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Old 02/20/08, 3:24 PM   #2151 (permalink)
Your death only adds to my failure
 
Cadfael's Avatar
 
Blood Elf Priest
 
Al'Akir (EU)
EU PTRs are unavailable right now. We have 8pm, prime time

So I guess no disaster happened and they will be updated and lots of new infos will be forthcoming soonish.
 
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Old 02/20/08, 3:25 PM   #2152 (permalink)
HausHead
 
Orc Warrior
 
Thrall
Originally Posted by Malan View Post
No but their name will be plastered up all over the place by WoR and MMOChamp just the same, proclaiming them the victors of the game.
I know I'll be taking the day off work to race for that world first kill 20 minutes before the next guild.

Just kidding of course. Over a hundred guilds will be killing the first 3 bosses by 10pm EST day of patch I imagine.
 
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Old 02/20/08, 3:30 PM   #2153 (permalink)
welcome to the jang house
 
Icetro's Avatar
 
Undead Warrior
 
Mal'Ganis
Originally Posted by Shadout View Post
Well, most EU players havent been able to copy until a few days ago, and even then most of those who managed to get a copy through recently is still waiting for it to complete.
Regardless, you seem to be missing the point of the PTR - it's a testing ground with an enormous amount of testers so Blizzard can get sufficient feedback to determine whether or not the encounters and dungeon as a whole are too easy, too hard, just right, etc. As as been noted earlier in the thread (even on this same page), the general agreement is that Kalecgos is a nicely tuned encounter that doesn't throw purples at you, but doesn't knock the raid dead either.

You'll have plenty of time to practice Kalecgos once it goes live, don't sweat the PTR stuff. Go play with Brutallus instead, he's cuddlier anyway.

ninja edit - Damn I'm slow, "(even on this same page)" doesn't really apply anymore. Carry on.
 
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Old 02/20/08, 3:31 PM   #2154 (permalink)
Soda Popinski
 
Snowy's Avatar
 
Undead Priest
 
Mal'Ganis
Nobody gives a shit who kills Kalecgos first when it goes live. Or Brutallus. Or Felmyst. Anyone who is half intelligent knows that simply depends on when your realm comes up and if you have a full raid force who took that day off work/school/whatever.

They're disabling Kalecgos because they don't want guilds to have to clear him and his trash every single night just to test the next bosses. It's really as simple as that.

Benefactors' Bar, where you get free English lessons:

Originally Posted by Praetorian View Post
Speaking of mangling English, "wherefore" means why, not where.

So you were saying "why are you beta key" which isn't really very helpful.
 
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Old 02/20/08, 3:37 PM   #2155 (permalink)
Appliance of the Skies
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Giske View Post
EU PTR just got shut down so I imagine they are patching them now.
US servers are also both down. I think its safe to assume the patch will be deployed by tonight for our raiding pleasure.
 
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Old 02/20/08, 3:41 PM   #2156 (permalink)
In the Beginning was the Command Line
 
Malan's Avatar
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by Snowy View Post
Nobody gives a shit who kills Kalecgos first when it goes live. Or Brutallus. Or Felmyst. Anyone who is half intelligent knows that simply depends on when your realm comes up and if you have a full raid force who took that day off work/school/whatever.
You're right, we don't care - but what I said will hold true. First guild to do it will have a pretty little picture up on all the news sites talking about what their drops were, and the WoW forums will be spamming it on every board.

Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
 
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Old 02/20/08, 3:44 PM   #2157 (permalink)
four years in a coma later...
 
Vectivus's Avatar
 
Vectivus
Draenei Warrior
 
No WoW Account
Originally Posted by Malan View Post
You're right, we don't care - but what I said will hold true. First guild to do it will have a pretty little picture up on all the news sites talking about what their drops were, and the WoW forums will be spamming it on every board.
It's just publicity - no one really cares, and will likely let it slide. The hardcore will have their time to shine - if <We've Never Heard Of You Before> gets the "world first live Kalecgos" kill, why not let them have their 15 minutes?

I mean, I maintain our guild got the "world first live Nalorakk and Akil'zon" kills, and no one seems to mind.
 
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Old 02/20/08, 3:45 PM   #2158 (permalink)
Don Flamenco
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by tedv View Post
Perhaps it would be easier to do away with team ratings altogether, and any time the server wants to know the team rating, it uses the average of the personal ratings. In a match, it averages the players in the match. Outside of the match, it uses the average rating of all team members, weighted by the percent of games that member has played this season. Award points based on personal rating, not team rating.

At this point, I don't understand the purpose of team ratings at all.
I've been saying this since before they announced personal ratings. It stops people from making new teams to drag other ratings down, it makes it much much tougher to sell points.

Originally Posted by Zure View Post

<stuff about team hopping>

Would this ruin WoW for me? Possibly. Would a lot of people not suffer at all from the change? Of course. Are there literally a million people in a situation similar to my own? Definitely.
The problem is there is no way to pick out your lighthearted hopping around for fun from people selling points, stealing points, and boosting ratings. In an actually competitive system without loopholes, you **can't** have a fun game of arena. Losing needs to have consequences, it's the nature of the system. Given a choice, I think most people would rather see the arena system improved to cut out the loopholes then be worried about casual arenas. Battlegrounds, alts, 3 different brackets, and soon PvP dailies give you plenty of chances to have fun pvping with your friends. You can be serious about at least one bracket.
 
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Old 02/20/08, 3:47 PM   #2159 (permalink)
Piston Honda
 
Human Death Knight
 
Kazzak (EU)
Did anyone even kill Kalecgos on EU test realms?
 
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Old 02/20/08, 3:51 PM   #2160 (permalink)
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Malan View Post
You're right, we don't care - but what I said will hold true. First guild to do it will have a pretty little picture up on all the news sites talking about what their drops were, and the WoW forums will be spamming it on every board.
On the live servers? No, not really. Who got the world-first live server Anub'Rekhan kill? I have no clue and neither does anyone, because everyone expected Anub'Rekhan to die immediately. When Patchwerk died that was more noteworthy because 95% of the guilds that saw him on the PTR thought he was impossible or somehow bugged. People only care about kills of things that weren't killed on the PTR or got buffed considerably since the PTR incarnation.
 
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Old 02/20/08, 3:51 PM   #2161 (permalink)
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by richard View Post
Did anyone even kill Kalecgos on EU test realms?
Yes, many guilds.
 
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Old 02/20/08, 4:01 PM   #2162 (permalink)
Piston Honda
 
Orc Rogue
 
The Underbog
Originally Posted by tedv View Post
This kind of rebalancing is extremely difficult game design, and I would be surprised to see the major changes daggers need any time before the expansion. But the only way to fix the problem is give early subtlety talents more damage and mid range combat talents less damage.
ShS/Hemorrhage is already really powerful in an arena setting given the while "bag of tricks" thing; boosting the damage potential of this tree would probably throw it out of whack completely. The issue is the two dagger related talents -- Imp. Ambush and [much more importantly] Opportunity -- that are completely out of place seeing as how the entire rest of the tree is unaccommodating of dagger play.

edti: And the obvious natural shortcomings of Backstab against Sinister Strike.

Last edited by impossible! : 02/20/08 at 4:10 PM.
 
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Old 02/20/08, 4:02 PM   #2163 (permalink)
Piston Honda
 
Night Elf Rogue
 
Lothar
Originally Posted by Reliknom View Post
Well actually all of us copied the first moment it became available, then those copies were lost and a lot of people found themselves in the middle of the week with char copy only available a few hours after midnight. Slacking and nit staying up because of work tomorrow is not the same. Still, we do indeed understand the reasoning behind disabling Kalecgos, it just seems disheartening, I guess.

Edit: sorry for the whining, we'll just raid like normal tonight and have some fun with a new pitlord after PTR is up again!
The entire purpose of the PTR is to make sure fights aren't broken, not for your guild to learn it. I guess it sucks for EU since they have had more copy issues but again the purpose is to test and tune fights not for guilds to learn it.

<Unregistered> what happens in 2.3?
<Kalman> Skill is eliminated from the game.
 
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Old 02/20/08, 4:48 PM   #2164 (permalink)
Piston Honda
 
Undead Mage
 
Turalyon
Originally Posted by Nite_Moogle View Post
Given the number of issues people are having with portals he will probably get re-enabled at some point near the end of it all. Disabling him for now gives them more focus testing on the later bosses though. They are probably happy with Kalec in his current balance state but not from a technical standpoint and if they make some changes to the portal mechanism they'll likely reactivate him. If they don't make any changes there, he will probably stay down for ease of later dungeon testing.
I would imagine any small changes/fixes they have left to do on him could easily be done by their internal test team. The bulk of testing has already been done, a few minor tweaks wouldn't require mass public testing most likely. I also wouldn't be too surprised if they did tweak some of the fights before putting them on live just to lessen some of the edge of those guilds who did get extensive "testing" time on them.
 
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Old 02/20/08, 5:04 PM   #2165 (permalink)
Piston Honda
 
Bogeywoman's Avatar
 
Undead Warlock
 
Gorgonnash
Anyway, back to the patch notes. It appears from the official patch notes on worldofwarcraft.com that Demonic Knowledge is being nerfed to 12%, down from 15%.

This is doubtless because multipliers on our spell damage will go beyond what's intended when woltk comes out, although I confess that it's a little annoying that it happen on *that* talent as opposed to, say, demonic sacrifice, because what the nerf ends up doing is pushing theorycrafters even harder towards the repetitive and tedious 0/21/40 and away from more 'skill' specs like affliction, demo, and the like. On the other hand, woltk will change enough that one might as well cultivate patience and hope they took those other concerns into account in the 51 point talents etc.
 
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Old 02/20/08, 5:13 PM   #2166 (permalink)
Glass Joe
 
Night Elf Warrior
 
Sargeras
Originally Posted by Maligne View Post
Really though it was the molten armor damage reduction that made pom/pyro look so awesome in the "fake" notes. We've seen what they have decided to do with MA, and obviously the damage reduction didn't make it so I'm not sure if it will be worth it even if the other blink changes make it in.
I'm more interested in the dmg molten armor will do to all attackers, and the subsequent impact procs. I played most of season 2 as deep frost with impact and increase range on fireblast, it was a great build to counter melee dmg. I found with the buff to arcane shot I was losing my molten armor at an alarming rate in 2s and 3s, so I went the standard 17-44 build for s3.

My main issues with a Pom/Pyro build were always the survability of it. If the changes go live that buff mana shield and blink I feel it will tip the scales away from frost as the preferred pvp/arena spec. Heroism scorch spam followed by an IWIN button will be interesting to see.
 
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Old 02/20/08, 5:32 PM   #2167 (permalink)
Von Kaiser
 
Night Elf Druid
 
Arthas
I understand why they're doing it, but have they thought about the potential that future changes on PTR might reintroduce bugs that were previously fixed, or new bugs entirely to that part of the zone?

I mean, that's like saying, "We're gonna disable all other 25-mans, because they've all been tested before."

We all know how often seemingly unrelated things break in software development.
 
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Old 02/20/08, 5:38 PM   #2168 (permalink)
Don Flamenco
 
Valen's Avatar
 
Human Rogue
 
Stormrage (EU)
Originally Posted by Praetorian View Post
On the live servers? No, not really. Who got the world-first live server Anub'Rekhan kill? I have no clue and neither does anyone, because everyone expected Anub'Rekhan to die immediately. When Patchwerk died that was more noteworthy because 95% of the guilds that saw him on the PTR thought he was impossible or somehow bugged. People only care about kills of things that weren't killed on the PTR or got buffed considerably since the PTR incarnation.
For the smaller guilds, killing first 3 bosses is a big deal, because whoever has tested this on PTR will simply get to last boss way faster. Frankly, 1-2 other guilds on our server had already played on PTR and our raid was scheduled for friday simply because we couldn't copy earlier. Now, server firsts matter for guilds of our caliber who can't fight for world first kills. So this is simply unfair, no matter how you look at it.

Question is, if blizzard wants to test stuff like this, why don't they simply invite 5-6 top guilds into PTR?
 
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Old 02/20/08, 5:39 PM   #2169 (permalink)
Von Kaiser
 
Earthhoof's Avatar
 
Tauren Druid
 
Arathor
Originally Posted by Riallatar View Post
I understand why they're doing it, but have they thought about the potential that future changes on PTR might reintroduce bugs that were previously fixed, or new bugs entirely to that part of the zone?

I mean, that's like saying, "We're gonna disable all other 25-mans, because they've all been tested before."

We all know how often seemingly unrelated things break in software development.
They're clearly less worried about that than they are about overall tuning -- they've got Kalecgos to a place where they're happy with the fight, it's well-tuned. Brutallus and Felmyst are, quite clearly, suffering something between moderate tuning issues to wholesale problems with the concept of the fight (weren't there Naxx bosses whose entire concept was fundamentally altered while on PTR? My memory is failing me). So they're expediting the testing of those encounters so that they can feel comfortable about the quality of the *content itself* and worry about bugs later.
 
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Old 02/20/08, 5:46 PM   #2170 (permalink)
Piston Honda
 
Tauren Shaman
 
Burning Blade
Any sign on PTR that the cast-cancel bug involving npc death while casting a spell on a different npc has been fixed?
 
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Old 02/20/08, 5:46 PM   #2171 (permalink)
Von Kaiser
 
Tauren Druid
 
Gorefiend
Originally Posted by Valen View Post
For the smaller guilds, killing first 3 bosses is a big deal, because whoever has tested this on PTR will simply get to last boss way faster. Frankly, 1-2 other guilds on our server had already played on PTR and our raid was scheduled for friday simply because we couldn't copy earlier. Now, server firsts matter for guilds of our caliber who can't fight for world first kills. So this is simply unfair, no matter how you look at it.

Question is, if blizzard wants to test stuff like this, why don't they simply invite 5-6 top guilds into PTR?
If all Blizzard wanted to test was the 25 man, they could do a smaller group of guilds to test 25 man content. But 2.4 introduces literally dozens if not hundreds of changes to many different aspects of the game in addition to new 25 man and 5 man zones. Stress testing changes provides more information than a smaller subset can provide, at least in a timely fashion.

One thing a lot of people are missing is that "testing" and "practicing" are not the same thing - the former is Blizzard's goal, the latter is what a lot of guilds racing for world/server/whatever firsts want. Leaving content on the PTR for an extended period of time has always led to content being cleared incredibly quickly on live which is clearly something Blizzard has taken steps to try and prevent.

The only really scary thing to me about removing things from PTR in order to more thoroughly test the rest of the zone is that Blizzard has a very bad track record of introducing errors/bugs into "old" content - I was surprised when I came back to raiding in TBC to find things in Naxx (Saph's room) and even BWL to have a lot of bugs that, in some cases, weren't even there when the instances were first cleared.

Edit: Tunch, glad to hear at least 1 other person has experienced that pain on live :X
 
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Old 02/20/08, 5:49 PM   #2172 (permalink)
Warhero
 
Xaviera's Avatar
 
Human Warrior
 
Alleria
Originally Posted by Valen View Post
For the smaller guilds, killing first 3 bosses is a big deal, because whoever has tested this on PTR will simply get to last boss way faster. Frankly, 1-2 other guilds on our server had already played on PTR and our raid was scheduled for friday simply because we couldn't copy earlier. Now, server firsts matter for guilds of our caliber who can't fight for world first kills. So this is simply unfair, no matter how you look at it.

Question is, if blizzard wants to test stuff like this, why don't they simply invite 5-6 top guilds into PTR?
Raiding isn't just about the firsts, especially when it's content that they're having you test on the PTR's. It's completely fair that they're letting the players test the content to make sure it's not a shitstorm when it goes live. We're really sorry that not every single guild can finally transfer over and learn the first 3 bosses. In this case, Kalecgos was duly tested - a lot - and their goal is done. They're only doing a service to their players by hiding the content from them until live, now, that way they aren't burning out more people than necessary.

And if you're at the guild / server progression level where killing the first 3 bosses is a big deal, I'd wager a guess that noone else on your server was able to test them either. There was plenty of time, even guilds that were ridiculously casual have had time to copy everyone over by now. The rest of the guilds that actively wanted to test stuff and experience it have done so, and that's why it's disabled now.

Like Brutallus 4.0, I had heard it was impossible, but we still spent a few attempts trying different things to see just how feasible it was, that way we could make "intelligent" suggestions/reports rather than just a facerolled "NERF THIS PLZ". I wanted to know just how unrealistic / broken it was.

There's competition, and there's testing, and there's a place for both. There's absolutely no reason to whine about them disabling the content once sufficiently tested and tuned, though.
 
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Old 02/20/08, 5:50 PM   #2173 (permalink)
Von Kaiser
 
Night Elf Druid
 
Eldre'Thalas
Originally Posted by Valen View Post
For the smaller guilds, killing first 3 bosses is a big deal, because whoever has tested this on PTR will simply get to last boss way faster. Frankly, 1-2 other guilds on our server had already played on PTR and our raid was scheduled for friday simply because we couldn't copy earlier. Now, server firsts matter for guilds of our caliber who can't fight for world first kills. So this is simply unfair, no matter how you look at it.

Question is, if blizzard wants to test stuff like this, why don't they simply invite 5-6 top guilds into PTR?

I think what seems to be lost on you is that the test realm's function is to QA the software. I repeat QA the software. The whole dive in and practice on the boss for "first kill" is something that's cropped up and outside the intent. I really hope Blizzard does not somehow change testing to accommodate narrow myopic views like yours. It's simply silly...
 
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Old 02/20/08, 5:51 PM   #2174 (