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Old 02/20/08, 5:10 PM   1 links from elsewhere to this Post. Click to view. #2176 (permalink)
Bald Bull
 
Orc Warrior
 
Burning Blade
Originally Posted by Valen View Post
Of course they are for testing. Everyone knows that and you just repeat the obvious.
Evidently the obvious bears repeating, if you still don't get it.
 
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Old 02/20/08, 5:11 PM   #2177 (permalink)
Von Kaiser
 
Night Elf Druid
 
Eldre'Thalas
Originally Posted by Valen View Post
Of course they are for testing. Everyone knows that and you just repeat the obvious. However, the concept is being miss-used for a long time, and the way to counter it is not to let a guild use it and then disable it for the rest.

It's not anything silly about what i say. I wouldn't care about PTR if the other competitors wouldn't have a chance on testing either and all of us would be on equal ground. That would be all fine. But it isn't now.

So how would you define when testing is complete? What criteria do you use? What is "fair"? How do you define the "competitor" list? There will always be haves and have-nots.
 
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Old 02/20/08, 5:16 PM   #2178 (permalink)
Glass Joe
 
Tauren Druid
 
Kazzak (EU)
I did a quick test on lifebloom coefficient changes.

With my regular 8/11/42 build and 1758 healing a full stack was healing for 644, compared to 700 on live servers.
So a bit less then a 10% nerf I guess.
 
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Old 02/20/08, 5:17 PM   #2179 (permalink)
Von Kaiser
 
Human Warlock
 
Antonidas (EU)
Originally Posted by Unseen View Post
Returning to the personal rating determining arena opponents thing, the biggest issue i see is that point selling teams will be able to potentially tank the top teams in a bg.

As an example, you have pointsellers at 2300 personal rating, with the buyers at something low (this is assuming the buyers lose 3 games a week with the sellers winning). The team is rated 2k, but the sellers real team is also at around 2300 rating. The sellers now play their games, getting matched up against people rated around 2300. Now, a win for them will be worth 25+, and a loss will be 5- as the team rating difference is so large. They will consistently face these high rated teams, and assuming they are an equal matchup will pretty much split games, while tanking the true team's rating to oblivion. Sure, the same issue exists to a certain extent even without this change, but as it is it doesn't effect the very top of the ladder, which might suffer after changes.
That's what bothers me also. If you play in a low-rated team with a high PR, you can effectively play against highrated teams without fear for consequences. You lose, doesn't matter, it's just 5 points. You win, great, you just got 27 points from a high ranked rival.
 
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Old 02/20/08, 5:19 PM   #2180 (permalink)
Great Tiger
 
Dwarf Priest
 
Mannoroth
Stamina has been removed from all T6 belt/bracers/boots (except for the tanking sets) and replaced with more of other stuff. Those three pieces are apparently now all ridiculous for damage/healing/whatever. Stats are forthcoming.
 
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Old 02/20/08, 5:19 PM   #2181 (permalink)
Professional Windmill Tilter
 
Kyth's Avatar
 
Orc Warlock
 
Turalyon
Kalecgos may be down, but as of right now his trash is still up.

Makagish> If the LHC chooses to kill me alongside all of humanity.. who am I to judge its actions?
Makagish> Thats awesome science in action. Sometimes it kills you and everything you know.
Makagish> And sometimes it makes Blizzard open PvE to PvP transfers.

Sunwell strats: http://strats.fusion-guild.org/
 
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Old 02/20/08, 5:19 PM   #2182 (permalink)
Von Kaiser
 
KrinKer's Avatar
 
Night Elf Druid
 
Garithos
Just tested what % the coefficient nerf to lifebloom is

before the patch 808 a second

after the patch 736 a second

about 9 % nerf.

To me it seems like a HUGE nerf to trees in pve (i don't really care about pvp to be really honest). I'm wondering what other druids think?
I'm also thinking that druids are going to go back to Ht spamming.

Anyway, I'd like to have some people's opinion on that one.
 
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Old 02/20/08, 5:20 PM   #2183 (permalink)
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by heel View Post
Stamina has been removed from all T6 belt/bracers/boots (except for the tanking sets) and replaced with other stats.
Ha. I'd guess that is specifically to punish people for trying 4pc t6 4pc Gladiator setups in PvP.
 
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Old 02/20/08, 5:21 PM   #2184 (permalink)
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Praetorian View Post
Ha. I'd guess that is specifically to punish people for trying 4pc t6 4pc Gladiator setups in PvP.
My thoughts exactly - hats off to the developers. Sidenote: for offensive casters, apparently T6 now has spell hit!
 
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Old 02/20/08, 5:22 PM   #2185 (permalink)
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by KrinKer View Post
Just tested what % the coefficient nerf to lifebloom is

before the patch

808 a second

after the patch

736 a second

about 9 % nerf.

To me it seems like a HUGE nerf to trees in pve (i don't really care about pvp to be really honest). I'm wondering what other druids think?
I'm also thinking that druids are going to go back to Ht spamming.

Anyway, I'd like to have some people's opinion on that one.
In what odd universe is 9% "huge"? Trees are still good, they'll still be fine. Lifebloom is just a part of druid healing, and with the spirit changes in PvE they can use regrowth much more aggressively without running into mana issues. This is a HPS nerf to druids of a few % at most, and when you combine it with buffs like the spirit change, it's a net buff in 2.4. Relax.
 
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Old 02/20/08, 5:23 PM   #2186 (permalink)
Don Flamenco
 
Caligula's Avatar
 
Human Priest
 
Magtheridon
Originally Posted by KrinKer View Post
Just tested what % the coefficient nerf to lifebloom is

before the patch 808 a second

after the patch 736 a second

about 9 % nerf.

To me it seems like a HUGE nerf to trees in pve (i don't really care about pvp to be really honest). I'm wondering what other druids think?
I'm also thinking that druids are going to go back to Ht spamming.

Anyway, I'd like to have some people's opinion on that one.
Why would they do that? LB still brings something that no other spell does, a hot that ticks every second. It may be a PvP nerf that affects PvE, however, saying that druids will go back to HT spamming is akin to when people said Shadow priests would all have to go spec holy because of the 5% nerf to Shadow Weaving. That's just silly.
 
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Old 02/20/08, 5:24 PM   #2187 (permalink)
Finally, Thunderfury
 
Xaviera's Avatar
 
Human Warrior
 
Alleria
Originally Posted by Kyth View Post
Kalecgos may be down, but as of right now his trash is still up.
Hm, maybe it's not linked. Reminds me of SSC on release. Hope it's fixed before it goes live, and isn't a "feature"! (Then again, I haven't seen any trash past the 2 pulls before Brutallus, maybe it's just not populated yet, but it would be interesting if that was the only trash in the zone, the stuff before kalecgos)
 
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Old 02/20/08, 5:26 PM   #2188 (permalink)
Bald Bull
 
Whiteknight's Avatar
 
Night Elf Warrior
 
Proudmoore
Originally Posted by Valen View Post
Question is, if blizzard wants to test stuff like this, why don't they simply invite 5-6 top guilds into PTR?
Restricting the players who can test the content to just the top 5-6 guilds is precisely counter to what QA is attempting to achieve. You want a broad range of testers. With different styles, gear, class makeup, etc.

Just to give an anecdotal example - I'm willing to bet the top 5-6 guilds don't use a protection paladin as a tank. When they started on Kalec, they'd throw their warriors at it, and maybe a druid or two.
We tried it for about 2 hours using a prot paladin. We filed our feedback that we thought paladin taunt restrictions made it unnecessarily hard. They changed paladin taunt. I'm not conceited enough to believe that they did it in response to our ticket - bliz has known about the issue for a while. It's a real problem in hyjal, among other places. The point is, we went in and did it how we'd likely be doing it on live - which is perhaps a little different from the top 5-6 guilds. And we filed our QA feedback. 'Ping - remember this taunt issue? It's a problem for Sathrovarr too...'

We weren't able to kill him in the short time we had to try him, but we were able to give meaningful feedback. And convince ourselves that, though it's a challenge, it's certainly doable for our raid group. I'm disappointed I won't be able to actually kill him on the PTR, but that's much more about getting a taste of new content after being bored for months.
Disabling Kalecgos on the PTR now means that the non-frontrunners will get to look at Brutallus next. And ensure that he's not overtuned for guilds that don't have 'Nihilum' in their names. It's goodness.

I think folk would be a lot less stressed and frustrated if they just accept that world firsts on most of sunwell - or even server firsts - are simply meaningless this time around. There'll be another day for those. Just step back and look at the content - it's really good. The 5man is awesome, the raid bosses are challenging. The quests are cool, the event is cool. There's new content!
 
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Old 02/20/08, 5:26 PM   #2189 (permalink)
Your death only adds to my failure
 
Cadfael's Avatar
 
Blood Elf Priest
 
Al'Akir (EU)
I was just on EU PTR PVE.

Combatlog has changed, there are no more red buttons, only text and it fades out.

Kalecgos is still visible and there when I did a quick Mind view voyage. No idea if this is intended or yet to come. So go, get him if you must.
 
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Old 02/20/08, 5:33 PM   #2190 (permalink)
Great Tiger
 
Dwarf Priest
 
Mannoroth
Priest sets attached. Yes, that is spell hit on the healing bracers.

For the damage set, it's a loss of 90 stamina for a gain of 24 crit (~5 damage), 20 hit (largely unneeded), and 16 haste (~16 damage).
These are terrible tradeoffs, and all three items (maybe not the bracers) are far worse than before.
Attached Thumbnails
newpriestt6.jpg  

Last edited by heel : 02/20/08 at 5:40 PM.
 
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Old 02/20/08, 5:34 PM   #2191 (permalink)
Von Kaiser
 
KrinKer's Avatar
 
Night Elf Druid
 
Garithos
Originally Posted by Caligula View Post
Why would they do that? LB still brings something that no other spell does, a hot that ticks every second. It may be a PvP nerf that affects PvE, however, saying that druids will go back to HT spamming is akin to when people said Shadow priests would all have to go spec holy because of the 5% nerf to Shadow Weaving. That's just silly.
Lifebloom is still a good spell, and i might have come off not the way i wanted it to be. What i meant was if it would not be more interesting to go dreamstate then tree now. Yeah, I realise that my first message was not what it should have been.
 
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Old 02/20/08, 5:36 PM   #2192 (permalink)
Warning: Feeding may destroy world
 
Chicken's Avatar
 
Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by KrinKer View Post
Just tested what % the coefficient nerf to lifebloom is

before the patch 808 a second

after the patch 736 a second

about 9 % nerf.
Base healing of a fully stacked Lifebloom is 128 per second (With Gift of Nature specced). That means 690 of your healing per second came from gear before the change, 608 after the change. Your gear has 2233 +healing. That means before the change the per tick coefficient of a fully stacked Lifebloom was 30.9%, after the change this is 27.2% instead. A 12% relative decrease in the coefficient.

Last edited by Chicken : 02/20/08 at 5:42 PM. Reason: Corrected calculations based on KrinKer's post below.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 02/20/08, 5:40 PM   #2193 (permalink)
Glass Joe
 
Human Priest
 
Gorgonnash (EU)
Edit: Too late, please delete.
 
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Old 02/20/08, 5:40 PM   #2194 (permalink)
Von Kaiser
 
KrinKer's Avatar
 
Night Elf Druid
 
Garithos
Originally Posted by Chicken View Post
Base healing of a fully stacked Lifebloom is 128 per second (With Gift of Nature specced). That means 690 of your healing per second came from gear before the change, 608 after the change. Your gear has 2233 +healing, and another 100.75 +healing from Spirit if you're in Tree of Life. That means before the change the per tick coefficient of a fully stacked Lifebloom was 29.6%, after the change this is 26.1% instead. A 12% relative decrease in the coefficient.
Tested it outside of tree of life.
 
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Old 02/20/08, 5:42 PM   #2195 (permalink)
Warning: Feeding may destroy world
 
Chicken's Avatar
 
Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by KrinKer View Post
Tested it outside of tree of life.
Edited my post to take that into account.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 02/20/08, 5:43 PM   #2196 (permalink)
"If its not the best then its wrong"
 
sadris's Avatar
 
Tauren Druid
 
Mal'Ganis
Strange that they would remove stamina from casters' T6 given that no caster would consider dropping below 400 resilience in arena. Anyone have feral stats?

edit: changed priest -> all casters

edit2:
feral changes---
waist -stam, +23 crit rating
wrist: -stam 26 crit rating
boots: unchanged

Last time I checked Ferals tanked stuff and were terrible at PVP, time to submit petitions

Last edited by sadris : 02/20/08 at 5:51 PM.

Originally Posted by Anias View Post
queues cause people who generally fail to leave, so being on a server with queues can only be good in terms of your long term happiness
Originally Posted by Kiyoshi
Season 3 was pretty serious business. There's really no telling what Season 4 will hold.
 
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Old 02/20/08, 5:44 PM   #2197 (permalink)
Great Tiger
 
Trouble's Avatar
 
Troll Mage
 
Turalyon
Yes all I ever wanted was for them to trade all my stamina for SPELL CRIT.
 
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Old 02/20/08, 5:46 PM   #2198 (permalink)
Don Flamenco
 
Metrosexuelf's Avatar
 
Blood Elf Priest
 
Uldum
Originally Posted by heel View Post
Priest sets attached. Yes, that is spell hit on the healing bracers.

For the damage set, it's a loss of 90 stamina for a gain of 24 crit (~5 damage), 20 hit (largely unneeded), and 16 haste (~16 damage).
These are terrible tradeoffs, and all three items (maybe not the bracers) are far worse than before.
Wow those changes are horrible. It's not as if stamina is totally irrelevant for raiding. This is a pretty poor reaction to all the people complaining about the lack of +spell hit and/or the Arena issue Gurgthock suggests. PvE nerfs resulting from PvP issues is really getting old. Couldn't they just simply find a way to 'disasble' PvE set bonuses in Arena? It never ceases to amaze me how horribly tailored and hamfisted their solutions are to specific problems.
 
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Old 02/20/08, 5:46 PM   #2199 (permalink)
Bald Bull
 
Pyros's Avatar
 
Tauren Druid
 
Frostwhisper (EU)
I just posted some numbers with pvp and pve gear on live/PTR in the tree thread on class forums. What's weird tho is that since Empowered Rejuvenation now affect final heal of lifebloom, you end up with a more efficient 1stack lifebloom, which was already extremly powerful in pvp for those situations when you were low on mana, and at the same time, a nerf to continuous lifeblooming, which is mostly a pve nerf. It might not sound like an huge nerf, and it's definitely not the end of druids, but it's still a pretty severe nerf considering rolling lifebloom is around 2/3 of our healing in raids.

4T6 is still 5% to healing touch tho.
 
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Old 02/20/08, 5:47 PM   #2200 (permalink)
Glass Joe
 
Tauren Shaman
 
Stonemaul
Here's the new Tempest items: