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Old 03/03/08, 11:03 AM   #3576
Illundai
Bald Bull
 
Illundai's Avatar
 
Orc Death Knight
 
Talnivarr (EU)
Yeah, it's been like that since last patch. During the weekend if you had people logged out inside (one of them a warlock) you could summon everyone in, but I believe that stopped being doable too, didn't they port everyone out yesterday?

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Old 03/03/08, 11:09 AM   #3577
Wueste
Von Kaiser
 
Undead Mage
 
Zirkel des Cenarius (EU)
I just logged in and my mage is still in the instance, but we have no warlocks left inside.

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Old 03/03/08, 11:09 AM   #3578
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by Talibb View Post
I have a question in regard to the new alchemist stones. If it's been mentioned elsewhere, I apoligize, I couldn't find it.

The recipes I saw linked indicated that someone had learned them. I can't find them anywhere on the PTR, but I read a comment that the recipes are discovered. Can anyone confirm this?
You discover them by making the original alchemist's stone. Estimates say you need to make on average 50-100 stones in order to discover one of the new recipes.

Either that or they'll be rep rewards once you open up the alchemist in the Shattered Sun base. Your call.

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Old 03/03/08, 11:33 AM   #3579
Septih
Glass Joe
 
Human Warrior
 
Neptulon (EU)
Originally Posted by songster View Post
You discover them by making the original alchemist's stone. Estimates say you need to make on average 50-100 stones in order to discover one of the new recipes.
50-100 BoP Unique items to discover _one_ of the stone recipes sounds a little harsh

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Old 03/03/08, 12:01 PM   #3580
Venoid
Glass Joe
 
Undead Priest
 
Hellscream (EU)
Originally Posted by Vihermaali View Post
Mass dispell buff to 10 persons is actually pretty nice, since to me it seems like mass dispell doesn't prioritize people with magic debuffs. More than once, twice or even 10 times I've casted mass dispell on multiple friendly people only to see only 1 or 2 of 5+ magic debuffs they had disappear.
The problem with mass dispel is as you said, it doesn't prioritize people with debuffs.

How it works as I've found it, is it basically dispells the 5 nearest people to the center of the ground target, regardless of whether they have a magic debuff or not.

What this means, is if you have 5 people standing on top of each other, who have 0 magic debuffs, and then you have 5 people standing 5-10 yards away from them in all directions who do have a magic debuff, and you cast mass dispell directly on top of the 5 non debuffed people standing on top of each other as thats the only spot that will hit all 5 of the people that do need dispelling, you succeed in removing 0 debuffs -_-.

Upping the effected targets of mass dispell to 10, changes very little. The problem was always its lack of prioritization of people that needed dispelling, and this doesn't change, with the slight fact that the odds of having more than 10 people in the area of a mass dispell is limited at best.

This is hardly a "nerf" to the bear phase of Zul'jin either. As people said, you stand all your healers and a couple of ranged DPS for a total of 5 people altogether on top of the priest, target mass dispell on them and your guaranteed to remove all 5 peoples debuffs. Then you just throw a single target dispell at the tank, and let the other 4 eat the hit. Not a big deal, easy to manipulate because there is not a need to remove all the debuffs and you can control who you do remove it from to ensure the important people are safe. Even with 10 people affected, you will still probably miss a couple of peopel in the group, as odds are some of the dispell slots will be used up on player pets who will be "closer" to the epicenter than a real player, especially if you target it onto the melee/tank.

Where mass dispell always failed, is on fights where large amounts of random raid members got debuffs where you need to remove the debuffs asap, stuff like Chromaggus, or Noth (were it a magic debuff and not a curse) for example the spell is completely useless for, coz it will probably just end up removing the debuff from 1-2 people. However as it stands there has yet to be a TBC fight created where it is essential to remove large amounts magic debuffs in a fast manner or wipe scenario as there was back in level 60 WoW.

The closest situation to this is as people said, the frost traps from the trash to Teron or to a lesser extent the polymorphs from the trash to Shahraz, these hardly count though as A) its trash and although the freeze is damn annoying, it is far from critical to remove, and B) if you understand how mass dispell works it doesn't matter anyway, as you just target it at the melee spot where they were fighting the mob and voila, although that doesn't really help polymorphed people in any way. It just means ranged people need to just suck it up and stay frozen, and polymorphed people just wait and hope :p, as manual dispells is probably the only way your gonna remove that crap off them.

While Im here, can anyone yet confirm whether or not the bought Shattered Sun Offensive title is limited to the crafting of the statue, I've looked through the thread but cannot see anyone confirming that amonsgt all the warlock, paladin and shaman class discussions >_>.

Last edited by Venoid : 03/03/08 at 12:11 PM.

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Old 03/03/08, 12:11 PM   #3581
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Wait what? I've seen this "priority" in the Zuljin fight. Think about it.

If it did not prioritized people with debuffs then having two priests cast mass dispel would be useless. Everytime we do it currently, two mass dispels = no one debuffed for Zuljin phase 2.

I am not really sure how to "prove" this without a fraps, but take my word for it on that... although I guess I could be getting -extremely- lucky...

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Old 03/03/08, 12:17 PM   #3582
Venoid
Glass Joe
 
Undead Priest
 
Hellscream (EU)
I am pretty sure it does not prioritize people with debuffs. It is completely possible to remove all 10 people from Zuljin with 2 priests, as long as 5 are standing in one spot, and 5 are standing somewhere else (melee range) without pets involved.

Target 1 dispell on the 5 ranged and 1 onto Zuljin himself thus hitting the 5 in melee range, ad you will remove all 10 debuffs. This is completely possible with 1 priest, as long as they are super fast at targetting ground targets and get the first mass dispell off the instant the debuff comes up.

I have actually seen first hand 2 priests target mass dispell during the Zuljin encounter, and find that it didnt remove the debuff from everyone, and the reason was as I found out, it does indeed target the 5 closest to the center, and it also targets pets. I didnt understand why 2 mass dispells failed to remove the debuff from 3 members of the raid, until I realized that 1 player was standing further away than the other ranged, and there were 2 hunter pets eating on him (Im not 100% sure but as I understand it pets do not get the debuff do they?)

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Old 03/03/08, 12:24 PM   #3583
Tinhay
Hybrid?
 
Tinhay's Avatar
 
Orc Death Knight
 
Laughing Skull (EU)
The S4 two-handed sword just popped up in WoWDB's latest additions:

Brutal Gladiator's Greatsword - Items - WOWDB

144.4 DPS, 416-624 damage, 3.6 speed, itemlevel 159. (Kil'Jaeden's "Apolyon, the Soul-render" has in itemlevel of 164)

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Old 03/03/08, 12:35 PM   #3584
Skulli
Don Flamenco
 
Undead Priest
 
Talnivarr (EU)
As usual, arena gear is 5 ilevel higher than the average instance loot but 5 ilevel lower than final boss loot.

And i think so too, that mass dispel doesnt prioritize people with debuffs. One of the reason why i prefer to use single dispel.

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Old 03/03/08, 12:36 PM   #3585
Fugazor
King Hippo
 
Fugazor's Avatar
 
Orc Death Knight
 
Jaedenar (EU)
Originally Posted by Tinhay View Post
The S4 two-handed sword just popped up in WoWDB's latest additions
Seriously... Whats up with loads of +hit on S4? It is better be unfinished because it is just plain stupid. S4 in current "leak" form give 75 hit, now we have additional 16 from head and 10 from boots so warrior in S4 would end up with 101 hit rating when he needs only 79.

Or maybe they noticed that PvP gear is quite good for arms raiding?

P.S. Is it me or 1h S4 will probably have more DPS than warglavies? Excellent leveling gear!

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Old 03/03/08, 12:44 PM   #3586
Venoid
Glass Joe
 
Undead Priest
 
Hellscream (EU)
Its also pretty easy to test and see how Mass Dispell currently works. Get 7-8 people, stand 5 together and the other 2-5 around the edge. Mass Dispell will hit the same 5 people as long as you cast it on the same spot everytime, and it will always be the 5 nearest to the center.

As for prioritizing debuffs, well most BT priests will be able to confirm from their own experiences that it doesnt, the amount of times I have chain cast mass dispell to remove the frozen debuff off a couple of people and it misses them everytime when its pretty obvious there wasnt 5 people with the debuff in range pretty much proves it doesn't care whether a person is debuffed with a magic spell when it chooses to use one of the 5 charges up on them.

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Old 03/03/08, 1:06 PM   #3587
ZeroWashu
Banned
 
Draenei Shaman
 
Eitrigg
Originally Posted by Zifna View Post
omg, Gurg's jokes getting nerfed?? Yet more catering to casuals, pretty sickening imo...
I really didn't want to go there but...

Do people really feel that way? Its a game. Who cares if thing change to introduce more people to the content? The number of people who can do it when its hard is not enough to fund the game long term. Be happy you can claim you did when it was truly difficult, when people actually had to work to figure out, don't worry about what others are doing.

I never understood people why people despair over others having it easier but have no problem having places on farm... as in when its not a challenge its okay to do it over and over but if its get easier so others can do then its a problem.


If your in jest fine, but I am curious why people who do feel that way justify it.

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Old 03/03/08, 1:11 PM   #3588
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by Tinhay View Post
The S4 two-handed sword just popped up in WoWDB's latest additions:

Brutal Gladiator's Greatsword - Items - WOWDB

144.4 DPS, 416-624 damage, 3.6 speed, itemlevel 159. (Kil'Jaeden's "Apolyon, the Soul-render" has in itemlevel of 164)
Yes sir, this would put the 1-handers in the 110-111 DPS range I'd estimate.

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Old 03/03/08, 1:12 PM   #3589
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Anyone who took my original post on Mass Dispel seriously should probably stop reading these forums and do something more productive with their time, like investigating the merits of euthanasia.

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Old 03/03/08, 1:55 PM   #3590
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by Fugazor View Post
Seriously... Whats up with loads of +hit on S4? It is better be unfinished because it is just plain stupid. S4 in current "leak" form give 75 hit, now we have additional 16 from head and 10 from boots so warrior in S4 would end up with 101 hit rating when he needs only 79.
Assuming you are talking about the [Item not found!], there's a new helm enchant for PvP - [Item not found!].

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Old 03/03/08, 1:58 PM   #3591
Angeron
Don Flamenco
 
Angeron's Avatar
 
Dwarf Warrior
 
Lightninghoof
Originally Posted by Fugazor View Post
Seriously... Whats up with loads of +hit on S4? It is better be unfinished because it is just plain stupid. S4 in current "leak" form give 75 hit, now we have additional 16 from head and 10 from boots so warrior in S4 would end up with 101 hit rating when he needs only 79.

Or maybe they noticed that PvP gear is quite good for arms raiding?

P.S. Is it me or 1h S4 will probably have more DPS than warglavies? Excellent leveling gear!
More hit on arena gear means fewer misses on those pesky frost mages.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.

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Old 03/03/08, 2:26 PM   #3592
Breii
Glass Joe
 
Dwarf Hunter
 
Drenden
I've been trying to keep close track of this thread, so if this has been posted I apologize.

Just noticed while searching through wowdb's "New in 2.4" filter that it looks like there is an item for every enchant. i.e Enchant Boots - Cat's Swiftness. There looks to be a matching item for every enchant in the game, so we may finally be seeing Blizzard move to make enchants auctionable. Has anyone heard this confirmed?

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Old 03/03/08, 2:27 PM   #3593
savernon
Piston Honda
 
Night Elf Druid
 
Mannoroth
Originally Posted by Breii View Post
I've been trying to keep close track of this thread, so if this has been posted I apologize.

Just noticed while searching through wowdb's "New in 2.4" filter that it looks like there is an item for every enchant. i.e Enchant Boots - Cat's Swiftness. There looks to be a matching item for every enchant in the game, so we may finally be seeing Blizzard move to make enchants auctionable. Has anyone heard this confirmed?
Maybe its the version of the enchant that was sellable on the PTR by the vendor? I don't know which ones the vendor had though, so if the lists were different, maybe.

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Old 03/03/08, 2:27 PM   #3594
Maligne
Mash in B
 
Maligne's Avatar
 
Clarence
Tauren Druid
 
No WoW Account
Originally Posted by Breii View Post
I've been trying to keep close track of this thread, so if this has been posted I apologize.

Just noticed while searching through wowdb's "New in 2.4" filter that it looks like there is an item for every enchant. i.e Enchant Boots - Cat's Swiftness. There looks to be a matching item for every enchant in the game, so we may finally be seeing Blizzard move to make enchants auctionable. Has anyone heard this confirmed?
Those are for the arena tournament server.

Inform your dealers and whores of my credit, and pour me a goddamned drink!

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Old 03/03/08, 2:30 PM   #3595
Breii
Glass Joe
 
Dwarf Hunter
 
Drenden
Originally Posted by Maligne View Post
Those are for the arena tournament server.
Ah ok, well that explains it. With those in I'd assume the jump to being craftable on live servers aren't too far off, as thats something they've eluded to wanting to put in for awhile now. Thanks for filling in the blanks.

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Old 03/03/08, 2:43 PM   #3596
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
Edit: I'm a moron who needs to fact check more.

Last edited by Jebraltar : 03/03/08 at 3:11 PM.

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Old 03/03/08, 2:51 PM   #3597
Rodandwa
Von Kaiser
 
Undead Priest
 
Ysera
Originally Posted by Jebraltar View Post
Actually, they've directly stated that they never intend to make enchants tradeable items - they want Enchanting to be a business of face-to-face interaction, as it were, rather than an anonymous AH money-maker. That's part of what keeps enchanting one of the more profitable professions.

All that they've ever alluded to was their intention of giving enchanters AH'able moneymakers, which Wizard/Mana oils accomplished.
They've actually said trade-able enchants were coming in the expansion. Being at work I can't get a much better source than wowinsider's recap

BlizzCon Profession recap featuring Inscription - WOW Insider

Enchanting will be able to create items that players can use to enchant their gear. These items will be able to be sold on the AH. Standing around town hawking your enchants will become a thing of the past, except perhaps for high-end, super-rare enchants.

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Old 03/03/08, 3:10 PM   #3598
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
Bah, forgot about the Blizzcon announcement.

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Old 03/03/08, 3:45 PM   #3599
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Originally Posted by Emeraude View Post
Yes sir, this would put the 1-handers in the 110-111 DPS range I'd estimate.
Yeah, depending on when Season 4 comes out, it would be smart for raiding guilds to start having their members save Arena points as season 4 weapons will be best of slot while learning sunwell until you're downing Kil'Jaeden. Of course S4 could be a ways out, but I doubt it. This isn't intended to be a whine, just a statement of fact. I've already told my guild to start saving up points.

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Old 03/03/08, 4:17 PM   #3600
Zaran
Von Kaiser
 
Blood Elf Paladin
 
Kil'Jaeden
Not sure if its been posted but the reason for the problems trying to zone into SW25 man the last couple days.

Also seems they may or may not be done with testing on the zone until it goes live.

WoW Forums -> Sunwell: PTR testing concluded?

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