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03/25/08, 12:38 AM
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#4376 (permalink)
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World of Badgecraft Subscriber
Night Elf Druid
Ravencrest (EU)
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Originally Posted by Daenerys
As for your point, the random occasion of Spirit or Spell Pen. on piece or two of caster gear doesn't really compare to Int being on 95% of mail physical DPS gear. Calling Spirit or Spell Pen. "common caster stats" is a stretch; they are very rare.
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Take a glance at : Tempest Regalia or Absolution Regalia for some base examples, im sure there are non set items which also follow suit if you actually look.
A lot of complaints will come that Warlocks dont get spirit on their gear blabla but if you actually compared the sets, there is not much of a notable difference between them in Spell Damage (416/417/419) in any of them overall (they get additional Stamina instead at a lower rate).
The non-set pieces with no Spirit and 'normal' Stamina however are generally 'perfect' for all 3 because there is no wasted points in these things; [Cowl of the Illidari High Lord] as an example.
Last edited by Playered : 03/25/08 at 12:45 AM.
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03/25/08, 12:41 AM
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#4377 (permalink)
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Bald Bull
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Just to confirm what was said above, the following message appears in the breaking news on the WoW startup.
Its a pretty safe bet everyone will be running through SWP on Wednesday. Time to update my mods.
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03/25/08, 12:53 AM
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#4378 (permalink)
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Don Flamenco
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Originally Posted by Wickedgirl
<lots of stats>
If that "exchange rate" stays (as it in all probability will) we will have some quite intensely contested pieces (I'm using these numbers as a frame of reference, not as any kind of absolute values, of course):
Rogue <-> Feral = 11.92% vs 3.20%
holy Priests <-> cloth DPSers = 5.84% vs (3.88 + 8.86 + 8.38) 21.12%
healing Pala <-> tanking Pala = 9.10% vs 1.49%
(possibly) Hunters <-> enhShammie = 9.81% vs 4.09%
A little bit more balanced
tank Warrior <-> DPS Warrior+Retadins = 12.24% vs (3.73 + 3.59 + 1.22) 8.54%
resto Shammy <-> elemShammy = 4.56% vs 2.22%
and then compared to resto Druid 4.38% vs Moonkins 0.54% (basically uncontested loot)
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You are looking at the wrong comparisons for your stats. It isn't comparative within a piece, its comparative across pieces. The issue isn't whether that plate piece goes to a Prot Warrior vs. a DPS Warrior or Retadin. I don't know why people look at using a mote to turn one piece into another as some sort of holy war to be fought with others in your group. Who gets it will be determined by whatever combination of dkp / bidding and/or loot assignment you use. Its the same as the badge system we've seen for years now.
The real issue if those numbers are right is that:
Rogue & Feral = 11.92% + 3.20% = 15.12% want that leather piece.
holy Priests & cloth DPSers = 5.84% + 21.12% = 26.96% want that cloth piece.
healing & tanking Pala = 9.10% + 1.49% = 10.59% want that "magic" plate piece
(possibly) Hunters & enhShammie = 9.81% + 4.09% = 13.90% want that mail piece
tank Warrior & DPS Warrior & Retadins = 12.24% + 8.54% = 20.78% want that other plate piece
resto Shammy & elemShammy = 4.56% + 2.22% = 6.78% want that other mail piece
resto Druid & Moonkins = 4.38% + 0.54% = 4.92% want that other leather piece
If the loot percentages are the same for each drop (and they may not be, we just don't know at this point), its a great day to be a caster druid/shammy and a very bad day to be a Warrior (either tank or dps), Retadin, priest or cloth dps caster.
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03/25/08, 3:03 AM
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#4379 (permalink)
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Von Kaiser
Night Elf Hunter
Jubei'Thos
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Vial of the Sunwell = Hunter loot?
I was mildly disappointed to find no hunter version of the four new trinkets that drop in heroic Magister's Terrace.
But the unusual on-use property on the healer version got me wondering if hunters might not be able to make (ab)use of it in arena.
I don't suppose anyone knows a hunter on PTR who rolled on this to see if mend pet counts as a charge?
Item link: [Vial of the Sunwell]
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03/25/08, 3:05 AM
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#4380 (permalink)
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King Hippo
Troll Priest
Steamwheedle Cartel
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Those percentages are deceptive, however - there appears to be a full set of cloth DPS gear in addition to those acquired through tradeables (for example, and apologies if I get the names wrong, but Kalec drops a tradeable for leggings of growing strife and Brutallus drops leggings of calamity). Thus you can in effect halve that percentage - 27% becomes 13.5%, much more in line with the others.
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03/25/08, 3:38 AM
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#4381 (permalink)
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Rawr
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Originally Posted by Stinkerbelle
I was mildly disappointed to find no hunter version of the four new trinkets that drop in heroic Magister's Terrace.
But the unusual on-use property on the healer version got me wondering if hunters might not be able to make (ab)use of it in arena.
I don't suppose anyone knows a hunter on PTR who rolled on this to see if mend pet counts as a charge?
Item link: [Vial of the Sunwell]
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The 'charges' have a duration, which is shorter than the cooldown of Mend Pet. You can only ever use one charge, so it's pretty craptacular.
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03/25/08, 4:01 AM
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#4382 (permalink)
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Piston Honda
Tauren Shaman
Burning Blade
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Mend pet has no cooldown, so if it works with it, theoretically you could cast rank 1 ten times and then use it for a heal on yourself. Mend pet operates like renew, so if it works with renew (and there is no anti-mend pet coding, or lack of support or whatever), then every cast of mend pet should apply one charge to the trinket.
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03/25/08, 4:14 AM
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#4383 (permalink)
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King Hippo
Dwarf Hunter
Aerie Peak (EU)
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There's always a chance that it bugs and gives a charge on every mend pet tick which would be funny for a while. I dont think it's worth it with 10x r1 mend pet = 2000 heal. There's simply not enough GCD's to spare. 80 ap and 1750 health increase every 3 mins is far more better.
Would 2x t5 bonus count as a heal by the way? Would be ridiculous if it did.
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03/25/08, 6:18 AM
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#4384 (permalink)
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Piston Honda
Blood Elf Hunter
Stormreaver (EU)
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An easy way to help hunters with mana issues, is just to make hunters ignore the five second rule and be constantly regenerating mana at full passive levels. With the new spirit/int formula for regen, int would be suddenly much more useful, and we wouldn't NEED to have either a shadowpriest, JoW+Shaman, or to run viper the whole time. Our "spells" already walk a fine line between being considered spells and melee abilities...just make our shots ignore the 5 second rule.
(But no spirit on our gear please ty)
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03/25/08, 7:02 AM
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#4385 (permalink)
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I R COH spam
Dwarf Priest
Stormrage (EU)
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This Wednesday there will be an extended maintenance to apply patch 2.4.0. Please note that all European realms will be offline from 03:00 until 11:00, Paris time (CET)
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So, Confirmed.
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03/25/08, 7:05 AM
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#4386 (permalink)
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Don't Feed The Plants
Night Elf Druid
Argent Dawn (EU)
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Now that it's been confirmed, you guys should probably see about beating the rush for a new UI, since literally everyone that uses a mod is going to be replacing some.
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03/25/08, 7:08 AM
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#4388 (permalink)
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I R COH spam
Dwarf Priest
Stormrage (EU)
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Originally Posted by Hypatia
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Was just about to edit that in. Thanks 
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03/25/08, 7:40 AM
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#4389 (permalink)
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Von Kaiser
Night Elf Druid
Frostwolf
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For all you night owls, the "Downloading Update" thing now works via attempting to log on if you were wanting to start the download before heading off to sleep/work/etc.
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03/25/08, 8:14 AM
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#4390 (permalink)
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Von Kaiser
Undead Mage
Moonglade (EU)
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Hm, on previous patches, they had a "patch day" thing on the main page, explaining how to get support and whatnot, which isn't here now.
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03/25/08, 8:57 AM
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#4391 (permalink)
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Von Kaiser
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Originally Posted by gcbirzan
Hm, on previous patches, they had a "patch day" thing on the main page, explaining how to get support and whatnot, which isn't here now.
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At a guess I'd say it's about covering their asses. They still have time to revert back to the old patch if there are any major unforeseen errors that are not immediately fixable. I'll bet that message will come up after 2.4 is up and tested.
In any event, all you have to do is attempt to login to confirm that it is in fact patch day, it kicks you to the "update required screen" before closing WoW and starting up the downloader. It's actually installing it on my screen now.
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03/25/08, 11:22 AM
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#4393 (permalink)
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Von Kaiser
Night Elf Druid
Arathor (EU)
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Originally Posted by Oaken
You are looking at the wrong comparisons for your stats. It isn't comparative within a piece, its comparative across pieces. The issue isn't whether that plate piece goes to a Prot Warrior vs. a DPS Warrior or Retadin. I don't know why people look at using a mote to turn one piece into another as some sort of holy war to be fought with others in your group. Who gets it will be determined by whatever combination of dkp / bidding and/or loot assignment you use. Its the same as the badge system we've seen for years now.
The real issue if those numbers are right is that:
Rogue & Feral = 11.92% + 3.20% = 15.12% want that leather piece.
holy Priests & cloth DPSers = 5.84% + 21.12% = 26.96% want that cloth piece.
healing & tanking Pala = 9.10% + 1.49% = 10.59% want that "magic" plate piece
(possibly) Hunters & enhShammie = 9.81% + 4.09% = 13.90% want that mail piece
tank Warrior & DPS Warrior & Retadins = 12.24% + 8.54% = 20.78% want that other plate piece
resto Shammy & elemShammy = 4.56% + 2.22% = 6.78% want that other mail piece
resto Druid & Moonkins = 4.38% + 0.54% = 4.92% want that other leather piece
If the loot percentages are the same for each drop (and they may not be, we just don't know at this point), its a great day to be a caster druid/shammy and a very bad day to be a Warrior (either tank or dps), Retadin, priest or cloth dps caster.
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No, it isn't about any "class wars" in winning loot, it is about approximate overall raiding population and loot distribution, which i am hoping Blizzard takes into account when designing 'shared' loot. Or not.
Fact is, that by pure logic, both RPG and "ordinary" one, and in line with how loot was and still is usually distributed, this seems best there can be - especially taking into regard the point of view you added - leather-wearers share, plate-wearers share, etc.
My point was not directed at a particular raid set-up in a particular guild, just a remark on how many people from each class share loot in regards to raid "presentness" of individual speccs... In the end, what makes sense and is more or less "fair" in percentages of tokens wanted by certain 2classes groups, doesn't seem that "balanced" when you take the specifics into account.
Anyway, point is rather moot, when you add randomness of drops (could easily happen that for a certain guild warrior plate drops every kill, making the most wanted type get sharded first :p) and the fact we don't know if certain pieces have a higher drop chance, nothing is ever fair from the "losers" point of view 
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03/25/08, 11:54 AM
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#4394 (permalink)
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Mike Tyson
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The PTR is gone, and thus so too is this thread.
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