Regarding Brilliant Glass, it can be trained from the JC trainer, didn't check how much skill was needed but it's still green at 375. Made three of them and in each one I got one blue gem.
I can confirm that it gives a rare gem every time.
Regarding Brilliant Glass, it can be trained from the JC trainer, didn't check how much skill was needed but it's still green at 375. Made three of them and in each one I got one blue gem.
Hmm, this is an interesting, albeit intriguing move;
On the one hand, it allows the excess of green quality gems to be turned into rare gems, much like Arcane Dust or Void Crystals can be turned into Large Prismatics; on the other hand, rare gems will be taking a serious blow with the new badge to epic gem conversion. Of course, there will still be a huge demand for blue gems, seeing as 90 gold for 3 rare gems can be farmed a lot faster than 45 badges* for a fully gemmed new item.
Now, this Brilliant Glass thing solves more than one problem: removes excess amounts of lesser gems from the economy; boosts the supply of rare gems** from the market, ensuring they're still popular; reduces the impact of the new epic gems on the market, and maintains a demand for the world drop JC recipes.
*unless you're in a very high end raiding guild, that can clear BT and MH, you won't get the badges that fast, and you'll have other priorities for spending them; you'll buy that new ilevel 141 piece of armor or weapon, for 150 badges, rather than spend 45 badges on epic gems for your tier 4 chest...
**this is possibly in the detriment of jewelcrafters who used to make big money prospecting and then selling rare gems - not entirely sure if it would be viable to prospect Fel Iron as well, to compensate for this, or if the extra rare gems you can salvage from this Glass thing would compensate for anything in the long run. Guesstimates say buying ores to sell gems will take a fall, though...
Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Is there a time limit to creating the Brilliant glass currently?
A previous poster said he already made three, so I suspect there is no cooldown. This is going to tank the rare gem market I think...green gems sell for 50s to 1g on my server. 3 of each, that's 18 gems for a random rare...9-18g total. Price of green gems will go up a bit, and price of rare gems will come down a lot...
Hmm, or will they? There are always uncut greens on the AH, but never really that many. A stack or two at a time, at least for the gems I look for to make earthstorm diamonds. Are a lot vendored since they don't sell for much? So will this mark a rise in uncommon gem prices, leading to more being sold on the AH, thus more rare gems and falling rare gem prices?
Hmm, this is an interesting, albeit intriguing move;
Now, this Brilliant Glass thing solves more than one problem: removes excess amounts of lesser gems from the economy; boosts the supply of rare gems** from the market, ensuring they're still popular; reduces the impact of the new epic gems on the market, and maintains a demand for the world drop JC recipes.
**this is possibly in the detriment of jewelcrafters who used to make big money prospecting and then selling rare gems - not entirely sure if it would be viable to prospect Fel Iron as well, to compensate for this, or if the extra rare gems you can salvage from this Glass thing would compensate for anything in the long run. Guesstimates say buying ores to sell gems will take a fall, though...
Blizzzard is probably seeing too many greens out their at too low a value, Even something like well our stats show that x% of the unread mail is uncut green gems would probably be enough. I had a look for a screenshot from my old Guild forums but was unable to to find it, but essentially a bank alt full to the brim with uncut green gems and not including his current stockpile of over 5000 [Adamantite Powder] which he is unable to make a profit on. But Green gems should rise above effective vendor value and this plus the decreased demand for blues will lead to lower prices.
Last edited by Ngita : 03/05/08 at 9:22 PM.
Reason: Tokens vs Random loot has been discussed enough
A previous poster said he already made three, so I suspect there is no cooldown. This is going to tank the rare gem market I think...green gems sell for 50s to 1g on my server. 3 of each, that's 18 gems for a random rare...9-18g total. Price of green gems will go up a bit, and price of rare gems will come down a lot...
Hmm, or will they? There are always uncut greens on the AH, but never really that many. A stack or two at a time, at least for the gems I look for to make earthstorm diamonds. Are a lot vendored since they don't sell for much? So will this mark a rise in uncommon gem prices, leading to more being sold on the AH, thus more rare gems and falling rare gem prices?
All these question marks to me is a good reason not to buy or sell too much of anything at this point. Perhaps there's money to be made, but too many things can change before 2.4 goes live. The value of gold itself will likely decrease with all the new dailies and their cap raised to 25. You better believe there'll be people doing all 25 for a while, racing to exalted. That is bound to put a lot more gold into circulation.
There's also the question of what the expansion will bring. Will there be the same level of inflation that happened when BC was released? If so then all the work you do at this point will pale in comparison to just questing to 80.
On the EU PvE realm there is a problem with Brutallus bugging out in the pre-event with Madrigosa, after some five minutes she proceeds to down Brutallus whilst also leaving the Ice blocked ledge unpassable. Not sure if this has already been alleviated too by blue posts on US forums about bringing Sunwell down to implement some hotfixes. (Would post on EU forum but what's the point).
All these question marks to me is a good reason not to buy or sell too much of anything at this point. Perhaps there's money to be made, but too many things can change before 2.4 goes live.
Just had a look in the AH, there are no uncut green gems for less than 1g each and not many of them. They are all being sold by the same guy. I guess at least some people have decided to horde for this.
On the EU PvE realm there is a problem with Brutallus bugging out in the pre-event with Madrigosa, after some five minutes she proceeds to down Brutallus whilst also leaving the Ice blocked ledge unpassable. Not sure if this has already been alleviated too by blue posts on US forums about bringing Sunwell down to implement some hotfixes. (Would post on EU forum but what's the point).
Didn't happen to me when I took a look inside. But that was before the instance reset at 00:00.
I'm one of them. I'm planning for 120 gems of each type, although Blood Garnets and Shadow Draenites are in short supply, I'm still about 40 short.
For minimal cost outlay (I had a lot lying around already) this has the potential to do fairly well. Most of the gems I got were either free from prospecting ore I had or ~50s on the AH (looks like I got in before the rush). So even if the rare gem market crashes which i expect it will with both increased availability from this "transmute" and the epic gems becoming more readily available:
Assuming 50 silver per gem, you'd only need to sell the rare gem for 9g to break even (well, 9.45 since AH takes 5% cut), and I wouldn't expect them to drop that low.
Having said that as more people read this thread (I'm just lucky with my timing i think) green gem prices will go up significantly and you'll see less of a profit margin.
I'm one of them. I'm planning for 120 gems of each type, although Blood Garnets and Shadow Draenites are in short supply, I'm still about 40 short.
For minimal cost outlay (I had a lot lying around already) this has the potential to do fairly well. Most of the gems I got were either free from prospecting ore I had or ~50s on the AH (looks like I got in before the rush). So even if the rare gem market crashes which i expect it will with both increased availability from this "transmute" and the epic gems becoming more readily available:
Assuming 50 silver per gem, you'd only need to sell the rare gem for 9g to break even (well, 9.45 since AH takes 5% cut), and I wouldn't expect them to drop that low.
Having said that as more people read this thread (I'm just lucky with my timing i think) green gem prices will go up significantly and you'll see less of a profit margin.
It's still a long way until these changes hit the live realms, and a lot of stuff can happen before then; buying stuff by the hundreds was never a safe bet, but I see huge opportunities for miners to stockpile.... Because, at the worst case scenario, Fel iron and adamantite ore won't go any lower than they are now; green gems can possibly sink if something gets changed in the process...
Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
That's true, however in most cases it was just finishing off the stockpile to a nice round (multiple of three) number for each gem. The most I needed to buy was 40 or so of each Blood Garnet and Shadow Draenite.
I haven't committed a large percentage of my funds to this, and at worst, I'll just have a nice collection of (40, made from 120 of each green gem type) rare gems for up and coming alts. At best, I make a fair amount of money and maybe (as yet it seems unconfirmed one way or another) score myself an epic gem or two.
Just had a look in the AH, there are no uncut green gems for less than 1g each and not many of them. They are all being sold by the same guy. I guess at least some people have decided to horde for this.
I suspect that many people, like me, simply vendor the green gems they get right now rather than bother spending the time to put them on the AH.
Loot drops at the exact same rate. Essentially, you'd be reducing the number of items that get sharded. Can you seriously be considering this a bad thing?
Why not just create a "Raid Point" system where by we can all just go and buy the loot off a vendor if our Group and Personal ratings are high enough?? Isn't that really just the next step?? Having to farm content over and over is a CHOICE.... its not manditory to progress. By allowing people to pick and choose loot, all blizzard accomplishes is making content obsolete faster. Oh and not to mention all the guilds that would try to gear up characters to Ebay.
Maybe I'm a glutton for punishment, but there's a reason people play the lottery even though overwhelming odds tell them not to. I would hazard a guess that if all gear was on tokens, a good chunk of the people at the end game would have left by now. After a couple weeks of farming all the gear they want would be had and everyone slowly stews until the next instance is released.... not a good recipe.
Why not just create a "Raid Point" system where by we can all just go and buy the loot off a vendor if our Group and Personal ratings are high enough??
Why not have raid points? Thats pretty much what badges are. If the system from the start was like that from the start do you think anyone would complain? I just cant see people saying they want loot more random. People dont get loot faster, and people dont rely on luck. The only reasons anyone has given to keep it is that they like random loot, even though for most people its annoying at best.
"I would hazard a guess that if all gear was on tokens, a good chunk of the people at the end game would have left by now. After a couple weeks of farming all the gear they want would be had and everyone slowly stews until the next instance is released.... not a good recipe."
Why is half your raid that doesnt need odd drops still there farming for the other half? And I dont see how a raid could get all the gear they need in a couple weeks. And all the gear on tokens doesnt mean you can kill supremus a bunch and get illidan loot.
* Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we’ve lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.
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* Swipe: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
Also on that list (in the notes) - Multi-Shot, Avenger's Shield, Felguard Cleave, Cleave, Thunderstrike, and Masterwork Stormhammer (Blade Flurry not mentioned).
* Crusader Strike: This ability will no longer refresh the Healing Way buff from the Shaman talent.
* Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
* Mass Dispel now affects a maximum of 10 targets, increased from 5.
* A new jewelcrafting recipe has been added to transform many green quality gems into a single random blue quality gem. This recipe is available from grandmaster jewelcrafting trainers.
* The daily quest Escape from Skettis has had its reward tuned down.
* Icy Veins no longer stacks with Bloodlust, Heroism, or Power Infusion. (Still there )
Shame they forgot Whirlwind. Tends to be the most frequent "sheep breaker" for me, and unlike Cleave, used as part of the normal dps cycle.
Might have to do with technical issues, the way I see it WW and cleave are 2 different types of abilities. One is a pure AE that requires no target to use, the other is a normal targetted attack that will also jump on an adjacent target if found. They might end up fixing WW, but I'd venture to say it's much harder, and if they fix it, why not fix blast wave, seed of corruption and so on. Would lead to better dps, but would somewhat nerf the need for skill in AEing while CCing in PvP(like water elem nova so it hits 2people but not the sheep next to them). I'll agree that being forced not to WW because it breaks sheeps is annoying though, I hate it on my fury war, which is why I dislike doing heroics without a prot pal tank and no CC ^^.
They won't because its an AE ability, its worth noting what was omitted from that list (whirlwind, consecrate etc). This is a good change, EQ2 does this which is really nice. I sort of agree with the mentality is you should have to use some caution with AE abilities though to not break cc and position accordingly.
Thunderclap is probably the only thing I would think should probably fit under this though as it can severely hamper the ability to even use that ability at times, and Blade Flurry too for that matter. Not sure why Blade Flurry would be omitted, or Sweeping Strikes.
* Icy Veins no longer stacks with Bloodlust, Heroism, or Power Infusion. (Still there )
That's funny, since Drysc said that Icy Veins will stack with either one of those, just that Bloodlust/Heroism will not stack with Power Infusion. (WoW Forums -> Upcoming Bloodlust/Heroism Changes in 2.4 PTR) I hope this gets cleared up.
Whenever I was outdoors (not inside cities or dungeons), my characters had Bonfire's Blessing - a 30% chance to proc 700 damage on any melee, ranged, or spell attack. It's supposedly 10 damage/level. The rumor I heard was that desecrating enemy bonfires turned off the buff, but I couldn't confirm that. I was also able to Ribbon Dance and get a 10% experience buff from monsters for an hour. No one else was using the ribbon pole.