Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Closed Thread
 
LinkBack Thread Tools
Old 02/28/08, 2:06 PM   #3276
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
It shouldn't be a "possibly I'll use this on Kaz'Rogal if mana starved or Mother Shazrah if my spell hit drops due to resist gear". These should at *least* be items that make the Serpent Coil Braid or Sextant of Unstable Currents look bad - and at the moment, they don't at all.
Sums it up well.

Sure - as others pointed out - some classes, some specs can find a use for the trinkets (ranging from amazing to gimmicky/situational at best). But lets compare this to the Sunwell Tailoring drops, Engineering Goggles, which dominate their slot and suddenly our profession perk looks silly by comparison, when you consider we have to give up a very good item (eg Hex head/icon) to even use it.

I know this maybe semi obvious, but wouldn't casters enjoy setting up a gear set for 12% hit that they can use on all heroics/trash, and then simply swap in the Alchemy Trinket for a boss level mob, which coincidentally also be only time they ever consider using a potion?
People just want more flexibility, more options instead of 4 pre-set trinkets which might appeal to a few. Id prefer alchemists stone (trinket slot) was changed to Alchemists Pendant (neck slot). Leave the trinket slots alone, unless they want to make them best in slot - and that means better than Hex head/Icon/Darkmoon and approaching Skull.

Australia Offline
Old 02/28/08, 2:10 PM   #3277
Autumnsong
Glass Joe
 
Night Elf Druid
 
<Pog>
Perenolde
Before anyone else gripes about the new alchemist trinkets...


1. They are still on the PTR, so nothing is final.

2. You are right, for someone who is end game raiding, they are NOT a trinket worth having outside of dedicated healers. That trinket will be fabulous for folks who have leveled up alchemy, can acquire the mats, but have not and may never see Hyjal or BT or the sunwell.

Offline
Old 02/28/08, 2:12 PM   #3278
Bryne
The Treachery of Forums
 
Bryne's Avatar
 
Orc Warrior
 
Mal'Ganis
However, you don't need to raid any of that high-tier content to acquire an Icon or a Hex Shrunken Head - and that's the point being made, really.

Offline
Old 02/28/08, 2:12 PM   #3279
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
They are still on the PTR, so nothing is final.
Everyone realises and appreciates that Blizzard is taking a (long-awaited) step to helping the profession-perk, but that the opportunity shouldnt be wasted on lacklustre, uninspired or gimmicky items.

Given that its very likely Blizz is going to read our feedback on these very forums - its a great place to get all the ideas/critisicms/suggestions out in the open for thorough discussion to help them create something 'final' that more people will appreciate.

Last edited by Tyrian : 02/28/08 at 2:21 PM.

Australia Offline
Old 02/28/08, 2:16 PM   #3280
Shadout
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
Give alchemists an "enchant" where we can add the 40% from potions to any trinket = problem solved

Anyway, these trinkets are surely a step in the right direction, if they had been out from the beginning of TBC, they would have been pretty nice.

Offline
Old 02/28/08, 2:18 PM   #3281
• Chicken
Co-starring: The Egg
 
Chicken's Avatar
 
Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Shadout View Post
Give alchemists an "enchant" where we can add the 40% from potions to any trinket = problem solved
In that case you'd be better off making it so that being either a transmute, elixir or potion master will also increase the effect of any potions you use by 40%. It'd end up being the same thing.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

Netherlands Offline
Old 02/28/08, 2:30 PM   #3282
Shadout
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
Nearly the same, you would have to remake it every time you changed the trinket, just as Enchanters have to redo theirs with new rings.
Not that its realistic we would get this. 40% would of course be insane to get without losing other stats

Offline
Old 02/28/08, 2:38 PM   #3283
Belteshazzar
Von Kaiser
 
Undead Priest
 
Ursin
Originally Posted by Shadout View Post
40% would of course be insane to get without losing other stats
Exactly. People are comparing this to enchanting rings, but bear in mind: enchanting 2 rings with 24 heals, while a nice buff, is no gamebreaker. For the sake of round numbers, at around 2k heals that a 2.5% buff to your +heal stat. I think that, as it stands, the alchemy stones present a pretty fair buff that doesn't force any class to go alchemy.

Offline
Old 02/28/08, 2:50 PM   #3284
Efreet
Von Kaiser
 
Efreet's Avatar
 
Orc Warrior
 
Korgath
Originally Posted by Belteshazzar View Post
Exactly. People are comparing this to enchanting rings, but bear in mind: enchanting 2 rings with 24 heals, while a nice buff, is no gamebreaker. For the sake of round numbers, at around 2k heals that a 2.5% buff to your +heal stat. I think that, as it stands, the alchemy stones present a pretty fair buff that doesn't force any class to go alchemy.
The current healer stone appears to be doing that, albeit it's just a trinket but you're still getting a major amount of Mp5 and a pretty extreme amount of healing for that particular slot. If, as was previously stated, they made the defense stone affect Ironshields I'm fairly sure every single serious endgame warrior or Protadin would be hedged into using it for the 1000 extra armor. Even the T2 engineering goggles which seem pretty damn overpowered have a noticeable upgrade later in the Sunwell, but nothing would ever compare to a static 1000 armor boost from a trinket slot of all things.

Last edited by Efreet : 02/28/08 at 3:00 PM.

Offline
Old 02/28/08, 2:56 PM   #3285
Kenera
Von Kaiser
 
Draenei Shaman
 
Perenolde
I think that although the 40% heal/mana buff is right, it's not quite universal enough for most classes; if instead you decreased the cooldown on potions by 15-20seconds, although it wouldn't be gamebreaking it would definitely make the trinkets more appealing. Doing the math ... you gain an average of 2400 mana from using a potion every 120sec. (100mp5); by reducing the cooldown by 20 seconds we have 2400 mana every 100sec (so 20 sessions of mp5); you gain a 20mp5 boost from that; no small thing.

I walk through walls.

Offline
Old 02/28/08, 3:01 PM   #3286
Zerchi
Von Kaiser
 
Zerchi's Avatar
 
Human Death Knight
 
Cenarius
The potential value I see in the alchemy caster trinket might be as a fairly easy to obtain crutch item for making the transition from all our spellhit heavy BT/Hyjal gear to the lower spellhit Sunwell upgrades for the cases where the RNG jacks with your upgrade path. That said, it certainly doesn't compare well to the tailored robe or JC neck so complaints from Alchies are understandable. But if a version of a spellhit trinket were to show up on the badge vendor, I'd probably buy one just because I haven't lucked into a Skull yet and wouldn't mind the extra options as the gear swaps commence.

Offline
Old 02/28/08, 3:07 PM   #3287
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Bismar View Post
Then do so. It's not that much to make another, certainly on par with other craftable gear.

Also you only would want the old stone for your Ret set. It's really nothing at all useful for Tanking. More mana? 15 stam?
What part of "to me, these new items are too much work for too little reward" is hard to understand? Yes, I *can* make two stones. (Heck, 3 if I want to use the original Alchy stone from time to time). I can certainly afford it. But I don't want to, because the new stones do not excite me.


They don't have to excite me, but that's my feedback as an alchemist, and I'm not the only one who doesn't care much for them.

Offline
Old 02/28/08, 3:14 PM   #3288
Nurru
The beatings will stop once morale improves
 
Nurru's Avatar
 
Nurru
Undead Priest
 
No WoW Account
Originally Posted by Fiola View Post
What part of "to me, these new items are too much work for too little reward" is hard to understand? Yes, I *can* make two stones. (Heck, 3 if I want to use the original Alchy stone from time to time). I can certainly afford it. But I don't want to, because the new stones do not excite me.


They don't have to excite me, but that's my feedback as an alchemist, and I'm not the only one who doesn't care much for them.
Life is tough when you can craft a Momento of Tyrande equivalent cheaply and with casual mats.

United States Online
Old 02/28/08, 3:17 PM   #3289
nikitabanana
Piston Honda
 
Blood Elf Paladin
 
Ysondre
Originally Posted by Zerchi View Post
The potential value I see in the alchemy caster trinket might be as a fairly easy to obtain crutch item for making the transition from all our spellhit heavy BT/Hyjal gear to the lower spellhit Sunwell upgrades for the cases where the RNG jacks with your upgrade path. That said, it certainly doesn't compare well to the tailored robe or JC neck so complaints from Alchies are understandable. But if a version of a spellhit trinket were to show up on the badge vendor, I'd probably buy one just because I haven't lucked into a Skull yet and wouldn't mind the extra options as the gear swaps commence.

I would argue that it's still fairly useless for a shadow priest, though. Especially a draenei shadow priest. I can easily get 10 hit from talents while still maintaining everything useful (I say useful since some things like imp ve are situational due to threat, inner focus, etc). So I mean, if I needed all 10 pts from talents for +hit, that'd be 13/0/48 and I'd lose out on a bit of VE healing which I could regain for dropping mindblast crit or whatnot. Basically, you can achieve 16hit as a priest so easily that even without a skull - it's a fairly useless trinket overall. Sure that mana is nice from pots - but outside of a fight like council (where you incur mana loss through higher resists) - what fights are shadow priests still having to pot on? I think I pot on Illidan once per fight just to be safe in case my mana dog dies early - but that's about it. The higher regen from our spirit will help even more on top of things as well as shaman mana spring buffs, etc.

We'll see - but I don't think any shadow priest will have any issues reaching the hit cap (even without a skull).

10% from talents, 1% from head enchant - (1% if draenei or with a shaman) means only 4% needs to be found, which in reality is rather low. Worst case scenario, find 5% hit from your current gear/sunwell gear and drop inner focus. Not a huge deal even with all the gear swaps.

Offline
Old 02/28/08, 3:24 PM   #3290
Mizerok
Piston Honda
 
Mizerok's Avatar
 
Troll Shaman
 
Spinebreaker
Originally Posted by Nurru View Post
Life is tough when you can craft a Momento of Tyrande equivalent cheaply and with casual mats.
I giggled loudly @ this. You aren't wrong, but the truth is worth giggling @ to some extent.

United States Offline
Old 02/28/08, 3:24 PM   #3291
Bismar
Von Kaiser
 
Blood Elf Paladin
 
Sen'jin
Originally Posted by Fiola View Post
What part of "to me, these new items are too much work for too little reward" is hard to understand? Yes, I *can* make two stones. (Heck, 3 if I want to use the original Alchy stone from time to time). I can certainly afford it. But I don't want to, because the new stones do not excite me.


They don't have to excite me, but that's my feedback as an alchemist, and I'm not the only one who doesn't care much for them.
I don't understand the: "All of the Alchemist Stone's "upgrades" are one stat. 54 crit/tank/spellhit rating, or 100~ of +heal. For non-hybrid classes, that's probably better. For me, it isn't."

Where you seem to prefer Hybrid gear. It's my impression that we've all long since moved on from Hybrid gear, and people want gear that benefits a very specific role very well, and if you have multiple roles then bring multiple sets of gear. No one's criticizing the stone because thy pigeonhole the user into 1 role.

And certainly no one's said that the healers should be underwhelmed by the new trinket.

Offline
Old 02/28/08, 3:28 PM   #3292
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
Originally Posted by Nurru View Post
Life is tough when you can craft a Momento of Tyrande equivalent cheaply and with casual mats.
Are we seriously complaining about "OMG CASUAL EPIX" regarding a *trinket* that is essentially the sole benefit to actually being an alchemist *and* requires you to chain-chug mana potions to get the effect?

Offline
Old 02/28/08, 3:32 PM   #3293
Cos-
Piston Honda
 
Night Elf Rogue
 
Silver Hand
Originally Posted by Nezralix View Post
Are we seriously complaining about "OMG CASUAL EPIX" regarding a *trinket* that is essentially the sole benefit to actually being an alchemist *and* requires you to chain-chug mana potions to get the effect?
No but I wouldn't mind complaining until the physical dps version either becomes a trinket with dps stats equivalent to at least WSC or Tsunami Talisman or the +% to pots includes something better then a heal/mana pot. The healer trinket is awesome, right on. Now make the rest comparable.

Offline
Old 02/28/08, 3:35 PM   #3294
Efreet
Von Kaiser
 
Efreet's Avatar
 
Orc Warrior
 
Korgath
Originally Posted by Cos- View Post
No but I wouldn't mind complaining until the physical dps version either becomes a trinket with dps stats equivalent to at least WSC or Tsunami Talisman or the +% to pots includes something better then a heal/mana pot. The healer trinket is awesome, right on. Now make the rest comparable.
I'll reiterate: this sort of thing would force every tank into Alchemy essentially, 1000 armor or its equivalent is too good to pass up. We don't need Alchemy to be blatantly overpowered again, we just need it to be balanced.

Offline
Old 02/28/08, 3:36 PM   #3295
Nurru
The beatings will stop once morale improves
 
Nurru's Avatar
 
Nurru
Undead Priest
 
No WoW Account
Originally Posted by Nezralix View Post
Are we seriously complaining about "OMG CASUAL EPIX" regarding a *trinket* that is essentially the sole benefit to actually being an alchemist *and* requires you to chain-chug mana potions to get the effect?
If you did more than scan my post for the word "casual" and start crying you would understand that my point was that the trinket is on par with something from Illidan for practically no cost, yet people are complaining it isn't good enough for their specific class/spec.

Also, if you're an alchemist you can burn through Mad Alchemist Potions for next to nothing. That's not a valid reason to complain.

United States Online
Old 02/28/08, 3:36 PM   #3296
 Penguin
Not Enough Rage.
 
Penguin's Avatar
 
Ehandel
Tauren Warrior
 
No WoW Account
In other news, Karazhan has had it's attunement requirement removed.

There's not some hidden "but he tries really hard" variable built into the game. -Slake

I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai

Canada Offline
Old 02/28/08, 3:37 PM   #3297
giansm
Bald Bull
 
giansm's Avatar
 
Night Elf Druid
 
Proudmoore
Originally Posted by Bismar View Post
And certainly no one's said that the healers should be underwhelmed by the new trinket.
Right, the Redeemer's Alchemist Stone is one of the best trinkets available for probably all healing classes. It's got the highest amount of passive +healing you can get on a trinket (same as Memento and Glimmering Naaru Sliver) and a powerful mana-return effect. As an alchemist you may be using Mad Alchemist potions anyway, and then the 40% effect becomes even better since it applies to the health return as well. I'd say that between Mad Alchemist potions and the Redeemer's Stone, healer-alchemists will be very satisfied.

The complaints have by and large come from DPS classes that would like to see something that competes with the extremely powerful trinkets that are available to them.

Offline
Old 02/28/08, 3:38 PM   #3298
Cos-
Piston Honda
 
Night Elf Rogue
 
Silver Hand
Originally Posted by Efreet View Post
I'll reiterate: this would force every tank into Alchemy essentially, 1000 armor is too good to pass up. We don't need Alchemy to be blatantly overpowered again, we just need it to be balanced.
Then option one, either that or it's completely useless outside healers, the odd extremely well geared dps caster and maybe a hunter (?). 54 crit rating puts it right about on par with the hourglass from BM.

Offline
Old 02/28/08, 3:40 PM   #3299
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
haven't seen this mentioned yet.

Flametongue Totem damage effects now also reduce healing done to the target by 50% and lasts 5 seconds.
up on the notes on MMO

Online
Old 02/28/08, 3:41 PM   #3300
Draegan
Von Kaiser
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by Penguin View Post
In other news, Karazhan has had it's attunement requirement removed.
I was wondering when they were going to do this. Good day for a lazy man and his alts. I wonder if this creates a bigger PUG community.

Looking for a guild.

Offline
Closed Thread

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
2.0.3 Patch Notes Zippy Public Discussion 394 01/15/07 3:11 PM
1.12 Patch Notes Brell The Dung Heap 1 07/14/06 9:48 AM