Alpha leaks for the Burning Crusade didn't hit the public until later July/early August, and then it was just a few talents, and new starting zones, the game still took months after the initial leaks to get into a beta, and finally release at the end of January.
You are quite correct, I just used (flawed) formula that 3.0 will come 3 months after 2.4 and wotlk will come 1 month after 3.0. So thats August, of course I should add 2+ months of delays. Anyhow I think that wotlk release date will be announced at WWI. So one thing is sure: it will be August or later.
Yet the point does not change. If AoC/WAR will suck (there is, sadly, quite high chance for that) then we will be playing WoW no matter what wotlk release date is or what it contains. If miracle will happen and AoC/WAR will be actually good then we won't play wotlk, or we'll check it with delay and "meh" attitude. I still hope for 2nd as competition is always good for customers and current situation is always bad.
We're almost at April, and there's really been nothing save a few updates on the WotLK about 3 of the zones, in addition Blizzard isn't just making new races, they're designing an entire new class, balance balance balance.
Actually, something that's interesting is that (outside of PvP) the new class essentially only has to be balanced against new content, not existing content. I think WotLK development has a different mix of what's being developed than TBC did. The introduction of new newbie zones, the new races, the ability to have paladin and shaman on the same team, the ability to craft rings and trinkets for very low level characters, a lot of TBC interacted with pre-existing content on a lot of levels. For WotLK, only Inscription really does; we'll have to see what a 12th level mage who's an Inscriber brings to the table compared to an Enchanter or Tailor.
Your point certainly stands, and it won't shock me to see WotLK in 2009. But, I'm also not sure to what extent we can depend on the WotLK development cycle closely matching the TBC development cycle, and it won't shock me if we see it before this Fall, either.
Regarding the sunmotes: I have checked wowdb.com and although I can never know if all the items have been datamined, it looks like there isn't a resist set crafted with them. What do the better informed people think? Would it be wise to distribute them begining from day one or should the guild hoard them for some reason, like brick wall encounters unless you have xy set gear?
Barring massive changes to the fights we've seen or that Kil'Jaeden requires some sort of heavy resist, neither of which is likely, yeah, pass them out. If there was going to be some heavy resist-based fight, we would have seen some inklings of it already.
If there would be a resist fight in there, it'd have to be from Kil'jaeden. Considering the lore and the fact he's an Eredar leader, he'll be using either Shadow or Fire damage. Shadow? You already have that. Fire? Go go badge farm.
The only thing I can imagine that a guild might want to do is to make sure you always have a small supply of Sunmotes stored so that you can be sure people can exchange the loot for the item for their spec.
I can't imagine needing to keep more than twenty banked for this purpose though, probably even less. Especially since only three bosses will be available to begin with, and I believe all three of these bosses drop tier tokens, and so have less pieces of loot which you can exchange using Sunmotes.
Last edited by Chicken : 03/21/08 at 1:28 PM.
Reason: Improving the flow.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
If there would be a resist fight in there, it'd have to be from Kil'jaeden. Considering the lore and the fact he's an Eredar leader, he'll be using either Shadow or Fire damage. Shadow? You already have that. Fire? Go go badge farm.
Based on Kil'Jaeden's model and attacks he looks like a C'Thun type encounter.
It doesn't look like he's tanked, he has no normal attack animations or attack sounds for somebody to tank him, but he does have damaged/wound sound effects
He has tons of animations that he sweeps the raid with, including a mouth blast attack that looks like similar to C'Thun's Eyebeam of Death.
You can look a bunch of them up on Youtube I believe.
Blizzard has never made a true final boss (edit: uh, except Ragnaros...) a resist fight, except for specific roles that might require or favor resist gear like Illidan OTs or the Capernian tank if you decide to use FR.
A true "resist fight" like Sapphiron or Shahraz would be out of place anywhere in Sunwell, because it contradicts the idea of a gear progression. If you're all wearing FR, then you're all wearing gear that many people bought over a year ago. Shahraz worked because people got ilvl 130 SR gear specifically from raiding BT, and if you hadn't raided BT enough, you didn't have that gear. Same with Sapphiron.
Blizzard has never made a true final boss a resist fight, except for specific roles that might require or favor resist gear like Illidan OTs or the Capernian tank if you decide to use FR.
A true "resist fight" like Sapphiron or Shahraz would be out of place anywhere in Sunwell, because it contradicts the idea of a gear progression. If you're all wearing FR, then you're all wearing gear that many people bought over a year ago. Shahraz worked because people got ilvl 130 SR gear specifically from raiding BT, and if you hadn't raided BT enough, you didn't have that gear. Same with Sapphiron.
When we were working on Ragnaros we treated it like a resist fight, and had everyone wear at least some amount of fire resist (not necessarily capped). I think it was something like 70-100 for range, 150+ for melee, and near cap or capped for the tanks. As I remember the purpose was to lessen the healing load and prevent knockbacks. It was a long time ago, I was horde and in a different guild, and I was a much more casual raider, so maybe we just weren't doing it right. I paid a lot less attention to strategy at the time.
Ragnaros fits that progression line too though. Flarecore, Molten Helms, Onyxia Rings / Trinkets / Necks, Hydraxian Ring, etc were all FR you gained via raiding content at that level.
One of the most positive changes that Blizz implemented towards the end of vanilla (Naxx) and especially into TBC is how to (more) properly implement resistance rights. My guild at the time wasn't really able to farm the dragons, and I just remember going in to Huhuran thinking to myself "this can't be what they had in mind. I am a DPS warrior wearing cloth gear with only NR, and a handful of gear that I had to farm from level 40ish instance.". It's appears at this point that Blizz has learned their lessons with regard to resist fights. They are much less painful then they used to be. Even getting away from auras that required the resist gear ala Saph (although I am curious to see how they will implement version 2 of Saph in WoTLK). Look at Hyjal. You don't need the gear, but as healer it can be helpful if you don't mind slogging it around.
And not to mention that 90% of the T1 sets had FR on them. Wasted item points ahoy!
Anyhow I'm pretty sure someone would have at least datamined more resist gear id Kiljaeden was meant to be a resist fight. Blizzard can't expect you to succeed in Epic FR that is about 30-40 iLvls too low. I think there may finally be an instance where you don't really need ANY resist. (I know MH, but many people use SR for Kaz)
He has tons of animations that he sweeps the raid with, including a mouth blast attack that looks like similar to C'Thun's Eyebeam of Death.
Imma firin' mah lazer? It'd be pretty funny if they are taking a stab at that 4chan stuff. I do hope he's not too much like C'thun. As fun as the fight was, KJ better be something very original, considering he'll be the last boss we get for a while.
I think Blizzard might had the idea of rising resists as a gear progression during MC/BWL. The better the gear, the more resistance you got.
Then they decided to improve PVP and ditched that idea because it'd been a nightmare for casters.
Even Ragnaros didn't require a capped-or-close-to-it level of resist gear from everyone in the raid. If I recall correctly, everyone wore the best balance of fire resist and normal stats they could. You'd ideally swap any blues you still had for FR pieces and keep your T1 epics wherever possible (made easier because T1 had some FR on it). It was a resist fight, but it wasn't Vael or Sapphiron or Viscidus or a fight like that.
Not really important, but for my old guild Flamegor was a resist fight--we had two Hunters and they were both so terrible that Flamegor would just be Frenzied and spamming Fire Nova the entire fight. We just thought that's how it was supposed to be
Well if you have no desire for the pretty nice trinkets then I guess there's no *gain* for staying one like there potentially is for other professions, I'ld just gather the mats up for whatever other profession you consider taking then train it up once you get the pattern or rep for the thing you want.
I wouldn't do anything of the sort. There was datamined stuff indicating some kind of gem transmute with a cooldown - which is absolutely nothing like the new JC recipe to make green gems into blue gems. It's far from impossible that gem transmutes will appear in game as discovered recipes, which would explain why they never got seen on the PTR. After all, who does enough transmutes on the PTR to discover a new recipe?
With the patch appearing imminent, I'm curious about two things. First, it was looking like one or two of the the T6.5/T7/WhateverYouWantToCallIt sets was missing; the only T7 Mail gear is elem/resto from what I can see. It was assumed that they just hadn't added the enh/hunter set yet, and possibly were going to add another cloth dps set with stats more useful to mages/locks. (I'm refer to one set as really a pair of sets that you trade the items between with sunmotes, just like the elem/resto mail gear, the rogue/feral leather, etc).
And second, Deathfrost. Is it going to show up anywhere? Was really excited to see that enchant. It looks like if it is already in-game, it'd have to be off M'uru or Kil'jaeden.
You're making a lot of assumptions there. Above all else, this is Blizzard we're talking about, they've been doing WoW for 3 years now, and patches and content always take much longer then they should regardless of how much experience their developers have had at it for this amount of time. Every aspect of Blizzard is about slow, long, delayed and drawn out progress. I used to think that yes, maybe Blizzard timed these things in such a fashion from a business standpoint to compete in the industry, after dealing with Blizzard for 10-13 years or so since Warcraft: Orcs & Humans was released my entire outlook on the company has changed and I see Blizzard for what it is, which is it's own entity with it's own timetables and it's own mindset about it's games.
This is worth a big QFT. We saw what happened when Blizzard rushes, we get an unfinished, buggy TBC that didn't really get fixed until we had massive class nerfs, an alchemy nerf, and across the boards nerfs to raid bosses and heroics.
Blizzard can't even release the Sunwell patch without 2 months of testing, WotLK needs far more than that.
Originally Posted by giansm
When we were working on Ragnaros we treated it like a resist fight, and had everyone wear at least some amount of fire resist (not necessarily capped). I think it was something like 70-100 for range, 150+ for melee, and near cap or capped for the tanks. As I remember the purpose was to lessen the healing load and prevent knockbacks. It was a long time ago, I was horde and in a different guild, and I was a much more casual raider, so maybe we just weren't doing it right. I paid a lot less attention to strategy at the time.
Hmm, our guild went the same for melee and tanks, but for healers and casters we just gave them pally FR aura, the BRS fire resist buff (MC the casters in BRS, they can cast a FR buff for.. can't remember now, I think it was 80 FR or something), gave them Greater Fire Protection Potions, and wished them good luck on surviving ;-).
Originally Posted by SanSul
A few new things in WOTLK are seige weapons, a new class (which in my opinion seems to be far less work then adding two new races/and a class to those races, involving tons of starting quests, lore etc) Remember how many problems Horde paladins/Dreanei paladins had at the very start of TBC. Lots of quests didn't recognize them, or refused to drop the required item. In WOTLK, Deathknights start past level 60, so you skip over 60 levels of work involves, thats a massive time saver for Blizzard.
Don't forget that Blizzard has to balance new 51 point talents (assuming we're getting upgraded talent trees) and balance hybrid specs so that they're not too OP.
Honestly, adding a new class hits me as tons more work than the introduction of draenei and blood elves. Draenei and BEs are just new artwork for the artists, and the classes already existed; they were just given to the opposite faction. A new class means a whole mess of balancing problems, not to mention other classes will cry if DKs get abilities that are too similar to theirs.
Originally Posted by Astrylian
And second, Deathfrost. Is it going to show up anywhere? Was really excited to see that enchant. It looks like if it is already in-game, it'd have to be off M'uru or Kil'jaeden.
There's no way Deathfrost will be a raid drop. Deathfrost is the new Firey/Icey (i.e. a cheap enchant for poor people to throw on), I would bet that it comes from Shattered Sun rep or from Magister's Terrace.
I wouldn't do anything of the sort. There was datamined stuff indicating some kind of gem transmute with a cooldown - which is absolutely nothing like the new JC recipe to make green gems into blue gems. It's far from impossible that gem transmutes will appear in game as discovered recipes, which would explain why they never got seen on the PTR. After all, who does enough transmutes on the PTR to discover a new recipe?
I wouldn't do anything of the sort. There was datamined stuff indicating some kind of gem transmute with a cooldown - which is absolutely nothing like the new JC recipe to make green gems into blue gems. It's far from impossible that gem transmutes will appear in game as discovered recipes, which would explain why they never got seen on the PTR. After all, who does enough transmutes on the PTR to discover a new recipe?
Eh. There were a lot of things in the original datamine that were removed ([Hardened Khorium] anyone?). I wouldn't be surprised if they removed the transmutation of gems in favor of making them available for badges.
Eh. There were a lot of things in the original datamine that were removed ([Hardened Khorium] anyone?). I wouldn't be surprised if they removed the transmutation of gems in favor of making them available for badges.
Eh. There were a lot of things in the original datamine that were removed ([Hardened Khorium] anyone?). I wouldn't be surprised if they removed the transmutation of gems in favor of making them available for badges.
How often did sunmotes seem to drop from SPlat trash? I'm curious if they will be a bit more available for cash than HoDs were, especially since they don't seem to be needed in any resist gear as of yet.