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Old 02/14/08, 11:44 PM   #1301
Metrosexuelf
Don Flamenco
 
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Orc Hunter
 
Uldum
Originally Posted by ildon View Post
Not sure where you got those stats, but here are the ones on mmo-champ: http://static.mmo-champion.com/mmoc/...weltrinket.jpg

These stats actually make them seem useful.
The spell damage one suffers from horrible item point budgeting whereas the attack power one is on par with the Zul'jin trinket Berserker's Call. Unfortunately they mirror the older jewelcrafting trinkets in progression where Living Ruby Serpent and Ruby Serpent forego passive damage in favor of stam and int.
 
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Old 02/14/08, 11:45 PM   #1302
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Current 2.3 rank 5 Holy Shock costs 435 mana for 552 damage/healing

This reported 2.4 rank 5 Holy Shock costs 650 mana for 750 damage or 950 healing.

To compare, max rank Flash of Light costs 180 mana for 475 base healing, with the same coefficient as Holy Shock.

...and slightly more shit? 200 mana for 400 more healing, unless they change the scaling of +healing on it then thats a pretty nasty double edged sword.
552 healing for 435 mana is 1.26 HPM
950 healing for 650 mana is 1.46 HPM

Not only did they make it more efficient, they also increased the burst potential. It's not the huge PvP buff Holy Paladins have been asking for, but it's a positive change nonetheless.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
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Old 02/14/08, 11:47 PM   #1303
flyingtoastr
Appliance of the Skies
 
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Human Paladin
 
Draka
Originally Posted by Prinsesa View Post
Not only did they make it more efficient, they also increased the burst potential. It's not the huge PvP buff Holy Paladins have been asking for, but it's a positive change nonetheless.
Actually, combined with the new 4-piece arena bonus and the fact that wearing resil is good for paladins now, I can see Holy Shock coming into its own finally in PvP, at least for an emergency heal. In PvE... still less than worthless.
 
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Old 02/14/08, 11:48 PM   #1304
Zaroua
Piston Honda
 
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Dwarf Paladin
 
Sen'jin
Our Warlocks are reporting that their Infernals are hitting much harder (up to 1000 dmg a hit).

Dogma also claims that God has a sense of humor and at times presents Him as a joker of sorts, thus again lowering Him to human level. While I am certain God has a "sense of humor" since He gave it to us, I find it most difficult to believe He finds humor in sin since He will cast the unforgiven sinner into the lake of fire for eternity. Not very funny at all.
 
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Old 02/14/08, 11:53 PM   #1305
Zzbzq
Banned
 
Tauren Druid
 
Mannoroth
So as long as they're nerfing overpowered set bonuses, is that imbalanced intercept cooldown still around? Seems like a good patch to finally take warriors down a notch, as they've been higher, longer, than anyone when it comes to arena standings, not to mention general agreement.
 
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Old 02/14/08, 11:58 PM   #1306
Mode
Piston Honda
 
Tauren Warrior
 
The Venture Co
So as long as they're nerfing overpowered set bonuses, is that imbalanced intercept cooldown still around?
When I heard about the druid nerf, my first reaction was, "HAHAHA! Suck it, druids!"

My second was "OH SHIT, WE'RE NEXT!"

Nope, intercept set bonus is untouched.
 
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Old 02/15/08, 12:00 AM   #1307
Pyros
Always carry a white flag
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by flyingtoastr View Post
Actually, combined with the new 4-piece arena bonus and the fact that wearing resil is good for paladins now, I can see Holy Shock coming into its own finally in PvP, at least for an emergency heal. In PvE... still less than worthless.
There's still situations in PvE where you have to move around, and having a better instant heal can't really hurt in those occasions. I always found Holy Shock remotely useful back when I played my holy paladin when I had to get the fuck out of an AE but still took damage from first tick. That's also the thing I like the most about druid healing, I can move around and keep healing, even if the heals aren't very powerful(I mean out of NS, and swiftmend taking 1.5secs and all). Not a revolutionary change, but a buff is a buff.

In comparison, the nerf to druid pvp set is like putting salt in an open wound. Ok it's a nerf, but come on, Healing Touch? At least put a bonus on regrowth, I might see myself cast regrowth every once in a while. It's like the stupid 4T6, from what I've seen from other classes(I haven't checked them all), it's like the worst chosen skill to boost. Mages get fireball, ferals get mangle, warriors get slam, hunters get steady etc, and we get fucking healing touch. I'd kill for 3% increased lifebloom instead to be honest(or 5% if they want to be nice ^^). I'm all for nerfing druids so they're more in line with other healers, but this is nerfing just for the sake of nerfing.

As for the mana burn change, it's all nice, but with the drinking change, even with -25% burned, a single(or maybe 2) burns that land will probably seal the game if you don't have burns too.
 
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Old 02/15/08, 12:00 AM   #1308
 Playered
Debitum Naturae
 
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Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Prinsesa View Post
Current 2.3 rank 5 Holy Shock costs 435 mana for 552 damage/healing

This reported 2.4 rank 5 Holy Shock costs 650 mana for 750 damage or 950 healing.

To compare, max rank Flash of Light costs 180 mana for 475 base healing, with the same coefficient as Holy Shock.



552 healing for 435 mana is 1.26 HPM
950 healing for 650 mana is 1.46 HPM

Not only did they make it more efficient, they also increased the burst potential. It's not the huge PvP buff Holy Paladins have been asking for, but it's a positive change nonetheless.
Lets not play stupid here, no Paladin with Holy Shock is going to be running around with 0 healing.

Assume an easy number like 2k healing, at 43% thats 860~ +healing:
552 + 860 = 1412 (3.25 HPM)
950 + 860 = 1810 (2.78 HPM)

Ofcourse we all know how much mana Paladins run around with these days, gosh they are just overflowing with it im shocked they dont slip over.
 
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Old 02/15/08, 12:04 AM   #1309
 Maels
Nothing Offensive
 
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Orc Warlock
 
Dethecus
2353 (3.62 HPM) on Holy Shock with 2k healing and 4 piece Gladiator.
 
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Old 02/15/08, 12:10 AM   #1310
Rieux
Von Kaiser
 
Night Elf Druid
 
Vashj
Originally Posted by Playered View Post

One way to do it...
PvP-specced resto druids almost never take Naturalist (reduces casting time of HT by .5s), and if they do, it's only for 2 points as filler to get to the next tier. This change just confuses me; if they want to nerf the 4-piece bonus, I can understand that, but they could at least make it something useful.
 
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Old 02/15/08, 12:17 AM   #1311
Zzbzq
Banned
 
Tauren Druid
 
Mannoroth
Originally Posted by Mode View Post
When I heard about the druid nerf, my first reaction was, "HAHAHA! Suck it, druids!"

My second was "OH SHIT, WE'RE NEXT!"

Nope, intercept set bonus is untouched.
My first thought was "oh noes, this nerf will not succeed at breaking druids small-match imbalance, yet will not be reversed when a proper nerf is finally realized" and my second thought was, "wtf healing touch?" That set bonus is probably useful to my druid and nobody else. I'm not sure how bliz is hoping this will roll out, and I never played <--- in arena, but my vision is that druids can still break snare and go fast, so they're still gonna get away & drink & not get karate chopped in the nuts. If I understand bliz's goal, then what they need to do to achieve it is to gimp the range on cyclone and/or lifebloom. That is, diminish the value of being able to get out of range, to balance the fact that they can get that range in the first place.
 
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Old 02/15/08, 12:19 AM   #1312
flyingtoastr
Appliance of the Skies
 
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Human Paladin
 
Draka
Originally Posted by Pyros View Post
It's like the stupid 4T6, from what I've seen from other classes(I haven't checked them all), it's like the worst chosen skill to boost. Mages get fireball, ferals get mangle, warriors get slam, hunters get steady etc, and we get fucking healing touch.
Retribution Paladin 4 piece T6 actually buffs an ability that results in a DPS loss. No one can beat that.

In all seriousness, everyone who can needs to put in reports for these kinds of things so that they're changed promptly. Having bonuses apply to generally worthless abilities (I'm looking at you Judgement of Light on every tier set possible) is one of the dev's major consistent design flaws.
 
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Old 02/15/08, 12:28 AM   69 links from elsewhere to this Post. Click to view. #1313
Melador
Disillusioned Lifebloom Whore
 
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Tauren Druid
 
Mal'Ganis
We just downed Kalecgos and he dropped two [Badge of Justice]! All 25-man bosses drop badges now, maybe?

And yeah, that druid 4-piece change is pretty insulting -- I'd rather they remove it entirely than mock us by reducing a cast time by 10% of a spell that they HAVE to know that we never cast.
 
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Old 02/15/08, 12:30 AM   #1314
 Mex
Needs to gem intellect IRL
 
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Draenei Paladin
 
Frostmourne
I'm quite excited about going back to my paladin now.

Holy shock change is huge for PvP imo. It's not mana efficient compared to FoL but then again very little is. Mobility + no chance of spell lock is huge, if playing a druid has taught me anything.

I do feel that the druid change is warranted, at least some form of change to the straight up 15% move speed anyway. 0.25 seconds off HT is just stupid though. The balance and holy-pally changes are incredibly inspiring, enough that I think the decision to remove the 15% bonus was a last minute thing, and this current iteration of the bonus is merely a place holder. I'm hoping we'll see something like a temporary speed boost when shifting or after casting hots or swiftmend. Either that, or some form of increased survivability.
 
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Old 02/15/08, 12:45 AM   #1315
Crazytrucker
Piston Honda
 
Tauren Shaman
 
Chromaggus
Originally Posted by Melador View Post
We just downed Kalecgos and he dropped two [Badge of Justice]!
Great change blizzard =] Finally!
 
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Old 02/15/08, 12:45 AM   #1316
Gilora
Glass Joe
 
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Troll Shaman
 
Kilrogg
Originally Posted by Puretide View Post
Add to that, ele set bonus is only 50% pushback resistance from 70%. Enhance is unchanged, unkown about resto.

Edit: screen shot (sorry about size)
This only hurts shamans in 2's, 3's, and general PvP. Doesn't really change anything in 5's except makes it a little more annoying when casting while a pet is on you. Any more than that and you aren't going to be getting many LB's off even with 70% pushback resist.

Doesn't really make sense to me.

 
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Old 02/15/08, 1:04 AM   #1317
Jonny_Monroe
Don Flamenco
 
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Human Mage
 
Azjol-Nerub (EU)
Has anyone found out yet if negative haste effects prolong the GCD? it has quite significant PvP implications if it does and as a slow/pom/pyro mage i'm interested in getting this info ASAP.

Also: EU is still having trouble getting characters copied, it seems

OMNOMNOM.
 
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Old 02/15/08, 1:09 AM   #1318
ildon
Don Flamenco
 
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Undead Priest
 
Whisperwind
Originally Posted by Melador View Post
We just downed Kalecgos and he dropped two [Badge of Justice]! All 25-man bosses drop badges now, maybe?
Hrm, I was kind of expecting the badge level to increase with higher tiers, but I guess logically if you really wanted badges you could just blow through every tier of content, and then having higher tiers give more badges might be overkill.
 
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Old 02/15/08, 1:19 AM   #1319
miral
Glass Joe
 
Blood Elf Warlock
 
Tarren Mill (EU)
Delete, my bad. Blame the late hour.

Last edited by miral : 02/15/08 at 1:30 AM.
 
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Old 02/15/08, 1:24 AM   #1320
 Acustar
Master Wizard
 
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Tauren Shaman
 
Mal'Ganis
Unless I can't read something in that tiny fuzzy pic, what exactly got changed? Looks the same to me.

Not really a 'new' thing but I was just able to get on the PTR (I'll probably submit a report next time I log on), but I noticed the new "Haste" stat on the character sheet doesn't take into account decimals. So I have 61 haste, and it was reading 3%. While on live (or if you just add it up) it's actually 3.87%.

Originally Posted by Sebudai View Post
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
 
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Old 02/15/08, 1:25 AM   #1321
UnholY_Prince
Piston Honda
 
Undead Priest
 
Ner'zhul
Originally Posted by miral View Post
The priest talent Focused Will got changed

http://data.fuskbugg.se/skalman01/NewFW.JPG
That's the same as live.
 
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Old 02/15/08, 1:25 AM   #1322
 sadris
Religion: Corrupting our youth
 
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Tauren Druid
 
Mal'Ganis
How is that different from live?

'[The main argument against gay-marriage] always revolves around ... "the gay agenda"... Apparently all these gays only want to get married so they can adopt children, turn the children gay (probably using their mystic gay voodoo, passed gayly down from one gay generation to the next), and perpetuate their gayness.'
-- rantingkitten
 
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Old 02/15/08, 1:26 AM   #1323
Gilora
Glass Joe
 
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Troll Shaman
 
Kilrogg
Originally Posted by miral View Post
The priest talent Focused Will got changed

http://data.fuskbugg.se/skalman01/NewFW.JPG
What's the current version?

 
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Old 02/15/08, 1:30 AM   #1324
 Greenexile
Oh baby, just you shut your mouth.
 
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Draenei Shaman
 
Blackrock
Originally Posted by Mex View Post
I do feel that the druid change is warranted, at least some form of change to the straight up 15% move speed anyway. 0.25 seconds off HT is just stupid though. The balance and holy-pally changes are incredibly inspiring, enough that I think the decision to remove the 15% bonus was a last minute thing, and this current iteration of the bonus is merely a place holder. I'm hoping we'll see something like a temporary speed boost when shifting or after casting hots or swiftmend. Either that, or some form of increased survivability.
I agree, druids are going to need an increase in survivability if they are to remain competitive. That speed bonus was pretty much the core of our strength and this coupled with the water changes is going to make things very difficult. 15% doesnt sound like a lot, but anyone that remembers trying to pvp without it will tell you otherwise. I really would have preferred they nerf cyclone into the ground than change what I feel was the coolest part about being a druid (zoom!)

But on the upside, I'll be happy to see us lose our top spot and watch as people flock to another flavour of the month. I might actually start playing ol' leafy again
 
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Old 02/15/08, 1:46 AM   #1325
Diskordia
Glass Joe
 
Human Warrior
 
Laughing Skull
So, it's fair to say that Brutallus got a buff.
 
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