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Old 03/04/08, 1:30 AM   #3626
Loomax
Von Kaiser
 
Blood Elf Warrior
 
Zenedar (EU)
Originally Posted by Krazen View Post
I apologize if this is against the sticky, but can someone detail what part of the Twin Eredar trash is bugged and what part isn't?

When we pull the initial pack, it seems all 4 summoners up the ramp are activating and sending down waves of demons. I am not sure if this is intended behavior or not.
Click Here ← Click Here

What we could see in those 30 minutes, we messed around with that trash:
The summoner summons the demon adds until he gets engaged and then the next one starts summoning, tho sometimes the small imps started to pull patrols and then another summoner went mental and started summoning too.
I'm not sure, if there were more bugs involving them or if it even was a bug, as we just decided to run past the trash and recover in the twins room since PTR with 600ms+ just wasnt worth wasting time for us.


Which also brings me to the point to ask, if someone thinks that the Twin trash is actually a step back in design compared to trash in other instances. I totally disliked all forms of gauntlets in instances so far (Suppresion room/Heigan trash).
This trash tho doesn't seem to actually serve alot of purpose, as you can just recover from wipes in the Twinroom without problems as long as you got Divine Intervention, Soulstone or Reincarnation up.

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Old 03/04/08, 1:51 AM   #3627
 Intermission
Spiral out, keep going
 
Intermission's Avatar
 
Undead Mage
 
Frostmourne
Originally Posted by Loomax View Post
Which also brings me to the point to ask, if someone thinks that the Twin trash is actually a step back in design compared to trash in other instances. I totally disliked all forms of gauntlets in instances so far (Suppresion room/Heigan trash).
This trash tho doesn't seem to actually serve alot of purpose, as you can just recover from wipes in the Twinroom without problems as long as you got Divine Intervention, Soulstone or Reincarnation up.
I enjoyed the AQ40 bug tunnel, and the Heigan trash.

The AQ40 tunnel was basically a bit of fun between two bosses. Once you got to the end, you just kept killing one little wave or just stood up the side and not aggro anything.

The Heigan trash was more of a challenge. It was fun to learn (we used the 'keep this one alive' from each pack method, till we got around the corner). It also was not too painfull to repeat, even when learning the boss.

However the Broodlord trash was a bit boring and tedious. I'm not sure why I like some but not the other.. something about being slowed just pisses people off I think. In addition to relying on rogues to stop you from being slowed. The FPS hit in that place was also terrible for my PC at the time of learning it.


I havent tried the Sisters trash, so I cant comment on that.

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Old 03/04/08, 2:47 AM   #3628
Duskmourn
Von Kaiser
 
Duskmourn's Avatar
 
Undead Rogue
 
Burning Blade
They could easily make trash more time sensitive with little mini timed events for chest filled with stuff at the end or something, or short cuts that reduce trash load if you go fast enough. AKA walls falling down in 20 mins or chests that are destroyed in XX mins. Chests could have random pattern x and 5 epic gems with 10g/ per or something nice like that which guarantees you don't farm an instance forever and never get a pattern or a drop.

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Old 03/04/08, 2:47 AM   #3629
Addled
Piston Honda
 
Draenei Shaman
 
Moonrunner
Originally Posted by savernon View Post
I'm willing to bet that deathfrost wont work for ferals, based on the wording. Deathfrost text:

Permanently enchant a weapon so your damaging spells and melee weapon hits occasionally inflict an additional 150 Frost damage and reduce the target's melee, ranged, and casting speed by 15% for 8 sec. Requires a level 60 or higher item.

Even so, in raiding situations you could always have a melee DPS switch to a Deathfrost-ed weapon and keep the debuff up. But that only works if Deathfrost works on bosses. Do we have any confirmation on this? Did Icy Enchant work on bosses?

Originally Posted by Tyrian View Post
Does Blizzard have a conscious "lets try and avoid using the word trash" policy, or does it genuinely appear they believe they deserve titles like this - to imply its something other or more than t-r-a-s-h.

Trash seems to be a 4 letter word at Blizz HQ, considering how much trash they give us in instances. Even the famous quotation of "equally interesting yet non-epic-dropping non-bosses" is wrong; in every raid instance "trash" mobs drop epics, except for perhaps ZG/AQ20.

Originally Posted by Intermission View Post
I enjoyed the AQ40 bug tunnel, and the Heigan trash.

The AQ40 tunnel was basically a bit of fun between two bosses. Once you got to the end, you just kept killing one little wave or just stood up the side and not aggro anything.

The Heigan trash was more of a challenge. It was fun to learn (we used the 'keep this one alive' from each pack method, till we got around the corner). It also was not too painfull to repeat, even when learning the boss.

However the Broodlord trash was a bit boring and tedious. I'm not sure why I like some but not the other.. something about being slowed just pisses people off I think. In addition to relying on rogues to stop you from being slowed. The FPS hit in that place was also terrible for my PC at the time of learning it.


I havent tried the Sisters trash, so I cant comment on that.
QFT. You summed up my feelings exactly.

I never felt that the aq40 bug tunnel was very difficult, IMO at least, it was easier than clearing the trash to Skeram, or the trash between Skeram and Sartura (those 'charging' bugs can diaf). AQ40 bug tunnel was, run as fast as you can, stop periodically, and have an aoe fest.

But BWL suppression room was miserable. Getting slowed, having attack and casting speeds decreased, that made me mad. Plus I would get the occasional lag spike in that room, get behind the rest of the raid, get slowed by repopping suppression devices, then get killed by the orc patrols.

Last edited by Addled : 03/04/08 at 3:02 AM.

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Old 03/04/08, 3:19 AM   #3630
Kalince
Piston Honda
 
Draenei Shaman
 
Mannoroth
Originally Posted by Loomax View Post
Which also brings me to the point to ask, if someone thinks that the Twin trash is actually a step back in design compared to trash in other instances. I totally disliked all forms of gauntlets in instances so far (Suppresion room/Heigan trash).
This trash tho doesn't seem to actually serve alot of purpose, as you can just recover from wipes in the Twinroom without problems as long as you got Divine Intervention, Soulstone or Reincarnation up.
The whole guantlet is basically 1 pack, once you kill the head guy that is at the end it doesn't respawn at all. It is supposed to be fun I suspect, kind of like a mini boss. It would be nice if it was exactly like BWL trash that stayed down once you killed it and the commander rewarded an automatic trash epic. That could make people more excited to do interesting non-boss mobs with small events that reward the trash drops.

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Old 03/04/08, 3:23 AM   #3631
brutalbovine
Von Kaiser
 
Troll Hunter
 
Garona
Originally Posted by Addled View Post
Trash seems to be a 4 letter word at Blizz HQ, considering how much trash they give us in instances. Even the famous quotation of "equally interesting yet non-epic-dropping non-bosses" is wrong; in every raid instance "trash" mobs drop epics, except for perhaps ZG/AQ20.
Zul'Aman has no epics from trash.

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Old 03/04/08, 3:57 AM   #3632
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Zul'Aman has no epics from trash.
If we compare to:

It would be nice if it was exactly like BWL trash that stayed down once you killed it and the commander rewarded an automatic trash epic.
Then one could say that ZA's timed event reward is the "epic from trash", since you get it by doing well on trash.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 03/04/08, 4:06 AM   #3633
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Copernicus View Post
If it helps any, the only other enchantment that requires a level 60 or higher item drops in Z'A. But looking at the materials cost for Deathfrost, I don't see how it can be in the game. Two Primal Shadow and two Primal Mana is way too cheap for a weapon enchantment - every TBC weapon enchant requires multiple large prismatics and every weapon enchantment in the game requires shards (past Enchanting 120).
They do seem to want to lower the costs of shards though. Making a decent enchant not need any could be part of that.

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Old 03/04/08, 6:08 AM   #3634
• Chicken
Co-starring: The Egg
 
Chicken's Avatar
 
Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Addled View Post
Even so, in raiding situations you could always have a melee DPS switch to a Deathfrost-ed weapon and keep the debuff up. But that only works if Deathfrost works on bosses. Do we have any confirmation on this? Did Icy Enchant work on bosses?
Pre-TBC Icy Chill worked on some bosses at least. I haven't tried it post-TBC because data from this thread (Link) indicates that at level 70 due to low level enchants scaling down it actually ends up increasing your opponents attack speed. Though that was supposedly fixed in a later patch, I've been reluctant to try it out regardless.

Originally Posted by Darkrenown View Post
They do seem to want to lower the costs of shards though. Making a decent enchant not need any could be part of that.
There's a difference between making a decent enchant not need shards and making it dirt cheap however. If that was the plan you'd expect it to require a larger amount of primals.

buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

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Old 03/04/08, 6:45 AM   #3635
Fafhrd
Von Kaiser
 
Tauren Druid
 
Zenedar (EU)
Blue post:
We discovered a pretty obnoxious bug with the Lady Sacrolash and Grand Warlock Alythess encounter that is making the encounter much more difficult than intended. Until we get that bug resolved, we're going to bring down the Sunwell Raid instance on the PTR. I have no ETA on the fix at this time.

Daelo
Lead Encounter Designer


WoW Forums -> Sunwell Raid instance will be closing shortly
---

We managed a few hours on Eredar Twins last Wednesday and Thursday, and we didn't notice anything that made it insanely hard. Makes me wonder what they screwed up. Maybe it's the obnoxious trash he's taking about?

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Old 03/04/08, 6:51 AM   #3636
Shelendil
Piston Honda
 
Night Elf Druid
 
Lightbringer
It's been (apparently inadvertently) changed since they disabled Felmyst last weekend(?).

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Old 03/04/08, 7:08 AM   #3637
dest
Von Kaiser
 
Orc Warrior
 
Turalyon
Originally Posted by Fafhrd View Post
Blue post:
We discovered a pretty obnoxious bug with the Lady Sacrolash and Grand Warlock Alythess encounter that is making the encounter much more difficult than intended. Until we get that bug resolved, we're going to bring down the Sunwell Raid instance on the PTR. I have no ETA on the fix at this time.

Daelo
Lead Encounter Designer


WoW Forums -> Sunwell Raid instance will be closing shortly
---

We managed a few hours on Eredar Twins last Wednesday and Thursday, and we didn't notice anything that made it insanely hard. Makes me wonder what they screwed up. Maybe it's the obnoxious trash he's taking about?

One of their debuffs is supposed to be removed by doing something else in the encounter. This debuff was *not* being removed correctly...which means when they use one of their other abilities, you gib. Pretty much 100% certain death.

This made the encounter quite difficult, and was obviously not intended.



Sorry for the cloak and dagger response, but I'm trying not to give away "spoilers"

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Old 03/04/08, 7:32 AM   #3638
Fafhrd
Von Kaiser
 
Tauren Druid
 
Zenedar (EU)
We figured out a way to get all the debuffs removed (or switched). It was kind of hard, but repeatable. So I don't think that's it. (Or it might be that, and Blizzard just want it to be easier.)

Click Here ← Click Here
There was a problem with the fire debuff stacking very fast though sometimes, without any apparent reason. And no, you shouldn't stand on the railings.

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Old 03/04/08, 7:35 AM   #3639
Kyth
Professional Windmill Tilter
 
Kyth's Avatar
 
Kythra
Orc Warlock
 
No WoW Account
Fafhrd: Your spoiler text is what I noticed, yes.


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Old 03/04/08, 7:59 AM   #3640
richard
Piston Honda
 
Human Death Knight
 
Kazzak (EU)
Edit: Argh, hadn't noticed there was a new page already, this post is redundant.

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Old 03/04/08, 11:21 AM   #3641
savernon
Piston Honda
 
Night Elf Druid
 
Mannoroth
Originally Posted by Douglas View Post
There was a brief time when it worked during pre-expansion closed alpha/beta. I remember playing around with it.

As I recall, the truly brutal problem was on abilities that could proc, when used with Swipe. The proc rate was based on the bear's swing speed, and when you combined that with a spammable ability that landed three hits at a time... I think effects would proc at roughly six times the rate they were tuned to.

(I don't know how simple the solution of "...but Swipe can't proc" would have been. I suppose they probably would have implemented it as "only autoattack and on-next-swing abilities can generate procs" rather than making a one-ability special case, and then we'd have gotten howling from the rogue/warrior community.)
True, having a multi target spammable attack in conjunction with a 2.5 normal weapon speed can lead to some interesting situations. But if you look at it, it really isn't that overpowered. The best proc for a druid would be mongoose, since as far as I know, battlemaster has a internal cooldown. If that triple proc'd on a swipe, we would get +360 agility and +6% IAS. The agility would turn into a decent bit of crit, which would in turn help aggro generation and rage, and ~25% dodge. Interestingly enough, in a situation where you can actually tank three targets often, a 5 man, having that extra 25% dodge would actually hurt you because of reduced rage via incoming damage.

When it comes down to it, having proc'able enchants on feral weapons wouldn't change much regarding raid tanking, and in 5 mans, pally tanks are still the aoe gods. It would just give feral tanks a bit more flavor and choice regarding what enchant to put on their weapon.

And as far as the technical side of it, there is clearly some amount of mechanism in place, as non-weapon slots can proc "On hit" effects, and apparently the righteous weapon coating can as well. In addition, currently the adamantite weapon stones give the +crit bonus to a druid, but not the +weapon damage.

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Old 03/04/08, 11:35 AM   #3642
Caligula
Don Flamenco
 
Caligula's Avatar
 
Human Priest
 
Magtheridon
How anyone could even say that a 25% dodge proc for a tank "wouldn't change much" is beyond me. Druids would be un-hittable at that point.

Anyway, it wouldn't be 6x the proc because they overwrite. It would simply multiply the number of chances at a proc, meaning higher uptime.


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Old 03/04/08, 11:38 AM   #3643
savernon
Piston Honda
 
Night Elf Druid
 
Mannoroth
My point is that where it counts, in a raid tanking a raid boss, you don't have the benefit of multiple targets to swipe at to get 3x the chance to proc on each hit. And honestly, I don't think I would want to be unhittable in a 5 man. Using my normal tanking gear is bad enough. I have to take off tank gear and swap on dps gear to be able to hold aggro.

Edit: And since you are right about the proc not stacking three times, we would only get +120 agi, which works out to about 8.5% dodge.

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Old 03/04/08, 11:39 AM   #3644
Duilliath
Great Tiger
 
Duilliath's Avatar
 
Night Elf Druid
 
The Maelstrom (EU)
Originally Posted by savernon View Post
True, having a multi target spammable attack in conjunction with a 2.5 normal weapon speed can lead to some interesting situations. But if you look at it, it really isn't that overpowered. The best proc for a druid would be mongoose, since as far as I know, battlemaster has a internal cooldown. If that triple proc'd on a swipe, we would get +360 agility and +6% IAS. The agility would turn into a decent bit of crit, which would in turn help aggro generation and rage, and ~25% dodge. Interestingly enough, in a situation where you can actually tank three targets often, a 5 man, having that extra 25% dodge would actually hurt you because of reduced rage via incoming damage.

When it comes down to it, having proc'able enchants on feral weapons wouldn't change much regarding raid tanking, and in 5 mans, pally tanks are still the aoe gods. It would just give feral tanks a bit more flavor and choice regarding what enchant to put on their weapon.

And as far as the technical side of it, there is clearly some amount of mechanism in place, as non-weapon slots can proc "On hit" effects, and apparently the righteous weapon coating can as well. In addition, currently the adamantite weapon stones give the +crit bonus to a druid, but not the +weapon damage.
I think the original calculations were with an enchant that healed you and (non-scaled) lifestealing + (old) improved Leader of the Pack would heal about as much as a priest in an average 5man... Doesn't matter all that much in the end though, as it'd be easy enough to give bears a cooldown on procs (similar to Windfury's internal cooldown) or just make it proc on one of three swipe hits - ie. make it count as one 'attack', rather than three 'hits'.

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Old 03/04/08, 2:16 PM   #3645
NanoHaxial
Von Kaiser
 
Orc Death Knight
 
Mal'Ganis
From MMO Champion, the Gem Vendor is up:
Gem Vendor Up, Badges for Epic Uncut

15 Badges for Epic Gems

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Old 03/04/08, 2:16 PM   #3646
koaschten
In the rear with the gear!
 
koaschten's Avatar
 
Worgen Rogue
 
Auchindoun (EU)
Shameless copy paste from mmo-champion.com
http://static.mmo-champion.com/mmoc/...egem_small.jpg

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Old 03/04/08, 2:18 PM   #3647
Crazytrucker
Piston Honda
 
Tauren Shaman
 
Chromaggus
Beaten =].
I think the gems added were very much needed. The pricing is a good price for such high quality that people have to choose do they want 4 epic gems or these new awesome boots. For the most part clearing any 25 man raid instance will net you close to 15 badges. I think you will start to see a more constant price on epic gems compared to a insane jump in prices, 1.5k for a spinel compared to 300 for a lionseye.

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Old 03/04/08, 2:18 PM   #3648
XI-
Does not play well with others
 
XI-'s Avatar
 
Tauren Warrior
 
Mal'Ganis
Originally Posted by Fugazor View Post
Seriously... Whats up with loads of +hit on S4? It is better be unfinished because it is just plain stupid. S4 in current "leak" form give 75 hit, now we have additional 16 from head and 10 from boots so warrior in S4 would end up with 101 hit rating when he needs only 79.

Or maybe they noticed that PvP gear is quite good for arms raiding?

P.S. Is it me or 1h S4 will probably have more DPS than warglavies? Excellent leveling gear!
Drop your surefooted, put a speed enchant on your boots and use RED.

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN

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Old 03/04/08, 2:30 PM   #3649
Grincognito
Banned
 
Grincognito
Blood Elf Rogue
 
No WoW Account (EU)
It's quite amusing spinels are the same price as Seasprays, Our bank have about 200 Seasprays and no Spinels, heh

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Old 03/04/08, 2:39 PM   #3650
Sillia
Don Flamenco
 
Sillia's Avatar
 
Draenei Warrior
 
Kilrogg
Originally Posted by Grincognito View Post
It's quite amusing spinels are the same price as Seasprays, Our bank have about 200 Seasprays and no Spinels, heh
I still have hopes for the alchemy lab transmuting gems. I don't believe it is open yet.

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