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02/16/08, 2:30 PM
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#1676
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Von Kaiser
Human Paladin
Ravenholdt (EU)
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Originally Posted by Darkrenown
The problem being you're wrong. As several people have said, BR does NOTHING to help avoid crushes untill you get into the passive crush immune zone.
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Yes, I should have said hit instead of crush there. I was thinking in terms of my paladin. Regardless of that error, BR will still help to mitigate incoming damage when SB is down and is therefore not useless.
So hey, how about that badge loot?
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02/16/08, 2:31 PM
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#1677
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Piston Honda
Human Paladin
Tarren Mill (EU)
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Regarding the armor values of the new badge gear, they're indeed very off and I think it's really a mistake since they are not consistent between themselves:
Legplates of Unending Furty (DPS Plate): 1650
Greaves of Pacification (Healing plate): 1459
Sunguard Legplates (Warrior tanking): 1406
Inscribed Legplates of the Aldor (Paladin tanking): 1406
All items are ilvl 141, so the DPS plate has a sizeable chunk more armor than the tanking items, which makes little sense. But anyway, the point is that I don't think that Blizzard has actively decided to reduce armor values of Sunwell items since they would have left them the same across the items in a same armor category.
The Healing chest has also more armor (1886) than the respective tanking chests (1668)
Last edited by Regan_ : 02/16/08 at 2:45 PM.
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02/16/08, 3:00 PM
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#1678
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Not enough rage
Gnome Warrior
Argent Dawn (EU)
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Originally Posted by Kaylee
Yes, I should have said hit instead of crush there. I was thinking in terms of my paladin. Regardless of that error, BR will still help to mitigate incoming damage when SB is down and is therefore not useless.
So hey, how about that badge loot?
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Just give it up please, BR is neigh on useless.
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02/16/08, 3:13 PM
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#1679
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King Hippo
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The DPS plate is disappointing much like the badge plate that was added in 2.3. Strength and hit, or strength and haste. Even the other DPS gear for other classes isn't that bad.
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02/16/08, 3:14 PM
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#1680
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Regan_
Regarding the armor values of the new badge gear, they're indeed very off and I think it's really a mistake since they are not consistent between themselves:
Legplates of Unending Furty (DPS Plate): 1650
Greaves of Pacification (Healing plate): 1459
Sunguard Legplates (Warrior tanking): 1406
Inscribed Legplates of the Aldor (Paladin tanking): 1406
All items are ilvl 141, so the DPS plate has a sizeable chunk more armor than the tanking items, which makes little sense. But anyway, the point is that I don't think that Blizzard has actively decided to reduce armor values of Sunwell items since they would have left them the same across the items in a same armor category.
The Healing chest has also more armor (1886) than the respective tanking chests (1668)
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I'm too lazy to cross check all items, but wouldn't that mean that armor is now dependant on the "role" of the item, such as armor on an healing plate item has less item value than armor on a tanking set, and as such you end up with more for same overall ilvl. It'd make some sense, somewhat, even tho I could see it leading to some balancing issues, like prot wars or feral tanks needing on dps gear because the high avoidance/threat combined to high armor would make it interesting.
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02/16/08, 3:16 PM
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#1681
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Von Kaiser
Human Warrior
Feathermoon
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Originally Posted by jakez0r
The DPS plate is disappointing much like the badge plate that was added in 2.3. Strength and hit, or strength and haste. Even the other DPS gear for other classes isn't that bad.
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That was my reaction too. The dps plate is pretty resoundingly "meh" imo. But that makes sense given what people have been saying in the thread, that the intention is probably not to put out stuff that people will prefer over real T6 loot.
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02/16/08, 3:22 PM
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#1682
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Not enough rage
Gnome Warrior
Argent Dawn (EU)
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Originally Posted by ohcrocsle
Besides the fact that your entire post revolves around the mistaken belief that Blizzard is making available loot better than Tier 6 through the Badge of Justice vendors
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Just looking at this from a dps warriors perspective.
[Vanir's Right Fist of Brutality] is better than anything currently in the game bar the warglavie MH.
[Vanir's Left Fist of Brutality] is better than anything currently in the game including the warglaive OH. This basically means that if I dont get my Mainhand before sunwell is released ill farm for an upgrade to my legendary illidan drop by doing heroics.
[Crossbow of Relentless Strikes] is better than anything currently in the game.
And these are just the things that pertain to dps warriors so please stop pretending that this loot is somehow inferior to T6. Some of it might be, but a significant portion certainly isnt.
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02/16/08, 3:31 PM
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#1683
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Don Flamenco
Night Elf Warrior
Stormrage
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Originally Posted by Brissa
This basically means that if I dont get my Mainhand before sunwell is released ill farm for an upgrade to my legendary illidan drop by doing heroics.
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Actually, you won't have to resort to heroics because of the badge drops in 25's come 2.4.
(Edit: reword)
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02/16/08, 3:34 PM
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#1684
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Glass Joe
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re: fishing
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On a related note, I've not read much feedback about the usefulness of Luminous Bluetail. They're caught off the coast of Isle of Quel'Danas: About 30 per hour at 450 effective fishing skill, so only moderately annoying to farm. These are consumed like potions, not eaten as food. Although the mana bonus is small (330 mana over 30 seconds), they share cooldowns with Healthstones, Mana Emeralds, and some odd items like engineering trinkets. Unlike Dark/Demonic Runes, there is no health trade-off. It occurs to me that some classes, notably healers, probably aren't making use of that cooldown during tough boss fights, and so could make use of Luminous Bluetail to effectively gain an extra 22 MP5 for part of the fight. Or am I missing something?
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I just caught a Luminous Bluetail and they are consumed like potions. The one i caught said it restores 455-585 mana, which would be really awesome. The only problem is it is on the same cooldown as potions, nice for encounters where you don't use tons of pots. For those that you do it's just a waste of a pot.
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02/16/08, 3:38 PM
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#1685
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Don Flamenco
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Originally Posted by Brissa
Just looking at this from a dps warriors perspective.
[Vanir's Right Fist of Brutality] is better than anything currently in the game bar the warglavie MH.
[Vanir's Left Fist of Brutality] is better than anything currently in the game including the warglaive OH. This basically means that if I dont get my Mainhand before sunwell is released ill farm for an upgrade to my legendary illidan drop by doing heroics.
[Crossbow of Relentless Strikes] is better than anything currently in the game.
And these are just the things that pertain to dps warriors so please stop pretending that this loot is somehow inferior to T6. Some of it might be, but a significant portion certainly isnt.
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There's a one-hand sword that's been datamined to be 107.9 DPS (2.60 speed), 17 hit, 35 haste, and 27 stamina. It is highly unlikely the fists from badges will be better than those.
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02/16/08, 3:41 PM
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#1686
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Bald Bull
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The dps plate is pretty resoundingly "meh" imo. But that makes sense given what people have been saying in the thread, that the intention is probably not to put out stuff that people will prefer over real T6 loot.
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Looks like they did an excellent job of making the loot tier 6-ish quality. No quite 100% optimised for the things a real tier 6 raider would be looking for - but close enough to be accepable if its an itemslot you really need the upgrade for (eg, never got the tier 5 upgrade for that slot).
Yes, there might be some example where they messed up a bit - but overall the intentions are clearly good and heading in the right direction to make alot of people happy.
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02/16/08, 3:56 PM
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#1687
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Glass Joe
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Originally Posted by Jamor
And to all the people saying "they are making me run Kara and ZA" -- someone else said it earlier. Badges will be dropping from 25 man bosses. You will not ever have to set for in Kara and still easily get enough badges to buy the loot. EDIT: A couple people got this sentiment in quicker than I -- but I stand by the statement still.
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I would have less of an issue with the new badge loot if 25 man bosses started dropping badges in 2.3 or so we could have a nice stockpile of them. I haven't run kara or even many heroics on my mage in ages, but my alt warrior who does may suddenly vault ahead and grab some nice stuff since my guild is just now working on Vashj and Kael (months behind, but we are making progress). It's nice to see stuff for when the RNG hates you, but it seems T5 content guilds really got the short end of the stick.
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02/16/08, 3:57 PM
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#1688
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Not enough rage
Gnome Warrior
Argent Dawn (EU)
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Originally Posted by Sillia
There's a one-hand sword that's been datamined to be 107.9 DPS (2.60 speed), 17 hit, 35 haste, and 27 stamina. It is highly unlikely the fists from badges will be better than those.
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People were comparing these items to T6 and so did I.
"Better than anything currently in the game"
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02/16/08, 3:59 PM
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#1689
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Bald Bull
Blood Elf Paladin
Echo Isles
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I don't care if people get to buy T6 level gear with badges but it makes no sense that a raider that already has T6 tier has to farm badges to get a better tanking piece (that even is 5 ilvl lower)
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This basically means that if I dont get my Mainhand before sunwell is released ill farm for an upgrade to my legendary illidan drop by doing heroics.
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Quoting these two for emphasis.
Again, you will not have to explicitly farm for Badges anymore. With 25 man bosses themselves dropping badges, you will earn your way to these rewards just by doing your normal raid routine. I think that bears repeating.
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02/16/08, 4:09 PM
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#1690
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Collateral Damage
Undead Priest
Whisperwind
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Originally Posted by Playered
They did this with the ZA Patch which made quite alot of badge gear/10man totally destroy T5 and also some T6 items while being a lower ilvl soley because they were near perfectly itemized.
Having the less optimally itemized items being from badges (available to general public) and potentially the niche items too, while having the majority of the min/maxed ideal stat distributed items from raiding allows the raiding to not feel as pointless due to superior, lower level loot.
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Clearly, then, the problem was not the ZA patch badge loot, but T5. They're doing it all backwards. Making bad items on purpose is just stupid when they already have an internal system for determining item quality. I'm not saying make every item 100% efficient with exactly the same stats, they can change it up with spellcrit/haste/hit, melee crit/haste/armor pen/hit etc. and either using or not using sockets on an item, but to purposefully waste item budget is just disingenuous.
It kind of makes sense for the weapons since the primary stat is the base DPS/healing anyway, but for armor, just use the ilvl for what it was designed for: determining item quality. ilvl 139/140 is still going to be a huge upgrade for the intended audience of this gear. And optimal ilvl 139/140 in the end should be the same dps contribution as sub-optimal ilvl 141.
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02/16/08, 4:23 PM
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#1691
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Bald Bull
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The fist weapon being an upgrade over OH warglaive has a lot to do with speed. The OH warglaive was designed for rogues, and possibly pre-WW-change warriors. It's not that surprising to me that an end-game epic designed for the class beats a legendary designed for a different class. Disappointing, perhaps, because its orange-ness doesn't override itemization, or because it wasn't designed with post-2.3(?) warriors in mind, but at least the legendary is better than the epic for the class the legendary was designed for.
There is a case to be made that the weapon itemization requirements of rogues are too divergent from other classes, and that cramped the legendary design, but that's something for a class-balance patch, not a raid-content patch.
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02/16/08, 4:28 PM
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#1692
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Not enough rage
Gnome Warrior
Argent Dawn (EU)
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Originally Posted by Prinsesa
Quoting these two for emphasis.
Again, you will not have to explicitly farm for Badges anymore. With 25 man bosses themselves dropping badges, you will earn your way to these rewards just by doing your normal raid routine. I think that bears repeating.
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The fact that you dont explicitly have to farm heroics to upgrade your legendary illidan loot the instant the next tier of raid instances is released doesnt make it less broken.
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02/16/08, 4:38 PM
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#1693
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Bald Bull
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Originally Posted by Brissa
The fact that you dont explicitly have to farm heroics to upgrade your legendary illidan loot the instant the next tier of raid instances is released doesnt make it less broken.
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The OH Glaive was never good for warriors after the WW change, so I can't even fathom what you're complaining about. For rogues I'm going to bet the sword is still much much better.
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02/16/08, 4:44 PM
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#1694
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Professional Windmill Tilter
Kythra
Orc Warlock
No WoW Account
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Originally Posted by Blitzz
I just caught a Luminous Bluetail and they are consumed like potions. The one i caught said it restores 455-585 mana, which would be really awesome. The only problem is it is on the same cooldown as potions, nice for encounters where you don't use tons of pots. For those that you do it's just a waste of a pot.
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Can we get a confirm on this? Is it on HS cooldown or pot cooldown?
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02/16/08, 4:58 PM
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#1695
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Glass Joe
Human Paladin
Stormreaver
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According to the Wowhead entry for Luminous Bluetail ( Luminous Bluetail - Items - World of Warcraft), it's shared with other non-potion consumables. It might have changed, but I have no idea why Blizzard would make something you fish in a level 70 zone worse than a level 31 Greater Mana Potion Greater Mana Potion - Wowhead Search. I know some people are cheap with consumables but... those are usually not the ones who take min-maxing so seriously that they'd spend time fishing.
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02/16/08, 5:08 PM
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#1696
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Don Flamenco
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Originally Posted by Brissa
People were comparing these items to T6 and so did I.
"Better than anything currently in the game"
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The aforementioned sword is about as "in the game" as those fist weapons are. You're pulling a double standard here. These fist weapons are about as "real" as the other data mined items. They aren't available to anyone (yet), just like the other items aren't. You can hardly compare them to anything "currently in the game" when they literally aren't "in the game", and ignore other further Sunwell drops.
Edit: Further, you should really qualify that a bit more. "Better than anything currently in the game" is a misrepresentation too. It should be "Better for fury warriors than what is currently available". It's like T6 shadow priests crying about [Carved Witch Doctor's Stick] being better than anything available in BT/Hyjal. That's not true at all; it's only true for a single spec of a single class (or in the stick's case, one spec for two different respective classes) that happens to value a certain stat more than others.
Also, how is it even better than the MH warglaive? Warglaive's damage range is much bigger, has nearly the same agility, same AP, has 21 hit rating instead of 21 haste. Seems like a sidegrade at best.
Last edited by Sillia : 02/16/08 at 5:16 PM.
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02/16/08, 5:13 PM
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#1697
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Don Flamenco
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As has been pointed out, with only a few exceptions, the bulk of that 'Tier 6 quality' badge gear is inferior to the stuff that drops in BT and Hyjal. And, again, regarding the gear reset, Blizzard has already stated that anything not from Sunwell stands a high chance of being replaced while leveling including Illidan and Archimonde loot. Sure you can quibble at what level it will be replaced whether it be 71 or 78 but in the grand scheme of things that doesn't matter. How long does your average raider spend leveling? It's an extremely small fraction of their game time.
People concerned with raiders getting Season 3 honor items for tokens need to realize what Gurg said is accurate. It will be at least three or four months (barring terrible drop luck) before you see any raider scoop it up for this purpose and, although I have no inside information, I daresay it is likely that WotLK will be in closed beta at that time (assuming 2.4 goes live mid-March you are looking at late June/early July). There is also Season 4 that, by all indications, will be the PvP'ers equivalent to Sunwell in terms of exclusivity.
But again, in the backdrop of all of these 'radical' loot changes is the next expansion which is probably less far off than the six or so months many raid guilds have been waiting for new raid content.
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02/16/08, 5:20 PM
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#1698
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Glass Joe
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1st Gate is down on the U.S. PvE server. By process of elimination (Kil'jaeden last and Dark Naaru second to last [via MT cutscene]), Eredar twins should be next.
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02/16/08, 8:05 PM
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#1700
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Von Kaiser
Gnome Warlock
Ravenholdt (EU)
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Luminous Bluetail were indeed changed in the last patch. It now acts like a potion, restoring 455 to 585 mana, and sharing the cooldowns with other potions. Level 22 capability on an item that requires level 55 to use and is found in a level 70 zone. Go figure.
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