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Old 02/28/08, 7:06 PM   #3376
Sillia
Don Flamenco
 
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Draenei Warrior
 
Kilrogg
Originally Posted by impossible! View Post
I recall reading something similar, though my memory recalls a server-specific solution. Either way, it'd be a really graceful way to handle attunements. Ultimately, the risks of someone's alt or reroll bypassing the lower tiers of content and being carried through the end-game by his/her guild has no implications on the intended lifespan.

Hopefully we'll see that sort of thing sooner rather than later.
I anticipate this for WotLK. The Death Knight will be a per-account flag, after all.
 
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Old 02/28/08, 7:08 PM   #3377
Dalthium
Glass Joe
 
Draenei Shaman
 
Kel'Thuzad
Originally Posted by Tyrn View Post
A guildie of mine literally had to pay people to run his new toon far enough to get his Kara attunement. Going back to the old instances non-heroic is a very undesirable thing to do with content being as spread out as it is now.
You can easily 3-4 man all the non-heroics for the Kara attunement. You said this is your guildie? You or anyone in your guild couldn't spend a very short amount of time doing some non heroics and getting some LPS?
 
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Old 02/28/08, 7:18 PM   #3378
sambjo
Glass Joe
 
Human Mage
 
<TSM>
Cho'gall
Originally Posted by Praetorian View Post
The ideal solution would be to have attunements be account-specific. I think I've read that Blizzard one day hopes to implement that.
Eyonix wrote earlier today:
We're not removing the quest, and the key will still be available and allow you to open the gate for others who may not have the key. We're considering the possibility of account based or guild based attunements for Wrath of the Lich King.
 
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Old 02/28/08, 7:21 PM   #3379
Dalthium
Glass Joe
 
Draenei Shaman
 
Kel'Thuzad
Having a combination of both guild and individual attunements would be best.
 
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Old 02/28/08, 7:23 PM   #3380
Tyrn
Von Kaiser
 
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Night Elf Druid
 
Llane
Originally Posted by Dalthium View Post
You can easily 3-4 man all the non-heroics for the Kara attunement. You said this is your guildie? You or anyone in your guild couldn't spend a very short amount of time doing some non heroics and getting some LPS?
To be fair, he wanted to do it during a raid. I can't attest to what everyone not raiding had going on.

I've been pugging attunement on another server, and its frustrating trying to find key party members like tanks if you have a low population. Its easier to find a Heroic capable tank than at the regular level. And even then, all the skill and gear in the world can't solve the puzzle if your in a group with retards.

 
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Old 02/28/08, 7:27 PM   #3381
Bael
Von Kaiser
 
Tauren Druid
 
Thaurissan
With regards to the Flametongue weapon change, we now have a healer who can effectively double his relative healing capacity.

Setting aside for the moment the restrictions of FT, this and other changes that come to light in 2.4 have the potential to be a -huge- buff for resto Shamans in arena, particularly 2v2 where they are less susceptible to being bursted down. With an instant cast Ghost Wolf and the FT debuff, the Shaman has much greater control over when to LoS the opponent and when to risk melee range to set up devastating bloodlust/FT/cooldown combos. Assuming the talent trees remain unchanged, a Shaman could potentially max out the new Toughness for the snare resist, which coupled with GW would make kiting and LoSing double dps teams significantly easier. In mana wars, Shamans now have nearly as many tools as a druid to get away to drink, and the additional bonus of a constant MS effect irrespective of their team makeup; running away to drink against an opposing resto Shaman, while keeping up your teammate, might be challenging.

While the majority of these buffs go a long way to helping Enhancement in Arena, I predict that they, along with the nerf to water and Druid arena set, will have the effect of making resto Shamans very competitive healers in the 2v2 bracket.
 
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Old 02/28/08, 7:43 PM   #3382
Galred
Von Kaiser
 
Human Death Knight
 
Uldum
Lifting the Karazhan attunement makes even more sense given that as of 2.4, it was going to be the ONLY raid instance requiring attunement!

Per-account attunements would be very welcome, but really the issue with Kara attunement is that it takes players through unwelcome instances (Arcatraz/SL) and most groups want to do an instance on Heroic so they can nab some badges.

Going forward, I'd rather see key fragments in ALL the 5-man instances, but require more of them from the "easier" instances. For example, instead of the 'Arcatraz key fragment' you need 10 total frags from TK instances. Arcatraz has 10, Botanica has 5, Mechanar has 3. So the fastest path is still Arc, but if you'd rather run Mech 4 times then that works too. I realize this would alter the inherent difficulty of getting attuned but I'm willing to live with the tradeoff.

Alternatively, in the example above, normal Mech could have 0 frags while Heroic Mech has 3 - thus satisfying the requirement for beating a "harder" instance.
 
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Old 02/28/08, 7:45 PM   #3383
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by impossible! View Post
I recall reading something similar, though my memory recalls a server-specific solution. Either way, it'd be a really graceful way to handle attunements. Ultimately, the risks of someone's alt or reroll bypassing the lower tiers of content and being carried through the end-game by his/her guild has no implications on the intended lifespan.

Hopefully we'll see that sort of thing sooner rather than later.
Surely it will have to be added for WotLK since DKs are going to be an account unlocked thing via a quest. If they can do it for DKs they can do it for attunements.

Edit: Ah, I see ~5 people have already said this.
 
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Old 02/28/08, 7:46 PM   #3384
Vhex
Don Flamenco
 
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Blood Elf Paladin
 
Black Dragonflight
Originally Posted by Praetorian View Post
The ideal solution would be to have attunements be account-specific. I think I've read that Blizzard one day hopes to implement that.
Or at the very least a guild flag. I always wanted that in EQ. Sucked getting recruits/rerolls into instances because you'd have to back flag through 6 tiers of content. If 10/25 of your guilds members have the flag, your guild gets the flag. Would be preferable I think. And then guild bound items to follow!

RE: FT buff, personally, I'm waiting for my new paladin spell, "F MS" which reduces all damage the target takes by 50% for the duration. Undispellable, 6 second recast, 10 second duration. Y'know, even things out a bit.
 
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Old 02/28/08, 7:57 PM   #3385
Zaroua
Piston Honda
 
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Dwarf Paladin
 
Sen'jin
Originally Posted by Vhex View Post
Or at the very least a guild flag. I always wanted that in EQ. Sucked getting recruits/rerolls into instances because you'd have to back flag through 6 tiers of content. If 10/25 of your guilds members have the flag, your guild gets the flag. Would be preferable I think. And then guild bound items to follow!

RE: FT buff, personally, I'm waiting for my new paladin spell, "F MS" which reduces all damage the target takes by 50% for the duration. Undispellable, 6 second recast, 10 second duration. Y'know, even things out a bit.

WTS attunement to T9 content, 5000g per person!


Clever use of attunement process and account based attunements would be fine. It would also probably discourage account buying a tad, too. The price of an un-attuned account would be far lower than one that has access to raid content. But overall, I'd rather not see a person being able to be attuned just for being in a guild.

Dogma also claims that God has a sense of humor and at times presents Him as a joker of sorts, thus again lowering Him to human level. While I am certain God has a "sense of humor" since He gave it to us, I find it most difficult to believe He finds humor in sin since He will cast the unforgiven sinner into the lake of fire for eternity. Not very funny at all.
 
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Old 02/28/08, 7:57 PM   #3386
Ngita
Don Flamenco
 
Human Paladin
 
<Aus>
Proudmoore
Originally Posted by Penguin View Post
The specific note was:
"Players will no longer need the Master’s Key to enter Karazhan. The gates to Karazhan will still require the Master’s Key to be unlocked."
The very first time someone alt turns up to fill in for a boss and somebody has to run down to open the door for them I am going to be yelling at them to finish the attunement chain.

Over the past year most people I know have shifted alchemy to their alt. In several cases rolling a new alt specifically for that. If my alchemy alt was a healer I would make the trinket in a instant. Its not.
 
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Old 02/28/08, 8:27 PM   #3387
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Ngita View Post
The very first time someone alt turns up to fill in for a boss and somebody has to run down to open the door for them I am going to be yelling at them to finish the attunement chain.
Take a warlock and summon them right in.
 
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Old 02/28/08, 8:34 PM   #3388
Douglas
Don Flamenco
 
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Draenei Shaman
 
Earthen Ring
Originally Posted by Darkrenown View Post
Take a warlock and summon them right in.
Yeah, that'll work, but remember we're talking about Karazhan. Only 10 people. Runs that don't have a warlock are not exactly rare (at least if you're talking about the typical team to whom Karazhan is still interesting -- not exactly highly organized bleeding-edge endgame folk), and I'm certain will become more common once attunement is lifted.

On the other hand, on my server the front door is always crowded, and the gate is constantly being opened by someone else. Would be much more annoying if the gate were inside the instance.

I'm glad they are doing this, but I'm also glad they put it off for so long. Karazhan really is the new UBRS with this change, but if they'd made the change any earlier, the very annoying hunt for someone with a "seal of ascension" would be a part of the experience, and I'm sure we can all do without that.
 
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Old 02/28/08, 8:45 PM   #3389
Soralin
Von Kaiser
 
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Dwarf Paladin
 
Blackrock
A while back in this thread I read about a new daily whereby you could turn 1 of each BG token in for honor (and gold).

Does anybody have any details on this?

I'm fairly sure you can repeat the quest as many times a day as you want (but only get gold for the first time).

Mainly I'm wanting to know (and hoping...) if these turn ins provide rep with BG factions as the turn in pre 2.0 used to.
 
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Old 02/28/08, 9:11 PM   #3390
 Penguin
Not Enough Rage.
 
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Tauren Warrior
 
Hyjal
Originally Posted by Soralin View Post
Mainly I'm wanting to know (and hoping...) if these turn ins provide rep with BG factions as the turn in pre 2.0 used to.
It does not provide rep.

There's not some hidden "but he tries really hard" variable built into the game. -Slake

I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai
 
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Old 02/28/08, 9:13 PM   #3391
Soralin
Von Kaiser
 
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Dwarf Paladin
 
Blackrock
I dreaded as much. Back to farming premade WSG for Justicar Rank I guess...

Thanks for the quick reply.
 
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Old 02/28/08, 9:20 PM   #3392
Doriangray
Von Kaiser
 
Blood Elf Paladin
 
Elune
Originally Posted by Douglas View Post
On the other hand, on my server the front door is always crowded, and the gate is constantly being opened by someone else. Would be much more annoying if the gate were inside the instance.
If I remember correctly, there's doors inside the instance just behind the instance portal, and they require the key.
 
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Old 02/28/08, 9:36 PM   #3393
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
No, no doors inside the instance require a key.
 
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Old 02/28/08, 9:42 PM   #3394
Tyrn
Von Kaiser
 
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Night Elf Druid
 
Llane
The door past the instance is for show and does not require a key. Why would you have it require the key if you can't even go into the instance without it?

 
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Old 02/28/08, 9:48 PM   #3395
Doriangray
Von Kaiser
 
Blood Elf Paladin
 
Elune
Originally Posted by Tyrn View Post
The door past the instance is for show and does not require a key. Why would you have it require the key if you can't even go into the instance without it?
No real reason. After all, the door's just for show, and why would you have it not require the key as gimmick if the only way to get to it (until after 2.4) requires you to have the key already anyway?
Anyway, I stand corrected.
 
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Old 02/28/08, 11:02 PM   #3396
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
Somebody on the R&D forum made a pretty good point: If they're removing all the attunements for high level raid content, then isn't it about time that they removed the attunements and keys for level 60 raid content, for those people who feel like going back and attempting it?
 
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Old 02/28/08, 11:48 PM   #3397
 squiffy
Don Flamenco
 
Blood Elf Rogue
 
<QED>
Blackrock
Originally Posted by Nezralix View Post
Somebody on the R&D forum made a pretty good point: If they're removing all the attunements for high level raid content, then isn't it about time that they removed the attunements and keys for level 60 raid content, for those people who feel like going back and attempting it?
I'd _demand_ an UBRS themed title then!

That thing was a serious shit to get back in the day.
 
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Old 02/29/08, 12:01 AM   #3398
Morrigan
Von Kaiser
 
Gnome Warlock
 
Gorgonnash (EU)
Have the warrior T6 items undergone any further changes on the PTR? Last time I checked they were the only pieces left out of the stamina addition, which I wouldn't care for... it's just that according to the latest screenshots on mmo-champion, the ret paladin belt seems to have more of the exact same dps stats, PLUS 24 stamina. And it's not much different for the boots+bracer either, they are both better than their warrior counterparts in terms of raw dps stats (boots can be argued over), while also having stamina.
Sometimes I don't quite understand what Blizzard is doing there.
 
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Old 02/29/08, 12:11 AM   #3399
PsyBomb
Don Flamenco
 
Undead Warlock
 
Scarlet Crusade
Originally Posted by squiffy View Post
I'd _demand_ an UBRS themed title then!

That thing was a serious shit to get back in the day.
<Player>, Lord of the Ring?

On topic, though, I agree with the WoW Classic attunement removal. Or, at least, them giving a bonus for Lich King (perhaps being Naxx-attuned pre-BC means you won't have to get attuned in WotLC?)

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
 
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Old 02/29/08, 1:04 AM   #3400
Pyros
Always carry a white flag
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by PsyBomb View Post
<Player>, Lord of the Ring?

On topic, though, I agree with the WoW Classic attunement removal. Or, at least, them giving a bonus for Lich King (perhaps being Naxx-attuned pre-BC means you won't have to get attuned in WotLC?)
I was writing a big text about how attunements weren't so bad besides onyxia for hordes, but it was way too long and way too useless. So yeah I'll just say, they could remove them, but honestly, it doesn't matter, attunements are easy at 70, and you're not going to do the preBC content at 60 anyway, simply because you can't find 39other people to do it with. It doesn't matter either way however, so removing them is just fine with me. Maybe at 80 I'll feel like soloing onyxia and I won't be able to because I don't want to fly on crappy pathed wyverns around the old world killing dragons, so yeah.
 
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