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Old 03/12/08, 1:04 AM   #4051
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Mode View Post
-They went back reitemizez ALL ret gear, not just PVP gear, removing spelldamage from them and turning it into strength..
Did they reitemize everything again or are you just confirming that they went back and redid the 70 dungeon blues and such?

Surprisingly they still haven't changed the 4-piece Retribution T6 bonus (even after the huge number of times they've updated the gear), despite the slew of threads regarding just how worthless it is. C'est la vie.

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Old 03/12/08, 1:08 AM   #4052
Mode
Piston Honda
 
Troll Shaman
 
The Venture Co
Originally Posted by vorpalblade View Post
All the vortexes and nethers in my inventory are still BoE, and I just bought one of each from the vendor, and the ones on the vendor are still BoE as well.
I have no explanation for you other than to blame thottbot. >Thottbot's test server version claims nether vortexes are BOP again. I assumed it had simply updated before wowhead, which is the other one I checked to confirm. I've checked and Wowhead also includes the retadin gear changes but still has vortexes as BOE, so it's clearly not an update issue.

Edit: Yes, confirming that it was also dungeon blues/purples. I don't believe they re-reitemzed the set pieces. I did not remember ever seeing this in any of the patch notes. and now that I checked, I can see that it was in the test realm patch notes, just none of the key words I used to search were the necessary ones. Sorry for any confusion.

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Old 03/12/08, 1:27 AM   #4053
Icywind
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Playered View Post
The problem with all Druids in PvP is they share the same generic pool of abilities, with just some additional spec related benefits - which mostly are minor additions in comparison to the stronger generic ones.

Cyclone as a base spell should be a shorter range to lower its effect from the Hybrid specs and a high talent in Balance should provide the additional range (superior to the 10/20% which will become 2/4 instead of 3/6) to give an edge to Balance.

Feral charge could/should be moved higher up in the Feral tree to stop Resto being able to dip into it (although to be fair this will have to be something like 31pt to manage that..) and made into a more significant ability or so.


The strong abilities need to be key signiture ones to the talent spec, not one general to the class (via sub 20 point talents) if any form of real significance should be applied to them.
If you remember back in the day, putting weak talents at the top of trees and strong talents at the bottom was Blizzard's philosophy before the talent revamps pre-TBC and 41 point trees. A while after the initial release of WoW, Blizzard felt that bottom-loading talent trees strongly discouraged hybrid talent specs and made throwing all 51 (or 61) of your talent points into one tree pretty much the only useful spec for many classes. Since having everybody throw all talent points into one tree is boring, Blizzard decided to add useful talents at the top of many trees.

I wasn't a druid back in those days, but I'm willing to bet 51/0/0 Balance, and 0/0/51 Resto type specs were a lot more common then (proportional to spec population) than they are now. After talent trees were reorganized to be more hybrid friendly, most Balance druids have varying degrees of Resto included in their specs, and Resto druids can choose from 13/11/37, 11/11/39, 0/0/61, 1X/0/4X, etc and feel like a viable spec regardless of their choice.

Shifting useful hybrid talents such as Feral Charge downward would only work to return us to the boring talent trees and spec options of yesteryear.

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Old 03/12/08, 1:48 AM   #4054
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by Icywind View Post
If you remember back in the day, putting weak talents at the top of trees and strong talents at the bottom was Blizzard's philosophy before the talent revamps pre-TBC and 41 point trees. A while after the initial release of WoW, Blizzard felt that bottom-loading talent trees strongly discouraged hybrid talent specs and made throwing all 51 (or 61) of your talent points into one tree pretty much the only useful spec for many classes. Since having everybody throw all talent points into one tree is boring, Blizzard decided to add useful talents at the top of many trees.
I do not understand this paragraph. How does having strong talents at the bottom of the trees lead to less hybrid specs? Please explain.

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Old 03/12/08, 1:50 AM   #4055
darkhorse
Piston Honda
 
darkhorse's Avatar
 
DarkRabbit
Draenei Shaman
 
No WoW Account
Originally Posted by thevidon View Post
I do not understand this paragraph. How does having strong talents at the bottom of the trees lead to less hybrid specs? Please explain.
I think he is talking about bottom visually not points wise. EG the 41st point talent is the bottom of the tree when looking at it in game (because you put points at the top and flow down).

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Old 03/12/08, 2:04 AM   #4056
mek
Don Flamenco
 
mek's Avatar
 
Draenei Shaman
 
Tichondrius
Originally Posted by Icywind View Post
Shifting useful hybrid talents such as Feral Charge downward would only work to return us to the boring talent trees and spec options of yesteryear.
And yet Blizzard is actively nerfing HYBRID specs such as 13/11/37 and 34/27 for druids, while leaving 8/11/41+1 relatively untouched. And their original position of making 41-pters "neat" rather than essential largely failed, especially when they realized they had to balance them against 31/30 and 40/21 specs, which they actively nerfed in a number of cases. Druids are pretty much the only class where hybrid builds still exist, mostly due to the situational nature of the 41pt balance and 41pt resto talents, and 2.4 looks ready to end those builds.

If we could travel back in time and make ToL + treants base abilities, Lifebloom 41pt resto and Cyclone 41pt balance, maybe we would be in a better position to balance the three trees, but what's done is done, I suppose.

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Old 03/12/08, 2:04 AM   #4057
Ngita
Don Flamenco
 
Human Paladin
 
<Aus>
Proudmoore
Originally Posted by Mode View Post
Edit: Yes, confirming that it was also dungeon blues/purples. I don't believe they re-reitemzed the set pieces. I did not remember ever seeing this in any of the patch notes. and now that I checked, I can see that it was in the test realm patch notes, just none of the key words I used to search were the necessary ones. Sorry for any confusion.
Ahh I understood you initially to be talking about more then the 30 or so epics/blues they had already changed in earlier 2.4 patches. As far as I know they haven’t changed any greens or level 60 raiding drops. My only problem with the re-itemisation was I had trouble distinguishing what blizzard considered to be ret and what was not.

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Old 03/12/08, 2:08 AM   #4058
raffy
Piston Honda
 
Night Elf Druid
 
Suramar
Originally Posted by Icywind View Post
If you remember back in the day, putting weak talents at the top of trees and strong talents at the bottom was Blizzard's philosophy before the talent revamps pre-TBC and 41 point trees. A while after the initial release of WoW, Blizzard felt that bottom-loading talent trees strongly discouraged hybrid talent specs and made throwing all 51 (or 61) of your talent points into one tree pretty much the only useful spec for many classes. Since having everybody throw all talent points into one tree is boring, Blizzard decided to add useful talents at the top of many trees.

I wasn't a druid back in those days, but I'm willing to bet 51/0/0 Balance, and 0/0/51 Resto type specs were a lot more common then (proportional to spec population) than they are now. After talent trees were reorganized to be more hybrid friendly, most Balance druids have varying degrees of Resto included in their specs, and Resto druids can choose from 13/11/37, 11/11/39, 0/0/61, 1X/0/4X, etc and feel like a viable spec regardless of their choice.

Shifting useful hybrid talents such as Feral Charge downward would only work to return us to the boring talent trees and spec options of yesteryear.
Talent-wise, Feral is bloated. It takes far too many talents to get the basic feral skill set. 41 are necessary in Feral and 14 are required in Resto -- that leaves 6 talent points of flexibility. We can't even get the famous 100% interruptible Cyclone talent without completely gimping ourselves.

Additionally, Feral doesn't have the ability to choose between DPS/Tank and DPS/Healer, which I think is a huge oversight on Blizzards part. Both Resto and Balance can almost seamlessly choose between a custom ratio of healing and damage.

Feral PvP at 60 was a DPS/Healer, and the same could be said for some of the S1 and S2 Feral Arena play. I remember dreaming about a 0/30/31 spec at 60 when reading about BC, but once BC came out, it became obvious nothing like this would ever be possible. Even our beloved 0/30/21 or 1/29/21 specs are worthless at 70. Basically if you spend more than 12 and less than 41 points in Feral, you have a worthless spec. Are there many other talent specs so dependent on their 41 point talent for all facets of play?

Deep feral talents provide no hybridization (neither Resto nor Balance) -- actually our only hybrid talent is 20% more intellect.
Deep balance talents provide Resto synergy.
Low-tier Resto talents provide Feral synergy.
Low-tier Balance talents provide Resto synergy.

However, in general, Ferals #1 problem in PvP (beyond the range issues) is the cost of shapeshifting. Oddly, there are 0 talents in the Feral tree that improve shapeshifting.

The fix?

1. Combine some of the worthless feral talents together:
-- 2 talent points for 20% damage on Mangle (Cat)
-- 3 talent points for 105 ap => combine with above, or add expertise to it
-- 2 talent points for +1 sec on Bear stun => change it to reduced cooldown
-- 1 talent point for FFF => make trainable
-- 2 talent points for Improved Leader of the Pack => should work like this by default

2. Add healing/shapeshifting bonuses on deep feral talents (or add as new talents):
-- increase healing done temporarily after shifting
-- chance on shift to remove debuff
-- further reduced cost of shifting
-- better frenzied regeneration scaling
-- barkskin while in forms
-- innervate while in forms
-- brez while in forms
-- omen while in forms
-- reduced mana cost for hots

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Old 03/12/08, 2:12 AM   #4059
Jarlyn
Don Flamenco
 
N/A
Undead Mage
 
No WoW Account
It's disingenuous to say that talent trees were "bottom-loaded" pre-BC. Plenty of classes had top-heavy trees with either very strong 11pt talents or core mission-critical talents before 20pts in the tree. It seems to me that the only classes who've consistently been able to put 40+ points into a tree have been druids and shamans, because nothing in their other trees does much for their healing (speaking pre-BC when it was basically resto or bust). My primary pre-BC experience is with my mage and priest, but 2x/3y builds were the standard then. Wasn't until BC that putting 40 or 50 points into one tree became commonplace for most classes.

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Old 03/12/08, 2:15 AM   #4060
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Did they reitemize everything again or are you just confirming that they went back and redid the 70 dungeon blues and such?
I think he means the latter - items like the [Truth Bearer Shoulderguards] and [Golden Cenarion Greaves] have had their spell damage removed and turned to STR instead.

My only problem with the re-itemisation was I had trouble distinguishing what blizzard considered to be ret and what was not.
I think a set of criteria like THIS would cover that pretty well.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 03/12/08, 2:24 AM   #4061
mek
Don Flamenco
 
mek's Avatar
 
Draenei Shaman
 
Tichondrius
Originally Posted by Jarlyn View Post
It's disingenuous to say that talent trees were "bottom-loaded" pre-BC. Plenty of classes had top-heavy trees with either very strong 11pt talents or core mission-critical talents before 20pts in the tree. It seems to me that the only classes who've consistently been able to put 40+ points into a tree have been druids and shamans, because nothing in their other trees does much for their healing (speaking pre-BC when it was basically resto or bust). My primary pre-BC experience is with my mage and priest, but 2x/3y builds were the standard then. Wasn't until BC that putting 40 or 50 points into one tree became commonplace for most classes.
I agree, but this is largely because of their attempt to make 41-pters "nifty" rather than essential. This made a lot of 41pters (priest disc/holy is a great example, druids ignored ToL in preBC/2.0 due to no lifebloom / stacking problems, and shamans have always just maxed out resto) entirely ignored in favour of hybrid builds, but apparently they eventually decided this was undesirable and buffed things up the wazoo until 41pters became popular, if not essential again.

It was a failed experiment, and druids were the last holdout.

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Old 03/12/08, 2:48 AM   #4062
Currylaksa
Piston Honda
 
Currylaksa's Avatar
 
Tauren Druid
 
Gorgonnash
Originally Posted by Kalgan
We certainly do take it into account. For example, we aren't bamboozled by the numbers into thinking shadow priests or feral druids (for example) are where they need to be. That being said, players can change specs more easily than they can change classes, so we do view class balance as being more important than spec balance (not that spec balance isn't important too).
^
Not trying not to derail this into a "Feral Arena" thread, but it is clear from this post that Blizzard's priority is to bring resto druids in line first.

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Old 03/12/08, 3:05 AM   #4063
Tunch
Piston Honda
 
Undead Rogue
 
Detheroc
Yeah uh, the feral tree would be at the bottom of my "needs improvements" list. Finding all of your dps and tanking stuff in the same tree is hard to argue with, considering if you're feral, thats all you do. 2 roles, one tree. The only talent tree in the game that supports that.

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Old 03/12/08, 3:12 AM   #4064
darkhorse
Piston Honda
 
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DarkRabbit
Draenei Shaman
 
No WoW Account
According to World of Raids :: Index all the epic JC patterns are now 50G each (up from 6G). Which tops the content out to ~ 1800G to get all the patterns.

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Old 03/12/08, 3:50 AM   #4065
Rayeth
Von Kaiser
 
Rayeth's Avatar
 
Human Mage
 
Hyjal
Originally Posted by darkhorse View Post
According to World of Raids :: Index all the epic JC patterns are now 50G each (up from 6G). Which tops the content out to ~ 1800G to get all the patterns.
Ouch. Sounds like they are really encouraging guilds to finance their chosen gemcutter there. While I know its conceivable that many people have several thousand in the bank, I don't see that many people bothering to pick up all these cuts right away just due to cost. This might make certain cuts quite a bit rarer for those looking to game the system as much as possible. Although does anyone know if the cuts will be immediately available or do you need to unlock part of the island first? I know the gem vendor needs to be unlocked, but are the rep patterns unlocked too?

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Old 03/12/08, 4:12 AM   #4066
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
@Rayeth: The 2 new meta gem cuts are available from the SSO Quartermaster at Revered, while the epic gem cuts are available from the different, unlockable, gem vendor (the same one who sells epic gems for 15 badges each).

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 03/12/08, 4:14 AM   #4067
Jarlyn
Don Flamenco
 
N/A
Undead Mage
 
No WoW Account
There's a fair number of cuts that are essentially useless and aren't likely to be purchased by anyone except those crazy people who must have every pattern. See: [Stormy Empyrean Sapphire], [Flashing Crimson Spinel], [Infused Shadowsong Amethyst], to name a few.

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Old 03/12/08, 4:26 AM   #4068
Furio
Piston Honda
 
Orc Warlock
 
Mal'Ganis
Originally Posted by darkhorse View Post
According to World of Raids :: Index all the epic JC patterns are now 50G each (up from 6G). Which tops the content out to ~ 1800G to get all the patterns.

You can still get all the gem patterns from Hyjal bosses/Rep, correct? Or did that change and I missed it? With Hyjal no longer requiring attunement and giving more reputation in 2.4 than 2.3, it would seem to be the cheapest path by far for "main" JC's. The high price on the vendor simply let's an end-game JC buy whichever boss dropping pattern the RNG had hitherto denied him while discouraging the recipes from being purchased by every single non-raiding JC able to do a few dailies and clear Magister's Terrace several times. Frankly, I'm extremely glad that my faction will finally be able to cut Shifting Shadowsong Amethysts.

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Old 03/12/08, 5:17 AM   #4069
Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Originally Posted by raffy View Post
Talent-wise, Feral is bloated. It takes far too many talents to get the basic feral skill set. 41 are necessary in Feral and 14 are required in Resto -- that leaves 6 talent points of flexibility. We can't even get the famous 100% interruptible Cyclone talent without completely gimping ourselves.
Feral is the most streamlined, hybrid-play-friendly tree in the entire game right now. There isn't another tree for any class that gives you two fully viable raid roles plus significant hybrid strength in a third. That's not even counting PvP utility.

My comrades are my weapons, and I am their shield.

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Old 03/12/08, 5:18 AM   #4070
Vaccine
wants scorpions that hovar without flapping
 
Vaccine's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by Maax View Post
.

Also haven't seen this on this thread yet, new daily on the PTR (from Worldofraids forums :: 2.4 Bloodberry Elixir, Arena TTR, Security warning, Comic):

Quest: Open for Business - Quests - WOWDB
Reward: Bloodberry Elixir - Items - WOWDB



Reportedly it persists through death. Another blow to alchemy.
Is that new daily quest working towards anything? Like is it still using the system of "Do x amount of these to open the next content"? Or is that it, is that the Alchemy Lab recipies "lost in time" or whatever was mentioned before. Time to drop Alchemy if so.

Originally Posted by Shadowed View Post
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.

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Old 03/12/08, 5:29 AM   #4071
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by gnoop View Post
If you're looking at Blacksmithing, it could work as a different kind of weapon stone, adding the suggested benefits as a temporary affect that stacks with enchants while not seeming overpowered.
The problem being stones don't stack with WF. For anyone besides an extra melee stuck in a no shammy group to use them they'd have to be better than WF and then enhance shammys are out of a job.

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Old 03/12/08, 5:34 AM   #4072
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Karakas View Post
They're probably afraid of creating set bonuses that are so powerful that they are preferred over the next tier(s) of gear progression, i.e. 3 piece Trans/Stormrage, 5 piece Earthfury, 4 piece Pally T5 (pre-nerf), and even right now, 2 piece Feral T4.
Actually the 2/4part T5 bonus on the warrior tanking set make it preferrible to T6 in a lot of cases, especially when the 2part T6 bonus is so useless.

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Old 03/12/08, 6:56 AM   #4073
Ihmes
Von Kaiser
 
Tauren Warrior
 
Kor'gall (EU)
Originally Posted by Darkrenown View Post
Actually the 2/4part T5 bonus on the warrior tanking set make it preferrible to T6 in a lot of cases, especially when the 2part T6 bonus is so useless.
Bit offtopic, but anyway:
The 100 BV against a single attack is ~1,7% mitigation against a 6k attack. T6 (or similar ilevel gear) has more armor, it mitigates that amount off every attack. The set bonus applies once every 5 seconds. Getting more shield slam dmg is also unreliable, or if you start timing shield slams with shield blocks, you'll propably lose more TPS to concentrating on that than what you get of it.

AND NOW I JUST READ WHAT YOU SAID? 2pt6 warrior bonus useless?! Gief those mushrooms, free 170 hp useless? :<

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Old 03/12/08, 7:20 AM   #4074
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
Feral is the most streamlined, hybrid-play-friendly tree in the entire game right now. There isn't another tree for any class that gives you two fully viable raid roles plus significant hybrid strength in a third. That's not even counting PvP utility.
My thoughts exactly. Your 'bloated' tree would be what Protection warriors would be dreaming of, something that lets them effectively tank/dps in either role with the same spec. I think you have it pretty good.

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Old 03/12/08, 8:22 AM   #4075
Onomatopeizator
Von Kaiser
 
Gnome Warrior
 
Zenedar (EU)
Originally Posted by Maax View Post
(...)
Also haven't seen this on this thread yet, new daily on the PTR (from Worldofraids forums :: 2.4 Bloodberry Elixir, Arena TTR, Security warning, Comic):

Quest: Open for Business - Quests - WOWDB
Reward: Bloodberry Elixir - Items - WOWDB



Reportedly it persists through death. Another blow to alchemy.
For some reason, I fail to see the problem with this. On my server, elixirs of mastery sell so bad that I stopped making them long ago.

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