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Old 02/18/08, 6:59 AM   #1801
Katinsha
Von Kaiser
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Idk View Post
I've read bits of this thread and felt similar concerns about the new "badge" loot of BT-equivalent item levels. I'm a little concerned that the actual value of this gear is being vastly overstated in this thread. I decided to run numbers through my spreadsheet to get a real idea of how good (or bad) these items will be in their current data-mined form (as they pertain to raiding destro warlocks).
I agree. My gear is in no way full tier 6 quality yet and I still have not one item from badge rewards introduced in patch 2.4 on my wish list. They have either +hit or +crit or +haste only, too little sockets or too much spirit lowering the useful stats too much. But I think it is a very nice addition, because people that do not raid tier 5/6 instances can get very powerful gear for the expansion. Raiders in late tier 5 and in tier 6 instances can spend their badges on primal nethers/vortexes to gear up alts! (Or sell them to cut on consumable farming time).

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Old 02/18/08, 7:08 AM   #1802
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
I believe this is what happens if all people go by bosskillers and co. You can down Magtheridon with 0 warlocks at all. Warlocks are not required. But everyone believes that you need at least 3, better 4 or 5 before even attempting it. Just because Warlocks have the most convenient one since the mobtype is demon, does not mean that you absolutely need to have a metric ton of Warlocks there.
I think your glasses are a little rose tinted. Who said bringing 2-3 warlocks per raid is 'a metric ton'? As you said there are abilities that can be used on infernals by other classes but some of these are unreliable, risky or just make other parts of the fight harder indirectly (taking DPS off channelers meaning less channelers killed by phase 2 , etc). Trying to prove a point that 'its possible' to do it with less, making it vastly more difficult than necessary - is like trying to walk with one leg when you have two. (This is in reference to the originals versions when they oneshot people)

Last edited by Tyrian : 02/18/08 at 2:08 PM.

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Old 02/18/08, 7:08 AM   #1803
Illundai
Bald Bull
 
Illundai's Avatar
 
Orc Death Knight
 
Talnivarr (EU)
Uhm, apologies if it has been already posted or whatever, but I didn't find it at least.

Racial Treats disabled in arena in 2.4?

Yeah, I know - not very reliable source to base anything of, but anyone heard anything similar?

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Old 02/18/08, 7:18 AM   #1804
Sinzar
Von Kaiser
 
Sinzar's Avatar
 
Human Death Knight
 
Greymane
GM messages in 2.4 come with the new fontstring textures (as in, you get a little blizzard icon in the chat frame), so either that wasnt implemented on PTR yet, or the screenshot's a fake.

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Old 02/18/08, 7:21 AM   #1805
szgeti
Glass Joe
 
szgeti's Avatar
 
Troll Warrior
 
Malfurion
Originally Posted by Sinzar View Post
GM messages in 2.4 come with the new fontstring textures (as in, you get a little blizzard icon in the chat frame), so either that wasnt implemented on PTR yet, or the screenshot's a fake.
Considering the GM used the term "there" to reference the PTR, you could assume this question was asked by someone on Live.

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Old 02/18/08, 7:23 AM   #1806
dakalro
Don Flamenco
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Tyrian View Post
I think your glasses are a little rose tinted. Who said bringing 2-3 warlocks per raid is 'a metric ton'? As you said there are abilities that can be used on infernals by other classes but some of these are unreliable, risky or just make other parts of the fight harder indirectly (taking DPS off channelers meaning less channelers killed by phase 2 , etc). Trying to prove a point that 'its possible' to do it with less, making it vastly more difficult than necessary - is like trying to walk with one leg when you have two. (This is in reference to the originals versions they they oneshot people)
They never actually one-shot people and everyone they might have attacked had a way to make em go away. And between 3+ locks just standing there doing pretty much no dps and 1-2 running around, dotting and some of the other dps sometimes having to do a bit of CC I'd go with option 2. Plus you got tanks freed up from adds that could hadle infernals very very well.
When I first killed him the first things shouted were always "locks' fault, they din't ..." but after some shouting back that we can't be everywhere everytime and they had to handle it for a few seconds people started to actually pay attention to their own CC means and suddenly things went a lot better. And we still didn't use any other dps CC, just healers, tanks that freed up, but we had 2 locks. And contrary to popular opinion CC is not that unreliable, at least no more than fear.

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Old 02/18/08, 7:55 AM   #1807
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
Originally Posted by dakalro View Post
They never actually one-shot people and everyone they might have attacked had a way to make em go away.
I remember them doing 4-5k on cloth before 2.1, single crit was enough to kill tier 4 geared clothie, if you included fireblast it was over 10k damage. 5% chance only, sure, but it was more or less possible to be one shotted.
Question to people who killed Rage/Najentus, did they drop so much gold as well? Or was that reserved for "end" bosses. 15-20g per head sounds quite profitable.

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Old 02/18/08, 9:50 AM   #1808
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Pyros View Post
Well 3gems per week aren't going to make a world of difference I think, but yea it's a nice plus. That's still an insane boost to maghteridon viability, 3gems, 20g per person, 3badges and a 20slot bag, plus the usual loots, so the head, 3 T4tokens and whatever maghteridon drops which gets turned into 2-4LPS.
Also, if you're past needing mag it means 3 arena chests per kill for anyone wanting to start a pvp set (or bring some alts for them). PvP gear probably wouldn't have been enought to make BT guilds go to mag again, but with the other changes it's a nice bonus.

Edit: Missing letters!

Last edited by Darkrenown : 02/18/08 at 10:19 AM.

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Old 02/18/08, 9:50 AM   #1809
Pintofbrew
Now with Karate Grip! (TM)
 
Pintofbrew's Avatar
 
Orc Death Knight
 
Frostwhisper (EU)
Has anyone else noticed a slight dps cloth disparity in 2.4? There seems to be slight confusion regarding where item budget should be spent.

I can see that Blizz perhaps are trying to distinguish between two types of DPS Cloth wearers. For the sake of argument, let's split them into Spirit and non-Spirit wearers.

Let's look at the classes we're reffering to then:

Spirit users: (ie. spirit can be valuable mainly as regen)
Possibly Arcane mages .
Possibly Shadowpriests in 2.4 and beyond.

Non-Spirit users: (ie. gain negligible/no regen from spirit)
Any Warlock.
Fire/Frost Mage.

The latter two who arguably benefit next to nothing from spirit both suffer from requiring a large amount of hit rating from gear. For destrolocks 202, for afflis likewise to cap SB and for mages 164 or 126 given the frostbolt bug. Incidentally, it is arguable that Arcane Mages and Spriests gain less from Haste than Destrolocks or Fire/Frost mages, though Affli Locks are an exception hence don't form part of this itemisation trend.

The former two both gain 10% in their primary school from talents, meaning they need at most 82~ hit rate to cap out.

Why then, does all the cloth DPS gear with HIT on it include spirit, and all the cloth DPS gear without hit NOT have any spirit? Why does the gear with Spi on have all the Haste, when it's value is diminished for both Spriests and Arcane mages (as it does not affect DPCT for the former and ruins mana efficiency as well as hits 1sec GCD cap for the latter given raid-haste buffs for the latter). Contrarily, the Destrolocks and the Fire/Frost mages have 100% benefit from haste as they chain-cast direct damage spells and the intervals between their spells are irrelevant as 5SR doesn't figure for them at all.

Doesn't it seem a lot more sensible to combine Sta/Int/Spi gear with Crit/Spell and Sta/Int gear with Hit/Spell/Haste? I really think this is a case of the original intention being such but somewhere along the way from the Dev Meeting with the item-designers to the PTR it got horribly muddled.

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Old 02/18/08, 10:19 AM   #1810
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by Pintofbrew View Post
Has anyone else noticed a slight dps cloth disparity in 2.4? There seems to be slight confusion regarding where item budget should be spent.

I can see that Blizz perhaps are trying to distinguish between two types of DPS Cloth wearers. For the sake of argument, let's split them into Spirit and non-Spirit wearers.

Let's look at the classes we're reffering to then:

Spirit users: (ie. spirit can be valuable mainly as regen)
Possibly Arcane mages .
Possibly Shadowpriests in 2.4 and beyond.

Non-Spirit users: (ie. gain negligible/no regen from spirit)
Any Warlock.
Fire/Frost Mage.

The latter two who arguably benefit next to nothing from spirit both suffer from requiring a large amount of hit rating from gear. For destrolocks 202, for afflis likewise to cap SB and for mages 164 or 126 given the frostbolt bug. Incidentally, it is arguable that Arcane Mages and Spriests gain less from Haste than Destrolocks or Fire/Frost mages, though Affli Locks are an exception hence don't form part of this itemisation trend.

The former two both gain 10% in their primary school from talents, meaning they need at most 82~ hit rate to cap out.

Why then, does all the cloth DPS gear with HIT on it include spirit, and all the cloth DPS gear without hit NOT have any spirit? Why does the gear with Spi on have all the Haste, when it's value is diminished for both Spriests and Arcane mages (as it does not affect DPCT for the former and ruins mana efficiency as well as hits 1sec GCD cap for the latter given raid-haste buffs for the latter). Contrarily, the Destrolocks and the Fire/Frost mages have 100% benefit from haste as they chain-cast direct damage spells and the intervals between their spells are irrelevant as 5SR doesn't figure for them at all.

Doesn't it seem a lot more sensible to combine Sta/Int/Spi gear with Crit/Spell and Sta/Int gear with Hit/Spell/Haste? I really think this is a case of the original intention being such but somewhere along the way from the Dev Meeting with the item-designers to the PTR it got horribly muddled.
I'm going to explain this away with "Blizzard's itemization team doesn't really look at the mechanics of DPS as much as all the theorycrafters do". There are tons of pieces out there that are just plain poorly itemized. I mean just look at all the feral sets with int on them. The ~2k mana you get from it is somewhat useful in cat form for shiting/healing but almost completely useless when tanking. The points could EASILY have more effect being expertise, defense, dodge rating etc. The point being almost no gear is PERFECTLY itemized. Some are downright bad simply because Blizzard's "vision" of what a class should do/be doesn't really fall into line with what a class ACTUALLY does or needs.

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Old 02/18/08, 10:54 AM   #1811
dakalro
Don Flamenco
 
Human Warlock
 
Frostmane (EU)
Just take a look at enha shaman sets, amount of leather hunters/shaman are wearing is a very good sign of bad knowledge. Look at bow speeds, at amount of paladin tank weapons, look at disparity between some of the new t7 mail and plate healing items. At all the melee daggers while caster swords/dagger would be very nice and would actually get a use at least for offspec, as opposed to melee daggers.
As for feral, I'll just complain of the lack of a decent Earthwarden copy for t6-t7 or anywhere after SSC, having to use pvp gear for best dps and crit capping.

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Old 02/18/08, 10:54 AM   #1812
Athura
Glass Joe
 
Human Paladin
 
Grim Batol (EU)
Just a small line i picked up from the updated patch notes on mmo-champion:
Monthly quests will now properly reset at midnight server time.
Are there any monthly quests in game at the moment already? Or is this something planned for the future?

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Old 02/18/08, 10:55 AM   #1813
Evalara
Piston Honda
 
Human Mage
 
Kel'Thuzad
Originally Posted by IKT View Post
I think the changes to mag should have been in place since TBC was released.

I thought progressive content was supposed to get harder?

Instead it appears to go like this:

Kara (Easy) -> Gruul (Medium) -> Magtheridon (Hard)
Start of SSC/TK (Easy) -> Middle bosses of SSC/TK (Medium) -> Kael'thas/Lady Vashj(Hard)
Start of MH/BT (Easy) -> Middle bosses of MH/BT (Medium) -> Last bosses of BT (Hard)

Every tier has easy and hard bosses in it. Instead of how it appears to have went in vanilla wow:

MC (Easy) -> BWL (Easy/Medium) -> AQ40 (Medium/Hard) -> Naxx (Hard)

Agree/Disagree?
I think you may be mis-remembering how difficulty scaled in the old raids. Razorgore was arguably easier than Ragnaros, then Vael was harder than the 4 bosses that followed him. The first 4 bosses in AQ40 were easier than Nefarian. The first 6-8 bosses in Naxx were easier than C'Thun, and Raz/Anub were easier than Twin Emps, even. If anything, the TBC difficulty curve feels smoother to me, up until T6. Mag->Hydross feels right, Kael->Rage is what's wonky.

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Old 02/18/08, 10:58 AM   #1814
Hythloday
Von Kaiser
 
Human Paladin
 
Ghostlands (EU)
The Consortium gem quest is monthly. I don't believe there are any others at the moment.

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Old 02/18/08, 10:59 AM   #1815
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
Originally Posted by Athura View Post
Are there any monthly quests in game at the moment already? Or is this something planned for the future?
Consortium gem bag.

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Old 02/18/08, 10:59 AM   #1816
kaellie
Glass Joe
 
Draenei Shaman
 
Archimonde (EU)
Originally Posted by Athura View Post
Just a small line i picked up from the updated patch notes on mmo-champion:


Are there any monthly quests in game at the moment already? Or is this something planned for the future?
there is at least one monthly quest : the one from the consortium in nagrand that gives gems

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Old 02/18/08, 12:53 PM   #1817
Blackula
Glass Joe
 
Tauren Shaman
 
Kalecgos
Originally Posted by Illundai View Post
Uhm, apologies if it has been already posted or whatever, but I didn't find it at least.

Racial Treats disabled in arena in 2.4?

Yeah, I know - not very reliable source to base anything of, but anyone heard anything similar?

Whoa whoa whoa...! I hope this isn't true. I mean, wtf man??? Thank you for taking away the only stun I had (Tauren) as a shaman. Now when i want to warstomp to get away, I cant. When I want to warstomp to prevent that stupid paladin from saving his partner, I can't. When I want to warstomp to save my own partner, I cant. Thanks a lot Blizz, it was hard enough playing Enhance in arena as it is; now you have to take away an absolutely necessary skill. /wrist

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Old 02/18/08, 1:01 PM   #1818
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by Blackula View Post
Whoa whoa whoa...! I hope this isn't true. I mean, wtf man??? Thank you for taking away the only stun I had (Tauren) as a shaman. Now when i want to warstomp to get away, I cant. When I want to warstomp to prevent that stupid paladin from saving his partner, I can't. When I want to warstomp to save my own partner, I cant. Thanks a lot Blizz, it was hard enough playing Enhance in arena as it is; now you have to take away an absolutely necessary skill. /wrist
Yes, lord forbid they limit arena to class vs class balance, instead of racial/class vs racial/class balance.

It would be a positive/welcome change in my book, though again I'm not exactly a fan of racials.

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Old 02/18/08, 1:01 PM   #1819
Moogul
Soda Popinski
 
Moogul's Avatar
 
Human Rogue
 
Argent Dawn (EU)
Originally Posted by Blackula View Post
Thanks a lot Blizz, it was hard enough playing Enhance in arena as it is; now you have to take away an absolutely necessary skill. /wrist
I think this makes the point of this change (if true) well enough.

Still, it's just a rumour currently.

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Old 02/18/08, 1:12 PM   #1820
Zifna
Don Flamenco
 
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Tauren Shaman
 
Nathrezim
Originally Posted by Blackula View Post
Whoa whoa whoa...! I hope this isn't true. I mean, wtf man??? Thank you for taking away the only stun I had (Tauren) as a shaman. Now when i want to warstomp to get away, I cant. When I want to warstomp to prevent that stupid paladin from saving his partner, I can't. When I want to warstomp to save my own partner, I cant. Thanks a lot Blizz, it was hard enough playing Enhance in arena as it is; now you have to take away an absolutely necessary skill. /wrist
I have to agree... this would be really harsh on Tauren Shaman if this is true.

On the other hand, I can't say it's altogether unreasonable/unexpected as I have heard of people rerolling to more arenaworthy races. It just works out really badly for us in particular.

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Old 02/18/08, 1:16 PM   #1821
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Hahaha, thats quite funny if its true and no one can really honestly complain about it due to classes of difference races not having the same abilities.
An interesting way to tweak the power of racials in general however and I'll avoid the rant about PvP aspect fixes too, ah time will tell if it gets implemented, GMs rarely know what they are talking about anyway.

Originally Posted by Vontre
I don't know anything

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Old 02/18/08, 1:17 PM   #1822
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
Well considering that only Tauren shamans get this perk, I don't think its that big a deal. Why should a lock/rogue team completely kick your butt if they're undead but not if they're alliance? Or dwarf priest/hunter? Racials I agree do add flavor, but its gotten to the point where it is a pretty big imbalance. It wouldn't surprise me if Blizzard did this, although the word of a gm isn't something I'd take on it.

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Old 02/18/08, 1:37 PM   #1823
Florrie
Handbrake only!
 
Florrie's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
So Taurens would lose endurance as well? This seems a little foolish.

Aren't racials just another thing to consider when you size up your opponent?

Originally Posted by Isambaard View Post
No, when you stir shit into shit you get more shit. It doesn't dilute the shit, let alone turn it into wonderful chocolate whip cream.

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Old 02/18/08, 1:44 PM   #1824
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
There is a somewhat bigger question on my mind. If the "Disable racials in Arena" is true, then will it be just the activated racials (War Stomp, WotF, Shadowmeld, etc.) or will it also include PASSIVE ones as well? (resistance bonuses, The Human Spirit, Tauren health bonus, etc.).

If the former, it makes some classes and specs unplayable in the areas (Enh. shaman sans War Stomp is a good one)
If the latter, then we will see the rise of gnomes in arenas, since the only reason to pick a specific race now would be the size of the character model.

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

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Old 02/18/08, 1:46 PM   #1825
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
No one can possibly argue that disabling all racials would be unfair. By definition it is fair. Unfair is having to level a new PvP character of the same class because of an arbitrary choice made years ago.

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