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02/20/08, 2:11 PM
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#2126 (permalink)
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Blizzard
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Originally Posted by Praetorian
No clue. Two guilds that had some dev interaction on the PTR last night were told that he pretty much wasn't currently killable and is reworked as of the forthcoming patch. We'll have to see what that entails firsthand. Personally I read about the Grounding hotfix like 30min before we were going to start raiding and just canceled for the night, since it was obvious that would make the fight impossible.
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There will be a new version of the PTR up today or tomorrow (barring disaster). We're going to disable Kalecgos (thanks for the testing!). Brutallus and Felmyst get a host of changes.
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02/20/08, 2:13 PM
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#2127 (permalink)
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Mike Tyson
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Originally Posted by Tigole
There will be a new version of the PTR up today or tomorrow (barring disaster). We're going to disable Kalecgos (thanks for the testing!). Brutallus and Felmyst get a host of changes.
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Awesome, thanks for the update.
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02/20/08, 2:15 PM
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#2129 (permalink)
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"If its not the best then its wrong"
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Will Kalecgos' trash also be disabled?
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Originally Posted by Anias
queues cause people who generally fail to leave, so being on a server with queues can only be good in terms of your long term happiness
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Originally Posted by Kiyoshi
Season 3 was pretty serious business. There's really no telling what Season 4 will hold.
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02/20/08, 2:20 PM
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#2130 (permalink)
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Does not play well with others
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Originally Posted by sadris
Will Kalecgos' trash also be disabled?
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An intelligent man would assume that.
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[11:59:53] <NateDawg1021> I never liked raiding CoH.
[11:59:58] <NateDawg1021> too cheesy.
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Originally Posted by Praetorian
Alternately, you could fuck off. Thanks.
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02/20/08, 2:26 PM
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#2131 (permalink)
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Don Flamenco
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The knock on eliminating team ratings all together can be exemplified by my situation:
Since I'm a resto druid, I play on a 2100 2s team. I enjoy team hopping to play with my real life friends' rogue and hunters, and when I'm specced feral for some pve fun, with a rogue and mage. However, they are bad at pvp, and I'm just alright as resto and downright horrible as feral, so my friends and I play anywhere from the 1600-1800 together.
Without team ratings, this would be impossible. There would be no such thing as a casual game for me in the 2s bracket, and I would probably have to give up playing it competitively at all, getting my points from 3s. Further, even after abandoning my talented warrior friend, I would not be able to play meaningful games as feral, where I'm a 1600 player, as I would have to spend the first 10 games losing (starting at, say 1750 from druid/hunter) just to face teams that are close to my feral skill level.
Would this ruin WoW for me? Possibly. Would a lot of people not suffer at all from the change? Of course. Are there literally a million people in a situation similar to my own? Definitely.
*************
All in all, I'm not sure why so many people feel afflicted by points selling teams, or care that some poor rogue in a Kara guild is actually able to get a better PvE weapon through powering himself up. If you're actually serious about pvp, you should never even be playing against the weapon-climbers, and points sellers offer an excellent opportunity to learn and at most set you back a few games.
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02/20/08, 2:39 PM
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#2132 (permalink)
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Glass Joe
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Will Kal be enabled in the future or is tonight potentially the last chance to practice/test him?
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02/20/08, 2:40 PM
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#2133 (permalink)
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D:
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Originally Posted by Helius
Will Kal be enabled in the future or is tonight potentially the last chance to practice/test him?
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One would assume this is the last chance. I don't see why they would disable it, just to re-enable him again so more guilds can kill him on the PTR.
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02/20/08, 2:43 PM
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#2134 (permalink)
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Mike Tyson
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Originally Posted by Helius
Will Kal be enabled in the future or is tonight potentially the last chance to practice/test him?
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I wouldn't expect a response here. Common sense dictates that no, he won't be, unless issues or other changes arise that potentially require it. Hundreds of groups have fought him and the consensus is that it is a very well-tuned and polished encounter that provides a great introduction to "post-t6" content. The PTR doesn't exist to allow people to perfect their own boss strats -- it's for testing. Removing Kalecgos will let a lot more groups to try Brutallus, probably with varying gear levels as opposed to only "top-tier" guilds that killed Illidan last summer, which will help with tuning and the discovery of any potential bugs.
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02/20/08, 2:43 PM
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#2135 (permalink)
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Plan A
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Originally Posted by Helius
Will Kal be enabled in the future or is tonight potentially the last chance to practice/test him?
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Given the number of issues people are having with portals he will probably get re-enabled at some point near the end of it all. Disabling him for now gives them more focus testing on the later bosses though. They are probably happy with Kalec in his current balance state but not from a technical standpoint and if they make some changes to the portal mechanism they'll likely reactivate him. If they don't make any changes there, he will probably stay down for ease of later dungeon testing.
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Gurgthock: the time taken to implement the 10 hugs achievement could have been used to make a new 5-man
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02/20/08, 2:46 PM
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#2136 (permalink)
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Von Kaiser
Human Warrior
Bloodscalp (EU)
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I sure as hell hope he'll be enabled again later. We still do not have a 100% raid copied to the PTR and would be very much disappointed if we couldn't test him 'till dead. 
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"Morituri Nolumus Mori!"
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02/20/08, 2:49 PM
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#2137 (permalink)
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Mike Tyson
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Originally Posted by Reliknom
I sure as hell hope he'll be enabled again later. We still do not have a 100% raid copied to the PTR and would be very much disappointed if we couldn't test him 'till dead. 
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Right, "test" him.
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02/20/08, 2:52 PM
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#2138 (permalink)
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D:
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Originally Posted by Reliknom
I sure as hell hope he'll be enabled again later. We still do not have a 100% raid copied to the PTR and would be very much disappointed if we couldn't test him 'till dead. 
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And you are straight proof of exactly why it was a very smart idea for them to remove Kalecgos for right now.
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02/20/08, 3:00 PM
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#2139 (permalink)
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Great Tiger
Human Death Knight
Silvermoon (EU)
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We kinda wanted to do Kalecgos too, after our Hyjal - is he disabled yet, or not?
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02/20/08, 3:01 PM
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#2140 (permalink)
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Don Flamenco
Night Elf Druid
Blackhand
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Originally Posted by Koosha
And you are straight proof of exactly why it was a very smart idea for them to remove Kalecgos for right now.
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So the guilds that did manage to copy over have an advantage when racing for world firsts over those who didn't? Really though it makes SENSE to remove Kal to help test Brutallus further since it is a test realm and all, but its another aspect that is going to make the whole world first race less meaningful and I guarantee it'll be brought up by the people racing for said world first.
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02/20/08, 3:06 PM
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#2141 (permalink)
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HausHead
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Shrug, early bird gets the worm? I know that copying was shite and that most evenings the fight was unplayable due to like, max of 3 people being able to click a portal, but hundreds of guilds that were more persistent still managed to kill him a couple of times despite this.
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02/20/08, 3:07 PM
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#2142 (permalink)
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Piston Honda
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Originally Posted by Valerian
So the guilds that did manage to copy over have an advantage when racing for world firsts over those who didn't? Really though it makes SENSE to remove Kal to help test Brutallus further since it is a test realm and all, but its another aspect that is going to make the whole world first race less meaningful and I guarantee it'll be brought up by the people racing for said world first.
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Absolutely no one is going to be 'racing' for a Kalecgos world first.
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02/20/08, 3:07 PM
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#2143 (permalink)
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Piston Honda
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Originally Posted by Valerian
So the guilds that did manage to copy over have an advantage when racing for world firsts over those who didn't? Really though it makes SENSE to remove Kal to help test Brutallus further since it is a test realm and all, but its another aspect that is going to make the whole world first race less meaningful and I guarantee it'll be brought up by the people racing for said world first.
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I'll tell you what I had to tell my raiders who were slacking getting copied to test. If you're not copied by now, you didn't try hard enough.
Last edited by Derketo : 02/20/08 at 3:14 PM.
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I'll be alright when we get to pass out time.
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02/20/08, 3:12 PM
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#2144 (permalink)
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D:
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Originally Posted by Derketo
I'll tell you what I had to tell my raiders who were slacking getting copied to test. If you're not copied by now, you didn't try hard enough.
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Exactly, at least for the US transfers. There was multiple windows each day where you could get your character copied.
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02/20/08, 3:12 PM
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#2145 (permalink)
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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Well, most EU players havent been able to copy until a few days ago, and even then most of those who managed to get a copy through recently is still waiting for it to complete.
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02/20/08, 3:14 PM
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#2146 (permalink)
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Von Kaiser
Human Warrior
Bloodscalp (EU)
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Well actually all of us copied the first moment it became available, then those copies were lost and a lot of people found themselves in the middle of the week with char copy only available a few hours after midnight. Slacking and nit staying up because of work tomorrow is not the same. Still, we do indeed understand the reasoning behind disabling Kalecgos, it just seems disheartening, I guess.
Edit: sorry for the whining, we'll just raid like normal tonight and have some fun with a new pitlord after PTR is up again! 
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"Morituri Nolumus Mori!"
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02/20/08, 3:16 PM
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#2147 (permalink)
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Piston Honda
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Originally Posted by Reliknom
Well actually all of us copied the first moment it became available, then those copies were lost and a lot of people found themselves in the middle of the week with char copy only available a few hours after midnight. Slacking and nit staying up because of work tomorrow is not the same. Still, we do indeed understand the reasoning behind disabling Kalecgos, it just seems disheartening, I guess.
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My point is that guilds that are 100% serious about testing new content and keeping themselves abreast of it have found ways to get themselves copied to the test servers. Those guilds that are sort of serious about it are half copied over.
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I'll be alright when we get to pass out time.
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02/20/08, 3:17 PM
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#2148 (permalink)
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The Google Map Team can no longer help you
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Originally Posted by jusion
Absolutely no one is going to be 'racing' for a Kalecgos world first.
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No but their name will be plastered up all over the place by WoR and MMOChamp just the same, proclaiming them the victors of the game.
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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02/20/08, 3:20 PM
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#2149 (permalink)
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Piston Honda
Undead Rogue
Vek'nilash (EU)
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EU PTR just got shut down so I imagine they are patching them now.
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02/20/08, 3:23 PM
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#2150 (permalink)
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Don Flamenco
Night Elf Druid
Blackhand
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Originally Posted by Derketo
My point is that guilds that are 100% serious about testing new content and keeping themselves abreast of it have found ways to get themselves copied to the test servers. Those guilds that are sort of serious about it are half copied over.
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I was more referring to the problems the EU servers were having. And with the virtual shitstorm on the last couple of pages about world firsts and fairness in opening the gates at certain times etc, it seemed like this was another thing that would make the playing field, when it hits live, unlevel.
Personally I could care less, I already copied over but am not in BT clearing guild anyways so any thoughts of world firsts are not in my mind.
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