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02/26/08, 3:09 PM
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#3001
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Great Tiger
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Originally Posted by Bibdy
Sad what it takes to get their frigging attention. I haven't seen Warlocks come together like this since the equally ridiculous Ruin nerf of '06 when negative resists were butchering people left and right.
Let's hope they've got the message and return a fair amount of mana per point of health taken away. A reduced ratio would be acceptable I think. But having neither the health lost, nor mana restored linked in any way was nothing short of absurd.
p.s. My name on the front of the post. Hell yeah!
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Well since we appear to be untouchable now.. I think we should try and get negative resists back =)
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02/26/08, 3:21 PM
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#3002
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Did anyone see the new ring from Sunwell trash drops?
What a major let down, a slight upgrade to the Vashj ring and a full raid tier higher at least 
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02/26/08, 3:25 PM
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#3003
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Great Tiger
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Ya it is sorta surprising you only get like 23 stats(mostly stam/int) -2healing out of 16 ilvls.
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02/26/08, 3:43 PM
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#3004
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Not a Super Macho Man
Blood Elf Priest
Mal'Ganis
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Or you can take the other view that finally there's an alternative, especially if you didn't want to go back just for Vashj drops. (ironically in 2.4 though that's a lot easier, so...) Anyways it's a trash drop, not all trash drops have to be best in slot. :P
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02/26/08, 3:55 PM
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#3005
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Bald Bull
Orc Warrior
Burning Blade
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Originally Posted by Flamingcloud
Ya it is sorta surprising you only get like 23 stats(mostly stam/int) -2healing out of 16 ilvls.
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According to the item level calculator here:
http://wow.virakar.com/stats/itemlevel.html
...the new ring is, if anything, overbudgeted, at ilvl 163, compared to the ilvl 139 on the Vashj ring.
When eyeballing item levels, you always need to consider that +healing and, to a lesser extent, stamina, look like they take a much larger amount of the item budget than they actually do, because they appear so inflated compared to other stats. And of course, there's always some favoritism toward +healing and +damage.
Even if +healing is the most important thing to you, the ring is a significant upgrade in its other stats.
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02/26/08, 4:15 PM
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#3006
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Great Tiger
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I sort of doubt that website is accurate.. We get 3 ilvl too low on sunfire handwraps.. sunfire robe comes in 9 ilvl too high... Leggings of Calamity comes in 9 ilvl too high. Unless blizzard just totally decided to abandon its formulas are randomly add stats to stuff at will.
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02/26/08, 4:23 PM
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#3007
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by Nezralix
Even if +healing is the most important thing to you, the ring is a significant upgrade in its other stats.
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But do we care? I don't, couldn't really care less. I really wanted to see some extra healing on that ring. There are certain stats you keep a track on and link to progression and gear level, intellect and stamina has certainly never been one for a druid.
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02/26/08, 4:23 PM
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#3008
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Bald Bull
Orc Warrior
Burning Blade
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Originally Posted by Flamingcloud
I sort of doubt that website is accurate.. We get 3 ilvl too low on sunfire handwraps.. sunfire robe comes in 9 ilvl too high... Leggings of Calamity comes in 9 ilvl too high. Unless blizzard just totally decided to abandon its formulas are randomly add stats to stuff at will.
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It's not accurate on items with sockets.
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02/26/08, 4:24 PM
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#3009
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Don Flamenco
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Ilvl is just a guideline. They're not always exact.
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02/26/08, 4:31 PM
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#3010
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Whitemane
But do we care? I don't, couldn't really care less. I really wanted to see some extra healing on that ring. There are certain stats you keep a track on and link to progression and gear level, intellect and stamina has certainly never been one for a druid.
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While I totally agree with this, when I saw this ring, I was actually happy. Because I killed Vashj twice total, and unless we're gonna farm essences for the gates, which I'm not too sure of, I'll never be able to get vashj's ring, and the alternatives are rather small. Nightbane's ring(no stats but decently high healing), exalted MH ring, MH/BT trash ring(spell haste even in 2.4 is still so-so), some ring from kalecgos that's pretty similar to T6 trash ring, crafted JC ring that's again similar and the ilvl115 ring from kaelthas, which has a red socket pushing it to a rather decent +heal level. If you consider everyone get the MH rep ring, all the other options are still pretty bad, and even accounting for haste buff in 2.4, the haste alternatives aren't so great.
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02/26/08, 5:11 PM
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#3011
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Glass Joe
Orc Death Knight
Proudmoore
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I'm guessing this got hidden under all the lifetap posts.
Originally Posted by Copernicus
The statue has been built on the PTR. Now to find a crazy exalted person to settle the question.
Only daily progression quest that still needs to be done for the city is unlocking the Alchemist.
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Does anyone know for sure yet if the title only available before the statue or not?
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02/26/08, 7:10 PM
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#3012
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Whitemane
Did anyone see the new ring from Sunwell trash drops?
What a major let down, a slight upgrade to the Vashj ring and a full raid tier higher at least 
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I think it looks pretty neat myself, with the change to mana regen etc.
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02/26/08, 7:40 PM
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#3013
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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In 2.4 the ring is worth 18MP5 (59 OO5SR) regeneration when you include the Int and Spirit together (ie from no ring to this ring).
If you upgrade it from another ring with Int/MP5 on it (so no real Int upgrade) so the gain is really only Spirit then you get 14 MP5 (47 OO5SR) regeneration.
note: This is at T6 level and assuming raid buffs (110% Int, 125% Spirit - Druid).
Last edited by Playered : 02/26/08 at 7:58 PM.
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Originally Posted by Vontre
I don't know anything
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02/26/08, 8:14 PM
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#3014
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bucket of lego
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Originally Posted by Caligula
Ilvl is just a guideline. They're not always exact.
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Since when? Item level is available as a data point via mods using the GetItemInfo API. It's not in the default UI but is an actual game value assigned to items. Item level is accurate.
The formula for stat distribution that the community uses is the guideline.
It's an approximation based on reverse engineering. Approximation, albeit reasonable most of the time. Blizzard haven't ever put the full formula out, only ever commented on it such as when they stated they had halved the cost of stamina in the item budget for TBC. Items can be over or under, mistakes happen but they are usually pulled back into line with the ilvl assigned as opposed to the reverse.
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02/26/08, 8:18 PM
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#3015
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Soda Popinski
Blood Elf Paladin
Mug'thol
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Originally Posted by Foundry
It's an approximation based on reverse engineering. Approximation, albeit reasonable most of the time. Blizzard haven't ever put the full formula out, only ever commented on it such as when they stated they had halved the cost of stamina in the item budget for TBC.
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Well, yes and no.
ilvl is a point items are intentionally set at that supposedly governs what the stat budget is and how good the item in theory can be. Saying that it's infallible isn't correct, though, as many items have been changed over the course of TBC without any changes in item level, [Silent Slippers of Meditation] being the best example I can think of. I don't remember the slippers having any stats added or any change to their ilvl when they just pulled a big pile of crit off them. I'm sure people with a better memory can bring up other items that were changed in the same way.
That being said I agree that the community does not have a full understanding of the ilvl to budget formula and some of the results those calculators give off are just wacky.
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02/26/08, 8:19 PM
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#3016
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Don Flamenco
Night Elf Warrior
Greymane
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Originally Posted by Foundry
Since when? Item level is available as a data point via mods using the GetItemInfo API. It's not in the default UI but is an actual game value assigned to items. Item level is accurate.
The formula for stat distribution that the community uses is the guideline.
It's an approximation based on reverse engineering. Approximation, albeit reasonable most of the time. Blizzard haven't ever put the full formula out, only ever commented on it such as when they stated they had halved the cost of stamina in the item budget for TBC.
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Certain items, however, are clearly under-budget when applying the player-derived formula...despite equal iLvl. Ergo, the 'guideline' part.
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02/26/08, 8:21 PM
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#3017
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Honorary Toastr
Night Elf Priest
Dragonblight
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And some items are overbudgetted. But on that topic, its usually taboo to discuss overbudgeted item for fear they will get nerfed (and some have, in the past).
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02/26/08, 8:25 PM
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#3018
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Great Tiger
Night Elf Warrior
Silvermoon (EU)
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Originally Posted by Whitemane
Did anyone see the new ring from Sunwell trash drops?
What a major let down, a slight upgrade to the Vashj ring and a full raid tier higher at least 
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For Priests this ring is a notable upgrade to the Vashj ring. It may not be massive, but it is certainly non-trivial--at least to the point where it is quite easily the best overall ring in the game--and currently non-unique at that. 
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02/26/08, 8:36 PM
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#3019
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Von Kaiser
Gnome Warrior
Zenedar (EU)
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Originally Posted by ex-Taeme
Well, yes and no.
ilvl is a point items are intentionally set at that supposedly governs what the stat budget is and how good the item in theory can be. Saying that it's infallible isn't correct, though, as many items have been changed over the course of TBC without any changes in item level, [Silent Slippers of Meditation] being the best example I can think of. I don't remember the slippers having any stats added or any change to their ilvl when they just pulled a big pile of crit off them. I'm sure people with a better memory can bring up other items that were changed in the same way.
That being said I agree that the community does not have a full understanding of the ilvl to budget formula and some of the results those calculators give off are just wacky.
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[Wastewalker Tunic] and [Tunic of Assassination] are a good example of items of the same ilvl that are very different.
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02/26/08, 8:54 PM
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#3020
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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Originally Posted by Onomatopeizator
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I know this is miles off topic, but is it unrealistic for the missing part of the item budgeting to be reflected in the set bonus?
Or, more importantly, is it possible that 2 set of five pieces each have the same total itemization points, while the individual, equivalent items have different itemization points?
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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02/26/08, 9:12 PM
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#3021
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Great Tiger
Troll Death Knight
Mal'Ganis
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I dont understand why blizzard bothered to nerf the lvl 60 blue pvp boots. Its not like GW actually breaks CC or anything. If I am hamstringed and use my instant GW it doesn't matter if it has an extra 15% speed boost because I am going absolutely nowhere.
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02/26/08, 9:39 PM
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#3023
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Piston Honda
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Originally Posted by Jayde
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That doesn't seem a very striking example. On one hand you have a socket, on the other you have +9 stam, +1 Int, and -2 healing. Depending on how you value the socket, they come out pretty even, with the [Bracers of Martyrdom] pulling ahead as you use a higher-quality gem.
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02/26/08, 9:57 PM
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#3024
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Von Kaiser
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Originally Posted by thevidon
I dont understand why blizzard bothered to nerf the lvl 60 blue pvp boots. Its not like GW actually breaks CC or anything. If I am hamstringed and use my instant GW it doesn't matter if it has an extra 15% speed boost because I am going absolutely nowhere.
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Well, there is an epic version - [General's Mail Boots]
You lose a boatload of stats even by using the epic ones, but I will admit, I was going to give them a try. It might have made a difference in 2s.
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02/26/08, 10:01 PM
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#3025
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Great Tiger
Troll Death Knight
Mal'Ganis
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Originally Posted by Gorb
Well, there is an epic version - [General's Mail Boots]
You lose a boatload of stats even by using the epic ones, but I will admit, I was going to give them a try. It might have made a difference in 2s.
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The only real bonus I'm expecting to see from instant GW is quicker runs between the AH and the bank. GW is dispellable and doesnt break CC....I'm just not excited - and certainly wouldnt give up the stats for the 15% bonus that will almost never be useful.
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