Originally Posted by sordee
Agreed.
At the end of the day, you want 3 Paladins' in your raid, no matter what their spec is. (With one being Holy for Imp Wis.)
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I'll go ahead and debate that point a bit. After having some turnover in our paladin ranks (I'm the paladin CL for our guild) I went ahead and did some fleshing out of theories about 3 paladins vs 2 paladins and it boils down to buffs and
in general it looks like this*
Basically who gains when you have 3 paladins (in this case 1 ret / 2 holy, for prot it changes very little):
Really Good Benefits
Hunters get a very good 3rd buff (Might) (though if they could handle threat they would be getting salv instead, this could be different in your guild, in ours our hunters hit hard and feign infrequently)
DPS Warriors get a very good 3rd buff (either might or kings, depends on the fight)
Rogues get a very good 3rd buff (Kings)
Ret Paladins get Kings / Might (depends on the fight)
Spriests get wisdom
Medium Benefits:
Mages either get wisdom or kings (depends on the fight)
Ele Shaman get kings or wisdom (depends on the fight)
Enh Shaman get might
Small Benefits:
Resto Druids get salv /light
Resto Shaman get salv /light
Feral druids get light (which is useful to 3/25ths of the raid)
Prot warriors get light (which is useful to 3/25ths of the raid / sanc if a prot pally is in the raid)
Warlocks get Wisdom (very very small benefit)
Holy Paladins get Light
Holy Priests get salv /light
So the real question is what would your rather have, the really good buffs for those few raid members, or say, another resto shaman (heroism, totems, chain heal), COH priest for aoe healing, (I think 3 paladins outweighs having 3 resto druids, they don't bring much synergy or raid buffs)
With all that non PTR related nonsense out of the way let's get back on topic:
I don't know why paladins think Priests and Druids shouldn't get the Regen change. Right now I know in at least our raids, (and others I've seen on WWS) they are habitual pot chuggers, where as I chug a pots on a handful of fights (Illidan, IC, BBoil, Shahraz). I don't see the change as something that is going to force out paladins any more than the fact that the fights in Sunwell (and many in BT) do not favour our healing. I've been on the PTR and seen Kalecgos and Felymyst v4(the one with the aura) (Brutallus was disabled last time we raided) and those fights are phenomenal for chain heal, COH, HoTs, PoM and pretty much awful for whackamole FoL or HL.
Buffing illumination back to 100% doesn't fix those problems (though as someone who PvPs a fair bit I'd imagine that would kind of unbalance us in 5s). We could get the same exact increase in Mp5 and it wouldn't make us stronger healers, our problem right now in PVE is rarely longevity. (in PVP we could really really use a way of regenning man, and I mean that in the regenerative sense, as in gain mana, not get a 2 for 1 sale after winning the crit lotto).
I could go on and on about what we need (BoL affecting other healers, a 3rd heal that isn't on a 15 second cooldown, a better PVE aura besides just Devo, etc.) and don't need, but that is going straight off topic and into speculation.
What is somewhat odd is that we seem to be picking up a ton of spell haste at seemingly the decrease of spell crit,
Sigurd has a great post summing up some gear choices that would get FoL down to 1.33 seconds (thus increasing it's HPS, maybe enough to make it more vialbe, I'm not sure). While neat on paper, I don't really relish the idea of becoming an immobile, single target version of a Lifebloom stack.
I think Praetorian hit the nail on the head on the first page:
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Originally Posted by Praetorian
"<paladins are still garbage>
We've seen a leaked class change list that had some similarities with this list but a bunch of other things -- I'd imagine we'll see more class balance changes over the course of the PTR. I hope. But the (lack of) paladin changes are sad."
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until we get some sort of change on the PTR I don't see anything he said being inaccruate. Hopefully this paladin introspection won't become a warlock LT QQ trend. I can only hope it will also stop these asinine posts about us wearing plate, our 25% more HPS on holy light (numbers pulled from nowhere), and how the Druid and Priest regen changes are gonna take our jobs. Put it on the wow forums
*this list is going to vary from fight to fight as noted, it's a baseline interpretation of how our guild (and likely many many others) sets up paladin buffs when we have 3 paladins.