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Old 02/10/08, 11:17 PM   #751
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Ashen View Post
It could be and probably is a placeholder. Or a mistake. There's no reason to assume that this is the final state of that. I would imagine that it actually is still intended for PvP, or the requirements will be lifted. We know that mounts that can't be guaranteed, and are dropped, are not restrictive to races such as Tauren.
Or they could decide some arbitrary rules that this particular mount wouldn't be usable by taurens. Or the model doesn't mesh correctly when tauren-sized. Who knows, but yea I hope it was just first pass and they'll fix it, it'd suck that I can't get to use a rare drop chocobo, always wanted one, but I chose the class that's restricted to ugly mounts and that's ugly itself. Everytime I drop treeform for NS, I see my tauren in primal mooncloth and cry a little on the inside ^^.


As for Kalecgos, I can't describe in words what the thought of having a chtun like encounter makes me feel. I'm somewhat sad because of the lack of hentai trinket, but still, a fight that involves interesting rotations and different situations at the same time, sounds fun. It seems most of BT and MH was just GTFO THE FIRE, or whatever AE is casted on you. Was wondering where all the heigan/4horsemen/chtun like mechanics went.

Now if only my char copy could go thru, or if the euro char copy page would not be full at 4am.

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Old 02/10/08, 11:24 PM   #752
Akron
Von Kaiser
 
Undead Mage
 
Xavius (EU)
Well, from the Kalecgos movie, notice the details.

- The blue dragon form a normal blue dragon, presumably immune to Arcane and highly resistant to Frost (like Azuregos) Need confirmation of course.
- Has a Frost Breath cone attack which leaves a debuff on who it hits which reduces timed between attacks by 75%. (entitled "FrostBreath") It's classified as "Magic", probably dispellable.
- Every 10 seconds, he casts a raid-wide Arcane Buffet. Resolution is low but it seems to say "Arcane Damage taken increased by X". Starts at +500, continues to stack. On the video the mage takes 1500 / 2000 / 2500 ticks and presumably they can stack higher.
- Casts a debuff called "Wild Magic" on random raid member/s (?) which increases healing and damage done by 100% for around 20 seconds. This seems like a beneficial buff...maybe it is connected with what happens in the Inner Veil. Confirm or deny?

On the outside room, portals spawn which raid members can take. They lead to a different room called "Inner Veil" where elf-form Kalecgos is fighting a demon called "Sathrovarr the Corruptor". The number of raid members that can enter this room is unspecified but in the video they make group rotations. Kalecgos is tanking him but apparently a player can taunt off him. In the video, this happens but eventually Kalecgos regains aggro somehow.

- The demon spams a decursable curse called "Curse of Boundless Agony". This curse does damage every 1 second and increases in damage every 5 seconds.
- The demon also casts a Shadowbolt Volley dealing 4500 Shadow damage every few seconds (7-10 seconds).
- After 60 seconds in the Inner Veil, the player is teleported back to the outside platform.
- "Spectral Exhaustion" afflicts the player who just got out, making him unable to re-enter the Inner Veil for another 60 seconds.

===========

Tactics: By the looks of it, Kalecgos is literally fighting his Inner Demon and has a battle raging inside of him, a battle which the players can involved into. The goal of the fight seems to be to kill the demon and free Kalecgos from his corruption. Undoubtedly, the outside battle against the corrupted dragon form must server a purpose other than restricting the number of people fighting Sathrovarr. More details must be given. Rumour on the street is that damaging Kalecgos's outside dragon form either heals elf-form Kalecgos in the Inner Veil or damages Sathrovarr.

The fight is definitely about coordination. You need proper rotations for the portals. The exhaustion debuff is only 1 minute so technically only two teams are needed but due to the Arcane Buffet you will have to involve whole raid. If the buffet increases by +500 each time, nobody can stay outside for more than three minutes. The debuff might increase in a different way, though. Confirm/Deny. Inside the Inner Veil you always need someone who can 1) heal 2) decurse 3) damage the demon and 4) (maybe) help Kalecgos with tanking.

Another observation: The tank tanking Kalecgos's dragon form also has to be rotated at some point. Is he tauntable? If he is, should not be an issue. If he isn't, then it's gonna be fun.

Gear check? Depends a lot on the amount of damage taken and if there is an enrage etc.

Everyone will have a job and good timings and rotations have to be achieved. Seems cool. C'Thun / 4H esque.

Post anything I've missed!

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Old 02/10/08, 11:30 PM   #753
Akron
Von Kaiser
 
Undead Mage
 
Xavius (EU)
Originally Posted by Cohren View Post
Things I noticed from the few attempts I was able to get in on Kalecgos before the server crashed was that it was too hard to tell if the human form was being healed by damaging the dragon due to the amount of damage he was taking from the demon. Because the server crashed I was unable to go through the combat log to see what was happening but in all honesty it felt like the damage done to the dragon form harmed the human form but like I said this could be attributed to a large damage output by the demon. Also the Arcane Buffet that the dragon casts periodically has a 40 second duration and the time you spend in the shadow area lasts 40 seconds so rotations are obviously needed. It seemed that on the dragon side random debuffs were thrown around, the only 2 I encountered was one that increased spell cast time by 100% and one that increased threat generation by 100%.
From the movie. the Inner Veil duration is exactly 60 seconds, and so seems to be the exhaustion debuff. Also, the "Wild Magic" debuff was 100% increased dmg/healing. Of course, it's probably a random buff since it's "Wild"

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Old 02/10/08, 11:33 PM   #754
Vihermaali
Piston Honda
 
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Troll Death Knight
 
Magtheridon (EU)
Originally Posted by Akron View Post
From the movie. the Inner Veil duration is exactly 60 seconds, and so seems to be the exhaustion debuff. Also, the "Wild Magic" debuff was 100% increased dmg/healing. Of course, it's probably a random buff since it's "Wild"
Actually, there are several kinds of wild magic according to wowdb.com:

wild magic - WOWDB Search

-Healing done by spells and effects increased by 100%.
-Casting time increased by 100%.
-Chance to hit with melee and ranged attacks reduced by 50%.
-Damage done by critical hits increased by 100%.
-Increases threat generated by 100%.
-Spell and ability costs reduced by 50%.

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Old 02/10/08, 11:36 PM   #755
Cohren
Von Kaiser
 
Gnome Warlock
 
Antonidas
Originally Posted by Akron View Post
Another observation: The tank tanking Kalecgos's dragon form also has to be rotated at some point. Is he tauntable? If he is, should not be an issue. If he isn't, then it's gonna be fun.

The dragon is tauntable.

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Old 02/10/08, 11:42 PM   #756
Akron
Von Kaiser
 
Undead Mage
 
Xavius (EU)
Indeed, from WoWDB:

Dragon form:

Arcane Buffet: Inflicts 463 to 537 Arcane damage to an enemy and increases the Arcane damage it takes by 500 for 40 seconds.
Frost Breath: Inflicts Frost damage to enemies in a cone in front of the caster, slowing their attack speed by 75% for 12 seconds

Demon:

Curse of Boundless Agony: Curses the target with agony, causing periodic Shadow damage. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. When removed this Curse jumps to a nearby target. Lasts 30 seconds.

This curse is an interesting concept. So should you not decurse it?


Spectral Exhaustion: The passage from spectral realm to mortal realm leaves the body in a weakened state, unable to use spectral rifts. Lasts 1 min.

P.S.

Ah, dragon is tauntable. So tank rotations should be simple.

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Old 02/10/08, 11:48 PM   #757
Crimsonbeak
Von Kaiser
 
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Tauren Warrior
 
Mal'Ganis
Originally Posted by Akron View Post
Indeed, from WoWDB:


Curse of Boundless Agony: Curses the target with agony, causing periodic Shadow damage. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. When removed this Curse jumps to a nearby target. Lasts 30 seconds.

This curse is an interesting concept. So should you not decurse it?
Since it says Target and not Friendly player maybe it is a proximity thing and you get it decursed when you are next to the demon and transfer it back to him.

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Old 02/10/08, 11:48 PM   #758
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
From our limited attempts on him, you definetely need a tank to help his Human form tank the Demon. If memory serves his human form is at ~80% when the first portal spawns (portals seem to spawn every 20 seconds).

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Old 02/10/08, 11:54 PM   #759
Dancing Wu Li Master
Piston Honda
 
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Gnome Warlock
 
Kel'Thuzad
Originally Posted by Akron View Post
Curse of Boundless Agony: Curses the target with agony, causing periodic Shadow damage. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. When removed this Curse jumps to a nearby target. Lasts 30 seconds.

This curse is an interesting concept. So should you not decurse it?
It would depend on a lot of things. How controllable is the jump? What kind of damage does the target take (and is it mitigatable)? Are the multiple up at once? Can you remove it from the demon's area? What happens at the end (30 seconds)? Does decursing reset the damage?

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Old 02/10/08, 11:59 PM   #760
Eylirria
Piston Honda
 
Draenei Mage
 
Whisperwind
Originally Posted by Crimsonbeak View Post
Since it says Target and not Friendly player maybe it is a proximity thing and you get it decursed when you are next to the demon and transfer it back to him.
2 possibilities, which I'm sure someone knows the answer for:

Duration on the curse is carried over at each decurse, therefore you decurse it at regular interval times (say 4 seconds, so it never picks up on damage, as stated in the tooltip), and after 20 seconds, or 5 decurses, it's gone.

Duration on the curse is reset at each decurse/jump, and then there is some gimmick to get rid of it.


Either way, you clearly don't want to spam decurse on it, but you also can't leave it alone or the damage increases every 5 seconds will tear that person apart.

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Old 02/11/08, 12:12 AM   #761
Ashen
Great Tiger
 
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Tauren Druid
 
Firetree
I imagine the Curse isn't meant to be left alone, but what are the damage increases? It seems to be 100 damage on the first 4 ticks, increasing on the 5th. 30 second duration means 6 increases in damage. I imagine it can't be healed through, but the most important questions to me, seem to be:

Control of the Jump Mechanic
Damage Increase

Until we know both, it's hard to speculate as to what we can do.

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Old 02/11/08, 12:17 AM   #762
NanoHaxial
Von Kaiser
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by Ashen View Post
I imagine the Curse isn't meant to be left alone, but what are the damage increases? It seems to be 100 damage on the first 4 ticks, increasing on the 5th. 30 second duration means 6 increases in damage. I imagine it can't be healed through, but the most important questions to me, seem to be:

Control of the Jump Mechanic
Damage Increase

Until we know both, it's hard to speculate as to what we can do.
I've had it tick on me for 3200, but I died after, and don't remember how long I had the curse for.

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Old 02/11/08, 12:21 AM   #763
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Sounds like it could be doubling each time.

100, 200, 400, 800, 1600, 3200 DPS. 3200 is healable, but not with everything else going on. Sounds like the fight is the announced gearcheck, because keeping people alive through both halves of the raid damage would be a SERIOUS drain on healer mana before very long.

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

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Old 02/11/08, 12:23 AM   #764
Angerz
Piston Honda
 
Draenei Shaman
 
Mal'Ganis
Originally Posted by Axl_Stukov View Post
What the, Race requirements? I hope that's just an oversight at the moment =/.
I would assume its an oversight since the ZG mounts were cross faction and did not have restrictions.

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Old 02/11/08, 12:24 AM   #765
Bael
Von Kaiser
 
Tauren Druid
 
Thaurissan
Originally Posted by Ashen View Post
I imagine the Curse isn't meant to be left alone, but what are the damage increases? It seems to be 100 damage on the first 4 ticks, increasing on the 5th. 30 second duration means 6 increases in damage. I imagine it can't be healed through, but the most important questions to me, seem to be:

Control of the Jump Mechanic
Damage Increase

Until we know both, it's hard to speculate as to what we can do.
Without any hard data, it seems that the ability is intended to make the regular mindset of 'see debuff, hit cleanse' a little more organic. Early in the encounter, it might be pertinent to leave the curse up for as long as possible and simply heal through the damage, while later on the mana might be better spent bouncing the curse around to multiple targets and offsetting it with HoTs or raid heals. Tied in with the shadowbolt volley, and a limit on the number of people in the Inner Veil, I see mana being of prime concern for the healer/s who go inside.

Also to consider is the target who receives the debuff. A feral druid in bear with 24,000 hp might be able to survive an entire cycle, while a shadow priest with 9k hp buffed might need a prompt decurse. Whatever the numbers end up being, it sounds like an interesting mechanic.

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Old 02/11/08, 12:29 AM   #766
cheebamonkey
Piston Honda
 
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Blood Elf Paladin
 
Bonechewer
DPS'ing the dragon definitely does NOT heal his human form in the banished zone.

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Old 02/11/08, 12:30 AM   #767
Dancing Wu Li Master
Piston Honda
 
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Gnome Warlock
 
Kel'Thuzad
Originally Posted by Bael View Post
Also to consider is the target who receives the debuff. A feral druid in bear with 24,000 hp might be able to survive an entire cycle, while a shadow priest with 9k hp buffed might need a prompt decurse. Whatever the numbers end up being, it sounds like an interesting mechanic.
Or if the damage is mitigable you could potentially treat it similarly to the old Solarian fight; move the debuff onto designated tank(s) and just heal them through it. I hope that's not the case though.

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Old 02/11/08, 12:32 AM   #768
NanoHaxial
Von Kaiser
 
Orc Death Knight
 
Mal'Ganis
Anyone have a timer for how often he does the arcane AoE attack? I heard 15 seconds but wasn't able to time it myself.

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Old 02/11/08, 12:37 AM   #769
Tynnan
Von Kaiser
 
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Night Elf Druid
 
Archimonde
Looks to be 10 seconds on the Arcane Buffet

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Old 02/11/08, 12:42 AM   #770
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Dancing Wu Li Master View Post
Or if the damage is mitigable you could potentially treat it similarly to the old Solarian fight; move the debuff onto designated tank(s) and just heal them through it. I hope that's not the case though.
Is there some drawback to having it hop that I'm missing? Solarian's mechanic was nasty because of the lingering debuff that would multiply the damage if you let it stack. Isn't this just a "make sure you decurse people after 15sec or so or they're going to be hurting" kind of deal? And as more and more start hopping around, tracking them properly might become a bit complicated, but otherwise not too big a deal?

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Old 02/11/08, 12:45 AM   #771
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
Tried Brutallus twice thus far and unless he does something different past 50% he seems rather static like Patchwerk.

His only abilities that we have seen thus far is 'burn' which places a debuff on a player that lasts 60 seconds and spreads to targets near the afflicted player. The debuff is a reverse doomfire and the last two ticks will deal 3600 damage each. Seems to place this on a player every 20-30 seconds.

The second ability is an arcing slash the splits between what seems like 3 targets max which deals a lot of damage.

Third ability is a stomp that reduces the effective armor of the targets hit by it (only seems to hit the tanks) by 25%.

Other then that we've attempted him twice and got him to right around 50% each time. Deaths seem to solely result from the tanks getting the burn debuff and the damage being too much to heal through.

So it seems like a total gear check unless something changes in the second half of the fight.

edit: He doesn't seem to crush but I can't be 100% certain because people are still getting use to the new combat log apparently! Perfect feral druid tank fight if it is considering how much physical damage he does and the armor reducing ability.

Last edited by Tojara : 02/11/08 at 12:49 AM. Reason: clarity and addition

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Old 02/11/08, 12:51 AM   #772
Dancing Wu Li Master
Piston Honda
 
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Gnome Warlock
 
Kel'Thuzad
Originally Posted by Praetorian View Post
Is there some drawback to having it hop that I'm missing?
I don't know, I was just idly speculating since there wasn't much information available about certain aspects of the fight.

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Old 02/11/08, 12:55 AM   #773
xiaoxin21
Don Flamenco
 
No account
Human Mage
 
No WoW Account
If the nearly target is a pet or totem, will it jump to it and dies off? Some of the curses and abilities in TBC didnt specifically target players like supremeus glaze and archimonde curse.

Also is there a possbility that the curse can be semi countered by SS someone and decurse till it reaches the person and just let him die off.

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Old 02/11/08, 12:58 AM   #774
cheebamonkey
Piston Honda
 
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Blood Elf Paladin
 
Bonechewer
From what I understood people telling me when they got the curse it did 100 damage every second for 10 seconds, then 1000 then 10000 for the last 10 seconds. I'm really not sure though. I do know it increases damage over time and that decursing it passes it to someone else and resets the damage it does.

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Old 02/11/08, 1:06 AM   #775
Ashen
Great Tiger
 
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Tauren Druid
 
Firetree
Originally Posted by cheebamonkey View Post
From what I understood people telling me when they got the curse it did 100 damage every second for 10 seconds, then 1000 then 10000 for the last 10 seconds. I'm really not sure though. I do know it increases damage over time and that decursing it passes it to someone else and resets the damage it does.
If it's true, then it's exactly what Gurg was talking about. Between 15 and 20, you send it off. I assume a damage reset implicates a timer reset? Considering the mechanic.

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