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Old 03/06/08, 2:35 AM   #3801
 squiffy
Don Flamenco
 
Blood Elf Rogue
 
<QED>
Blackrock
Originally Posted by Copernicus View Post
Thunderfury
Unless they plan on un-nerfing it, TF doesn't break cc anyways, as the jumping proc is non-damaging.
 
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Old 03/06/08, 2:41 AM   #3802
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by squiffy View Post
Unless they plan on un-nerfing it, TF doesn't break cc anyways, as the jumping proc is non-damaging.
Whoops. The patch notes said [Thunderstrike]. There was also [Masterwork Stormhammer] as the only other item listed. I'll edit my post.
 
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Old 03/06/08, 2:59 AM   #3803
 squiffy
Don Flamenco
 
Blood Elf Rogue
 
<QED>
Blackrock
Aw damn, I'd rather they un-nerfed TF to be honest
 
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Old 03/06/08, 5:07 AM   #3804
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Originally Posted by Nuveena View Post
Shame they forgot Whirlwind. Tends to be the most frequent "sheep breaker" for me, and unlike Cleave, used as part of the normal dps cycle.
Whenever our survival hunter is online, his multi shots account for the majority of broken sheep ...
Never remember huge issues with cleave/WW, but Thunder Clap broke quite a few sheep too. Still far beyond multi shot :o


Edit: Aha. Multi shot is on the official list, but not on mmo-champion. My bad, didn't double check.

Last edited by Roywyn : 03/06/08 at 8:17 AM.
 
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Old 03/06/08, 5:28 AM   #3805
Sapa
Piston Honda
 
Troll Hunter
 
Mazrigos (EU)
Originally Posted by Roywyn View Post
Whenever our survival hunter is online, his multi shots account for the majority of broken sheep ...
Never remember huge issues with cleave/WW, but Thunder Clap broke quite a few sheep too. Still far beyond multi shot :o
One of reasons is travel time
Many times when I fired MS on trash I saw mob getting sheeped when arrow was at its face already.

 
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Old 03/06/08, 5:37 AM   #3806
 songster
Chief Passenger
 
Schizzle
Gnome Rogue
 
No WoW Account (EU)
Can someone on the PTR check out whether the changes to cleave etc. also affect Blade Flurry? It's not listed in the patch notes but that could be an oversight.
 
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Old 03/06/08, 6:08 AM   #3807
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
Originally Posted by songster View Post
Can someone on the PTR check out whether the changes to cleave etc. also affect Blade Flurry? It's not listed in the patch notes but that could be an oversight.
My guess is that all non-tanking abilities will keep breaking sheep. Cleave can be used for DPS purposes as well as for tanking, but seeing how no abilities used exclusively to DPS were included, I think it highly unlikely they'd change those.
 
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Old 03/06/08, 6:15 AM   #3808
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
If it's intended to break only on non-tanking abilities it's a bit odd Consecration would be excluded. It's a bread and butter tanking ability for any Paladin.

Though on the other hand I can't say I mind, I hate people that try CCing in my 5-mans.

Edit: Ah it's for chaining abilities, Avenger's Shield is changed. I guess I'll just have to aim for Sapped mobs from now on.

Last edited by Chicken : 03/06/08 at 6:37 AM.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 03/06/08, 6:22 AM   #3809
Cavein
Von Kaiser
 
Orc Warrior
 
Stormreaver (EU)
Regarding the change to cleave in the current ptr build, I would appreciate it if anyone who has a chance to test this would share any details.

For example, if there are three mobs with one sheeped does cleave hit the two remaining mobs or is there a new message like if you try and cleave a banished mob (immune: banished).

I hope that this change may include sweeping strikes eventually.
 
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Old 03/06/08, 6:44 AM   #3810
 dragon12
Likes gnomes
 
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Gnome Warlock
 
Turalyon (EU)
Originally Posted by Anaram View Post
My guess is that all non-tanking abilities will keep breaking sheep. Cleave can be used for DPS purposes as well as for tanking, but seeing how no abilities used exclusively to DPS were included, I think it highly unlikely they'd change those.
Considering that Multishot (and to a lesser extent Felguard Cleave and the weapons) are on the list as well, it seems unlikely that tanking abilites are their focus.

As someone else alluded to a few posts back, it looks like the change is in the code that chooses secondary targets for abilities (ie whatever code decides what other mobs apart from the current target will be targetted by MS). This is why we're not seeing the change for any area-based aoe effects.
 
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Old 03/06/08, 6:45 AM   #3811
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
If it's intended to break only on non-tanking abilities it's a bit odd Consecration would be excluded. It's a bread and butter tanking ability for any Paladin.
Wouldn't that make tanking a little TOO easy? CC as much as you want AND get to stand wherever you want WHILE putting out as much TPS as before (on single targets)?

I've hardly had any issues with Consecration breaking CC when I didn't want it to - it's all about training the Mage to Poly immediately after the AS. If it walks into my circle of tanking, I get to keep it.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
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Old 03/06/08, 6:53 AM   #3812
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by Prinsesa View Post
Wouldn't that make tanking a little TOO easy? CC as much as you want AND get to stand wherever you want WHILE putting out as much TPS as before (on single targets)?

I've hardly had any issues with Consecration breaking CC when I didn't want it to - it's all about training the Mage to Poly immediately after the AS. If it walks into my circle of tanking, I get to keep it.
No, it'd make tanking too hard. You need damage to get mana!

I was more responding to someone mentioning it being aimed at tanking abilities, not seriously suggesting that Consecration should not break CC.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 03/06/08, 7:06 AM   #3813
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
If indeed multi shot is on the list, then quite clearly the change is NOT aimed only at tanking abilities, but that's not something I have information on presently.
 
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Old 03/06/08, 7:24 AM   #3814
 dragon12
Likes gnomes
 
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Gnome Warlock
 
Turalyon (EU)
Originally Posted by Anaram View Post
If indeed multi shot is on the list, then quite clearly the change is NOT aimed only at tanking abilities, but that's not something I have information on presently.
From patch notes:
Multi-Shot: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
 
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Old 03/06/08, 7:55 AM   7 links from elsewhere to this Post. Click to view. #3815
 Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
An apt quote from one my guildies on our guild forums about the cc breaking changes:
Soon killing Illidan will be a matter of gluing your keyboard to the wall and throwing furniture at it.
I mostly agree with this sentiment - honestly, how hard is it to drag your tanked mob away from a cc mob? In my opinion it's one of those many small things that seperates your good tanks from your bad ones.
 
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Old 03/06/08, 7:59 AM   #3816
 Gros
used to could
 
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Undead Priest
 
Bloodscalp (EU)
Originally Posted by Copernicus View Post

* Swipe: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

Also on that list (in the notes) - Multi-Shot, Avenger's Shield, Felguard Cleave, Cleave, Thunderstrike, and Masterwork Stormhammer (Blade Flurry not mentioned).
Errmmm..this is a huge change. I can understand the frustration for some classes, but the interest of the cc is getting lost with this.
Hope they will remove it (unless it's a needed change for some sunwell boss).
 
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Old 03/06/08, 8:23 AM   #3817
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Honestly, how hard is it to drag your tanked mob away from a cc mob?
It's not always that simple - Avenger's Shield is thrown prior to the pull - if the pull is less than four targets, AS will hit all the mobs. You can't Sap prior to the the AS because the AS will break it afterwards. You can't Sap after the AS because you'd already be in combat.

The Felguard's Cleave is a significant part of its DPS, and having to turn it off to avoid breaking CC can be quite the loss. Yes, one could always move the target, but a pet by itself already garners enough attention without having to involve the tank (assuming Cleave is only problematic ability, that's a lot of work for just the pet).

Multi-shot is a little along the same lines: Powerful enough that skipping out on it can cost you some DPS, with a coned targeting shape and large range that makes it difficult to just "aim away from the CC'd mob".

Granted, I'd consider Swipe to be like Consecration such that it's your own damn fault if you unintentionally break CCs with it, but the inclusion is probably based on mechanical similarities rather than practical usage ones.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
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Old 03/06/08, 8:32 AM   #3818
 Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Unless there's some Sunwell encounters that require masses of crowd control I just don't see the point. There's been no raid instances yet that require more than 2 or 3 mobs controlled at any one time and I don't know of many raids that run with less than two mages, 2 warlocks and a hunter. I can't remember that we have ever asked for a Sap on a raid mob.

Of course, my above statement could be the very reason it's been changed, and we could be due to see a tight corridor with no room to space out and 10-mob trash pulls of which 8 need to be crowd controlled Oh joy.
 
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Old 03/06/08, 8:37 AM   #3819
Fugazor
Don Flamenco
 
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Orc Death Knight
 
Jaedenar (EU)
There are people out there playing 5-mans too. Make it work for TC, WW, sweeping strikes and blade flurry. Please!
Or maybe it is already working for those, just not in notes. Anyone care to check?
 
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Old 03/06/08, 8:39 AM   #3820
 Maels
Nothing Offensive
 
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Orc Warlock
 
Dethecus
It's a great Felguard change, warlocks have had to turn cleave off when doing arenas/heroics with a mage if they wanted to be effective, but cleave is a huge part of Felguard dps.
 
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Old 03/06/08, 9:02 AM   #3821
Mordekhuul
Don Flamenco
 
Orc Warlock
 
Terenas
The AS change will be quite nice on trash pulls in ZA. Pulling with AS while mages try to get sheep down before the mobs close won't be dangerous anymore.

Edit - Now that I think more, it may or may not help. If AS takes flight just before sheep hits, will it still bounce to the sheep, or not? I'm thinking it will. We'll have to test it.

Also, looks like Blizzard is using some internal data on class prevelance in arenas to justify not nerfing warlocks (and not buffing shaman perhaps).

Quote from: Kalgan (Source)
No other warlock nerfs are planned for 2.4. One of the things we look at is class representation in arenas (although normalized for class popularity). In this particular chart, a value of 100% means the class is represented as we'd expect, a value over 100% means the class is represented that much more often than we'd expect, a value below 100% means they're represented less than we'd want (obviously this chart doesn't include a spec breakdown in any way).


one other detail regarding the chart, this one is set at 2200+ rating.

2v2 3v3 5v5
Druid 276.0% 184.0% 80.5%
Hunter 43.0% 50.2% 43.0%
Mage 8.7% 96.0% 96.0%
Paladin 19.7% 29.5% 147.4%
Priest 113.3% 164.8% 185.4%
Shaman 37.8% 50.4% 138.6%
Rogue 144.2% 175.1% 61.8%
Warlock 149.2% 93.2% 111.9%
Warrior 130.4% 90.7% 79.3%

Here's 1850...

Druid 184.0% 138.0% 92.0%
Hunter 50.2% 50.2% 50.2%
Mage 61.1% 87.3% 87.3%
Paladin 68.8% 88.4% 137.6%
Priest 133.9% 133.9% 154.5%
Shaman 75.6% 88.2% 138.6%
Rogue 154.5% 154.5% 82.4%
Warlock 121.2% 102.5% 102.5%
Warrior 90.7% 85.0% 85.0%


Locks are doing pretty well overall, but what had us worried was that it appeared to us a month ago or so as though warlocks were on an uptrend. However, the evidence is strong that that trend is reversing, which means significant nerfs aren't really what we want right now (we really don't know where those numbers will settle down).
 
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Old 03/06/08, 9:12 AM   #3822
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Malan View Post
I suspect that many people, like me, simply vendor the green gems they get right now rather than bother spending the time to put them on the AH.
I dunno, previously our AH has always had a lot of cheap green gems. I've been levling a JC alt so I've been browsing the gem section a lot recently. Suddenly, just after the brilliant glass patch, they're almost all gone and the ones left all cost over a gold. It could be coincidence, but I doubt it.
 
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Old 03/06/08, 9:12 AM   #3823
ZeroWashu
Banned
 
Draenei Shaman
 
Eitrigg
Originally Posted by Darkrenown View Post
Just had a look in the AH, there are no uncut green gems for less than 1g each and not many of them. They are all being sold by the same guy. I guess at least some people have decided to horde for this.
If going by guild chat were an indication, people just vendor them unless the resident JCs can be bothered to cut one that might be useful on a pre 70 item for a guildy. Now that there is some possible value I will have to stockpile a few of each, like 2 stacks or so
 
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Old 03/06/08, 9:14 AM   #3824
Hylo
Piston Honda
 
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Blood Elf Paladin
 
Vek'nilash (EU)
Originally Posted by Fugazor View Post
There are people out there playing 5-mans too. Make it work for TC, WW, sweeping strikes and blade flurry. Please!
Or maybe it is already working for those, just not in notes. Anyone care to check?
I believe the change is indeed targetted to 5-mans where some pulls can be quite tricky if you are running with a slow mage for example.

In raids one tank usually handles only 1-2 mobs but in 5-mans you can end up tanking up to 4 different mobs - something that is easy for a paladin but trickier to other tanks. Looking to the tank-situation these days I can't see it a bad thing to help 5-man tanking a bit
 
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Old 03/06/08, 11:40 AM   #3825
 Jamor
The man in black fled across the desert...
 
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Human Warrior
 
Ysera
Originally Posted by Roywyn View Post
Whenever our survival hunter is online, his multi shots account for the majority of broken sheep ...
Never remember huge issues with cleave/WW, but Thunder Clap broke quite a few sheep too. Still far beyond multi shot :o


Edit: Aha. Multi shot is on the official list, but not on mmo-champion. My bad, didn't double check.

I would say that TC amounts for a good amount of broken sheep while raiding in my guild. Although we do run mostly warrior tanks (one feral, no pally <yet>).
 
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