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Old 02/24/08, 8:09 PM   #2751
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by falkon2 View Post
Eh, don't forget that PTR completion/questing rates may not be final. We'll find out once and for all once the statue hits 100%, I guess.

(Assuming there are other exalteds out there - I can't be the only crazy one)
The statue has been built on the PTR. Now to find a crazy exalted person to settle the question.

Only daily progression quest that still needs to be done for the city is unlocking the Alchemist.
 
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Old 02/24/08, 8:22 PM   #2752
Icywind
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Chir View Post
If they can kill the trash that drops it... well then they deserve it.
Also, if a guild leader can successfully motivate their guild to include "Sunwell trash runs" as part of their raid schedule instead of actual progression raids, they probably deserve the few trash epics they're likely to get. I doubt people trying to PuG the Sunwell trash will be able to find enough competent, non-Kara geared, motivated people to successfully kill entire pulls without breaking up immediately after the first wipe. If someone is able to put up with a PuG through Sunwell trash without going temporarily insane, they probably deserve the loot as well.
 
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Old 02/24/08, 8:28 PM   #2753
Searix
Piston Honda
 
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Human Mage
 
Stormreaver
For those not on the PTR beyond unplayable lag goes on and off, don't expect much soon
 
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Old 02/24/08, 9:16 PM   #2754
Orestus
Ask me about max ranging Azgalor
 
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Blood Elf Death Knight
 
Mug'thol
PTR Sunwell Plateau tonight was the following experience for us, in case anyone is interested in its state. No trash and no Kalecgos. Trash from Kalecgos to Brutallus. Brutallus died immediately after his event finished and despawned right away (do GM's deathtouch w/ out telling you? We assumed it is just bugged that way). We were able to try the Felmyst fight, however, he despawned after about 30 seconds in the air. He would respawn as normal and we could pull again, but whenever we got through to him taking off, he'd do his thing and then despawn.
 
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Old 02/24/08, 9:21 PM   #2755
Dryssa
Piston Honda
 
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Undead Mage
 
Malorne
Originally Posted by Orestus View Post
PTR Sunwell Plateau tonight was the following experience for us, in case anyone is interested in its state. No trash and no Kalecgos. Trash from Kalecgos to Brutallus. Brutallus died immediately after his event finished and despawned right away (do GM's deathtouch w/ out telling you? We assumed it is just bugged that way). We were able to try the Felmyst fight, however, he despawned after about 30 seconds in the air. He would respawn as normal and we could pull again, but whenever we got through to him taking off, he'd do his thing and then despawn.
Originally Posted by Daelo
We've made some pretty extensive changes to the Felymyst encounter. To facilitate testing of this encounter over the weekend on the PTRs, we are going to have Brutallus kill himself when he enters combat. Kalecgos is also still disabled on PTR at this time.
Brutallus disabled on PTR

Originally Posted by Ghostcrawler
If everything else is truly equal (gear, skill, etc.) then the pure dps class should beat the hybrid. If a raid chooses to run without rogues, mages, warlock or hunters, they should expect their overall dps to be lower. You can quote me on that.
 
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Old 02/25/08, 12:51 AM   #2756
XI-
Does not play well with others
 
Tauren Warrior
 
Mal'Ganis
PSA I have an instance on Alliance PVP PTR with multiple Flaskataurs spawned. If you want to use them to buy flasks/ironshields/destro pots/soul shards/etc, PM invite to XL. They're spawned by Brut/Felmyst.

Edit: I'll be here for about 30mins, then it's whenever my char goes offline.

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN
 
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Old 02/25/08, 2:57 AM   #2757
Tunch
Piston Honda
 
Undead Rogue
 
Detheroc
Originally Posted by Cadfael View Post
Sunblade Dawn Priests now have an animation or I didn't see it before, when they have Holyform active. It gives a faint sound, too. Looks like yellow fire around them. See screenshot:
Apologies for the off-topic post, but what addon shows that small window with key debuff status (probably of your target)?
 
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Old 02/25/08, 3:03 AM   #2758
Bullshot
Piston Honda
 
Orc Hunter
 
Jaedenar (EU)
Originally Posted by Tunch View Post
Apologies for the off-topic post, but what addon shows that small window with key debuff status (probably of your target)?
That's Demon, a WoWAce addon.
 
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Old 02/25/08, 5:33 AM   #2759
Jemsky
Von Kaiser
 
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Night Elf Death Knight
 
Bronzebeard (EU)
Not sure if anyone has noticed this, but the stamina is back on the additional T6 Gronnstalker Gear for hunters. Will up screenshots in a bit ( in office right now)

Edit :Saw the reply below, feel like an idiot. Apologies

Last edited by Jemsky : 02/25/08 at 7:12 AM. Reason: I dont go to MMO

"To bathe a cat takes brute force, perseverance, courage of conviction - and a cat.
The last ingredient is usually hardest to come by."
 
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Old 02/25/08, 6:34 AM   #2760
 Kalroth
I didn't do it
 
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Orc Warrior
 
Stormrage (EU)
Originally Posted by Jemsky View Post
Not sure if anyone has noticed this, but the stamina is back on the additional T6 Gronnstalker Gear for hunters. Will up screenshots in a bit ( in office right now)
It was listed on mmo-champion less than an hour after the changes went live on PTR servers.

New PTR Build - Changes list got screenshots of all the stats for all classes and specs.
 
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Old 02/25/08, 7:50 AM   #2761
Fafhrd
Von Kaiser
 
Tauren Druid
 
Vek'nilash (EU)
Originally Posted by Orestus View Post
PTR Sunwell Plateau tonight was the following experience for us, in case anyone is interested in its state. No trash and no Kalecgos. Trash from Kalecgos to Brutallus. Brutallus died immediately after his event finished and despawned right away (do GM's deathtouch w/ out telling you? We assumed it is just bugged that way). We were able to try the Felmyst fight, however, he despawned after about 30 seconds in the air. He would respawn as normal and we could pull again, but whenever we got through to him taking off, he'd do his thing and then despawn.
Didn't notice any bugs on the Felmyst fight. Most of the guild agree that the fight is very well tuned now for it's place in the instance.

Edited for clarification.

Last edited by Fafhrd : 02/25/08 at 10:14 AM.
 
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Old 02/25/08, 9:49 AM   #2762
Sebudai
Bald Bull
 
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Orc Hunter
 
Mal'Ganis
Thanks for the update that nobody asked for.

Anyway, has anyone else noticed wonky behavior with Felmyst? Such as people getting hit by one of his abilities even though they're very far away(20+ yards) from its area of effect.

Last edited by Sebudai : 02/25/08 at 10:07 AM.
 
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Old 02/25/08, 10:12 AM   #2763
Giske
Piston Honda
 
Orc Death Knight
 
Al'Akir (EU)
Might be latency? Cant say that we saw what you are mentioning.
 
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Old 02/25/08, 10:15 AM   #2764
Sebudai
Bald Bull
 
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Orc Hunter
 
Mal'Ganis
I have some fraps of it occurring on seemingly lag-free attempts. I'd link 'em but they might contain spoilers.
 
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Old 02/25/08, 10:23 AM   #2765
Giske
Piston Honda
 
Orc Death Knight
 
Al'Akir (EU)
What we did experience was abilites being cast simultaneously which I'm not sure is intended or not. We had mixed results with the one you are mentioning but we put it down to people not reacting fast enough. I will check tonight if we experience anything similar.
 
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Old 02/25/08, 10:57 AM   #2766
Sebudai
Bald Bull
 
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Orc Hunter
 
Mal'Ganis
I had a bunch of people PM me. Just to clarify, the ability I'm referring to is the Fog(the big version, that you really want to avoid...)
 
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Old 02/25/08, 11:24 AM   #2767
Caligula
Don Flamenco
 
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Human Priest
 
Magtheridon
Originally Posted by Sebudai View Post
I had a bunch of people PM me. Just to clarify, the ability I'm referring to is the Fog(the big version, that you really want to avoid...)
We did have this happen. I think we just chalked it up to the whole "Illidans Eye Beam is a little bigger than the graphic" kind of things, but it could be a bug. It certainly didn't seem like 20 yards or more, for us at least.

We also noticed a bug when some people die they are teleported off to the edge of the map (out of the playable area in the fire).
 
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Old 02/25/08, 2:52 PM   #2768
Tacitus
Don Flamenco
 
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Undead Warlock
 
Wildhammer (EU)
Crosspostin this from the Warlock thread, Eyonix sorta confirmed that the Life Tap was changed intentionally to 16%.
WoW Forums -> Imp Lifetap Changed??

And excuse me, I'll go and continue crying in the corner ;/

EDIT:

OMFG, IT WAS A ****ING PVP NERF:
Originally Posted by Eyonix

Quite honestly, we wanted warlocks to take a larger hit to their hit points when lifetapping in PvP. While in PvP, this means they will take a bigger hit to their health, in PvE it will have smaller impact (and actually can be gamed for an improvement via higher intelligence and lower stamina).

Last edited by Tacitus : 02/25/08 at 3:04 PM.

Brotherhood, Peace, Unity

Welcome back, Comrade
 
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Old 02/25/08, 3:03 PM   #2769
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
And later in the same post, a direct confirmation of why this change was made, since we were having some debate about that:
WoW Forums -> Imp Lifetap Changed??
Originally Posted by Eyonix
Quite honestly, we wanted warlocks to take a larger hit to their hit points when lifetapping in PvP. While in PvP, this means they will take a bigger hit to their health, in PvE it will have smaller impact (and actually can be gamed for an improvement via higher intelligence and lower stamina).
I find it odd that they want players to be able to game a better effect by having a lower stat. Time to ask for them to take the stamina back off our T6.

 
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Old 02/25/08, 3:06 PM   #2770
richard
Piston Honda
 
Human Death Knight
 
Kazzak (EU)
Originally Posted by PSGarak View Post
I find it odd that they want players to be able to game a better effect by having a lower stat. Time to ask for them to take the stamina back off our T6.
Not only is it odd, it's very counter intuitive to be more effective with less stats.

I'm just gonna jump on the "omg stupid change" bandwagon.
 
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Old 02/25/08, 3:07 PM   #2771
Kinu
Glass Joe
 
Undead Warlock
 
Illidan
Edit: Delete - 3 identical posts about Eyonix's LT change went up at the same time.
 
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Old 02/25/08, 3:20 PM   #2772
Tacitus
Don Flamenco
 
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Undead Warlock
 
Wildhammer (EU)
I've been thinking for a while that the Arena was a big, big mistake and Blizzard seems to be comfirming my thoughts with every passing patch. They're doing nothing but brewing a huge shitstorm with this.



I'm seriously hoping that they see the idiocy in this change or redesign our gear like they did to Retadins.

Brotherhood, Peace, Unity

Welcome back, Comrade
 
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Old 02/25/08, 3:27 PM   #2773
 Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
It also encourages them to lower a stat that's pretty crucial for survival in endgame content.

As a raid leader in BT who's constantly yelling at people to get more stamina, I kind of appreciated the fact that I really didn't have to worry about the warlocks.

My comrades are my weapons, and I am their shield.
 
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Old 02/25/08, 3:37 PM   #2774
Tyrana
Glass Joe
 
Night Elf Rogue
 
Mug'thol (EU)
Originally Posted by richard View Post
Not only is it odd, it's very counter intuitive to be more effective with less stats.

I'm just gonna jump on the "omg stupid change" bandwagon.
How exactly are you more effective with less stats? You gain more Mana per Tap with more int. Sure, you spend more Health per Tap with more sta but what is the game breaking problem with it?

In a raid the healers have to heal you for more after a Life Tap with increased sta, but didn't they overheal you anyway with a HoT? So you and your healers don't lose anything, but you gain the benefit of sta, better survivability.

In solo play, after a Life Tap with more sta, you will have the same realtive Health and more absolute Health than with less sta. The decreased Mana per Health is only noticable if you chain pull for a very long time and have to use more Drain Life.

Sure in PVP it is a noticable nerf, but that was the intend.

Do we really need to have more than 10 pages of whining about a little less effective Mana per Health, which is negligible most of the time?
 
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Old 02/25/08, 3:38 PM   #2775
Douglas
Don Flamenco
 
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Draenei Shaman
 
Earthen Ring
Originally Posted by Taima View Post
This is an interesting choice of words. Surely a demand requires a point of leverage. Are you saying that you'll cancel your subscription if 2.4 goes live with this lifetap change?
Speaking for myself, it'd mean my warlock retires and my hunter steps up to fill that niche in my gameplay. (I try to keep one tank, one healer, and one DPS in my "stable", and my warlock has been my main DPS character. But my hunter is 70 already too...)
 
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