does a Nether Mote come from? They're not in the game currently are they? I wonder if, as a poster above mentioned, a way for miners to split Primal Nethers will be introduced?
Engineering goggles Tier 2
Engineering goggles are now upgradeable !
Wonderheal XT68 Shades - Wonderheal XT40 Shades x 1, Primal Water x 4, Nether Mote x 4
Justicebringer 3000 Specs - Justicebringer 2000 Specs x 1, Smelt Hardened Khorium x 2, Nether Mote x 4
Powerheal 9000 Lens - Powerheal 4000 Lens x 1, Primal Water x 4, Nether Mote x 4
Hyper-Magnified Moon Specs - Magnified Moon Specs x 1, Primal Water x 4, Nether Mote x 4
Primal-Attuned Goggles - Living Replicator Specs x 1, Primal Mana x 4, Nether Mote x 4
Annihilator Holo-Gogs - Destruction Holo-gogs x 1, Primal Shadow x 4, Nether Mote x 4
Lightning Etched Specs - Gadgetstorm Goggles x 1, Primal Mana x 4, Nether Mote x 4
Surestrike Goggles v3.0 - Surestrike Goggles v2.0 x 1, Primal Air x 4, Nether Mote x 4
Mayhem Projection Goggles - Furious Gizmatic Goggles x 1, Primal Air x 4, Nether Mote x 4
Hard Khorium Goggles - Tankatronic Goggles x 1, Smelt Hardened Khorium x 2, Nether Mote x 4
Quad Deathblow X44 Goggles - Deathblow X11 Goggles x 1, Primal Shadow x 4, Nether Mote x 4
I wonder if they're going to doing this with other professions as well (blacksmithing, tailoring, leather working come to mind). Would be nice to upgrade some of that other stuff.
I saw this was posted on MMO Champion; does anyone have any confirmation of this? Also, where does a Nether Mote come from? They're not in the game currently are they?
They could be Sunwell crafting materials, 1/10th of a Nether Vortex available from some source other than raiding, or 1/10th of a Primal Nether.
It would make sense for them to be 1/10th of a Nether Vortex, attainable from badges and randomly dropped in all 25-man instances with a higher drop rate than Nether Vortexes currently have.