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Old 03/13/08, 7:06 AM   #4126
xyruul
Piston Honda
 
Tauren Druid
 
Korgath
You might consider, oh I don't know, not raiding 5 days a week when Sunwell comes out if it's such a big concern for you. With the staggered release of the final bosses and the first three being fully explored and documented you'll be lucky to get a full 5 day week of raiding before Sunwell is on farm anyway. Then you'll find yourself in the exact same boat 6 months from now when wotlk still isn't out.

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Old 03/13/08, 7:09 AM   #4127
Amerasu
Glass Joe
 
Undead Mage
 
Ghostlands (EU)
Originally Posted by james View Post
I don't want to make a new topic about this, but how many are awaiting the drama when 2.4 hits and half your full T6 members who disappeared 4 or 5 months into farming BT come back because they "missed you guys <3 <3". In the most cases, we replaced people like this, but some of them were better raiders than their replacements, and had been in the guild for years.

I wonder how many people can handle 5+ days raiding again. Are they too used to going out on a Friday/Sunday/Monday/Tuesday?

Oh dear. At least we'll be able to field excellently geared resto, elemental or enhancement shamans; balance, resto or feral druids, as well as protection or dps warriors on demand this time for the cost of only 100g per night.
That is exactly why we handle a strict rule of "inactive for 21+ days = kick", unless they have a very good and specific reason for it and keep us up to date on the progress.
We've had the issue in the past. People go inactive, we go short on players, we recruit new players, old players come back active, and suddenly we have too many players... Once we saw that some even were doing it on purpose to avoid tough bosses like Vashj and Kael, we drew a line and kicked all players out that went inactive for over 21 days without a very specific reason.

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Old 03/13/08, 8:02 AM   #4128
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Ihmes View Post
Bit offtopic, but anyway:
The 100 BV against a single attack is ~1,7% mitigation against a 6k attack. T6 (or similar ilevel gear) has more armor, it mitigates that amount off every attack. The set bonus applies once every 5 seconds. Getting more shield slam dmg is also unreliable, or if you start timing shield slams with shield blocks, you'll propably lose more TPS to concentrating on that than what you get of it.

AND NOW I JUST READ WHAT YOU SAID? 2pt6 warrior bonus useless?! Gief those mushrooms, free 170 hp useless? :<
Rather than derail further I'll just say go read the prot warrior thread in class mechanics.

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Old 03/13/08, 8:55 AM   #4129
Dorlog
Glass Joe
 
Dwarf Priest
 
Moonglade (EU)
Well luckily the two issues above partly cancel each other out: Members not willing to go to 5 day raids vs. Old people coming back. So the effect should be somewhat diminished. Our guild had a relative active stab at the bear runs to fill offdays, and keep more people in the raiding rhythm, and the general profitability of raiding in 2.4 is also a stimilus. We only hit the 2 day 25man schedule 3 or 4 weeks ago (hovering on 3 days since christmas) , but I can imagine for those who've been doing it since early fall, it's going to be quite the adjustment. Then again, those are also the guilds for who the 5+ day raiding week will be really short. Sunwell isn't that big an instance after all, only 6 bosses, not that much trash, and you have to wait after boss 3, boss 4, boss 5 on gates if you are fast. Assuming the first 3 bosses go live as they were last on PTR, the top 100-200 guilds will probably hit farm on them within 2-3 weeks. Of course, there's no clue as how long the gate opening will take.

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Old 03/13/08, 10:32 AM   #4130
dakalro
Don Flamenco
 
Human Warlock
 
Frostmane (EU)
Have to agree, the trends will hopefully cancel each other out. And as much as the coming back sounds crappy the fact that you said some of the returning may be better raiders can only be a good thing overall, if they can be stomached. I'd rather have a guy I've played with for a long time and know can handle his own, even if I hate his behaviour on the subject of farming, for most of Sunwell.

As for getting bored
Yes, probably all bosses before a gate will be on farm before next one opens and within a months of the last gate opening so will KJ but there's still some drive to get geared up for a while and after those few months hopefully exp beta will be around the corner.
In any case there's still ... my goal to pass a 2nd (or more) char through at least BT . With 2.4 badge gear and getting 3 chests on 9 alt + 1 main runs in ZA all the time (while DEing most loot) most active alts will be at something of a start of T6 level gear + knowledge + reasonable experience with the classes would make them easilly useable.

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Old 03/13/08, 12:11 PM   #4131
ZeroWashu
Banned
 
Draenei Shaman
 
Eitrigg
I tried searching this thread and others concerning the changes to CC break effects. In relationship to Shaman is the Magma totem still breaking CC? I would expect it would as it can hit every target in its range on pulses, though for some reason it won't tag them.

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Old 03/13/08, 12:14 PM   #4132
Kesh
Glass Joe
 
Human Warrior
 
Uldum
Originally Posted by Grayson Carlyle View Post
It only starts up automatically through the launcher now.
On a Mac, it wasn't starting automatically for me, so after I signed off for the night, I started it manually, and it did its thing overnight.

Edit: The Background Downloader is what I'm talking about. Oops.

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Old 03/13/08, 12:28 PM   #4133
• Chicken
Co-starring: The Egg
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by ZeroWashu View Post
I tried searching this thread and others concerning the changes to CC break effects. In relationship to Shaman is the Magma totem still breaking CC? I would expect it would as it can hit every target in its range on pulses, though for some reason it won't tag them.
The change only affects abilities that have a specific target and then hit other targets within range. Or in other words, no, Magma Totem is not affected.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

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Old 03/13/08, 1:07 PM   #4134
zaider
Glass Joe
 
zaider's Avatar
 
Tauren Warrior
 
Shattered Hand
Originally Posted by Grayson Carlyle View Post
It only starts up automatically through the launcher now.
I think this is incorrect. I've been starting up wow without the launcher and it has started up twice for me.

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Old 03/13/08, 1:18 PM   #4135
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by ZeroWashu View Post
I tried searching this thread and others concerning the changes to CC break effects. In relationship to Shaman is the Magma totem still breaking CC? I would expect it would as it can hit every target in its range on pulses, though for some reason it won't tag them.
The change appears to be only on mechanics where an effect affects a fixed number of nearby targets. Magma totem isn't target limited, so it would affect everything. On the other hand, Thunderclap is capped at 4 targets, so I believe in 2.4 it selects up to 4 non-CCed targets.

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Old 03/13/08, 1:21 PM   #4136
Douglas
Don Flamenco
 
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Night Elf Druid
 
Earthen Ring
Originally Posted by tedv View Post
The change appears to be only on mechanics where an effect affects a fixed number of nearby targets. Magma totem isn't target limited, so it would affect everything. On the other hand, Thunderclap is capped at 4 targets, so I believe in 2.4 it selects up to 4 non-CCed targets.
Nope. It's not just "things that affect a fixed number of targets", it's "things that start with the target that you currently have targeted, and then jump to a fixed number of additional targets".

Thunderclap doesn't work that way -- if you are tanking six bad guys and do a Thunderclap, it might not hit the one you're targeting. It's not a "chained" ability, it's a "half-assed AoE" ability.

Cleave and Chain Lightning and Avenger's Shield do start with your targeted enemy and then jump to additional targets after that, so they do get the CC skipping logic.

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Old 03/13/08, 2:51 PM   #4137
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by Valerys View Post
The funny thing is that the SWP polearm is excellent for blood elf ret pallies, with only Apolyon surpassing it. Chalk up another one to unexpected effects of game mechanics.
Wouldn't 2x [Shiv of Exsanguination] be superior to that polearm anyway? I was under the impression that 2x [Dagger of Bad Mojo] was currently the best hunter statstick combo.

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Old 03/13/08, 3:17 PM   #4138
Glaurong
King Hippo
 
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Goblin Hunter
 
Hyjal
Originally Posted by Karakas View Post
They're probably afraid of creating set bonuses that are so powerful that they are preferred over the next tier(s) of gear progression, i.e. 3 piece Trans/Stormrage, 5 piece Earthfury, 4 piece Pally T5 (pre-nerf), and even right now, 2 piece Feral T4.
I think they have already figured out the solution to this.

4 piece bonuses, 8 piece sets. You can make the bonuses pretty damn good that way.

Log Parser for BM Hunters (Right click, save as) - Updated 10/11/2007

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Old 03/13/08, 3:27 PM   #4139
Pamandria
Glass Joe
 
Dwarf Death Knight
 
Earthen Ring
Another option could be to have cool effects on all 3 tiers of armor, but have the effects get better with each tier. As an example, t5 hunter 2piece is 15% pet healing. t4 could be 10%, and t6 could be 20%. You probably would want to make the similar set bonuses not stack, but this way you could have unique bonuses, without people feeling attatched to them.

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Old 03/13/08, 3:40 PM   #4140
Apps
Bald Bull
 
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Undead Rogue
 
Mal'Ganis
Originally Posted by Pamandria View Post
Another option could be to have cool effects on all 3 tiers of armor, but have the effects get better with each tier. As an example, t5 hunter 2piece is 15% pet healing. t4 could be 10%, and t6 could be 20%. You probably would want to make the similar set bonuses not stack, but this way you could have unique bonuses, without people feeling attatched to them.
Unfortunately, that could just make classes with stupid set bonuses have them more. I know rogues wouldn't exactly be thrilled if instead of the quite good t4 and t6 2pieces, those sets had scaled versions of the extra damage on eviscerate/envenom from t5.

Obviously, this'd be relieved if they picked good bonuses to have scale, but I'm sure it's unlikely they'd get it right across all nine classes.


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Old 03/13/08, 4:12 PM   #4141
Pamandria
Glass Joe
 
Dwarf Death Knight
 
Earthen Ring
Originally Posted by Apps View Post
Unfortunately, that could just make classes with stupid set bonuses have them more. I know rogues wouldn't exactly be thrilled if instead of the quite good t4 and t6 2pieces, those sets had scaled versions of the extra damage on eviscerate/envenom from t5.

Obviously, this'd be relieved if they picked good bonuses to have scale, but I'm sure it's unlikely they'd get it right across all nine classes.
Well, I wasn't saying that they should just take t5 bonuses and scale them up and down, but Pick good bonuses that scale up for each tier.

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Old 03/13/08, 4:26 PM   #4142
Gearknight
Piston Honda
 
Dwarf Hunter
 
Kul Tiras
Originally Posted by Pamandria View Post
Well, I wasn't saying that they should just take t5 bonuses and scale them up and down, but Pick good bonuses that scale up for each tier.
Yet another option still, is to have T6 also count as a piece of T4 and T5 for set bonuses (and D3?). This would require dramatically scaling down the 4-piece bonuses (which are generally throughput-related) on the later tiers, but would allow for players to keep the neat "utility" 2-piece bonuses that they come across, such as the Hunter/Warlock 2/5 T5, without sacrificing dps by delaying upgrades to the next tier.

The framework for this already exists, as seen in the gladiator set bonuses.

Last edited by Gearknight : 03/13/08 at 4:35 PM. Reason: Grammar, thanks.

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Old 03/13/08, 4:34 PM   #4143
Bryne
The Treachery of Forums
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by Gearknight View Post
Yet another option still, is to have T6 also count as a piece of T4 and T5 for set bonuses (and D3?). This would require dramatically scaling down the 4-piece bonuses (which are generally throughput-related) on the later tiers, but would allow for players to keep the neat "utility" 2-piece bonuses that they come across, such as the Hunter/Warlock 2/5 T5, without sacrificing dps by delaying upgrades to the next tier.

The framework for this already exists, as seen in the gladiator set boni.
The Gladiator sets are a different animal entirely. The answer here is really not some overly complicated tier-muddying scheme, but just to have more comprehensive and intelligent bonuses on sets for the content you're doing.

By the way, "boni" isn't a word and has the opposite effect of you trying to look clever there.

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Old 03/13/08, 4:38 PM   #4144
Eledorian
Piston Honda
 
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Night Elf Warrior
 
Hellfire (EU)
Originally Posted by zaider View Post
I think this is incorrect. I've been starting up wow without the launcher and it has started up twice for me.
You can always start it manually aswell, there's a nifty little .exe in your WoW folder called Backgrounddownloader.

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Old 03/13/08, 4:46 PM   #4145
 vorpalblade
Filibuster vigilantly
 
vorpalblade's Avatar
 
Human Warrior
 
Bronzebeard
Originally Posted by Krazen View Post
Wouldn't 2x [Shiv of Exsanguination] be superior to that polearm anyway? I was under the impression that 2x [Dagger of Bad Mojo] was currently the best hunter statstick combo.
Maybe, but the post you are quoting was referring specifically to Ret paladin weapons, not hunters.

Originally Posted by XI- View Post
You see, the petty rules and regulations for the general forums don't apply here. If you're a fuckwad you will systematically be mocked and embarassed to the fullest extent of our abilities. In short, take your 12 bucks, shove it up your fucking ass, and don't come back until your IQ reaches double digits.

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Old 03/13/08, 5:27 PM   #4146
Apps
Bald Bull
 
Apps's Avatar
 
Undead Rogue
 
Mal'Ganis
Originally Posted by Pamandria View Post
Well, I wasn't saying that they should just take t5 bonuses and scale them up and down, but Pick good bonuses that scale up for each tier.
My point isn't that they'd take T5 specifically; my point was that, in the event they choose a crappy bonus (and given 2 set bonuses across 9 classes and how many total specs, they will more than once) you're stuck with it for more than just one tier of gear.


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Old 03/13/08, 5:42 PM   #4147
Galred
Von Kaiser
 
Human Death Knight
 
Uldum
Originally Posted by Apps View Post
My point isn't that they'd take T5 specifically; my point was that, in the event they choose a crappy bonus (and given 2 set bonuses across 9 classes and how many total specs, they will more than once) you're stuck with it for more than just one tier of gear.
Two thoughts here:

1. Yes, Blizz has come up with some lousy set bonuses. However, they don't ALL suck, and if it was cut down to 2 per class I think they could make good ones. Part of the problem may be that the devs have to come up with four pairs of set bonuses (D3/T4/T5/T6) and some of them just aren't very good, or very applicable.

2. A complication which I'd like to see, which would retain some of the flavor of different set bonuses, is having all TierX/Tier X+1/Tier X+2 items counting as a "set" but have the option of changing set bonuses based on gemming. So imagine if your T4 hunter set by default is "Demon Stalker" (T4) set bonuses, could be gemmed to "Rift Stalker" (T5)set bonuses, or drop in epic gems with a different combination and now it's "Gronn Stalker" (T6) set bonuses.

This would still have the complication of the multiple pairs of set bonuses, and I have no idea how to communicate these options in the UI. On the plus side, players can use whichever Tier pieces they like, and all Tier pieces count towards the set bonuses which the player chooses. So if there's a real turkey in the mix everyone will gem around it.

Last edited by Galred : 03/13/08 at 5:46 PM. Reason: Added a touch of clarity... I hope.

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Old 03/13/08, 5:43 PM   #4148
Lookit
Piston Honda
 
Lookit's Avatar
 
Human Paladin
 
Skywall
Originally Posted by Glaurong View Post
I think they have already figured out the solution to this.

4 piece bonuses, 8 piece sets. You can make the bonuses pretty damn good that way.
Actually, I believe that has the opposite effect. By having 8 piece sets with the best bonus being the 4-piece, it becomes possible to have the 4-piece bonus from two sets, meaning Blizzard will have to be more careful about overly-powerful set bonuses. It wasn't possible to have two different 4-piece bonuses prior to 2.4.

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Old 03/13/08, 5:48 PM   #4149
Eledorian
Piston Honda
 
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Night Elf Warrior
 
Hellfire (EU)
Originally Posted by Galred View Post
However, they don't ALL suck, and if it was cut down to 2 per class I think they could make good ones. Part of the problem may be that the devs have to come up with four pairs of set bonuses (D3/T4/T5/T6) and some of them just aren't very good, or very applicable.
It's odd though that for some classes/specs they manage to hit the nail right on the head when it comes to set bonuses, yet when it comes to other classes/specs they manage to completely screw up, making the set bonus absolutely worthless and nothing more then "nice to have".

Makes you wonder why they seem to get it wrong for so often for certain classes/specs (for example I haven't seen a single setbonus on T4 -> T6 on the dps plate gear for a warrior that would be seen as anything other then a nice little extra but nothing to be amazed about).

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Old 03/13/08, 6:43 PM   #4150
dakalro
Don Flamenco
 
Human Warlock
 
Frostmane (EU)
At least for the warlock 4t6 it's easy, they totally screwed the meaning of warlock for destruction without quite realizing it at the time the sets were made. So they made a set bonus for something that they thought was 35% SB dmg for affli to around 60-70% SB bonus for destro. Turned out spamming just the one button with quartz and latency accounted for is better and this way the set bonus became quite possibly one of the best of the dps ones.

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