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02/11/08, 2:28 PM
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#901
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Von Kaiser
Dwarf Priest
Silvermoon (EU)
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Anyone noticed a strange bug with the graphic of the hitbox of players/NPCs by the way? I've asked several people and no one since to have seen it. Here's what happens when I target my pet:
or some NPCs:
Instead of the regular circular hitbox, there's this weird line.
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02/11/08, 2:28 PM
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#902
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Von Kaiser
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Originally Posted by nataku
As an SPriest, I'm very interested in seeing the mechanics of how that trinket procs. Hopefully spriests on the PTR can pick that trinket up and check to see if it procs off of DoT ticks and Mind Flay ticks.
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I didn't really try to test out the proc rate on it, but i picked it up out of curiosity and came to find out it procs on Fireball DoT ticks. Also from a brief test, the shortest amount of time between procs was roughly 25s. I'll try to get around to testing the internal cooldown later today.
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02/11/08, 2:28 PM
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#903
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King Hippo
Night Elf Druid
Blackhand
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If the proc chance on that trinket is 10% wouldn't that mean it adds an average of 38 damage to each of your dot ticks? That would be 228 damage to corruption, 304 damage to SW:P and a whopping 456 damage to CoA, not including the static 44 damage on it. I suspect there'd be an internal cooldown on this OR the proc rate is much lower than 10%.
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02/11/08, 2:35 PM
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#904
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Glass Joe
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Originally Posted by royaljester
Anyone know why accts made after nov. 13, 2006 aren't eligible? I'd like to see sunwell with my guild and get some strats going, but I didn't start wow till after BC came out, thus supposedly not eligible to get on the PTR. Is there a way around this? Any help would be greatly appreciated.
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I suspect that this is either a relic of some previous ptr or a typo. If it is a typo, it's probably safe to assume that November 2007 is the cutoff date. My account didn't exist until early 2007 and I still have access to the ptr.
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02/11/08, 2:42 PM
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#905
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King Hippo
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I like the new way Blizz is doing the loot with that turn in option as finally it will be possible to actually get feral loot :p
Originally Posted by Nenormalen
Anyone noticed a strange bug with the graphic of the hitbox of players/NPCs by the way? I've asked several people and no one since to have seen it. Here's what happens when I target my pet:
or some NPCs:
Instead of the regular circular hitbox, there's this weird line.
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I just figured that was a bug and reported it with the tool as I cannot see that being intended by Blizzard.
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02/11/08, 2:45 PM
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#906
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Maniq is awesome.
Troll Rogue
Nazjatar (EU)
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I'd rather assume the cutoff date is accounts that were not active when the PTR account Database was built at the beginning of february. (ffs can't find the blue post about password problems mentioning the date.)
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02/11/08, 2:46 PM
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#907
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Piston Honda
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Originally Posted by sociopathic
I suspect that this is either a relic of some previous ptr or a typo. If it is a typo, it's probably safe to assume that November 2007 is the cutoff date. My account didn't exist until early 2007 and I still have access to the ptr.
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Good to know. I was worried for a sec. Hoping the copies come back up here soon so I can get on and rock faces of gay-elves
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02/11/08, 2:49 PM
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#908
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Piston Honda
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Originally Posted by Nenormalen
Anyone noticed a strange bug with the graphic of the hitbox of players/NPCs by the way? I've asked several people and no one since to have seen it. Here's what happens when I target my pet:
Instead of the regular circular hitbox, there's this weird line.
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If you're running the Mac client, head to the PTR forums. They're aware of issues with certain Radeon GPU's and the Mac client.
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Anyone know why accts made after nov. 13, 2006 aren't eligible? I'd like to see sunwell with my guild and get some strats going, but I didn't start wow till after BC came out, thus supposedly not eligible to get on the PTR. Is there a way around this? Any help would be greatly appreciated.
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The PTR FAQ says that the current cutoff date is 2/1/08. As long as you had an active account on that date, you should be able to try out the PTR.
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02/11/08, 2:52 PM
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#909
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Originally Posted by Nenormalen
Anyone noticed a strange bug with the graphic of the hitbox of players/NPCs by the way?
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Yes, I thought that perhaps it was an addon I had messing things up.
Originally Posted by Lookit
If you're running the Mac client, head to the PTR forums. They're aware of issues with certain Radeon GPU's and the Mac client.
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I've seen the same display bug on my PC with an nVidia card.
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02/11/08, 3:00 PM
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#910
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I forgot to train elf form
Night Elf Druid
Earthen Ring (EU)
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So.. since my main still hasnt transferred.. I leveled a Blood elf paladin to level 12 to see how the ressurection quest works now.
The quest text refers to kaelthas's betrayal, and says that the high lady is even now seeking a new source of energy. Then they ask you to drain the magisters who were formerly imprisoning mu'ru of residual light energy (the mages look like they are just this side of the grave, btw) and go resurrect your victim.
All in all, pretty good quest line, and it retains the flavor of the bloodnights very well. I am, however, not going to level to 60 to check out the mount quest >.)
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02/11/08, 3:05 PM
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#911
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Von Kaiser
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Originally Posted by Cirocco
Badge weapon's on a par with BT weapons? What the hell is the point of this change, after just getting Talon of Azshara and enchanting with mongoose , I have to ask myself what was the point. Why would running Karaz 3 or 4 or 5 times give you BT quality weapon'.
Who's this change meant to be aimed at, I certainly don't want to be forced to take my main back
through Karaz till my eyes bleed just to get the same weapons as some Kara only guild. Why the hell would they need them?
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Really a quite simple reason. Of course, it is only speculation. Money. A very small percentage of the population experiences t6 content. The elite guilds have been farming t6 for some time now, then you have up and coming raid guilds in t5 or pushing t6, and then you have casual and 'educated' pugs doing t4 maybe..maybe t5.
By adding in t5+ lvl badge gear and removing attunements (but keeping the req for rings) you get A. a way to identify who did the attunements, and B. allows a larger percentage of their subscriber base to experience content that will be old and no longer run once WoTLK comes out.
It's really quite as easy as that. More people, doing more raids = more money..period.
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02/11/08, 3:09 PM
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#912
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Von Kaiser
Dwarf Priest
Silvermoon (EU)
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Originally Posted by Lookit
If you're running the Mac client, head to the PTR forums. They're aware of issues with certain Radeon GPU's and the Mac client.
The PTR FAQ says that the current cutoff date is 2/1/08. As long as you had an active account on that date, you should be able to try out the PTR.
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I am running WoW on a regular PC with Nvidia graphic card.
Edit: On PTR I am using only the original Blizzard interface btw, so it cannot be AddOn issue.
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02/11/08, 3:10 PM
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#913
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Bless me, Father. I ate a lizard.
Blood Elf Paladin
Suramar
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Originally Posted by nataku
As an SPriest, I'm very interested in seeing the mechanics of how that trinket procs. Hopefully spriests on the PTR can pick that trinket up and check to see if it procs off of DoT ticks and Mind Flay ticks.
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One of our shadow priests got this last night and reported it procing off his SW:P ticks. He also mentioned that the damage effect critically hit at least once.
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02/11/08, 3:13 PM
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#914
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Von Kaiser
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Originally Posted by Smithist
It's certainly not terrible, but a bit strange. The abundance of spirit and complete lack of hit has left some (mages at least) scratching their heads. Here's hoping there's a few other items like the 50-hit staff waiting to be found.
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I was mulling this over as well (lack of +hit). Best as I can figure is a couple of scenarios. First off, I am NOT a theorcrafter, so what I am saying might be totally off base, but hey.
1. stacking tons of +haste results in a net increase in DPS vs. +hit with no or little haste. Basically, they could be changing the damage mechanic from +hit to haste.
2. the new +haste gear is meant for faster DPS on trash and NON lvl 73 or ?? lvl bosses (where the +hit really comes in).
Feel free to comment or expand on these ideas.
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02/11/08, 3:19 PM
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#915
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Glass Joe
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Originally Posted by Nenormalen
Anyone noticed a strange bug with the graphic of the hitbox of players/NPCs by the way? I've asked several people and no one since to have seen it. Here's what happens when I target my pet:
or some NPCs:
Instead of the regular circular hitbox, there's this weird line.
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You can add this line to your WTF/Config.wtf file:
SET M2UseShaders "0"
That should fix the problem for now at the expense of performance.
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02/11/08, 3:41 PM
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#916
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Rawr
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Regarding the concerns of all the clothies sharing one loot token... What gear we see so far looks pretty nice for spriests, and it trades with holypriest gear. We haven't seen any hunter or enhsham tier pieces at all.
I'm guessing there are 4 more sets we haven't seen: Mage/Warlock and EnhSham/Hunter.
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02/11/08, 3:42 PM
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#917
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King Hippo
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Originally Posted by Lavode
So.. since my main still hasnt transferred.. I leveled a Blood elf paladin to level 12 to see how the ressurection quest works now.
The quest text refers to kaelthas's betrayal, and says that the high lady is even now seeking a new source of energy. Then they ask you to drain the magisters who were formerly imprisoning mu'ru of residual light energy (the mages look like they are just this side of the grave, btw) and go resurrect your victim.
All in all, pretty good quest line, and it retains the flavor of the bloodnights very well. I am, however, not going to level to 60 to check out the mount quest >.)
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Like how it seems Blizzard is progressing the storyline and would imagine the mount quest changed also. Did the other low level quests about going to Outland and Kael get changed also?
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02/11/08, 4:01 PM
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#918
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Don Flamenco
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Originally Posted by Krellian
I was mulling this over as well (lack of +hit). Best as I can figure is a couple of scenarios. First off, I am NOT a theorcrafter, so what I am saying might be totally off base, but hey.
1. stacking tons of +haste results in a net increase in DPS vs. +hit with no or little haste. Basically, they could be changing the damage mechanic from +hit to haste.
2. the new +haste gear is meant for faster DPS on trash and NON lvl 73 or ?? lvl bosses (where the +hit really comes in).
Feel free to comment or expand on these ideas.
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They probably expect T6 farming guilds (the target audience of Sunwell) to have lots of spellhit items they can mix and match.
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02/11/08, 4:06 PM
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#919
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Piston Honda
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Originally Posted by Gurruk
So, not specifically 2.4 but related to the PTR. On Sunday I went ahead and bought three tabs of the guild bank for the new version of Civilian on the PTR. Today I went and looked at the bank and the contents from a couple days ago were suddenly in the bank vault on the PTR.
Not sure that's happened for anyone else but its obviously a deliberate effort by Blizzard to make raiding easier on the PTR. Silly me for taking a ton of stuff out of our bank and moving a bank alt over with Gurruk. Very nice touch Blizzard and its awesome they would do this.
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It happened to us, as well. We only bought one tab, but it filled with exactly what we have in our first tab right now. Hopefully they'll check again in a few days and fill out the other tabs (which we're buying as soon as our GM gets off work).
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02/11/08, 4:20 PM
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#920
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Piston Honda
Orc Death Knight
Bonechewer
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Just my experiences with the normal Magisters Terrace and curious if other geared players such as myself have similiar experiences.
The instance itself is a breath of fresh air really and feels really different from the other instances. It's comparable to OHB and BM in how these instances seperate themselves from the normal instances that we have grown accustom to. So kudos to Blizzard on that. The only thing thats missing is obvious sounds/music that would defintely make the instance feel more alive. That of course is ignoring the cinematic portion that I really hope they make more use of in the future.
Difficulty wise (haven't tried the heroic yet) its defintely is a lot harder then any instance out there in my opinion. If I were to actually go in there with blues like its designed then I would imagine it would be quite the challenge. You need to crowd control and you need to do it well. It's like Shattered Halls in quantity of 'big' mob pulls but also different because you can't have your tank trying to tank everything. There is a lot of magic damage and even a T5/T6 geared tank will find himself taking a lot of damage.
So you do need CC and you do need to make intelligent use of it. The instance is a mage paradise in more ways then one (sheep and massive amounts of spell steal) and a Warlocks curse of tongues defintely helps.
That said the trash is pretty fun, but still challenging and the pacing in the instance seems perfect. While you do fight a lot of trash from the second to third boss, you only have one pack to Kael.
Boss encounter wise they seem really enjoyable, although the second boss I won't claim to know much about because we burned him rather quickily. He seems to do an immense amount of damage and spawns 3 curator orbs from time to time which upon death give you a buff/debuff. The buff portion gives you 50% more damage while the debuff portion makes you take ~300 damage a second. The 'Arena' team is well designed encounter and very fun. The adds will act almost exactly like they would in an arena match. Example being if you get in melee range of the Mage he will frost nova/blink and if he gets close to death he will even Ice Block.
Kael'Thas is almost exactly like the phase 4 and 5 Kael'Thas. This is of course without Pyroblast, Mind Control and a gravity lapse the acts completely different (for the better in terms of enjoyment/fun). The gravity lapse phase also made me look back at the Kael'Thas encounter and wonder if they intended the gravity lapse (which is generally the you win phase) to be much more difficult then what it currently is. Had this version of the gravity lapse been the phase 5 of the encounter in the 25 man version I could only imagine how much more difficult he would've been (and possibly intended considering the relative ease of this phase).
Fun instance will be trying the heroic version soon.
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02/11/08, 4:35 PM
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#921
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help how do i block where is the tank key
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It's definitely a notch up in difficulty, but I think that was the intended design for it given that Kael'Thas drops epics on normal. Compared to any other heroic, the normal version of Magister's Terrace feels slightly easier than most (say, on par with Heroic Shattered Halls). I got attuned to Heroic last night and I'm looking forward to running it as soon as I get a chance. I can only imagine the amount of balls the Priestess encounter is going to crush on Heroic. Poor, poor clothies.
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Official Slackie Fanclub. The dude gets ALL the ladies.
In regards to Icecrown Radiance:
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2) What happens to a tank who has 19% dodge (theoretically)? -1% dodge or 0%?
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02/11/08, 5:03 PM
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#922
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Piston Honda
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Originally Posted by epiphenom
It happened to us, as well. We only bought one tab, but it filled with exactly what we have in our first tab right now. Hopefully they'll check again in a few days and fill out the other tabs (which we're buying as soon as our GM gets off work).
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Are you both the GMs of your live side guilds? Wondering if we should /gleader prior to buying tabs, or if that'll even matter.
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02/11/08, 5:04 PM
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#923
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Professional Windmill Tilter
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Originally Posted by Krellian
I was mulling this over as well (lack of +hit). Best as I can figure is a couple of scenarios. First off, I am NOT a theorcrafter, so what I am saying might be totally off base, but hey.
1. stacking tons of +haste results in a net increase in DPS vs. +hit with no or little haste. Basically, they could be changing the damage mechanic from +hit to haste.
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That all may be options for the other casters, but not for warlocks (who also don't have any +hit talents) since soulshatter depends on +hit. A mage can go for higher dps gear that nets them only 14% hit including talents, but to a warlock that's two more chances out of a hundred when their soulshatter will resist (and at that point, unless you're going to soulstone and kill yourself and rez, you might as well afk for the next few minutes.)
I'm not sure what the logic is really, unless they're planning on giving hit talents to locks or making soulshatter not resistable. Or they're just not aware of the issue (probably more likely.)
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02/11/08, 5:08 PM
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#924
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by JamesVZ
It's definitely a notch up in difficulty, but I think that was the intended design for it given that Kael'Thas drops epics on normal. Compared to any other heroic, the normal version of Magister's Terrace feels slightly easier than most (say, on par with Heroic Shattered Halls). I got attuned to Heroic last night and I'm looking forward to running it as soon as I get a chance. I can only imagine the amount of balls the Priestess encounter is going to crush on Heroic. Poor, poor clothies.
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From one of the earlier interviews, the intended level of difficulty was around Shadow Lab/Shattered Halls.
It could be a matter of familiarity making an instance easier. I know my first few times through an instance it's always a guess as to which mobs should be CCed, Mind Controlled, and the first target.
Also, I need to get [Phoenix Hatchling] pet off of Kael.
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02/11/08, 5:13 PM
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#925
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Krellian
I was mulling this over as well (lack of +hit). Best as I can figure is a couple of scenarios. First off, I am NOT a theorcrafter, so what I am saying might be totally off base, but hey.
1. stacking tons of +haste results in a net increase in DPS vs. +hit with no or little haste. Basically, they could be changing the damage mechanic from +hit to haste.
2. the new +haste gear is meant for faster DPS on trash and NON lvl 73 or ?? lvl bosses (where the +hit really comes in).
Feel free to comment or expand on these ideas.
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For mages, hit rating is better than any other stat until the cap is reached. Due to the two-roll system, it's very important to cap a caster's hit rating. I assume it's the same for any DPS class. However, due to hit rating's cap, it's very easy to hit the cap for certain specs. Shadow priests are the extreme examples of this one one end, while warlocks are the oppisite extreme on the other.
This is one area where sockets are very useful - they allow a caster to cap their hit rating precisely if needed. However, the math in general is not going to be fun. Rebalancing hit rating every time I get an upgrade is going to be tedious, especially if epic gems are being used. 
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