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Old 02/15/08, 2:50 PM   #1426
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
The issue here is what classes have 5 minute abilities?

Rogues do with Adrenaline Rush. Rapid Fire untalented is. Warriors cooldowns are either shorter or much longer. Mages ones are 3 minutes. Warlocks don't have any. Shamans are 2-3 minutes. Priests don't really have any. Neither do druids, well I guess treants are 3 minutes. Basically as you can see here most cooldown classes are based around the 3 minute timer, and trinkets of course on 2 minutes. This favors fights like Teron, but not Brutallus at 6 minutes. Also add in that many classes will have to fuck up their trinket rotations to sync them with heroism, especially mages/warriors who want heroism under 20%. This should be now more of a pure dps test though, especially given lack of pushback on casters.

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Old 02/15/08, 3:02 PM   #1427
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Originally Posted by Fola View Post
Teron as a surrogate for rough analysis:

Shortest kill I could find in WWS using the ghosts to DPS = 2:17
Shortest kill I could find in WWS that excluded the ghosts = 2:38

Lets get a bit more aggressive and and say the 2:17 group could taken down the boss in 2:30 exlcuding the ghosts. 4.9 million HPs over 150 seconds results in a RDPS of 32666.
I am confused at what you mean that it would take a 2:17 guild longer to kill Teron if they didn't have ghosts. He would get killed in just as much time (probably faster if DPS was getting ghosted). Even though the ghosts do a lot do dps, they don't do it to Teron, they do it to constructs.

From our kill this week, we have two parses a separate Teron only parse with ghosts, and our whole BT raid which doesn't have ghosts as pets.

With Ghosts: 39,992 dps, 2:17 - WWS
Without Ghosts: 36850 dps, 2:19 - WWS

Think the time is off by a small amount because of some rounding errors WWS does. But you can see in the "browse combat log" that first hit to Teron and when he dies occurs at same time.

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Old 02/15/08, 3:07 PM   #1428
Twid
Bald Bull
 
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Beepz
Human Warrior
 
No WoW Account
One of the interesting things about Brutallus is his placement in content. With only 6 bosses in Sunwell, DPS classes will likely not be upgrading all of their slots with huge upgrades the way they did going from initial Patchwerk kills to fully Naxx geared Patchwerk kills, or even the upgrades gotten from going to t6 from t5./tailoring.

This fight, if left with its current DPS requirement, should remain relatively unchanged in difficulty from a DPS perspective from a first kill to subsequent kills.

Originally Posted by Kalman View Post
Get you some purple drank and slow yo roll.

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Old 02/15/08, 3:08 PM   #1429
cladnin
Don Flamenco
 
Draenei Mage
 
Hellscream
Originally Posted by Endoscient View Post
I am confused at what you mean that it would take a 2:17 guild longer to kill Teron if they didn't have ghosts. He would get killed in just as much time (probably faster if DPS was getting ghosted). Even though the ghosts do a lot do dps, they don't do it to Teron, they do it to constructs.

From our kill this week, we have two parses a separate Teron only parse with ghosts, and our whole BT raid which doesn't have ghosts as pets.

With Ghosts: 39,992 dps, 2:17 - WWS
Without Ghosts: 36850 dps, 2:19 - WWS

Think the time is off by a small amount because of some rounding errors WWS does. But you can see in the "browse combat log" that first hit to Teron and when he dies occurs at same time.
Three healers on a boss encounter is normal.

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Old 02/15/08, 3:11 PM   #1430
Complex
Von Kaiser
 
Gnome Rogue
 
Khadgar (EU)
Originally Posted by Endoscient View Post
I am confused at what you mean that it would take a 2:17 guild longer to kill Teron if they didn't have ghosts. He would get killed in just as much time (probably faster if DPS was getting ghosted). Even though the ghosts do a lot do dps, they don't do it to Teron, they do it to constructs.
I assume he means in the case that the ghost was being used to DPS teron, rather than helping others with their ghosts.

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Old 02/15/08, 3:11 PM   #1431
oldmandennis
Don Flamenco
 
Tauren Druid
 
Kel'Thuzad
Are the people who are saying that a 6min fight isn't that different from a 3min accounting for rotating blood lusts? If you run 3 shaman, your melee group can have 66% uptime on bloodlust. This horse is probably about beaten to death though.

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Old 02/15/08, 3:11 PM   #1432
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Just a side note, but the patch notes at WoW -> Test Realm Patch Notes look like they're current or close to it. The include the PvP armor changes, mention that Nether Vortexes and Primal Nethers are no longer bind on pickup, and a few other things.

The only major one that I noticed there, that hasn't been talked about yet, was that Arcane Explosion's damage cap was raised by 50%. There might be more, but I'm a mage so I only pay attention to my class.

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Old 02/15/08, 3:19 PM   #1433
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Originally Posted by Complex View Post
I assume he means in the case that the ghost was being used to DPS teron, rather than helping others with their ghosts.
Unless I am mistaken I thought the majority of their abilities can only hit constructs. Only their melee attack (which is fairly weak) can hit Teron.

Found it on Wowhead.
Spirit Strike: 640-870 damage.
Spirit Lance: "Only usable on shadowy beings."

You would be far better off DPS wise to cancel you ghost buff (if you had a SS) and start dps'ing Teron for remainder of fight.

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Old 02/15/08, 3:35 PM   #1434
Pasco
Von Kaiser
 
Human Priest
 
Gorgonnash (EU)
Thanks for the feedback. The Restoration 4-piece Gladiator set bonus has been changed in the next PTR build. It is now the old Stormrage set-bonus, which is -.2 seconds off Regrowth. In addition, the speed bonus to Cheetah will remain on the Feral 4-piece Gladiator set bonus.

Source: WoW Forums -> Resto Druid 4 piece arena change: Petition

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Old 02/15/08, 3:35 PM   #1435
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
A few things:

First, when people say "with ghosts" it's a parsing error, not actually using the damn ghosts to DPS Teron. Some WWS parses count the ghost damage done to constructs as part of the RDPS (tell-tale sign of this is if you see a Teron with >5mil total damage done).

Second, in this thread I see a lot of people who haven't seen Brutallus talking/speculating/etc. about Brutallus. Less of that.

This conversation is dumb. If there isn't anything new about 2.4 to discuss, then leave the thread idle until the next PTR patch.

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Old 02/15/08, 3:40 PM   #1436
Citrinite
Glass Joe
 
Human Warrior
 
Sargeras
Having killed the original Brutalas I can tell you that he hits must harder then gorefiend.

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Old 02/15/08, 3:45 PM   #1437
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Praetorian View Post
This conversation is dumb. If there isn't anything new about 2.4 to discuss, then leave the thread idle until the next PTR patch.
There is one thing, Gurg. I just heard (and read on the PTR patch notes page) that mage's Arcane Explosion damage cap was raised by 50%. Having a (albeit low-level) mage alt, I say, it's time to bring a hurtin' to a whole lot of mobs.

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Old 02/15/08, 3:53 PM   #1438
Kyrillian
Glass Joe
 
Night Elf Warrior
 
Sargeras
Spirit Strike also lowers his damage by 10%, which might make up for bringing fewer healers.

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Old 02/15/08, 4:00 PM   #1439
Kyth
Professional Windmill Tilter
 
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Kythra
Orc Warlock
 
No WoW Account
Originally Posted by Valen View Post
That's a big missconception that people believe shorter fights automatically mean higher CD up time. Heroism aside, a 6 min fight is way better than a 3 min fight for almost every class, considering that most powerful CDs are 3 or 5 min.

Basically, 2 min CD abilities (potions, drums, class abilities) favor 1, 3, 5, 7, 9 min fights. You get less drums up time procent in a 2 min fight than in a 3 min fight, way less. 3 min CDs, favor 4, 7, 10 min fights. 5 min CDs, which are normally the most powerful ones, all favor 6 min fights.
(edit) Never mind, post deleted, I won't continue the arguing per Gurg's post a few ahead of mine.

Summary is: no, I didn't make a misconception, I think you're misunderstanding that we're explicitly and specifically talking about Gorefiend versus Brutalis not "an arbitrary short fight" and "an arbitrary long fight".


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Old 02/15/08, 4:02 PM   #1440
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Pasco View Post
Thanks for the feedback. The Restoration 4-piece Gladiator set bonus has been changed in the next PTR build. It is now the old Stormrage set-bonus, which is -.2 seconds off Regrowth. In addition, the speed bonus to Cheetah will remain on the Feral 4-piece Gladiator set bonus.

Source: WoW Forums -> Resto Druid 4 piece arena change: Petition
What irks me about this, while the new changes were needed as their first changes were idiotic, they implement PvP adaptions far quicker and still haven't touched the T6 one.
So much balancing these days comes due to effects in PvP rather than any general class problems as a whole its... questionable.

Originally Posted by Vontre
I don't know anything

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Old 02/15/08, 4:16 PM   #1441
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Originally Posted by Playered View Post
What irks me about this, while the new changes were needed as their first changes were idiotic, they implement PvP adaptions far quicker and still haven't touched the T6 one.
So much balancing these days comes due to effects in PvP rather than any general class problems as a whole its... questionable.
Fact is, with WoW going to pro-gaming events, they need to get the PvP fixes in perfect order (or as close as possible) before they work on PvE ones. Honestly? I'm personally more concerned about PvE, but as long as they get to the PvE concerns before it hits live, I'm happy. At this point, it looks like they will. That's just speculation and RL debate talking, though.

On the topic itself, the AE damage cap going up means little for PvE (Unless your guild, like mine, is still doing Tidewalker and Solarian), however it means MUCH more in Alterac Valley. Bridge/Low-Road fights, I'm looking at you.

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

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Old 02/15/08, 4:22 PM   #1442
Pasco
Von Kaiser
 
Human Priest
 
Gorgonnash (EU)
team telefragged killed Lady Vashj @ EU-PvE and got 3 Badge of Justice AND Essence of Immortals:

http://www.team-telefragged.de/uploa...508_211720.jpg

Edit: The Lurker Below dropped 2 Badge of Justice but no Essence of Immortals. Last open questions: Will T6 non endboss bosses like Winterchill drop Essence of Immortals or not? I guess not.

Last edited by Pasco : 02/15/08 at 4:40 PM.

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Old 02/15/08, 4:26 PM   #1443
Dalthium
Glass Joe
 
Draenei Shaman
 
Kel'Thuzad
well thats good it wont be so bad on servers with very few illidan killing guilds

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Old 02/15/08, 4:28 PM   #1444
Fola
Piston Honda
 
Undead Priest
 
Eredar
Originally Posted by Endoscient View Post
I am confused at what you mean that it would take a 2:17 guild longer to kill Teron if they didn't have ghosts. He would get killed in just as much time (probably faster if DPS was getting ghosted). Even though the ghosts do a lot do dps, they don't do it to Teron, they do it to constructs.

From our kill this week, we have two parses a separate Teron only parse with ghosts, and our whole BT raid which doesn't have ghosts as pets.

With Ghosts: 39,992 dps, 2:17 - WWS
Without Ghosts: 36850 dps, 2:19 - WWS

Think the time is off by a small amount because of some rounding errors WWS does. But you can see in the "browse combat log" that first hit to Teron and when he dies occurs at same time.
2:19 is the number then, its fine either way it was just a post to lend some step through logical numbers to what appeared to be a back and forth over the influence of CDs for 2 something minute fights versus 6 minute fights. Change the 2:30 to 2:19 its the same result, thanks for the clarification though. Time for the discussion to move on per Gurg's request.

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Old 02/15/08, 4:35 PM   #1445
Pyros
Bald Bull
 
Pyros's Avatar
 
Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Playered View Post
What irks me about this, while the new changes were needed as their first changes were idiotic, they implement PvP adaptions far quicker and still haven't touched the T6 one.
So much balancing these days comes due to effects in PvP rather than any general class problems as a whole its... questionable.
Well it's a good change nonetheless, there was no reason to nerf feral, or give a healing touch bonus. Hopefully they change T6 set too, but with the various changes in 2.4, I'm not sure I'll be able to get 4pc without losing stats anyway, so it'd have to be really good. I mean, LW chest+gloves, engineering helm, archimonde cloth legs, only leaves bracer belt shoulders and boots, but boots drop quite late in sunwell. I'd lose any 4bonus the moment 2.4 goes live, so whatever they change wouldn't affect me, and really shouldn't affect anyone unless you have "forced" tradeskills for the guild.

In absolute, I guess I'd like to see T6 bonus changed, just so Blizzard shows they actually have a clue about druids, at all.

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Old 02/15/08, 4:37 PM   #1446
cbags
Piston Honda
 
Draenei Mage
 
Garona
Anyone noticed the distinct lack of any new alchemy items?

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Old 02/15/08, 4:44 PM   #1447
Rho
Von Kaiser
 
Human Paladin
 
Burning Legion
For those of you who've raided on test, how do you find your holy paladins performing relative to druids and priests, compared to live servers? I'm wondering what impact the spirit change will have in terms of how paladins compare to other healers, specifically druids and priests.

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Old 02/15/08, 4:46 PM   #1448
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by cbags View Post
Anyone noticed the distinct lack of any new alchemy items?
What could Alchemy actually get now days to make it more useful?
Stronger BoP potions? Perhaps Elixirs thats last through death (resulting in a gold saving cost only to be fair)?

Originally Posted by Vontre
I don't know anything

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Old 02/15/08, 4:51 PM   #1449
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Playered View Post
What could Alchemy actually get now days to make it more useful?
Stronger BoP potions? Perhaps Elixirs thats last through death (resulting in a gold saving cost only to be fair)?
An upgraded Alchemist's Stone that has the additional effect of giving a % bonus to the effects from all elixirs and flasks?

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Old 02/15/08, 4:53 PM   #1450
Ellyh
Don Flamenco
 
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Human Priest
 
Hyjal
Looking through the patch note to see if anything else had been added I found the following that I don't remember seeing before

Arenas

* Queue times for arena matches have been reduced. Players will now be able to enter matches faster than previously.
* Players feared outside of the Arena (through the world or outside the arena walls) will now be teleported back to the center of the arena map.

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