Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Closed Thread
 
LinkBack Thread Tools
Old 02/15/08, 3:57 PM   #1451
Jelloshots
Von Kaiser
 
Draenei Shaman
 
<Lux>
Kilrogg
Originally Posted by Rho View Post
For those of you who've raided on test, how do you find your holy paladins performing relative to druids and priests, compared to live servers? I'm wondering what impact the spirit change will have in terms of how paladins compare to other healers, specifically druids and priests.
Not that it compares directly to the spirit change, but I found the changes to [Libram of Mending] (from 10 to 30 seconds) and [Libram of Absolute Truth] (from 27 to 84) to be pretty significant when raiding on test.

Offline
Old 02/15/08, 3:57 PM   #1452
Douglas
Don Flamenco
 
Douglas's Avatar
 
Night Elf Druid
 
Earthen Ring
Originally Posted by Merple View Post
Who's up for a jumping puzzle next expansion? Or a game where the tank is required to play DDR?
I still want a Bard hero class that you play with the "Rock Band" USB peripherals attached...

Offline
Old 02/15/08, 3:57 PM   #1453
Trouble
Bald Bull
 
Trouble's Avatar
 
Trouble
Blood Elf Druid
 
No WoW Account
Originally Posted by Rho View Post
For those of you who've raided on test, how do you find your holy paladins performing relative to druids and priests, compared to live servers? I'm wondering what impact the spirit change will have in terms of how paladins compare to other healers, specifically druids and priests.
I'm not going to say anything sweeping with my limited experience so far, but I will say that Paladins have really lost their luster since the good ol days.

United States Offline
Old 02/15/08, 3:59 PM   #1454
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
Originally Posted by Praetorian View Post
An upgraded Alchemist's Stone that has the additional effect of giving a % bonus to the effects from all elixirs and flasks?
Make it a Portable Alchemy Lab, no need to get back to Shatrah every time someone wants flask made.

Offline
Old 02/15/08, 4:01 PM   #1455
Thrawnseg
Von Kaiser
 
Troll Shaman
 
Mug'thol
A Vashj kill on the EU PTR has produced a Essence of the Immortals.

http://www.worldofraids.com/2008/ptr...hj-essence.jpg

So that means Kael, Archiminde and Illidan will drop them also I presume. This should make the gates open a bit quicker (as long as your server can kill these bosses).

Last edited by Thrawnseg : 02/15/08 at 4:18 PM.

Offline
Old 02/15/08, 4:07 PM   #1456
• Snowy
Do Not Disturb
 
Snowy's Avatar
 
Blood Elf Priest
 
Mal'Ganis
Originally Posted by Rho View Post
For those of you who've raided on test, how do you find your holy paladins performing relative to druids and priests, compared to live servers? I'm wondering what impact the spirit change will have in terms of how paladins compare to other healers, specifically druids and priests.
Paladins are getting weaker by virtue of other classes getting stronger. Right now the main strength of a paladin is tank healing and that's about it. Very little flexibility.

The spirit change is just huge for druids and priests and honestly I can't see it going to live like this. It will get nerfed. I was holy specced for Kalecgos and even with just a humble 525 spirit raid buffed, I found it very hard to go OOM even without a shadowpriest. I used mana pots of course, but it's just amazing what I could do. (PoH my group, CoH other groups, renew tanks, bounce PoM around, still a strong GHeal when needed on tanks) It's a multitude of decisions I get to make every GCD, compared to a Paladin who basically has two options.

United States Offline
Old 02/15/08, 4:09 PM   #1457
Rho
Von Kaiser
 
Human Paladin
 
Burning Legion
Originally Posted by Jelloshots View Post
Not that it compares directly to the spirit change, but I found the changes to [Libram of Mending] (from 10 to 30 seconds) and [Libram of Absolute Truth] (from 27 to 84) to be pretty significant when raiding on test.
I'm happy about those, and maybe Libram swapping will help some. However, I really feel that paladin healing won't really be where it should be unless we get some piece of the 2.4 buffs(with regards to PvE, that is).

Offline
Old 02/15/08, 4:09 PM   #1458
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Originally Posted by Jelloshots View Post
Not that it compares directly to the spirit change, but I found the changes to [Libram of Mending] (from 10 to 30 seconds) and [Libram of Absolute Truth] (from 27 to 84) to be pretty significant when raiding on test.
The buff to [Libram of Mending] isn't that great. If you were not casting Holy Light once every 10 seconds a FoL libram would have been superior anyway. It is a nice upgrade for pallies using an addon to swap that libram in whenever the buff is off though, but I would be extremely suprise if that was intended by the change.

The change to [Libram of Absolute Truth] is quite nice, especially for fight with a lot raid healing (and not enough paladins for BoL on non-tanks), and FoL isn't enough healing. First doing Najentus in T5 gear comes to mind. Its the libram I use for Kalecgos on test as well.

Offline
Old 02/15/08, 4:27 PM   #1459
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Endoscient View Post
The buff to [Libram of Mending] isn't that great. If you were not casting Holy Light once every 10 seconds a FoL libram would have been superior anyway. It is a nice upgrade for pallies using an addon to swap that libram in whenever the buff is off though, but I would be extremely suprise if that was intended by the change.
As long as the libram swapping macros still work in 2.4 there is no reason not to be carrying that libram. Bind it to HL IV or HL V for when you weave in downranks for Light's Grace and bind your other libram to FoL. Continual uptime on the buff won't be a problem anymore.

United States Offline
Old 02/15/08, 4:28 PM   #1460
valeea
Von Kaiser
 
Blood Elf Mage
 
Tichondrius (EU)
Originally Posted by Emeraude
Meteor Strike, hits for 2000 dmg (1st, debuff is placed after dmg). Increases fire dmg taken by 75%. 3 stacks = 20k dmg instant gibs tank.
Could you please explain the maths behind this? If i calculate this by myself it should be like 2000*1,75*1,75*1,75=10718 after 3 debuffs, meaning the fourth meteor strike. This is about the half amount of damage you talked about. Because no one seems to bother, i think my calculation isn´t correct. Please help me get it right.

Offline
Old 02/15/08, 4:31 PM   #1461
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by valeea View Post
Could you please explain the maths behind this? If i calculate this by myself it should be like 2000*1,75*1,75*1,75=10718 after 3 debuffs, meaning the fourth meteor strike. This is about the half amount of damage you talked about. Because no one seems to bother, i think my calculation isn´t correct. Please help me get it right.
No it cannot be explained or speculated about , you must find sources outside of the EJ forums or witness the encounter first hand yourself to find the information.

Originally Posted by Vontre
I don't know anything

Great Britain Offline
Old 02/15/08, 4:36 PM   #1462
Vohbo
Piston Honda
 
Tauren Warrior
 
Aggramar (EU)
You can answer the question easily without knowing anything about the encounter.
A stacking debuff never works like that in wow, if it adds 75 % extra fire damage per stack, it would add up to 225 % extra taken. So, the conclusion is that at least some part of his statement is incorrect.

Offline
Old 02/15/08, 4:40 PM   #1463
ioguolo
Von Kaiser
 
Undead Warrior
 
Spinebreaker
Originally Posted by Thrawnseg View Post
A Vashj kill on the EU PTR has produced a Essence of the Immortals.

http://www.worldofraids.com/2008/ptr...hj-essence.jpg

So that means Kael, Archiminde and Illidan will drop them also I presume. This should make the gates open a bit quicker (as long as your server can kill these bosses).
Not that this is a huge deal but this will effect those guilds that usually get the top 10 kills for new content. You would need a strong server to get the gate open quickly. Not a big deal, but something to make the usual top guilds think about.

Kick ass guild on a crappy server will be slowed down like you said.

Offline
Old 02/15/08, 4:42 PM   #1464
Gokey
Piston Honda
 
Orc Hunter
 
Gorefiend
Originally Posted by Thrawnseg View Post
A Vashj kill on the EU PTR has produced a Essence of the Immortals.

http://www.worldofraids.com/2008/ptr...hj-essence.jpg

So that means Kael, Archiminde and Illidan will drop them also I presume. This should make the gates open a bit quicker (as long as your server can kill these bosses).
I wonder if Gruul drops them as well, or even pre-TBC instances. This would be an interesting way to get people to go back to old-world instances, albeit breifly.

Offline
Old 02/15/08, 4:45 PM   #1465
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Gokey View Post
I wonder if Gruul drops them as well, or even pre-TBC instances. This would be an interesting way to get people to go back to old-world instances, albeit breifly.
They dont.

Originally Posted by Vontre
I don't know anything

Great Britain Offline
Old 02/15/08, 5:02 PM   #1466
Gokey
Piston Honda
 
Orc Hunter
 
Gorefiend
Originally Posted by Playered View Post
They dont.
and you know this with absolute certainty?

Offline
Old 02/15/08, 5:02 PM   #1467
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by Playered View Post
What could Alchemy actually get now days to make it more useful?
Stronger BoP potions? Perhaps Elixirs thats last through death (resulting in a gold saving cost only to be fair)?
Have the Mad Alch Elixirs stack with flasks.

Offline
Old 02/15/08, 5:03 PM   #1468
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Gokey View Post
and you know this with absolute certainty?
They don't. Mag has been killed on the PTR and certainly did not drop one. And there's no way Gruul does if Mag doesn't.

Offline
Old 02/15/08, 5:06 PM   #1469
Thrawnseg
Von Kaiser
 
Troll Shaman
 
Mug'thol
Originally Posted by ioguolo View Post
Not that this is a huge deal but this will effect those guilds that usually get the top 10 kills for new content. You would need a strong server to get the gate open quickly. Not a big deal, but something to make the usual top guilds think about.

Kick ass guild on a crappy server will be slowed down like you said.
True. I play on Zul'Jin now and there are plenty of guilds capable of killing the T5/T6 bosses. But on a smallish server such as Ravenholdt where I used to be, they have *2* guilds able to kill Vashj. If the gates don't auto-complete after a while, this is the type of server that will not see the new stuff until WotLK, if at all. I don't see Blizzard allowing that to happen.

Offline
Old 02/15/08, 5:12 PM   #1470
Kirion
Don Flamenco
 
Kirion's Avatar
 
Tauren Shaman
 
Deathwing (EU)
Seeing someone killed Vashj on PTR, is there info on how you can skip other bosses?


Oh and first T6 bosses haven't droped Essense.

42.

Russia Offline
Old 02/15/08, 5:14 PM   #1471
Vodrin
Don Flamenco
 
Tauren Druid
 
Magtheridon (EU)
Originally Posted by Kirion View Post
Seeing someone killed Vashj on PTR, is there info on how you can skip other bosses?


Oh and first T6 bosses haven't droped Essense.
Walk?

assuming the bridge is up from the start and gates are gone from kael-thas.

Offline
Old 02/15/08, 5:18 PM   #1472
Kirion
Don Flamenco
 
Kirion's Avatar
 
Tauren Shaman
 
Deathwing (EU)
Originally Posted by Vodrin View Post
Walk?

assuming the bridge is up from the start and gates are gone from kael-thas.


Didn't knew that, that’s why i'm asking. Still lots of trash to clear, i was thinking about quest and npc that ports you directly into boss room.

42.

Russia Offline
Old 02/15/08, 5:20 PM   #1473
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
With the lifting of the attunements, there were questions on why they allowed skipping to Vashj/Kael. It seemed a redundant change. Now we know for sure and can safely assume they're the lowest end bosses to drop essence of the immortals.

Offline
Old 02/15/08, 5:22 PM   #1474
Illundai
Bald Bull
 
Illundai's Avatar
 
Orc Death Knight
 
Talnivarr (EU)
Originally Posted by Kirion View Post
Oh and first T6 bosses haven't droped Essense.
What bosses are these?
My initial thought would be that bosses that drop T6 items in BT/Hyjal would drop an Essence, but maybe that's a bit farfetched?

Offline
Old 02/15/08, 5:29 PM   #1475
Olon97
Von Kaiser
 
Tauren Druid
 
Tichondrius
One tactic those "one of only 2 guilds on the server that can kill Vashj" guilds could attempt is splitting up into 2-3 teams and taking ~15 of their own and supplementing with ~10 pugs (of classes that stack well for the encounter) who meet some gear requirement achievable via kara/Badges/PvP. Maybe with a pvp rating requirement to weed out those with no twitch skills.

It could potentially be painful and in some ways harder than herding cats, but the effect of seeing deep Sunwell bosses a little less than 3x sooner (no force multiplier on early sunwell bosses) might be worthwhile. If the lucky pugs actually learn something and get interested in PvE raiding (eventually forming more viable PvE raiding guilds), it could be good for the long term health of the server as well.

Organizationally, it would be reminiscent of the "Lottos" some top guilds held during the AQ opening to gather mats faster, rewarding top contributers and one lotto winner with free BWL trips + a Nef head. I'll be surprised if we don't hear about at least a couple servers with Vashj/Kael farming pugs organized by T6 guilds anxious for more content.

Offline
Closed Thread

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
2.0.3 Patch Notes Zippy Public Discussion 394 01/15/07 2:11 PM
1.12 Patch Notes Brell The Dung Heap 1 07/14/06 8:48 AM