GMs occasionally spawn 2 NPCs for you "Flaskataur" & "Flaskasaur" who let you repair and buy pretty much everything you could want for raiding (pots, flasks, soulshards, arrows, reagents)
We haven't had any GM assistance in any way, the best we've gotten was a Flaskataur on our original Kalecgos progress on the first or second day of the servers being up with enough people over, the second was when we killed Brutallus 3.0 and instantly had Flaskataurs spawned around us, albeit late and pointless at that help. No DT's of any type.
However, since some US guilds has been killing the Eredar Twins, I just assume the doors to them has been opened by GM assistance. No such luck for us. No Flaskataurs, nothing. In addition; 800 ms lag the 3rd time we killed Brutallus, forcing us to raid after midnight to have time to dodge deep breaths. And no gate to Twins open after Felmyst.
However, since some US guilds has been killing the Eradar Twins, I just assume the doors to them has been opened by GM assistance. No such luck for us. No Flaskataurs, nothing. In addition; 800 ms lag the 3rd time we killed Brutallus, forcing us to raid after midnight to have time to dodge deep breaths. And no gate to Twins open after Felmyst.
No actually, the gates were opened through the quest, lots of guilds have been killing Kalecgos and turning in the essence that way.
The 2nd gate is 93% done last I checked, and should open sometime today, provided the servers don't go down for an extended time for patching.
We should see M'uru screenshots later today(and maybe a kill, keke).
Considering they also have introduced a new dagger called "The Mutilator", I think it's pretty clear the goal is to bring at least one dagger-based spec back up a bit. Looks like Mutilate is gonna be it, and combat daggers is going to be allowed to decay away. With the the new poison immunity changes (and bleed for that matter) coupled with this crit change, I'm pretty confident that Mutilate can be used full-time now for a raider for those who love daggers. At the least, a viable alternative to swords that won't make raid leaders laugh at the rogue.
I'm sorry, but this is kind of ridiculous. Combat daggers is going to be allowed to decay away? It's not currently competitive for anything, whereas Mutilate is a powerful arena build. I can't imagine they would simply admit defeat, let an entire talent build die, and subsequently make an entire rogue special useless.
As for daggers in general, I really hope there's a ton more changes coming. They've added three BoJ daggers, and yet another MH was mined from the Twins loot table in SP25. Then again, Blizzard still seems completely unaware of BM hunters and their weapon dependency, so maybe they're naive to the dagger issues, as well.
This discussion on rating matchmaking system is a bit pointless imo. It's only a small fix to something they overlooked at the beginning. That something can get you S3 weapon _at best_ if you haven't gotten it already. It doesn't hurt anyone more than previously, except teams that sell personal rating, which is good. And no, those teams won't meet 2k rated team because there's no condition under which 2k team rating would meet a low rated team with 2k personal rating, at least nothing that can be abused.
Edit: diotox seems to have more time and is more eloquent than me in explaining.
Actually, no, it's a terrible change for a number of reasons. Say an Elemental Shaman is on a 2300 rated 5v5 team but an 1800 3v3, because Elemental Shaman viability in 5v5 is so much higher. Should that player go up against 2300 3v3 teams? Similarly, if I decide to play with friends who are less skilled than I am in brackets other than the main one I play, should they have to go up against top ranked teams despite being 1600 rated players? The latter is EXACTLY what I do on my warrior - I play on a 2000+ 5v5 team and 1600-1800 ranked 2v2 and 3v3 teams with RL friends - and, while I may be a 2000+ rated player, they are not 2000+ quality teams and should not play against that kind of competition just because I do well with another group of players.
Is the spec so bad that people are stuck in the transition period? Getting a good set of swords can take a while, and usually it is better to stick with excellent daggers in a poor spec, than go to a better spec with poor swords. Or did I just fail the nubtest?
Saison 3 daggers (1,8/1,4) are better than season 2 swords for raiding. Weapon choice is often defined by drop luck or arena spec. But seriously - is there any rogue on earth, that likes combatdagger more than mutilate ?
Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde
I'm sorry, but this is kind of ridiculous. Combat daggers is going to be allowed to decay away? It's not currently competitive for anything, whereas Mutilate is a powerful arena build. I can't imagine they would simply admit defeat, let an entire talent build die, and subsequently make an entire rogue special useless.
As for daggers in general, I really hope there's a ton more changes coming. They've added three BoJ daggers, and yet another MH was mined from the Twins loot table in SP25. Then again, Blizzard still seems completely unaware of BM hunters and their weapon dependency, so maybe they're naive to the dagger issues, as well.
I think they know combat daggers has issues; they just don't know how to fix it. The primary issue with the spec is that it requires 5 points in the wrong tree (subtlety), but they can't just move it to the right tree (combat). Combat is already bloated, and there would only be one first level subtlety tree.
The long term solution involves moving more of the damage increasing talents out of combat and into the lower tiers of subtlety. If you put Improved Slice and Dice, Precision, and Dual Wield Spec all in the same tree for 20 points, it's no surprise every build wants them. And there are just as many DPS increasing talents below that-- weapon specs, blade flurry, and so on. If Precision and Dual Wield Spec were subtlety talents, then no build would be able to take their deep combat talents, relentless strikes AND the subtlety goods. Of course Blizzard would never do that because thematically dual wield spec must be a combat talent, but perhaps something else could move.
This kind of rebalancing is extremely difficult game design, and I would be surprised to see the major changes daggers need any time before the expansion. But the only way to fix the problem is give early subtlety talents more damage and mid range combat talents less damage.
This kind of rebalancing is extremely difficult game design, and I would be surprised to see the major changes daggers need any time before the expansion. But the only way to fix the problem is give early subtlety talents more damage and mid range combat talents less damage.
Why ? Just buff assasination.
- reduce talent points needed for poisons
- buff vigor in some way, perhabs reducing the finishers energy cost
- move Opportunity in the Assasination tree
Right now there are two specs that use Opportunity at all and those are combat daggers and sublety mutilate. Both wouldn't be hurt if it would be moved to assasination. Sublety could combine Master of Deception and Camouflage and move setup.
Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde
I play on a 2000+ 5v5 team and 1600-1800 ranked 2v2 and 3v3 teams with RL friends - and, while I may be a 2000+ rated player, they are not 2000+ quality teams and should not play against that kind of competition just because I do well with another group of players.
There is a personal rating for every bracket and I am pretty sure they will only use the personal rating of that bracket for matchmaking, so this should not hit much players at all.
Actually, no, it's a terrible change for a number of reasons. Say an Elemental Shaman is on a 2300 rated 5v5 team but an 1800 3v3, because Elemental Shaman viability in 5v5 is so much higher. Should that player go up against 2300 3v3 teams? Similarly, if I decide to play with friends who are less skilled than I am in brackets other than the main one I play, should they have to go up against top ranked teams despite being 1600 rated players? The latter is EXACTLY what I do on my warrior - I play on a 2000+ 5v5 team and 1600-1800 ranked 2v2 and 3v3 teams with RL friends - and, while I may be a 2000+ rated player, they are not 2000+ quality teams and should not play against that kind of competition just because I do well with another group of players.
Isn't it going to be like so:
2v2 Team with a 2000 Rating:
Player A: 1600 Rating
Player B: 2000 Rating
Player C: 1800 Rating
A + B = 2000 rating matchup
A + C = 1800 rating matchup
B + C = 2000 rating matchup
3v3 Team (same players) with 1600 Rating:
Player A: 1600 Rating
Player B: 1600 Rating
Player C: 1600 Rating
All games will be qued up from the 1600 rating as thats the highest PR within the team?
The Personal Rating is based on your team, so having a PR of 2000 in 2v2 wont mean you will be forced to play at that level in different team sizes
Actually, no, it's a terrible change for a number of reasons. Say an Elemental Shaman is on a 2300 rated 5v5 team but an 1800 3v3, because Elemental Shaman viability in 5v5 is so much higher. Should that player go up against 2300 3v3 teams? Similarly, if I decide to play with friends who are less skilled than I am in brackets other than the main one I play, should they have to go up against top ranked teams despite being 1600 rated players? The latter is EXACTLY what I do on my warrior - I play on a 2000+ 5v5 team and 1600-1800 ranked 2v2 and 3v3 teams with RL friends - and, while I may be a 2000+ rated player, they are not 2000+ quality teams and should not play against that kind of competition just because I do well with another group of players.
I don't see what your personal rating in 5v5 has to do with 3v3 at all. I am pretty sure this change doesn't work like that.
Someone from Numen/EU-Silvermoon said in /1 yesterday evening that they killed him just before I left the channel due to excessive spam and idocity. I can't say wheter that was already v4 nor if it is actually correct.
2v2 Team with a 2000 Rating:
Player A: 1600 Rating
Player B: 2000 Rating
Player C: 1800 Rating
A + B = 2000 rating matchup
A + C = 1800 rating matchup
B + C = 2000 rating matchup
3v3 Team (same players) with 1600 Rating:
Player A: 1600 Rating
Player B: 1600 Rating
Player C: 1600 Rating
All games will be qued up from the 1600 rating as thats the highest PR within the team?
The Personal Rating is based on your team, so having a PR of 2000 in 2v2 wont mean you will be forced to play at that level in different team sizes
"the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes"
This says nothing about the highest personal rating in that bracket. It says highest personal rating period. Seems to me that means that any game player B played in in any bracket would use at least a 2000 rating for matching.
Not killable -- I'd expect that to change with the next PTR patch that adds the latest round of class changes and such.
Maybe I missed something, but what in the new changes will make this fight any easier? I think primarily if you changed burn to shadow damage the fight would keep its difficulty without making it so if your tank gets burn, you're screwed. It would still be harder then the previous version (LOL grounding totem), but killable. Also, get rid of his parry mechanic like they did with Mother. 23k damage in 1 sec is kind of retarded.
-P.S. If you think this is discussing the mechanics of the fight too much just delete.
The problem this is trying to solve isn't point-selling, or smurfing, or anything of that sort. It's about tanking rating to artificially get up to 1850 personal rating.
Right now, let's say you're mediocre and can't really get past 1650 playing normally, but you are not terrible enough to lose to anyone at 1350 rating. You have someone tank your team down to 1250 or so, then level it back up to 1450, then have other players tank it back down to 1250 or so, and repeat, until your personal rating eventually reaches 1850, going up a few points per game but in games that you can always win because everyone at those ratings is terrible.
Now you have a 1400-rated team and you have 1850 personal rating. You find a couple of good players who will play without you to get the team rating up to 1850 in exchange for some gold. Grats, you now have a S3 weapon.
With this change, however, someone who is at 1700 personal rating playing on a 1300 team will be playing other 1700-rating teams that can beat him, instead of slowly increasing his rating further by farming 1300-rated teams for 2 points each.
"the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes"
This says nothing about the highest personal rating in that bracket. It says highest personal rating period. Seems to me that means that any game player B played in in any bracket would use at least a 2000 rating for matching.
Why would they say the bolded bit if it was regardless of bracket? and lets give them some credit, they aren't complete idiots.
The Personal Rating is based on your team, so having a PR of 2000 in 2v2 wont mean you will be forced to play at that level in different team sizes
.. or even in the same team if the players queued don't have 2000 PR. Whoever brought up first the idea of matchmaking taking into consideration your highest PR in all brackets as relevant is just trying to create drama.
Unless you're selling personal ratings (not arena points) or doing anything weird with the personal ratings, nobody will be hurt with these change, stop worrying. Stop making theories and false assumptions. This issue didn't deserve all the attention it got in thread.
Edit: Since this is 2.4 discussion, the Stormstrike got a new flashy cool icon, right? See my avatar
If that's the case - and I hope it is - it's worded sufficiently ambiguously that I was on the brink of writing a long email rant about how it's such a huge mistake.