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02/12/08, 8:42 PM
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#1126
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Glass Joe
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Originally Posted by Benegesserit
I'm also hoping they might try Magtheridon, as he got nerfed again, for whatever reason. That can serve as a two-fold discovery (though I wouldn't put money on essences dropping from him, but it's a very fast check compare to clearing to Vash/Kael).
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I am pretty they tried him and he does not drop the essence of immortals.
the debuff for clicking the cube become 30 sec and channeler do not summon infernal now.
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02/12/08, 8:55 PM
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#1127
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Glass Joe
Night Elf Rogue
Darksorrow (EU)
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Originally Posted by cladnin
Another thing to wonder is if they auto complete over time on their own (ie: AQ gates). If not, 80 kills of each boss will take some servers over a year - quite unrealistic.
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Originally Posted by Machinator
This seems odd, are the essences the only thing so far that help progress the gates? This seems like it could be a block for guilds on smaller servers which I cant see being intended.
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Well, Jeff Kaplan has confirmed that Sunwell Plateau will be the final part of the TBC storyline, but if, for any reason, would The Wrath be delayed they'd have a few more stories to add.
So it could be thought as realistic and intended if this would actually be the final instance to be released before wotlk.
Then again, I highly doubt that autocompletion on the 25man atleast, because that'd just increase the feeling of welfare epics, even if you'd have to wait for them for a year, but you'd still get the same items as the people who farmed for it, by doing nothing that'd help the progression of opening the instance and instead gearing the guild up to Sunwell Plateau requirements and after that go collect your share of the last pieces of tier 6.
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02/12/08, 9:53 PM
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#1128
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Not Enough Rage.
Ehandel
Tauren Warrior
No WoW Account
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Originally Posted by LiquidHAL
does anyone know how exactly he was nerfed?
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The Mental Exhaustion debuff that prevents reclicking the cubes has been lowered to 30 secs, down from 75. This means that you only need 1 team of clickers to banish him every blastwave, and will probably lead to somebody trying to banish him for 100% of the encounter.
See:
Thottbot World of Warcraft: Mind Exhaustion <- Live
Thottbot World of Warcraft: Mind Exhaustion <- PTR
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There's not some hidden "but he tries really hard" variable built into the game. -Slake
I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai
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02/12/08, 10:40 PM
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#1129
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Penguin
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Sounds terribly boring for the guy who's banishing on opposite side of the room, standing away from the raid(hell you're even out of heal range for half the raid on the farthest cube). Then again I don't know if many people bother doing magtheridon anymore.
The changes to shattrath flasks and revered rep for teleports are very good though, a bit surprising they didn't think of it themselves, but at least they're not dead set on stupid stuff.
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02/13/08, 12:00 AM
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#1130
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Don Flamenco
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I'd personally like to see Hyjal dropped jewel crafting recipes drop in Sunwell. We've had some ~30 Archimonde kills and still to date have not seen either strength cut. The fact that Sunwell drops the same gems BT and Hyjal produce would give justification for that. I don't know what kind of solution they could have for the reputation based purchased recipes, but adding the dropped ones would be a good idea imo.
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02/13/08, 12:02 AM
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#1131
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Don Flamenco
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Originally Posted by Tekloth
Well, Jeff Kaplan has confirmed that Sunwell Plateau will be the final part of the TBC storyline, but if, for any reason, would The Wrath be delayed they'd have a few more stories to add.
So it could be thought as realistic and intended if this would actually be the final instance to be released before wotlk.
Then again, I highly doubt that autocompletion on the 25man atleast, because that'd just increase the feeling of welfare epics, even if you'd have to wait for them for a year, but you'd still get the same items as the people who farmed for it, by doing nothing that'd help the progression of opening the instance and instead gearing the guild up to Sunwell Plateau requirements and after that go collect your share of the last pieces of tier 6.
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It's not realistic though, if you think of it in any kind of math terms and comparisons to ANY boss in the past game. Name a boss that took 80 weeks of farming before you could continue to the next boss? Some horrible, low population servers will have that problem. My server alone only has 5-6 Illidan killing guilds by now, while some heavily populated servers saw 5-6 Illidan kills before the first 200 US kills (don't quote me on those numbers).
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02/13/08, 12:39 AM
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#1132
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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Be realistic, there is no way they would let any server wait 80 weeks.
Whether it comes down to some auto-completion, or simply them opening up every server at some point, it will happen.
Beside that its a bit fruitless to discuss the speed, when no one knows what will happen in the next phases of the camp growing.
Last edited by Shadout : 02/13/08 at 12:45 AM.
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02/13/08, 2:11 AM
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#1133
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Piston Honda
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Originally Posted by cladnin
It's not realistic though, if you think of it in any kind of math terms and comparisons to ANY boss in the past game. Name a boss that took 80 weeks of farming before you could continue to the next boss? Some horrible, low population servers will have that problem. My server alone only has 5-6 Illidan killing guilds by now, while some heavily populated servers saw 5-6 Illidan kills before the first 200 US kills (don't quote me on those numbers).
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From wowjutsu, Mal'ganis had 6 guilds in the top 200 and 11 (credited) Illidan killing guilds to date. The other top few servers are similar, 4+ in the top 200 and 9+ to date. "Only" 5-6 guilds to date is well above average though the majority of servers do have at least one guild killing Illidan by this point. The difference between Mal'ganis (ranked 1st) and Feathermoon (ranked 100th, 3 Illidan killing guilds. Top guild was 18th in the US though.) is extreme and I hope Blizzard will have something to help balance the differences with regards to unlocking the various stages of SWP.
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02/13/08, 2:19 AM
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#1134
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Don Flamenco
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Originally Posted by Brakar
From wowjutsu, Mal'ganis had 6 guilds in the top 200 and 11 (credited) Illidan killing guilds to date. The other top few servers are similar, 4+ in the top 200 and 9+ to date. "Only" 5-6 guilds to date is well above average though the majority of servers do have at least one guild killing Illidan by this point. The difference between Mal'ganis (ranked 1st) and Feathermoon (ranked 100th, 3 Illidan killing guilds. Top guild was 18th in the US though.) is extreme and I hope Blizzard will have something to help balance the differences with regards to unlocking the various stages of SWP.
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I didn't want to take the time to do the research, so hats off to you, Hellscream is somehow above average, surprising. Anyways, it was a simple example to show the imbalance, and AQ gates was done pretty well if I do say so myself, as horrible as the concept was - I doubt Blizzard could ill afford another Klandathu. We will see soon enough what this all means, but at first glance, this has horrible imbalance to it.
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02/13/08, 3:16 AM
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#1135
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Von Kaiser
Tauren Warrior
Ravencrest (EU)
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ok so dunno if this is too spoilery or what not,
 ← Click Here
BUT about Kil Jaeden, if you check his 3D animation you find
http://www.webbdesign.se/wow/animation1.gif <- birth
http://www.webbdesign.se/wow/animation2.gif <- death
It looks the whole fight with him takes place while engaging him while weak and trapped between dimenstions.
the amulet you see close in 1.gif swirls around him in 2.gif, and he tried to catch it but fails and falls down through portal.
my guess its what is calling him to this world, and when you shatter it he is banished back through portal.
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any other ideas?
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02/13/08, 3:22 AM
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#1136
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Bald Bull
Blood Elf Paladin
Echo Isles
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Not that this was explicitly mentioned in the notes, but does anyone know if the PvP gems were also made non-unique equipped, like their heroic gem counterparts?
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02/13/08, 3:59 AM
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#1137
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Von Kaiser
Blood Elf Paladin
Earthen Ring (EU)
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I've noticed those 2 new dailies related to Halaa in 2.4 quest list:
In Defense of Halaa - Quests - World of Warcraft
Enemies, Old and New - Quests - World of Warcraft
Have anyone tested if "10 combatants slain" includes guards killed by bombing runs, or just players? I'm not fully convinced it will work if only players are going to be counted... on population unbalanced servers weaker side will simply avoid those quests, leading stronger side to avoiding them as well.
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02/13/08, 6:27 AM
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#1138
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Von Kaiser
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Originally Posted by Prinsesa
Not that this was explicitly mentioned in the notes, but does anyone know if the PvP gems were also made non-unique equipped, like their heroic gem counterparts?
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The Runed Ornate Ruby I'm using is still Unique-Equipped, so I assume the rest are as well.
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Originally Posted by Ghostcrawler
If everything else is truly equal (gear, skill, etc.) then the pure dps class should beat the hybrid. If a raid chooses to run without rogues, mages, warlock or hunters, they should expect their overall dps to be lower. You can quote me on that.
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02/13/08, 7:51 AM
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#1139
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Banned
Human Death Knight
Turalyon (EU)
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In regards to the daily quests in connection with the opening of the gates, I assume it is very premature to work out what contribution their completion is doing to the % gain.
But it must contribute in some way, even if it was 5,000 completed dailies = 1% (Yes I know pulled the figures out of a dark and smelly place, but there must be some sort of relation)
I also think that it will "auto tick" similar to the AQ gates opening events. If not, then there will be very large discrepancies as to when the final gate's open on each server. (Again, a figure pulled from a dark and smelly place of 1% per day. All those NPC’s knocking around the area must be doing something right?)
Also, I wonder if there is a way to track the amount of times a quest has been completed? I seem to recall that there was some sort of event logging website knocking around that listed thing's like:
The mob that killed the most players
The most looted item by players
etc..
So if this is possible, then maybe a calculation could be worked out as to what % each completion of a dailies adds to the gates opening.
/edit
Found the website i was refering to in "compleated quests". It's all official and everything, just does not seem to be updated.
http://http://www.worldofwarcraft.co...t/buttons.html
Last edited by rooppa : 02/13/08 at 8:00 AM.
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02/13/08, 7:56 AM
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#1140
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by rooppa
In regards to the daily quests in connection with the opening of the gates, I assume it is very premature to work out what contribution their completion is doing to the % gain.
But it must contribute in some way, even if it was 5,000 completed dailies = 1%
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Why? We know that doing the dailies contributes to expanding the base. We know that turning in essences contributes to unlocking the next bosses. It's far from clear that either needs to affect the other. These are two parallel war efforts, if you like - one unlocking the outdoor content and another unlocking the raid content.
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02/13/08, 8:11 AM
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#1141
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Banned
Human Death Knight
Turalyon (EU)
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Originally Posted by songster
Why? We know that doing the dailies contributes to expanding the base. We know that turning in essences contributes to unlocking the next bosses. It's far from clear that either needs to affect the other. These are two parallel war efforts, if you like - one unlocking the outdoor content and another unlocking the raid content.
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Then by that logic, why are we doing the dailies in the 1st place if it only merely expands the base?
Completing the dailies expands the base, which adds to the number of NPC's in the area and therefore makes the NPC's attacks on opening the gates stronger. If this does not effect the % to the gates opening I would be very surprised TBH.
The Essences where stated to (by the NPC themselves when they where handed in) that it will "help assist" the NPC's in breaking down the defence's on the gates. To which case they have to be working on getting the defences down themselves in the 1st place. Completing the dailies and expanding the base must therefore help with the % of progress on the opening of the gates. More NPC’s in the area attacking the gates = faster progress on the % does it not ?
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02/13/08, 8:17 AM
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#1142
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Rafikki is right
Cadfael
Worgen Priest
No WoW Account (EU)
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Since EU players couldn't get their level 70 chars to the PTR until yesterday, I could check out the status of the progression.
We had something beyond 25% for the base expansion and 0% on the gate. Doesn't need to be conclusive yet but still rather a hint that these two things are completely separate.
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02/13/08, 8:26 AM
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#1143
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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If raiding results in unlocking more raid content, then its not hard to guess what kind of content doing the dailies and such does? You also have that mysterious 'T6 Badge Vendor' which every casual is wetting himself over which could very likely be at the end of this base expansion.
Its all unknown, there are a few vague quotes from interviews or simple posts about the whole thing, but untill its fully tested on the PTR or Blizz give in and unleash the full information about the whole event, then its all speculative.
Quite frankly im happy that there is a significant raid required component involved in unlocking the latter bosses in SP than having it either soley or heavily dependant on non-raid content.
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02/13/08, 8:41 AM
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#1144
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Piston Honda
Tauren Druid
Draenor (EU)
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Originally Posted by Cadfael
Since EU players couldn't get their level 70 chars to the PTR until yesterday, I could check out the status of the progression.
We had something beyond 25% for the base expansion and 0% on the gate. Doesn't need to be conclusive yet but still rather a hint that these two things are completely separate.
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Right now, EU-PvP has 50% base expansion and EU-PvE has 71%. Both are at 0% progress towards the gate.
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02/13/08, 9:16 AM
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#1145
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by Cadfael
Since EU players couldn't get their level 70 chars to the PTR until yesterday, I could check out the status of the progression.
We had something beyond 25% for the base expansion and 0% on the gate. Doesn't need to be conclusive yet but still rather a hint that these two things are completely separate.
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It could be linked but not directly. Like after you capture the armory, Essence turn in may increase the completion by 3% instead of the 1.25% it currently does i.e., the bigger the base gets the easier the gates get to take down which would make logical sense too...though its rarely good to bet on realism in respect to a fantasy MMO.
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02/13/08, 10:51 AM
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#1146
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King Hippo
Night Elf Warrior
Antonidas (EU)
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Comparing the Head slot items (helm, cover, mask, crown) on MMO-Champion I am a little confused.
How comes the dropped items have ilvl 164, whereas the converted ones (dropped + sunmote) have ilvl 159?
Are the shown ilvl false? Is this an itemization error? Or a deliberate design decision?
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02/13/08, 11:08 AM
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#1147
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Don Flamenco
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Originally Posted by suicuique
Comparing the Head slot items (helm, cover, mask, crown) on MMO-Champion I am a little confused.
How comes the dropped items have ilvl 164, whereas the converted ones (dropped + sunmote) have ilvl 159?
Are the shown ilvl false? Is this an itemization error? Or a deliberate design decision?
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There seems to be some strangeness from what I've seen of sunwell itemization. Other examples that struck me (as a tank) was that the shield dropped by a 25-man raid boss was item level 151 (Illidan/Archimonde level) but his other drops (including weapons) were higher level. The T2 engineering helms increase in item level and stats but keep the same armor value.
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02/13/08, 11:36 AM
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#1148
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Glass Joe
Undead Priest
Laughing Skull
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The changes to shattrath flasks and revered rep for teleports are very good though
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So they changed it so you can use the marks of the illidari in Sunwell now, and teleport to CoT with revered?
Last edited by vanskater : 02/13/08 at 11:55 AM.
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02/13/08, 12:16 PM
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#1149
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by vanskater
So they changed it so you can use the marks of the illidari in Sunwell now, and teleport to CoT with revered?
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It was posted like 2posts over mine, so I figure they did, but since eu char copy is still fucking retarded, I have yet to test anything by myself.
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02/13/08, 12:27 PM
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#1150
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Bald Bull
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ok so dunno if this is too spoilery or what not,
BUT about Kil Jaeden, if you check his 3D animation you find
http://www.webbdesign.se/wow/animation1.gif <- birth
http://www.webbdesign.se/wow/animation2.gif <- death
It looks the whole fight with him takes place while engaging him while weak and trapped between dimenstions.
the amulet you see close in 1.gif swirls around him in 2.gif, and he tried to catch it but fails and falls down through portal.
my guess its what is calling him to this world, and when you shatter it he is banished back through portal.
any other ideas?
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Nice find. It looks a little big to be an amulet - but since it features so prominently in his birth/death animations it must be something important. On close inspection, the object is actually his own necklace and in his death animation it appears to fall off him and spiral upward, while he descends back into the portal.
I wonder if this is some of the art Tigole referred to when he commented on the high-standard of the artwork for Kiljaeden. His birth and death animations are very impressive, the animated GIF doesnt do it justice.
Last edited by Tyrian : 02/13/08 at 1:12 PM.
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