Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Closed Thread
 
LinkBack Thread Tools
Old 02/20/08, 6:26 AM   #2051
Tharia
Piston Honda
 
Tharia's Avatar
 
Tauren Paladin
 
Mal'Ganis (EU)
First of all it means that casters and hunters nuking the mage get the 100ish dmg it does. secondly, since impact proccs of firedmg, it probably means it can procc impact, too. Could be another boost to fire pvp, nothing fancy but fun after all.

Offline
Old 02/20/08, 6:41 AM   #2052
Herrera
Piston Honda
 
Herrera's Avatar
 
Tauren Druid
 
Lightning's Blade (EU)
Looks scary. Most of the changes have already gone live on PTR and these patch notes were posted long before the 2.4 PTR was up. They can't be serious with all the druid nerfs.

Offline
Old 02/20/08, 6:51 AM   #2053
Sebudai
Soda Popinski
 
Sebudai's Avatar
 
Sebudai
Orc Hunter
 
No WoW Account
Reducing the cast time of Ghost Wolf to 2 seconds is a great change. I'm looking forward to playing with that as enhancement in pvp. The NS+EM nerf was necessary and should have been expected in my opinion.

United States Online
Old 02/20/08, 7:02 AM   #2054
Hate Monkey
Don Flamenco
 
Hate Monkey's Avatar
 
Troll Mage
 
Arthas
Originally Posted by Praetorian View Post
They clearly wanted to take real short-term burst down a few pegs. PI + NS/EM/CL was gamebreaking, as was PI + Icy Veins + Lust. They let single players put out far too much short-term gib DPS.
Now this is something that needed to be addressed solely for the sake of balance in PvP, but the consequence is that the affects for PvE is a massive backwards progress, well more for mages than shamans.

There needs to be an alternative put in place that doesn't nerf a classes potential dps in PvE in order to balance them in PvP. Think the freeze mechanic associated with IV is the problem with nerf more than the haste is. Think if they just removed that part of the spell everyone would be a little bit more happy. I wont comment on the shaman nerf, but isn't Lightning Overload the real culprit of most problems? Or am I thinking of a different issue.

Offline
Old 02/20/08, 7:27 AM   #2055
Seife
Von Kaiser
 
Seife's Avatar
 
Troll Priest
 
Gul'dan (EU)
Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating.
Just to clarify, as this phrasing appears vague:

Player A is a member of a 2on2 team, but has a higher personal rating than his teammate Player B. The team has a rating of let's say 1800.

Player A
2on2 Personal Rating: 2000
3on3 Personal Rating: 2300
5on5 Personal Rating: 2300

Player B
2on2 Personal Rating: 1600
3on3 Personal Rating: 1600
5on5 Personal Rating: 1600

Today:
Now A and B queue for 2on2. As their team rating is 1800, they should be matched accordingly with a 1800 rated team.

Postpatch:
A and B queue again, and Player A's personal rating exceeds his team's rating. But which personal rating is being considered? Is the team matched against a 2000 rated team or a 2300 rated team?

I lean towards 2300 but I am not absolutely positive, though I guess it makes the most sense. This change would amount to a very steep learning curve for (low rated) players who want to play with high rated friends.

What do you think?

Offline
Old 02/20/08, 7:35 AM   #2056
Hate Monkey
Don Flamenco
 
Hate Monkey's Avatar
 
Troll Mage
 
Arthas
How is that vague?
the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes
Seems to mean that in your scenario that the matchmaking will use the 2000 rating.

Offline
Old 02/20/08, 7:47 AM   #2057
Seife
Von Kaiser
 
Seife's Avatar
 
Troll Priest
 
Gul'dan (EU)
Upon reconsideration I think you are right, it makes sense. Thanks for pointing that out. So this will only be a minor change regarding existing team/personal rating inadequacies.

Offline
Old 02/20/08, 7:49 AM   #2058
Kissmyaxe
Von Kaiser
 
Draenei Shaman
 
Silvermoon (EU)
It's pretty obvious it will be the personal rating for that bracket. Why would 5v5 rating count towards matching a 2v2 game?

What that does basically is making sure boosting teams will be much more difficult as you won't be fighting sub 2k teams anymore, even at 1500, if your personal rating is 2k+.

Romania Offline
Old 02/20/08, 7:53 AM   #2059
Grizzly
Von Kaiser
 
Orc Death Knight
 
Twisting Nether (EU)
So if a 2k team faces a 1.5k team (with a 2k pr player in it), would the points for win/losses be based on 2k vs 2k or 2k vs 1.5k? I would assume the former as it would suck to lose so many points at 2k rating to a potentially equal team and have it happen regularly.

Offline
Old 02/20/08, 8:03 AM   #2060
Herrera
Piston Honda
 
Herrera's Avatar
 
Tauren Druid
 
Lightning's Blade (EU)
Originally Posted by Grizzly View Post
So if a 2k team faces a 1.5k team (with a 2k pr player in it), would the points for win/losses be based on 2k vs 2k or 2k vs 1.5k? I would assume the former as it would suck to lose so many points at 2k rating to a potentially equal team and have it happen regularly.
Points are always calculated on team ratings. Personal rating is only used to restrict buying weapon and shoulders, and as of next patch, to more accurately match the games.

This addition of matchmaking is only to prevent a current exploit which isn't very popular where you can boost a player's personal rating above team rating, and then use good players to boost the team rating. This is good for alts/selling ratings etc. It can work until 1850, but after that it's very time consuming, frustrating and practically undoable.

Offline
Old 02/20/08, 8:16 AM   #2061
gia
 
Blood Elf Priest
 
Genjuros (EU)
The two second root on chastise is way too short to make it useful, I would be much happier if they just nerfed the cooldown to 60 seconds instead of changing the effect.

Italy Offline
Old 02/20/08, 8:19 AM   #2062
kervi
Glass Joe
 
Dwarf Priest
 
Magtheridon (EU)
Originally Posted by Hate Monkey View Post
How is that vague?


Seems to mean that in your scenario that the matchmaking will use the 2000 rating.
More like matchmaking will use the 2300 rating, as that is player A's highest rating.

This appears to be a *very* welcome change, as currently there're way too many boost teams selling personal rating.

In related things, team rating change is calculated always team rating vs team rating. So for example 2v2 (numbers hugely estimated and do not reflect reality)

Team Alpha - 1500 rating
Player A - prating 2000 (from 5v5 team)
Player B - prating 1500

Team Beta - 2000 rating
Player Z - prating 2000
Player X - prating 2000

Scenario 1)

Team Alpha loses
New Ratings:

Team Alpha - 1499 rating (-1)
Player A - prating 1499 (prating 2000 from 5v5 team)
Player B - prating 1499

Team Beta - 2001 rating
Player Z - prating 2001
Player X - prating 2001

Team Beta curses about bad luck, pitiful +1 from hard win. Team Alpha barely loses any points.

Scenario 2)

Team Alpha wins
New Ratings:

Team Alpha - 1530 rating (+30)
Player A - prating 1530 (prating 2000 from 5v5 team)
Player B - prating 1530

Team Beta - 1970 rating
Player Z - prating 1970
Player X - prating 1970

Team Alpha gets huge amount of rating due to big difference in 2v2 ratings. Team Beta slices wrists in frustration ("WHAT?! -30 points?!"). However, it seems very unlikely that 1500 rating player is able to compete at 2000 rating level.

Last edited by kervi : 02/20/08 at 9:07 AM. Reason: typos

Offline
Old 02/20/08, 9:07 AM   #2063
Seneku
Von Kaiser
 
Seneku's Avatar
 
Dwarf Warrior
 
Aggramar (EU)
Originally Posted by kervi View Post
More like matchmaking will use the 2300 rating, as that is player A's highest rating.

This appears to be *very* welcome change, as currently there're way too many boost teams selling personal rating.
I was under the impression that personal rating was reset when you changed teams so how does this affect the boosters as generally its the person being boosted that is responsible for the team, so in inviting them (3v3 is the most popular) their 3v3 rating is reset to 1500 so unless the person being boosted is already a higher rating it makes no real difference?

Offline
Old 02/20/08, 9:09 AM   #2064
kervi
Glass Joe
 
Dwarf Priest
 
Magtheridon (EU)
Originally Posted by Seneku View Post
I was under the impression that personal rating was reset when you changed teams so how does this affect the boosters as generally its the person being boosted that is responsible for the team, so in inviting them (3v3 is the most popular) their 3v3 rating is reset to 1500 so unless the person being boosted is already a higher rating it makes no real difference?
Indeed, however, most high end pvpers tend to have teams in all brackets, and only sell in one or two brackets. Not foolproof, but good direction.

Offline
Old 02/20/08, 9:41 AM   #2065
Fugazor
King Hippo
 
Fugazor's Avatar
 
Orc Death Knight
 
Jaedenar (EU)
I am sorry to say but arena change against team selling fails. Most people that are boosting does not care about personal rating (they got their shoulders/weapon). Therefore before you boost anyone you can just quit all teams and volia you are "1500" player in all brackets. Of course it is minor annoyance for those people as they need to play their real teams after boosts but it is not big deal.

This will help only few first weeks of every season until players got their personal rating items. Better than nothing but still not a final solution.

Aside from arena... It seems that "fake" notes are coming true after some internal testing.

EDIT: And how about when 1500 team (with 2300 member(s)) will match 2300 team and 1500 team will win? 2300 team will loose loads of points then? How that is fair? Unless of course points will be based on personal rating too.

Last edited by Fugazor : 02/20/08 at 9:50 AM.

Offline
Old 02/20/08, 9:45 AM   #2066
panny
Bald Bull
 
panny's Avatar
 
Orc Shaman
 
Barthilas
Originally Posted by kervi View Post
Indeed, however, most high end pvpers tend to have teams in all brackets, and only sell in one or two brackets. Not foolproof, but good direction.
That's horrible for classes that have different levels of viability at different sizes (all but Warrior?).


Offline
Old 02/20/08, 10:00 AM   #2067
Mortimmer
Von Kaiser
 
Mortimmer's Avatar
 
Draenei Paladin
 
Argent Dawn (EU)
Originally Posted by kervi View Post
More like matchmaking will use the 2300 rating, as that is player A's highest rating.
I agree on this. If the system would match against the rating of the person for a particular team only, the boosting issue would remain unaffected.

Player Advanced
2v2 - 1500
3v3 - 2154

Player Needsaboost
2v2 - 1500
3v3 - 1116

Let's say player Advanced has just created a 2v2 team with player Needsaboost and this fresh team starts at 1500 rating. If the system would queue at 1500 rating, there is no change at all. But if the system would queue at 2154 rating, boosting player Needsaboost would be alot harder.

The other side of this is that if player Advanced and player Needsaboost are good friends, they wouldn't be able to enjoy a 2v2 very much. It also kind of disables good PvPers to teach others in this way.

I would still choose this over the current situation though, it would be nice to play the arena without meeting fully s3 geared people at 1500 rating which is very common in my battlegroup.

Cow ninjas will rule the world.
Looting DST in a PUG made my day.

Offline
Old 02/20/08, 10:07 AM   #2068
diotox
Don Flamenco
 
Clot
Undead Death Knight
 
No WoW Account
I hope posting the exact details of this exploit isn't frowned upon, because I think it is the best way to explain the matchmaking change.The matchmaking change is not intended to stop arena point selling, it is intended to stop the personal rating boost tactic of intentionally losing games down to 1200 or 1300 while the person whose personal rating you want to boost sits out. Then you bring that guy in, win games up to 1500 or so which will put his personal at like 1600ish. Then, he sits out again, and you lose back down to a really low rating, and repeat the process to cheese that guy's rating up to 1850 so he can buy a weapon after the legit players rebuild the team's rating to 1850 while that guy sits out again. Theoretically, you could do this for shoulders too, but it is a very time consuming process, as it takes a very large number of games. It does work, though.

It should only be checking the personal rating of people on the team for the particular bracket they are playing in. To check personal ratings for other brackets would be downright insane and break the system because of how some classes perform really well in certain bracket sizes and poorly in others. You can't take a shaman on a top rated 5v5 team, and then throw him into the same rating level in 2v2 just based off his 5v5 personal rating, it doesn't make an ounce of sense, especially since if that did happen, losing in 2v2 wouldn't change his 5v5 personal at all, so he would be stuck with a 1500 team rating that was guaranteed to get 2400 games no matter what.

I also see a big problem with potential griefing with that change, though. What's to stop spiteful 2.2k+ teams from having a 2.2k personal rated player sit out, then lose games on purpose to drag the team's charter way down to a low rated level, then queue with your usual team? You will be getting matched against the SAME teams you did before you tanked your team rating, but now your team's rating is 1600. You'll be taking 30+ points from them if you win, and lose next to nothing if you lose. The player with the high personal will only lose a "normal" amount of personal rating, like 10-15, so you will likely keep getting matched against these same teams.

Unless I've misinterpreted something here, I'm not entirely sure the personal rating boost loophole is worth fixing in that manner. It is such a time consuming process, as it takes a ridiculous amount of games to pull off.

Offline
Old 02/20/08, 10:14 AM   #2069
Herrera
Piston Honda
 
Herrera's Avatar
 
Tauren Druid
 
Lightning's Blade (EU)
This discussion on rating matchmaking system is a bit pointless imo. It's only a small fix to something they overlooked at the beginning. That something can get you S3 weapon _at best_ if you haven't gotten it already. It doesn't hurt anyone more than previously, except teams that sell personal rating, which is good. And no, those teams won't meet 2k rated team because there's no condition under which 2k team rating would meet a low rated team with 2k personal rating, at least nothing that can be abused.

Edit: diotox seems to have more time and is more eloquent than me in explaining.

Offline
Old 02/20/08, 10:19 AM   #2070
Xav
Bald Bull
 
Xav's Avatar
 
Worgen Warrior
 
Sen'jin
Originally Posted by Fafhrd View Post
It's sort of annoying that the US PTR guilds get GM help to reach the Twins, but the EU guilds that has killed the three first bosses are resorted to killing old stuff like Lady Vashj to try and open the doors faster.</whine>

Also it will be interesting to see if Brutallus 4.0 is killable. 3.0 was one-shotted with heavy lag, so the buff was necessary.
We haven't had any GM assistance in any way, the best we've gotten was a Flaskataur on our original Kalecgos progress on the first or second day of the servers being up with enough people over, the second was when we killed Brutallus 3.0 and instantly had Flaskataurs spawned around us, albeit late and pointless at that help. No DT's of any type.

United States Offline
Old 02/20/08, 10:30 AM   #2071
Reliknom
Piston Honda
 
Reliknom's Avatar
 
Draenei Shaman
 
Bloodscalp (EU)
So US guilds do not get serious GM assistance, just working character copies (our shaman class leader's copy is still pending for EU PvE, yay for respec healers); flaskataurs where we have to wait on guild bank chars to copy over and normal lateny against our normal+300. Still, no worries...
Bitterness aside, for us the EU PTR is about learning the bosses for server first kills, any bugs/problems we encounter have already been reported in the US and have been or are being taken care of. GM assistance for this purpose would surely be overkill.

"Morituri Nolumus Mori!"

Offline
Old 02/20/08, 10:35 AM   #2072
Chri
Glass Joe
 
Chri's Avatar
 
Human Mage
 
Stormreaver
Originally Posted by Reliknom View Post
So US guilds do not get serious GM assistance, just working character copies (our shaman class leader's copy is still pending for EU PvE, yay for respec healers); flaskataurs where we have to wait on guild bank chars to copy over and normal lateny against our normal+300. Still, no worries...
Bitterness aside, for us the EU PTR is about learning the bosses for server first kills, any bugs/problems we encounter have already been reported in the US and have been or are being taken care of. GM assistance for this purpose would surely be overkill.
The GMs refused to help us last night since we weren't Vis Maior.

Offline
Old 02/20/08, 10:48 AM   #2073
Koya
Glass Joe
 
Undead Priest
 
Trollbane (EU)
Originally Posted by Xaviera View Post
We haven't had any GM assistance in any way, the best we've gotten was a Flaskataur on our original Kalecgos progress on the first or second day of the servers being up with enough people over, the second was when we killed Brutallus 3.0 and instantly had Flaskataurs spawned around us, albeit late and pointless at that help. No DT's of any type.
I'm sorry, did I miss something? Flaskataurs?

Offline
Old 02/20/08, 10:57 AM   #2074
Hatar
Glass Joe
 
Tauren Shaman
 
Alleria
Originally Posted by Sebudai View Post
Reducing the cast time of Ghost Wolf to 2 seconds is a great change. I'm looking forward to playing with that as enhancement in pvp. The NS+EM nerf was necessary and should have been expected in my opinion.
Did the talent Improved Ghost Wolf change as well or will Ghost Wolf be an instant spell?

Offline
Old 02/20/08, 11:05 AM   #2075
Sebudai
Soda Popinski
 
Sebudai's Avatar
 
Sebudai
Orc Hunter
 
No WoW Account
Originally Posted by Hatar View Post
Did the talent Improved Ghost Wolf change as well or will Ghost Wolf be an instant spell?
I'm assuming the talent will be unchanged. They're just reducing the base cast time of the spell to 2 seconds, so with the talent it will be instant cast.

United States Online
Closed Thread

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
2.0.3 Patch Notes Zippy Public Discussion 394 01/15/07 3:11 PM
1.12 Patch Notes Brell The Dung Heap 1 07/14/06 9:48 AM