Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (904) Thread Tools
Old 02/11/08, 12:19 PM   #876
Vaccine
Vaccine's internet IS a big truck
 
Vaccine's Avatar
 
Tauren Druid
 
Darksorrow (EU)
Originally Posted by starsin View Post
I don't think this new system is a problem. If there's a cloth item with +spelldmg you let Warlocks/Mages bid/roll on it and if there's a +heal cloth item then your cloth healer will bid on this. The new system comes in handy when you get too much drops of +spelldmg gear or +heal because you are now able to trade items and maybe after 5 +spelldmg and zero +heal drops you just give the +spelldmg item to a healer who can trade it for a +heal item. Same for leather/plate/mail armors.
I can't speak for anyone elses guild but the sensible way to handle the drops in my opinion is to bid on them based on both the item they are and the item they can become. Its not fair to exclude say Cloth DPS from bidding on healing items that can become cloth dps as its excluding them based on some random or arbitary decision made by a developer somewhere to have Item A as the drop and Item B as the trade in.

I imagine a mod or possibly Atlast loot will quickly appear to automatically show what each item can become, similar to mods in the past that have automatically told you what classes use various drops (thinking of ZG).

 
User is offline.
Old 02/11/08, 12:20 PM   #877
Rannasha
Piston Honda
 
Tauren Druid
 
Draenor (EU)
Originally Posted by Seneku View Post
As it stands Priests and DPS casters will all be competing for 1 set of items dropping in comparison to other classes/roles being split dramatically, an average raid group will have 2-4 chars per group except clothies, they're looking at 9+ for their loot.
We don't know if all the armor-pieces will be transmutable. There might very well be some pieces that just drop "as is" without any option to transmute. Since the cloth dps gear seems a bit high on spirit, it's not unreasonable to assume that items intended for mages and warlock will drop separately from the transmutable drops, the transmutable cloth being aimed more at holy and shadow priests. This would also explain the lack of enhancement shaman and hunter mail on the transmute vendor, they might have one stack of unified, untransmutable drops. I'm not sure if every shaman and hunter would be happy with this idea, but that's a different matter.

Last edited by Rannasha : 02/11/08 at 12:25 PM. Reason: typo.
 
User is offline.
Old 02/11/08, 12:22 PM   #878
PsyBomb
Don Flamenco
 
Undead Warlock
 
Scarlet Crusade
Originally Posted by Fendryl View Post
Sunmote rarity will probably play into it. If they're relatively common, or don't have a lot of other uses, I could see why a guild would just lump the transmute version in with the base item. If they're rare, or have other uses, I could see them being 'second class' items.
It has already been stated in the thread, the Sunmotes have other uses. LOTS of them. They are working a lot like Hearts of Darkness, going as an ingredient in a number of BoE tradeskill recepes.

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
 
User is offline.
Old 02/11/08, 12:24 PM   #879
Seneku
Von Kaiser
 
Seneku's Avatar
 
Dwarf Warrior
 
Aggramar (EU)
Originally Posted by Rannasha View Post
We don't know if all the armor-pieces will be transmutable. There might very well be some pieces that just drop "as is" without any option to transmute. Since the cloth dps gear seems a bit high on spirit, it's no unreasonable to assume that items intended for mages and warlock will drop separately from the transmutable drops, the transmutable cloth being aimed more at holy and shadow priests. This would also explain the lack of enhancement shaman and hunter mail on the transmute vendor, they might have one stack of unified, untransmutable drops. I'm not sure if every shaman and hunter would be happy with this idea, but that's a different matter.
Which then would seem to go against the principle of reducing wasted loot by having too much single use loot. I think its pretty safe to assume that the tables aren't fully populated at the moment but either way thats a large amount of loot to be dropping from 6 bosses as its not tokenised at all beyond the transmuting, this system really does seem like a big step backwards unless there's something else we're missing out on so far.

One point of note is the Warrior tanking gloves have been confirmed as a trash drop.
 
User is offline.
Old 02/11/08, 12:37 PM   #880
 songster
Chief Passenger
 
Schizzle
Gnome Rogue
 
No WoW Account (EU)
I'll stick my neck out and say it: I don't like the idea of this system at all. It's a weird half way house between tokenised loot and non-tokenised, and I can't see any benefit to this system compared to a true token system. All I can think of is:

1) When an item drops, the winner can wear it immediately rather than having to leave the instance and exchange a token for an actual piece of wearable loot.

2) People from the "unfavoured" side of each item pair arbitrarily have to pay extra for their loot, in the form of these motes.

To my mind, the social division from (2) will massively outweigh (1). As one of the officers who will have to deal with that drama, the allocation of motes, the arguments over who should bid... it's a headache I don't need. Benefit (1) is an illusion anyway. Almost no loot is usable at the point it drops - it has to be gemmed/enchanted first before it's an upgrade over the fully-buffed stuff you're wearing. So given that you're not going to be equipping it the second it drops, what does anybody gain from this new system?

One possible benefit would be if the transmute is reversible - i.e. you can "respec" your gear by paying a certain cost in motes. That would make a lot of sense. It would means hybrids don't have to get 2-3 of every piece to cover all their roles, it would means tanks and healers can "respec" for farming, or for the levelling up process, etc. But that's not what's currently implemented: all the known item exchanges are one-way. So if your pally wants a tank set and a healing set, he still needs to get two of every drop.
 
User is offline.
Old 02/11/08, 12:40 PM   #881
Emily
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
Also, if the trade-in is just for off-specs, it makes little sense to have the rogue and feral druid leather being tradeable... no rogue is going to want the feral gear, and most likely vice versa.
 
User is offline.
Old 02/11/08, 12:49 PM   #882
Chewy
Von Kaiser
 
Chewy's Avatar
 
Tauren Shaman
 
Mal'Ganis
It seems to me that people are misunderstanding the system. (Of course, I could be the one misunderstanding it) The cloth dps gear seems to be build for dps priests as opposed to mages or warlocks. I imagine mages and warlocks have their own gear that drops. These sunmote transmutes seem to only be for hybrid (Non DPS) classes to trade in their loots. Is there any reason to think otherwise?
 
User is offline.
Old 02/11/08, 12:50 PM   #883
 Playered
Debitum Naturae
 
Playered's Avatar
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by songster View Post
I'll stick my neck out and say it: I don't like the idea of this system at all. It's a weird half way house between tokenised loot and non-tokenised, and I can't see any benefit to this system compared to a true token system. All I can think of is:

1) When an item drops, the winner can wear it immediately rather than having to leave the instance and exchange a token for an actual piece of wearable loot.

2) People from the "unfavoured" side of each item pair arbitrarily have to pay extra for their loot, in the form of these motes.
~snip~

#1 - These days its rare to have an item which has no sockets, and is greater than your old item without being enchanted either, its very rare to get a new item these days and actually equip it instantly and see a benefit.

#2 - The GBank pays for them, not the player individually.
 
User is offline.
Old 02/11/08, 12:58 PM   #884
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Chewy View Post
It seems to me that people are misunderstanding the system. (Of course, I could be the one misunderstanding it) The cloth dps gear seems to be build for dps priests as opposed to mages or warlocks. I imagine mages and warlocks have their own gear that drops. These sunmote transmutes seem to only be for hybrid (Non DPS) classes to trade in their loots. Is there any reason to think otherwise?
Also Hunters/Enhancers don't have a set at the vendor. Theirs will most likely just drop too. We can't really tell until some real raids have been done. That will take a while, considering the momentary situation .
 
User is offline.
Old 02/11/08, 1:01 PM   #885
 zeidrich
never simple
 
zeidrich's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Curse of Boundless Agony: Curses the target with agony, causing periodic Shadow damage. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. When removed this Curse jumps to a nearby target. Lasts 30 seconds.
Originally Posted by Krazen View Post
Unless I am missing something why couldn't you just constantly decurse it and keep it in the low damage range, then eventually immunity it off?
This sounds a lot like the old solarian Wrath.

My guess would be have a SR tank, have the player with the curse go and Hug said SR tank, and then decurse the player, forcing the curse to jump to the SR tank, who mitigates most of the damage through resistances.

Edit: Apologies that this is somewhat of a repost, reading back through the thread it seems like I wasn't the first to have this idea

Last edited by zeidrich : 02/11/08 at 1:11 PM.
 
User is offline.
Old 02/11/08, 1:05 PM   #886
 Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Originally Posted by Malan View Post
Enhancement shaman just take all the rogue items anyways so its the same thing.

Didn't the previews of sunwell loot mention "sets" of items? None of those have been datamined yet?
I, for one, would like it if we could trade in hunter or resto items for "enhancement" items, assuming that the distribution of stats was close to optimal: heavy on STR, medium amounts of STA, small amounts of INT, 1-3 sockets, and 2 of {haste, AGI|crit rating, armor penetration}. I'm kind of sad that it looks like we'll be sharing our "official" drops with hunters; having AGI and AP be the two main stats on an item is unoptimal for us.

As for the "sets", I think the statement was that there will be no "tier set" but merely a collection of non-set items that compose a "tier" of gear.
 
User is offline.
Old 02/11/08, 1:16 PM   #887
Last_Human
Von Kaiser
 
Undead Mage
 
Blackhand
Originally Posted by Playered View Post
#1 - These days its rare to have an item which has no sockets, and is greater than your old item without being enchanted either, its very rare to get a new item these days and actually equip it instantly and see a benefit.

#2 - The GBank pays for them, not the player individually.
I believe if you'd continued reading the post you quoted the fact that most items need chants/gems was mentioned.

While Guild Banks may have abundant Hearts now, starting again from scratch would make them a much rarer commodity. I know for a fact that most most of my guildies are preparing the materials for all the tradeskill drops and if someone has to wait a week because someone else won an item that needs a sunmote there may be some bad blood. It's certainly not a huge deal and will likely become irrelevant quite soon after release but it's effect will be tangible in the release weeks of the instance.
 
User is offline.
Old 02/11/08, 1:19 PM   #888
Tyrian
King Tyrian
 
Tyrian's Avatar
 
Human Mage
 
Blackrock
Well, what if each boss dropped 2 sunmotes. One for each itemdrop, therefore there would never be a case of 'do we have enough sunmotes to transmute x->y today - because they dropped simultaneously.
 
User is offline.
Old 02/11/08, 1:20 PM   #889
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
I think the system will work out fine for those who seem to have very 'unlucky' streaks with loot.

Cloth DPS pants dropping every week? Thats perfectly fine, your casters will be geared up rather quickily. Cloth DPS still dropping despite nobody truly needing them? Thats the point in which you give them to your healers for healing pants that they so desperately need for the cost of one sunmote.

While you can go an alternate route in lettting anyone bid on these cloth DPS pants because they can be transmuted its far from ideal unless the item was going to rot anyways.

The system helps take away some of the randomness and itemization holes in the current system in favour of a more controlled route. I like it personally.

And finally like others mentioned it allows people to quickily switch roles if you lose someone in a valuable positon. DPS plate to tanking plate, shadow priest cloth to healing cloth, etc.
 
User is offline.
Old 02/11/08, 1:20 PM   #890
Zifna
Don Flamenco
 
Zifna's Avatar
 
Tauren Shaman
 
Bloodscalp
Originally Posted by songster View Post
I'll stick my neck out and say it: I don't like the idea of this system at all. It's a weird half way house between tokenised loot and non-tokenised, and I can't see any benefit to this system compared to a true token system. All I can think of is:

1) When an item drops, the winner can wear it immediately rather than having to leave the instance and exchange a token for an actual piece of wearable loot.

2) People from the "unfavoured" side of each item pair arbitrarily have to pay extra for their loot, in the form of these motes.

To my mind, the social division from (2) will massively outweigh (1). As one of the officers who will have to deal with that drama, the allocation of motes, the arguments over who should bid... it's a headache I don't need. Benefit (1) is an illusion anyway. Almost no loot is usable at the point it drops - it has to be gemmed/enchanted first before it's an upgrade over the fully-buffed stuff you're wearing. So given that you're not going to be equipping it the second it drops, what does anybody gain from this new system?

One possible benefit would be if the transmute is reversible - i.e. you can "respec" your gear by paying a certain cost in motes. That would make a lot of sense. It would means hybrids don't have to get 2-3 of every piece to cover all their roles, it would means tanks and healers can "respec" for farming, or for the levelling up process, etc. But that's not what's currently implemented: all the known item exchanges are one-way. So if your pally wants a tank set and a healing set, he still needs to get two of every drop.


I'm not sure I'm in favor of it either (though I would be if it was reversible, for sure), but it does have other potential benefits.

-If it's a transmute from heal gear to DPS gear, it could make it easier for healers/tanks to get some decent dps gear for levelling.

-If it's a transmute from dps gear to gear for a different spec, it'd make it easier to change roles if your guild, say, lost a main tank or something.
 
User is offline.
Old 02/11/08, 1:30 PM   #891
Dynalisia
Pig Farmer
 
Night Elf Druid
 
Emerald Dream (EU)
Originally Posted by Last_Human View Post
I believe if you'd continued reading the post you quoted the fact that most items need chants/gems was mentioned.

While Guild Banks may have abundant Hearts now, starting again from scratch would make them a much rarer commodity.
I don't see the issue. The only reason hearts were a rare commodity at the start was the enormous requirements of them for the Shahraz resist gear and I'd guess that if this was going to happen again, the new resist gear would have been datamined by now. Also, depending on drops, I would expect the supply of Sunmotes to take a headstart compared to the demand for them considering they will start dropping the moment you get to killing stuff inside the zone, while items that need them won't come until you kill a boss or get lucky on a trash recipe drop.
 
User is offline.
Old 02/11/08, 1:38 PM   #892
f1reburn
Piston Honda
 
Night Elf Death Knight
 
<IFA>
Frostmane (EU)
We don't know yet if the items that you would go to the trade-in vendor for also drop or not, neither do we know the droprates, so it's too early to coin it fair or unfair IMO.

I'm hoping the cloth dps items drop just like their healing equivalent, which gives an offensive caster 2 opportunities of getting their item compared to the cloth healers who get 1 opportunity.
 
User is offline.
Old 02/11/08, 1:49 PM   #893
Alive
Glass Joe
 
Orc Rogue
 
Magtheridon
My bad if it has been answered already, but did anyone get to check how much of a rep increase Hyjal trash or bosses give now?
 
User is offline.
Old 02/11/08, 1:53 PM   #894
Malan
postcount++
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Originally Posted by f1reburn View Post
We don't know yet if the items that you would go to the trade-in vendor for also drop or not, neither do we know the droprates, so it's too early to coin it fair or unfair IMO.
As I said above, if they *were* a drop, they would already be listed on the vendor as another possible exchange (going the other direction from healer to caster or caster to healer). But that's not the case.

Shitting up every single thread on EJ since '06
 
User is offline.
Old 02/11/08, 1:58 PM   #895
Lookit
Piston Honda
 
Lookit's Avatar
 
Human Paladin
 
Skywall
Originally Posted by Malan View Post
As I said above, if they *were* a drop, they would already be listed on the vendor as another possible exchange (going the other direction from healer to caster or caster to healer). But that's not the case.
WoW BlueTracker: 2.4 PTR known Issues List

2.4 PTR known issues list.
As the 2.4 patch is still in development there are still issues that need to be resolved. This is a list of issues currently occurring on the 2.4 PTR that we are aware of and working to resolve. There is no need to report these issues here in the forums or via the in-game feedback tool.

NPCs
Gear conversion NPCs in Quel’danas are not fully implemented.
 
User is offline.
Old 02/11/08, 2:01 PM   #896
Gogusrl
Piston Honda
 
Gogusrl's Avatar
 
Orc Warlock
 
Jaedenar (EU)
Nevermind, already posted somewhere else. Please delete.

Last edited by Gogusrl : 02/11/08 at 2:08 PM.
 
User is offline.
Old 02/11/08, 2:09 PM   #897
nataku
Piston Honda
 
Dwarf Priest
 
Tichondrius
Originally Posted by Gogusrl View Post
I can`t help share my joy of seeing this trinket [Timbal's Focusing Crystal]. According the wowhead it has a 10% chance to proc shooting one shadowbolt (meaning the damage will be increased by cos/ shadow weaving/ etc). Now all that`s left to find out is the internal cooldown or if i has one (I can dream, can`t I ? ).
As an SPriest, I'm very interested in seeing the mechanics of how that trinket procs. Hopefully spriests on the PTR can pick that trinket up and check to see if it procs off of DoT ticks and Mind Flay ticks.
 
User is offline.
Old 02/11/08, 2:19 PM   #898
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
Forum moving too fast to me so I wasn't able to read all posts so far. I'm going to echo the disappointment with the loot exchange system. It seems to me that you can only exchange armor to the same class (cloth exchanged with cloth, mail exchanged with mail). The problem is that cloth is generally the bottleneck. My guild has too much dps plate and spell damage mail drops. Exchanging them to tanking plate and healing mail won't make a difference as we have enough of these. It's still cloth, especially dps cloth, that we lack.
 
User is offline.
Old 02/11/08, 2:26 PM   #899
royaljester
Piston Honda
 
Human Rogue
 
Destromath
Anyone know why accts made after nov. 13, 2006 aren't eligible? I'd like to see sunwell with my guild and get some strats going, but I didn't start wow till after BC came out, thus supposedly not eligible to get on the PTR. Is there a way around this? Any help would be greatly appreciated.
 
User is offline.
Old 02/11/08, 2:27 PM   #900
Gurruk
Don't Trust Anyone Under Thirty
 
Gurruk's Avatar
 
Orc Warrior
 
Bonechewer
So, not specifically 2.4 but related to the PTR. On Sunday I went ahead and bought three tabs of the guild bank for the new version of Civilian on the PTR. Today I went and looked at the bank and the contents from a couple days ago were suddenly in the bank vault on the PTR.

Not sure that's happened for anyone else but its obviously a deliberate effort by Blizzard to make raiding easier on the PTR. Silly me for taking a ton of stuff out of our bank and moving a bank alt over with Gurruk. Very nice touch Blizzard and its awesome they would do this.
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
2.0.3 Patch Notes Zippy Public Discussion 394 01/15/07 3:11 PM
1.12 Patch Notes Brell The Dung Heap 1 07/14/06 9:48 AM