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Old 02/29/08, 1:59 AM   #3401 (permalink)
Von Kaiser
 
Bunni's Avatar
 
Troll Shaman
 
Deathwing (EU)
Originally Posted by Penguin View Post
In other news, Karazhan has had it's attunement requirement removed.
Probably for the best, but all I can think is that when the next expansion comes out I want a special title for everyone that has their Kara/SSC/MH/BT attunements done. Something like <Keewee, Outlands Quest Chump> should work.
 
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Old 02/29/08, 2:54 AM   #3402 (permalink)
Piston Honda
 
Human Death Knight
 
Khadgar
was writing a big text about how attunements weren't so bad besides onyxia for hordes
You mean Onyxia for alliance.

Asking in gen chat where Rexxar is doesn't really compare to the nonsense that is spending a lifetime in BRD.
 
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Old 02/29/08, 3:05 AM   #3403 (permalink)
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
Alliance had it bad, Horde had it worse because of geographic separation. And I do remember my one friend who tried to turn it in, and discovered two hours later the Alliance had killed Rexxar.

The removal of attunement quests makes me wonder if attunements are still going to be around for WLK. As someone pointed out before, they no longer serve their original purpose of making it easier, not harder, to get in a raid zone, back when raid portals were in the back end of instances. At the very least, WLK attunements are going to be toned down compared to the original T5 attunements. But then again, Magister's has a quest for the heroic key instead of rep. So I'm wondering if this is just nerfing content for casuals, or part of a paradigm shift for raiding.

 
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Old 02/29/08, 3:23 AM   #3404 (permalink)
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
But then again, Magister's has a quest for the heroic key instead of rep.
I think that's a special case, given how "late" Magister's Terrace is appearing in the game. Even getting Honored is quite a bother for someone who's exalted with everything else and wants to run the heroic RIGHT NOW to get his uber-trinkets and whatnot.

 
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Old 02/29/08, 4:01 AM   #3405 (permalink)
Glass Joe
 
Troll Hunter
 
Krag'jin (EU)
and maybe the case of magisters terrace exists only on the ptr to let the people test heroic mode faster than grind the rep for it =)
 
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Old 02/29/08, 4:14 AM   #3406 (permalink)
Vaccine's internet IS a big truck
 
Vaccine's Avatar
 
Tauren Druid
 
<Yoh>
Magtheridon (EU)
Originally Posted by PsyBomb View Post
<Player>, Lord of the Ring?
<Player> ninja'd Blood of the Black Dragon Champion and all he got was this lousy title!

Originally Posted by Penguin View Post
Account-bound items are a slap in the face for those of us with multiple accounts!
 
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Old 02/29/08, 4:46 AM   #3407 (permalink)
Glass Joe
 
Human Warrior
 
Balnazzar (EU)
Ok so I really cba readin 137 pages to find one thing so think im just gonna ask.
About the spirit have anyone found out the system?

Since as which I know 10 spirit with kings and the talent gives 2,10mp5 atm.
I would like to know what 10 spirit with kings and talent and 600 intellect gives in mp5 in patch 2,4
 
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Old 02/29/08, 4:48 AM   #3408 (permalink)
Von Kaiser
 
Night Elf Druid
 
Twilight's Hammer (EU)
Intellect -> Spirit Conversion on the PTR : Theorycrafting HQ
 
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Old 02/29/08, 6:02 AM   #3409 (permalink)
Co-starring: The Egg
 
Chicken's Avatar
 
Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by Lanlaorn View Post
You mean Onyxia for alliance.

Asking in gen chat where Rexxar is doesn't really compare to the nonsense that is spending a lifetime in BRD.
Hello BRD. Meet full LBRS, multiple UBRS runs, and having to travel all over the world to kill various dragons. The only slight relief is that unlike his predecessor, the guy filling in for Rexxar now doesn't walk all over Desolace.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 02/29/08, 6:03 AM   #3410 (permalink)
Bald Bull
 
Night Elf Druid
 
Frostmourne
Originally Posted by jangotar View Post
and maybe the case of magisters terrace exists only on the ptr to let the people test heroic mode faster than grind the rep for it =)
Why bother creating a quest with quest rewards then?

#elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
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Old 02/29/08, 6:18 AM   #3411 (permalink)
Great Tiger
 
Liar's Avatar
 
Human Warrior
 
Turalyon (EU)
Attunements are alright. They are fun the first time (yes, even the Onyxia chain) but are a real pain to do on your alts. I wish they could just flag attunements by account like they plan to do with the Death Knight.
 
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Old 02/29/08, 6:40 AM   #3412 (permalink)
Von Kaiser
 
Chewy's Avatar
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by Liar View Post
Attunements are alright. They are fun the first time (yes, even the Onyxia chain) but are a real pain to do on your alts. I wish they could just flag attunements by account like they plan to do with the Death Knight.
Onyxia was NOT fun the first time (for me) and why are we speculating on what blizzard is going to do with attunments?

We should be talking about the shaman class changes that do not fit in with the class and make no sense (such as mortal strike flametongue)

How would getting a minor burn make you heal up slower? Why not fireball/Immolate/flame shock? These are all more powerful "burns". To quote a friend, it seems that blizzard is giving shaman a bunch of assorted abilities in hopes that the combination will randomly make them viable in pvp (much like hunters in 2.3). I dont want random buffs, I want specific changes to specific problems that my class faces.
 
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Old 02/29/08, 6:44 AM   #3413 (permalink)
Spymaster
 
Karnadas
Draenei Shaman
 
No WoW Account
The fact is that teams without healing debuffs in pvp tend to be unviable. Shamans currently are such that enhancement and elemental are screwed unless their team has a rogue or warrior on it. For similar reasons so are ret pallies and ferals. What this does is create a way for enhancement to be on a team without a rogue or warrior and provides a way for them to trade dps output for a healing debuff.
 
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Old 02/29/08, 6:48 AM   #3414 (permalink)
Glass Joe
 
Undead Rogue
 
Destromath (EU)
Something out of a bluepost in the german Forums concerning the cheat death bug written by wrocas:

Das Talent sollte mit dem nächsten Patch korrigiert sein. Es sollte dann wie vorgesehen den Schaden um 90% und nicht um 99% reduzieren. Dieser Fehler trat nur bei Zaubern auf.
Mit dem nächsten Patch wird es auch eine Animation geben, wenn das Talent ausgelöst wird.
here a rough translation:

The Talent cheath death will be fixed with the next patch. It will absorb 90% of damage and not 99%. this bug only accured with casts. Also an animation will be added to the talent.

wohoo...

Last edited by Sanakan : 02/29/08 at 7:17 AM.
 
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Old 02/29/08, 7:04 AM   #3415 (permalink)
Von Kaiser
 
Chewy's Avatar
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by Sanakan View Post
something out of a bluepost in the german Forums concerning the cheat death bug wirtten by wrocas:



here a rough translation:

The Talent cheath death will be fixed with the next patch. It will absorb 90% of damage and not 99%. this bug only accured with casts. Also an animation will be added to the talent.

wohoo...
This is going to make cheat death worthless. Its already basically "Every minute, when you take damage that would otherwise kill you, prevent all damage for three seconds" It lets you live for three extra seconds. I dont see why this needs a change. If, in those three seconds, the rogue kills you, it was a very close fight anyhow...
 
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Old 02/29/08, 7:09 AM   #3416 (permalink)
Bald Bull
 
Night Elf Druid
 
Frostmourne
Interesting, regarding that the cheat death bug had to do with interaction with casting. Possibly the same projectile travel time mechanic that led to Manly's rolling ignite observation?

Edit: @above- Maybe because the talent was designed to be 90% and not 99% which was clearly a bug? What's wrong with fixing that? If rogues need CD buffed past 90% we'll see subsequent balance changes.

#elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
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<^clicker> do you act like this all the time
 
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Old 02/29/08, 7:14 AM   #3417 (permalink)
Von Kaiser
 
Chewy's Avatar
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by Falk View Post
Edit: @above- Maybe because the talent was designed to be 90% and not 99% which was clearly a bug? What's wrong with fixing that? If rogues need CD buffed past 90% we'll see subsequent balance changes.
So I was writing up a rebuttal that CD would be useless.. "Normally when cheat death activates, you have like 300hp. That means that you only have to deal 3000 damage in 3 seconds." So I guess I'm completely wrong. It will change pretty much nothing.

Forget I ever posted v_v
 
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Old 02/29/08, 7:16 AM   #3418 (permalink)
Von Kaiser
 
Orc Rogue
 
Skullcrusher (EU)
Originally Posted by Lanlaorn View Post
You mean Onyxia for alliance.

Asking in gen chat where Rexxar is doesn't really compare to the nonsense that is spending a lifetime in BRD.
Tbh they were worth each other. Jailbreak (it was great finding pugs for that) + going to Haleth vs. finding Rexxar 3 times, going to Emberstrife 3 times and a world tour to 5-man dragons.
 
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Old 02/29/08, 8:21 AM   #3419 (permalink)
Von Kaiser
 
Tauren Druid
 
Twisting Nether (EU)
I dont see why this needs a change. If, in those three seconds, the rogue kills you, it was a very close fight anyhow...
Cheat death is rarely about lasting 3 more seconds to kill your opponent. It is three more crucial seconds you are giving your healer to get a heal in or pop whatever survival abilities you have.
 
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Old 02/29/08, 8:56 AM   #3420 (permalink)
Glass Joe
 
Ravashak's Avatar
 
Undead Rogue
 
Stormrage (EU)
Originally Posted by Kasi View Post
The fact is that teams without healing debuffs in pvp tend to be unviable. Shamans currently are such that enhancement and elemental are screwed unless their team has a rogue or warrior on it. For similar reasons so are ret pallies and ferals. What this does is create a way for enhancement to be on a team without a rogue or warrior and provides a way for them to trade dps output for a healing debuff.

They will probably end up adding a MS debuff to Rake...

And there shall be wailing,
And gnashing of teeth...
And great loss of experience!
 
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Old 02/29/08, 9:05 AM   #3421 (permalink)
Spiral out
 
Intermission's Avatar
 
Orc Hunter
 
Frostmourne
Originally Posted by Chewy View Post
This is going to make cheat death worthless. Its already basically "Every minute, when you take damage that would otherwise kill you, prevent all damage for three seconds" It lets you live for three extra seconds. I dont see why this needs a change. If, in those three seconds, the rogue kills you, it was a very close fight anyhow...
I see a lot of rogues commenting on Cheat Death, and forget that healers exist.

The benefit of Cheat Death is that you have 3 seconds before you die to get a heal. So.. if a team is going to kill a rogue in 6 seconds of burst dps, that rogue's healer now has 9 seconds to heal him, not 6. Most deaths are quite close between a heal just going through or the dps killing the player just in time. 3 seconds is a big buffer to save a life.

This change will mean that EXTREMELY high burst dmg can actually kill a rogue now. But if the rogue was going to just die, they can now "Cheat Death".

Lets say a rogue had 1k HP and some people attacking him, including a hunter. The hunter's multishot would of killed him, so cheat death procs and it hits for only 120 instead of 1.2k. The rogue is on 880 HP and avoids 90% dmg for the next three seconds. The dps now needs to do an effective 8800ish damage to kill the rogue, BEFORE the rogue gets a heal or uses a Trinket/Healthstone or HoT's tick.

EDIT: Sanakan informs me that the killing blow gets the entire dmg absorbed, and the rest is then 90% mitigated. So it's 10k dmg needed to be done before a heal goes off.

Last edited by Intermission : 02/29/08 at 9:17 AM.
 
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Old 02/29/08, 9:07 AM   #3422 (permalink)
Glass Joe
 
Blood Elf Paladin
 
Nordrassil (EU)
I'm wondering if that's the intention. One of the proposed solutions to the PvP/PvE problem is to have seperate rulesets. Adding enough abilities such that every team has access to Mortal Strike effect effectively means that all PvP is balanced around the effect, and tying it to abilities means that you can create tactics to counter it. Healing at 100% becomes something you plan to get away from combat to do (like drinking) rather than the norm.
 
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Old 02/29/08, 9:11 AM   #3423 (permalink)
Glass Joe
 
Undead Rogue
 
Destromath (EU)
Well, the fear of most rogues is in fact that CD will be brought back to status 2.3 where it only absorbed about 10% or so most of the time and was completly broken.

@Intermission: The killing blow will always be absorbed, means the focus have to nuke down the whole 1K hp.
 
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Old 02/29/08, 9:24 AM   #3424 (permalink)
King Hippo
 
Daboran's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Ravashak View Post
They will probably end up adding a MS debuff to Rake...
It would make more sense to add a MS debuff to a Bearform ability. Aside from the first and last 10 seconds of a fight, Catform is too fragile really. They do need to add something though - Ferals really don't have anything in arena PvP you can't get better from another spec or class.
 
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Old 02/29/08, 9:38 AM   #3425 (permalink)
Spiral out
 
Intermission's Avatar
 
Orc Hunter
 
Frostmourne
Ideally something that can be used in bear and cat alike. But all that leaves is Mangle? Or bleeds effects in general.

Anyway, probably best not to speculate... I mean seriously, who saw the Flametongue effect coming?
 
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