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Old 02/11/08, 8:38 AM   4 links from elsewhere to this Post. Click to view. #826
Munorion
Piston Honda
 
Night Elf Druid
 
Silvermoon (EU)
  • Muru, the Naaru from whom the Blood Elves of Silvermoon were previously draining their paladinly powers, is now in the Sunwell and absent from Silvermoon.
  • Lady Liadrin, the general of the Blood Knights, comes to Shattrath to speak to A'dal about their plight. He forgives her and notes that Muru and the fate of the Blood Elves was foretold by Velen, the Draenei prophet and was known to him and Muru before he was captured. She pledges the allegiance of the Blood Knights to the Shattered Sun Offensive.
Regarding these two points - I wonder what impact, if any, this will have on the Blood Knight charger (epic mount) quest. If I remember correctly, that does focus heavily on the "subjection" of the light, doesn't it? The last part (killing Atrius) certainly doesn't fit into this new scenario anymore.
 
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Old 02/11/08, 8:38 AM   #827
Akron
Von Kaiser
 
Undead Mage
 
Xavius (EU)
Originally Posted by Tojara View Post
Tried Brutallus twice thus far and unless he does something different past 50% he seems rather static like Patchwerk.

His only abilities that we have seen thus far is 'burn' which places a debuff on a player that lasts 60 seconds and spreads to targets near the afflicted player. The debuff is a reverse doomfire and the last two ticks will deal 3600 damage each. Seems to place this on a player every 20-30 seconds.

The second ability is an arcing slash the splits between what seems like 3 targets max which deals a lot of damage.

Third ability is a stomp that reduces the effective armor of the targets hit by it (only seems to hit the tanks) by 25%.

Other then that we've attempted him twice and got him to right around 50% each time. Deaths seem to solely result from the tanks getting the burn debuff and the damage being too much to heal through.

So it seems like a total gear check unless something changes in the second half of the fight.

edit: He doesn't seem to crush but I can't be 100% certain because people are still getting use to the new combat log apparently! Perfect feral druid tank fight if it is considering how much physical damage he does and the armor reducing ability.
You mean you killed Kalecgos? More information please
 
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Old 02/11/08, 8:53 AM   #828
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by Munorion View Post
Regarding these two points - I wonder what impact, if any, this will have on the Blood Knight charger (epic mount) quest. If I remember correctly, that does focus heavily on the "subjection" of the light, doesn't it? The last part (killing Atrius) certainly doesn't fit into this new scenario anymore.
It also interferes somewhat with the level 12 quest to learn Redemption (The Paladin form of Resurrection). Part of the quest involves draining M'uru of his energy and using the power drained from him to resurrect another Blood Knight whom you killed on the earlier part of the quest.

The material requirements for the charger quest were also explained as arcane goods required to reinforce the warding that kept M'uru in place. The final part of the quest's primary motivator was for the blood knights to "proof" to the Order of the Silver Hand whom were the "true masters of the Light". However if the Blood Knights, like the Order of the Silver Hand, are willing servants of the Light now that doesn't really make much sense, since the primary reason given for why Blood Knights would be the "true masters of the Light" is the fact that they made it serve them against it's will, and it's now known that isn't the case.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 02/11/08, 8:57 AM   #829
Vaccine
wants scorpions that hovar without flapping
 
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Tauren Druid
 
Darksorrow (EU)
I think story wise those events take place before the Sunwell, even if you create your Blood Knight afterwards.

 
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Old 02/11/08, 8:57 AM   #830
Moogul
Captain Magic
 
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Human Rogue
 
Argent Dawn (EU)
Originally Posted by Chicken View Post
It also interferes somewhat with the level 12 quest to learn Redemption (The Paladin form of Resurrection). Part of the quest involves draining M'uru of his energy and using the power drained from him to resurrect another Blood Knight whom you killed on the earlier part of the quest.

The material requirements for the charger quest were also explained as arcane goods required to reinforce the warding that kept M'uru in place. The final part of the quest's primary motivator was for the blood knights to "proof" to the Order of the Silver Hand whom were the "true masters of the Light". However if the Blood Knights, like the Order of the Silver Hand, are willing servants of the Light now that doesn't really make much sense, since the primary reason given for why Blood Knights would be the "true masters of the Light" is the fact that they made it serve them against it's will, and it's now known that isn't the case.
I don't think it will affect it at all - you have to assume that as you level a character, you are progressing through the game chronologically. When you do the level 12 redemption quest, or the level 60 charger quest, it's still 'before' Liadrin and A'dals conversation. Each character effectively has their own timeline, so it doesn't matter if other people have killed Onyxia, to you she might still be hiding in Stormwind with no-one the wiser.
 
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Old 02/11/08, 9:00 AM   #831
Furizaa
Awesome, Captain Coffee!
 
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Draenei Priest
 
Gul'dan (EU)
Originally Posted by Akron View Post
You mean you killed Kalecgos? More information please
Looks like you can leave Kalecgos left behind like Al'ar in TK, but have to kill him to get past the first gate.
 
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Old 02/11/08, 9:00 AM   #832
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
I realize that WoW works like that in general when it comes to quests, but for new people doing the quests the level 12 quest and the material requirement of the level 60 quest will not make any particular sense if M'uru is not there any more. The level 12 quest directly involves draining power from M'uru; this'll be difficult if he has indeed been (re)moved.

While the level 60 quest doesn't involve M'uru directly, it does mention him.

Of course this could be worked around with making him visible/invisible depending on your level and/or the quests you have done I guess.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 02/11/08, 9:02 AM   #833
Davidson
Don Flamenco
 
Human Death Knight
 
Stormrage
Originally Posted by Chicken View Post
I realize that WoW works like that in general when it comes to quests, but for new people doing the quests the level 12 quest and the material requirement of the level 60 quest will not make any particular sense if M'uru is not there any more. The level 12 quest directly involves draining power from M'uru; this'll be difficult if he has indeed been removed.

While the level 60 quest doesn't involve M'uru directly, it does mention him.

Of course this could be worked around with making him visible/invisible depending on your level and/or the quests you have done I guess.
He'll just be in two places at once, the same way Onyxia is.
 
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Old 02/11/08, 9:06 AM   #834
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Unlike Onyxia M'uru has actually been moved away from Silvermoon City in the current version of the PTR. Otherwise I would not even be mentioning this. Obviously it isn't a big issue, but it seems a bit messy currently. I could I suppose level a Paladin on the PTRs to level 12 at least to check out how/if they changed the Redemption quest.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 02/11/08, 9:28 AM   #835
macbeet
Von Kaiser
 
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Fritz
Draenei Shaman
 
Non-US/EU Server
Originally Posted by Chicken View Post
Unlike Onyxia M'uru has actually been moved away from Silvermoon City in the current version of the PTR. Otherwise I would not even be mentioning this. Obviously it isn't a big issue, but it seems a bit messy currently. I could I suppose level a Paladin on the PTRs to level 12 at least to check out how/if they changed the Redemption quest.
check wowwiki:
n Patch 2.4.0 Kael'Thas and minions have captured M'uru, who is no longer being held by the Blood Knights in Silvermoon City. He has vanished from the room and the Magisters who were restraining him are now standing dazed. Blood elf paladins completing the level 12 resurrection spell quest must now gather remnants of "holy energy" that linger around the Magisters responsible for holding M'uru.
It seems as if the quest was indeed changed and his disappearance is now accorded for in the storyline.
 
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Old 02/11/08, 9:29 AM   #836
 Falk
Soda Popinski
 
Night Elf Druid
 
Frostmourne
Originally Posted by Mode View Post

(In case you think I'm just screwing with you)
I fumbled around for five minutes randomly clicking the goggles at different areas and tagged one after five minutes of wack-a-mole. Thinking it couldn't be right, spell details go all the way up, and I reequiped the goggles again. I have no idea if I was crazy or either of those actions helped, but here are the results:



(p.s. Curse you combat log change. Curse you to hell )

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Old 02/11/08, 9:40 AM   #837
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Originally Posted by Chicken View Post
It also interferes somewhat with the level 12 quest to learn Redemption (The Paladin form of Resurrection). Part of the quest involves draining M'uru of his energy and using the power drained from him to resurrect another Blood Knight whom you killed on the earlier part of the quest.
Resurrection spells are a great example of why I don't think we should get too het up about apparent inconsistencies. It's a tragedy that Grom Hellscream and Uther died, so much so that you can see monuments to them in game. Yet hang on. Grom was with the most powerful Shaman in the horde at the time. Uther headed a whole army of Paladins. No-one thought to resurrect either of them, like you do every day after a wipe? The player characters die hundreds of times and think nothing of it, resurrection magic is so commonplace that you get it at level 12. So why does anyone ever stay dead in the lore?
 
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Old 02/11/08, 9:44 AM   #838
Moogul
Captain Magic
 
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Human Rogue
 
Argent Dawn (EU)
Originally Posted by Zephro View Post
Grom was with the most powerful Shaman in the horde at the time.
Grom was a warrior, not a shaman, but yes there has to be a certain disconnect between gameplay and story, to ensure that both can work as best as possible.
 
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Old 02/11/08, 9:44 AM   #839
 Falk
Soda Popinski
 
Night Elf Druid
 
Frostmourne
* Outland Rare Spawn
o The following creatures have had their hit points and damage significantly reduced: Collidus the Warp-Watcher, Fulgorge, Hemathion, Kraator, Marticar, Morcrush, and Nuramoc

I wanted to test this out and see if it was viable to solo them for shards instead of splitting the dough 3-4way. Unfortunately, Nuramoc decided to evade out on me. Can't find any of the others, but will post an update when I do.

Edit:
Profession windows now hide empty categories when you check "Have materials". Minor change, but very nice attention to detail there!

#elitistjerks
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Old 02/11/08, 10:02 AM   #840
norg
Mike Tyson
 
Korgoth
Blood Elf Death Knight
 
No WoW Account (EU)
Originally Posted by Moogul View Post
Grom was a warrior, not a shaman, but yes there has to be a certain disconnect between gameplay and story, to ensure that both can work as best as possible.
"Grom was with the most powerful Shaman in the horde at the time."
 
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Old 02/11/08, 10:03 AM   #841
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Originally Posted by Draele View Post
http://static.mmo-champion.com/mmoc/.../newtailor.jpg

Makes me wonder if there's a Shadowcloth reagent one for Affliction/Shadow? No crit, extra +DMG, some spirit or mp5 as well perhaps? Anyone seen anything to this degree?
It'll also suck for shadowcloth tailors, since none of the patterns linked so far seem to require it. Producing one spellcloth at a time for the first few weeks is not going to be fun.
 
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Old 02/11/08, 10:05 AM   #842
 Kalman
And It's Delicious
 
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<>
Orc Shaman
 
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Originally Posted by Zephro View Post
It'll also suck for shadowcloth tailors, since none of the patterns linked so far seem to require it. Producing one spellcloth at a time for the first few weeks is not going to be fun.
Change your specialization.

edit: That said, it'd certainly be nice if there was an alternate version, even if it had the same stats, that required shadowcloth instead of spellcloth.

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
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Old 02/11/08, 10:07 AM   #843
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Originally Posted by Kalman View Post
Change your specialization.

edit: That said, it'd certainly be nice if there was an alternate version, even if it had the same stats, that required shadowcloth instead of spellcloth.
Sure, but it'd be annoying to pay 200g or however much it is just because of an itemisation hole. The easiest way round it might just be to make the mats 6 shadowcloth and 6 spellcloth instead of 12 spellcloth.
 
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Old 02/11/08, 10:16 AM   #844
epiphenom
Piston Honda
 
Human Mage
 
Stormrage
Originally Posted by falkon2 View Post
I fumbled around for five minutes randomly clicking the goggles at different areas and tagged one after five minutes of wack-a-mole. Thinking it couldn't be right, spell details go all the way up, and I reequiped the goggles again. I have no idea if I was crazy or either of those actions helped, but here are the results:
I had a pretty frustrating experience with this quest too until I figured out that if you equip the goggles when you get them, you simply don't get the buff that lets you see the clouds, and they really *are* invisible. You have to wait at least until you're in Nagrand, possibly until you're in the Spirit Fields, to equip the goggles and then they're not too hard to see with details maxed.
 
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Old 02/11/08, 10:16 AM   #845
Dancing Wu Li Master
Piston Honda
 
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Gnome Warlock
 
Kel'Thuzad
Originally Posted by Zephro
It'll also suck for shadowcloth tailors, since none of the patterns linked so far seem to require it. Producing one spellcloth at a time for the first few weeks is not going to be fun.
Or you could just sell the Shadowcloth and buy the Spellcloth. The rarity of these items shouldn't do too much to shift the relative value of the cloth.
 
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Old 02/11/08, 10:19 AM   #846
Malan
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Malan
Tauren Shaman
 
No WoW Account
I hope that all of you on the PTR who are posting about these little annoyances (the goggles, the daily quests that don't give credit until the very end, etc) are also posting bug/feedback reports for them.

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Old 02/11/08, 10:24 AM   #847
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
I´ve had a closer look at the tradeable non-set itemdrops of Sunwell and compiled a more handy list now that wowhead is updated and item tag links are possible. At the left side is the item to turn in and at the right side is the item you get for it.

Cloth:
Healing ~> Spelldamage
Head: [Cowl of Light's Purity] ~> [Helm of Arcane Purity]
Shoulder: [Shawl of Wonderment] ~> [Shoulderpads of Knowledge's Pursuit]
Chest: [Robes of Faltered Light] ~> [Robes of Ghostly Hatred]
Hands: [Handguards of the Dawn] ~> [Gloves of Tyri's Power]
Legs: [Pantaloons of Calming Strife] ~> [Pantaloons of Growing Strife]

Leather:
Feral Druid ~> Rogue
Chest: [Harness of Carnal Instinct] ~> [Bladed Chaos Tunic]
Rogue ~> Feral Druid
Head: [Duplicitous Guise] ~>
20:11:05 called in wowhead_item::start:324 Item not found!

Shoulder: [Shoulderpads of Vehemence] ~> [Demontooth Shoulderpads]
Hands: [Shadowed Gauntlets of Paroxysm] ~> [Gloves of the Forest Drifter]
Legs: [Leggings of the Immortal Night] ~> [Leggings of the Immortal Beast]

Moonkin ~> Resto
Legs: [Breeches of Natural Aggression] ~> [Breeches of Natural Splendor]
Resto ~> Moonkin
Head: [Cover of Ursol the Wise] ~> [Cover of Ursoc the Mighty]
Shoulder: [Spaulders of Reclamation] ~> [Spaulders of Devastation]
Hands: [Tranquil Majesty Wraps] ~> [Tranquil Moonlight Wraps]
Chest: [Sunglow Vest] ~> [Utopian Tunic of Elune]

Mail:
Elemental ~> Resto
Head: [Cowl of Gul'dan] ~> [Shroud of Chieftain Ner'zhul]
Hands: [Gauntlets of the Ancient Shadowmoon] ~> [Gauntlets of the Ancient Frostwolf]
Legs: [Chain Links of the Tumultuous Storm] ~> [Kilt of Spiritual Reconstruction]
Resto ~> Elemental
Shoulder: [Equilibrium Epaulets] ~> [Erupting Epaulets]
Chest: [Garments of Serene Shores] ~> [Garments of Crashing Shores]

Plate:
Prot Pala ~> Holy Pala
Chest: [Heroic Judicator's Chestguard] ~> [Noble Judicator's Chestguard]
Holy Pala ~> Prot Pala
Shoulder: [Spaulders of the Thalassian Savior] ~> [Spaulders of the Thalassian Defender]
Head: [Helm of Burning Righteousness] ~> [Helm of Uther's Resolve]
Legs: [Legplates of the Holy Juggernaut] ~> [Judicator's Legguards]

Def Warrior ~> Off Warrior
Shoulder: [Pauldrons of Perseverance] ~> [Pauldrons of Berserking]
Off Warrior ~> Def Warrior
Chest: [Warharness of Reckless Fury] ~> [Breastplate of Agony's Aversion]
Head: [Crown of Anasterian] ~> [Crown of Dath'Remar]
Legs: [Felfury Legplates] ~> [Felstrength Legplates]

A few easy observations on this:
- Either Blizzard confused some items or it´s not such a clearcut trade spec X item for spec Y item as it seemed at first.
- There are at least two plate gauntlets still missing in the list.
- There are no items for enh. shamans, hunters or retribution paladins (yet?).
- I´m no cloth caster expert by any means so I don´t know if the generic cloth spell damage gear works for all cloth casters.
 
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Old 02/11/08, 10:48 AM   #848
 Anarkii
Zing!
 
Zrave
Blood Elf Paladin
 
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Originally Posted by Midnight View Post
There are no items for enh. shamans, hunters or retribution paladins (yet?).
The plate dps gear suits retribution paladins fine. They follow the same trend of the 3 new Tier 6 items - no int, no spelldamage. Retribution gear is basically the same as warrior dps gear now.
 
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Old 02/11/08, 10:49 AM   #849
Malan
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Malan
Tauren Shaman
 
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Enhancement shaman just take all the rogue items anyways so its the same thing.

Didn't the previews of sunwell loot mention "sets" of items? None of those have been datamined yet?

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Old 02/11/08, 10:51 AM   #850
Pasco
Von Kaiser
 
Human Priest
 
Gorgonnash (EU)
So now we heal priests have to bid for the same items like warlocks, mages and shadow priest. Goodbye free epics for minimum bid

But this should result in much less disenchanted items than now.
 
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