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Old 02/09/08, 1:47 AM   #101
NanoHaxial
Von Kaiser
 
Undead Warlock
 
Mal'Ganis
2 Quick Thoughts on the Legendary Bow Info:

1)Class Restrictions: It's not supposed to be Hunter only, but shouldn't it still be restricted to classes that can actually use a bow?

2)Ammo DPS: Will having the Ammo DPS effectively but into the bow result in higher damage for special attacks as (from what I know/heard) Hunter specials do not benefit from Ammo DPS?
 
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Old 02/09/08, 1:50 AM   #102
Metrosexuelf
Don Flamenco
 
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Orc Hunter
 
Uldum
Originally Posted by Threepi View Post
Then what happens when WotLK comes out? When you get a new bow in the expansion you're just going to lose that bag slot again.

Granted, there's plenty of time for things to change, but I fail to see the "Legendary" in earning a bag slot, only to lose it next time you want to upgrade your ranged weapon.
It should be pretty clear by now that no item lasts forever... even legendaries. I'm sure the warglaives will be equally obsolete at 80, too. I won't pretend to have a working knowledge of rogue spreadsheets but other than the obvious weapon damage being inferior the +ap against demon bonus will be largely useless since it is fair to say the majority of bosses in WotLK will be undead.
 
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Old 02/09/08, 1:50 AM   #103
Liths
Piston Honda
 
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Human Priest
 
Emerald Dream (EU)
Originally Posted by Valen View Post
Well they pushing it a "tiny" bit too much if the badge loot is t6 quality.

Don't like to rant, but this is just getting out of control. Okay, MMOGs are literally the carrot on stick situation, But at least let us keep the bones you throw at us.

The lack of character progression in the game was irritating enough without blizzard taking out the only available route.
I'm guessing it still won't be as good as BT gear in most cases though. Remember, current badge purchasable items have the same ilvls as SSC/TK gear. Are the majority of the items as good as SSC gear? No, but there are exceptions of course. I'm quite sure that the situation will be the same here, for most classes the stats are pretty poorly balanced, resulting in bad items.
 
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Old 02/09/08, 1:51 AM   #104
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius


Looks like the legendary bow might be an upgrade of a drop.
 
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Old 02/09/08, 1:54 AM   #105
Junpei
Von Kaiser
 
Tauren Druid
 
Shadowsong (EU)
Didn't a French CM confirm it as being the same as Warglaives, as in a straight drop?

I'm fairly sure the Legendary Bow will be of a great help to hunters levelling up to 80 in that they will have an extra bag for all those quest items : b
 
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Old 02/09/08, 1:55 AM   #106
Threepi
Von Kaiser
 
Orc Hunter
 
Mal'Ganis
Originally Posted by NanoHaxial View Post
2 Quick Thoughts on the Legendary Bow Info:

1)Class Restrictions: It's not supposed to be Hunter only, but shouldn't it still be restricted to classes that can actually use a bow?

2)Ammo DPS: Will having the Ammo DPS effectively but into the bow result in higher damage for special attacks as (from what I know/heard) Hunter specials do not benefit from Ammo DPS?
Well, Arcane Shot won't see any increase. Steady Shot will, I think Zanzer was mentioning like 150 per steady shot. However, Sunwell will obviously break 4-piece bonus for most hunters, which will offset most of the Steady damage increase.

And I understand that Legendaries aren't designed to last forever, but it seems like a bit of a cock tease to give hunters a free bag slot only to just take it away from them again. Really, I don't need an extra bag slot, I can manage my inventory well enough that I always have spot open. Though, if Cheeky can find a way to quantify the DPS increase of an extra bag slot into the spreadsheets I'm all for it.
 
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Old 02/09/08, 1:56 AM   #107
 Panasi
In the mountains...
 
Dwarf Paladin
 
Blackrock
Originally Posted by Copernicus View Post
Looks like the legendary bow might be an upgrade of a drop.
I'm guessing one would be the legendary, one a "filler" item for rogues/warriors with similar, melee orientated stats, to discourage them from taking the legendary off hunters.

I'd hate for them to have a similar looking graphic, though (so perhaps there'll be 3 in total, including an earlier acquired made-for-ranged bow).
 
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Old 02/09/08, 2:00 AM   #108
 constantius
Pities the fool
 
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Undead Priest
 
Turalyon
I'm not sure why
However, Sunwell will obviously break 4-piece bonus for most hunters
is a given. The items in Sunwell would have to be pretty amazing to justify losing the 10%. Same goes for priest bonuses -- there's a limit to how powerful an item can be when it's going to be a maximum of 10 ilvls above what we currently have.
 
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Old 02/09/08, 2:01 AM   #109
Elfalora
Von Kaiser
 
Night Elf Hunter
 
Silvermoon
Originally Posted by Threepi View Post
Well, Arcane Shot won't see any increase. Steady Shot will, I think Zanzer was mentioning like 150 per steady shot. However, Sunwell will obviously break 4-piece bonus for most hunters, which will offset most of the Steady damage increase.

And I understand that Legendaries aren't designed to last forever, but it seems like a bit of a cock tease to give hunters a free bag slot only to just take it away from them again. Really, I don't need an extra bag slot, I can manage my inventory well enough that I always have spot open. Though, if Cheeky can find a way to quantify the DPS increase of an extra bag slot into the spreadsheets I'm all for it.
Since Steady Shot is a significant portion of hunter PvE DPS, the legendary bow would actually be much better than other epics before lvl 80. The reduced cost plus extra bag slot means I can carry a lot more Scrolls of Agility. So yeah, more DPS.
 
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Old 02/09/08, 2:10 AM   #110
Steveharris
Von Kaiser
 
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Human Warrior
 
Malygos
Originally Posted by Threepi View Post
And I understand that Legendaries aren't designed to last forever, but it seems like a bit of a cock tease to give hunters a free bag slot only to just take it away from them again. Really, I don't need an extra bag slot, I can manage my inventory well enough that I always have spot open. Though, if Cheeky can find a way to quantify the DPS increase of an extra bag slot into the spreadsheets I'm all for it.
I think a neat side effect of having this weapon, even at level 80, will be that you can have an extra bag slot for farming. If you have an empty (or mostly empty) bag in your bank, you can switch it out for your ammo pouch, equip the 'ghetto' legendary, and have a few extra slots to pack stuff in to as you farm for Primaler Mightiers.
 
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Old 02/09/08, 2:22 AM   #111
Rasputin
King Hippo
 
Blood Elf Paladin
 
Magtheridon
Originally Posted by Steveharris View Post
I think a neat side effect of having this weapon, even at level 80, will be that you can have an extra bag slot for farming. If you have an empty (or mostly empty) bag in your bank, you can switch it out for your ammo pouch, equip the 'ghetto' legendary, and have a few extra slots to pack stuff in to as you farm for Primaler Mightiers.
Frozen Fire, I think you mean.

All the same, while it's a nice little feature, and it's certainly more DPS than alternatives, is a gimmick feature really what people want on their legendaries? Wouldn't hunters prefer a mroe significant upgrade along the lines of the warglaives as compared to comparable level swords? I mean, how excited would the community be about a legendary caster staff which was an epic with a bit more spell damage, but removed reagent costs from Arcane Intellect and Power Word: Fortitude?
 
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Old 02/09/08, 2:28 AM   #112
 Intermission
Spiral out
 
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Intermission
Orc Hunter
 
No WoW Account
Dont forgot that hunters can spend upwards of 40 gold a raid on ammo. (25x1.6g[Timeless Arrow]). On progression nights anyway. Around 25g for a BT on farm.

Its a lot of gold saved as well as a bag slot.
 
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Old 02/09/08, 2:30 AM   #113
Maurice2u
Von Kaiser
 
Blood Elf Rogue
 
Twisting Nether
To me, explaining how the Legendary bow might not be much of a DPS legendary (compared to say Warglaives over their competitors), but has a lot of potential perks in it's inventory gimmick is like explaining how while your overpriced sports car might not be as fast as an old-school chevy, but it's wine rack and extra cup-holders makes it better. /meh

On the other hand, nothing like more armor penetration in the ranged slot, as well as "free ammo" for a rogue/warrior who is only occassionally shooting for a pull or something anyway. No need to fill up any inventory slot at all w/ammo ........ ever, and great stats assuming you don't need +hit and you are utilizing other ArPen.

The more I think about it, the more I pity hunters in this choice of itemization, and that's really saying something, as I usually have no sympathy for that class whatsoever. It gets even funnier when you think about the post-TBC erra, where until a bow w/ more ArPen comes along, it's stats still benefit the Rogue/Warrior just fine, but it quickly becomes a throw away for a hunter as soon as a green can out DPS it as his primary weapon.

And at the point of Sunwell, if you're willing to gimp your DPS upgrade for the sake of some lousy gold, there's something drastically wrong anyway. Making a few hundred gold a day is laughably easy in T6gear.
 
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Old 02/09/08, 2:33 AM   #114
Rasputin
King Hippo
 
Blood Elf Paladin
 
Magtheridon
Originally Posted by Intermission View Post
Dont forgot that hunters can spend upwards of 40 gold a raid on ammo. (25x1.6g[Timeless Arrow]). On progression nights anyway. Around 25g for a BT on farm.

Its a lot of gold saved as well as a bag slot.
Oh, I hear the griping about hyjal ammo from our hunters, I know the costs. I just feel like a legendary item should be based more around performance than alleviating costs. A weapon which prevented my items from taking durability damage would be kinda neat, but I'd still prefer another 25 strength on there.
 
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Old 02/09/08, 2:34 AM   #115
Maurice2u
Von Kaiser
 
Blood Elf Rogue
 
Twisting Nether
Originally Posted by Rasputin View Post
Oh, I hear the griping about hyjal ammo from our hunters, I know the costs. I just feel like a legendary item should be based more around performance than alleviating costs. A weapon which prevented my items from taking durability damage would be kinda neat, but I'd still prefer another 25 strength on there.
That about sums it up. Cute, neat, interesting ...... but ultimately /meh. Performance first. Especially out of a Legendary, unless it's like a Mount/Tabbard or something, which is supposed to be like a gimmick thing anyway. Anyway, lets move off of the bow. It is what it is I guess. There's a lot more meat in those patch notes than this one thing, and I'll be the first to admit I let the "Legendary" distract me far too much from the other stuff.
 
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Old 02/09/08, 2:36 AM   #116
Gogusrl
Piston Honda
 
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Orc Warlock
 
Jaedenar (EU)
It seems mmo-champion confirmed that the old screenshot with sunwell loot is real or at least some of it.
Link to screenshot : http://static.mmo-champion.com/mmoc/...well_loots.jpg
 
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Old 02/09/08, 2:37 AM   #117
Comic Book Villain
Glass Joe
 
Human Warlock
 
Argent Dawn (EU)
Looking through the PTR files I came across these two values which I'll assume are the two new meta-gem cuts, seeing as they were listed in the database file right after the new spell haste gem cuts and the Deathfrost enchant.

+12 defense rating & +10% Shield Block Value

+14 Spell Damage & +2% intellect

I can't say much about the tank gem but to me the caster gem (obviously intended for affliction locks/shadow priests who haven't really had a metagem of their 'own') seems very mediocre at best.
 
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Old 02/09/08, 2:41 AM   #118
Gogusrl
Piston Honda
 
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Orc Warlock
 
Jaedenar (EU)
Originally Posted by Comic Book Villain View Post
Looking through the PTR files I came across these two values which I'll assume are the two new meta-gem cuts, seeing as they were listed in the database file right after the new spell haste gem cuts and the Deathfrost enchant.

+12 defense rating & +10% Shield Block Value

+14 Spell Damage & +2% intellect

I can't say much about the tank gem but to me the caster gem (obviously intended for affliction locks/shadow priests who haven't really had a metagem of their 'own') seems very mediocre at best.
Deathfrost enchant ? Did I miss anything ?
 
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Old 02/09/08, 2:42 AM   #119
Maurice2u
Von Kaiser
 
Blood Elf Rogue
 
Twisting Nether
As far as the tanking gem, on one hand, you'd have to think that +12 rating is not that valuable at the point where you obtain it (people gonna have been at the cap they desired long-long ago), but a 'percentage' boost to block, vice rating value, could be particularly interesting.

With respect to the caster gem, I'd have to agree it looks pretty horrible. +2% Int is hardly going to be a difference maker to anyone. Our current metas pretty much blow this away, especially with the spell haste change.
 
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Old 02/09/08, 2:45 AM   #120
 Penguin
Not Enough Rage.
 
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Tauren Warrior
 
Hyjal
Some interesting spells, mined from the MPQ's:
Boss abilities under spoiler tags:
Sacrifice of Anveena - Anveena sacrifices herself, causing Kil'jaeden to take $s1% increased Holy damage.

Power of the Blue Flight - Empowers a humanoid with the essence of the Blue Flight.

Vengeance of the Blue Flight - The power of the Blue Flight courses through you.

Shield of the Blue - Extends a powerful shield around the caster that reduces all damage taken by friendly targets within $a1 yards by $s1%, but drains $s2% of the caster's health per second. Lasts $d.


Items:
Brutal Idol of Steadfastness - Your Moonfire ability also grants you $46089s1 resilience rating for $46089d.
Brutal Libram of Fortitude - Your Judgement ability also grants you $46089s1 resilience rating for $46089d.
Brutal Libram of Justice - Causes your Flash of Light to increase the target's Resilience rating by $46093s1 for $46093d.
Brutal Libram of Vengeance - Your Holy Shield ability also grants you $46089s1 resilience rating for $46089d.
Brutal Totem of Indomitability - Your Stormstrike ability also grants you $46089s1 resilience rating for $46089d.
Brutal Totem of Survival - Your Earth Shock, Flame Shock, and Frost Shock abilities also grant you $46089s1 resilience rating for $46089d.
Brutal Totem of Third Wind - Causes your Lesser Healing Wave to increase the target's Resilience rating by $46099s1 for $46099d.
Brutal Idol of Tenacity - Increases the final healing value of your Lifebloom by $s1.

Vessel of the Naaru - Collects $45062m1 Holy Energy from healing spells you cast. Cannot collect more than ${$45062m1*20} Holy Energy.
Vessel of the Naaru - Release all accumulated Holy Energy to instantly heal current friendly target by the amount of Holy Energy accumulated.

Sunwell Dungeon Melee Trinket - Chance on hit to increase your attack power by $45053s1 for $45053d.

T7 Melee Trinket Base - Chance on hit to enter a Battle Trance, during which your melee or ranged attacks will each grant $45041s1 attack power, stacking up to 10 times. Expires after $45040d.


Some references to quests:
Quest - Sunwell Daily - Dead Scar Bombing Run
Quest - Sunwell Daily - Ship Bombing Run

Last edited by Penguin : 02/09/08 at 2:53 AM.

There's not some hidden "but he tries really hard" variable built into the game. -Slake

I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai
 
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Old 02/09/08, 2:45 AM   #121
 Andeh-N
I'm going to drink your milkshake!
 
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Human Warlock
 
Ner'zhul
Originally Posted by Gogusrl View Post
Deathfrost enchant ? Did I miss anything ?
Check out my post in this thread a couple of pages back, Deathfrost will proc 150 frost damage on attack as well as slowing casting/attack speed by 15% for 4 seconds.

"For nothing can seem foul to those that win." - Henry IV, Pt.1 Act 5
 
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Old 02/09/08, 2:45 AM   #122
Xav
Slayer of Tanks
 
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Human Warrior
 
Sen'jin
It's a sweet threat tank meta, and might even be better for overall mitigation/life expectancy over 18 stam. It certainly scales better, so at the later end of Sunwell assuming there's some great tanking items with block value again, it'll be amazing.

Penguin, you may want to use spoilers tags in your post - there's definitely some in there.
[ spoiler ] [ / spoiler ]
 
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Old 02/09/08, 2:48 AM   #123
Boubouille
Von Kaiser
 
Dwarf Hunter
 
Elune (EU)
+ 46090 : Brutal Idol of Steadfastness
+ Your Moonfire ability also grants you 39 resilience rating for 6 seconds.
+ 46091 : Brutal Libram of Fortitude
+ Your Judgement ability also grants you 39 resilience rating for 6 seconds.
+ 46092 : Brutal Libram of Justice
+ Causes your Flash of Light to increase the target's Resilience rating by 39 for 6 seconds.

Etc etc etc.

I like cookies.
 
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Old 02/09/08, 2:48 AM   #124
Liths
Piston Honda
 
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Human Priest
 
Emerald Dream (EU)
If you ask me, getting a legendary weapons as part of the last dungeon in an expansion is completly worthless. More inventory space and no hassle with ammo while leveling is probably the best feature you could get with it, you know it wont be better than the drops from the first 10 man dungeon you clear a month after WotLK is released anyway. I'm really hoping that there will be a caster/healer legendary early on in WotLK, atiesh 2.0 would be awesome. Something that I'd actually get to use in a real raid and not just as a teleporting device when twinks want phat lewts from karazhan.
 
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Old 02/09/08, 2:54 AM   #125
Grizlor
Von Kaiser
 
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Draenei Shaman
 
Eonar
Hopefully Kalecgos is vael 2.0, then we won't feel so bad about killing him. Bonus points if he apologizes every time he drops someone!
 
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