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02/20/08, 6:14 PM
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#2226
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Von Kaiser
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These changes would be good if 99% of content didn't have periodic raid damage. Sure this gear looks great on a dps spreadsheets, I wont be wearing this gear outside of 2 fights.
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02/20/08, 6:16 PM
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#2227
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Don Flamenco
Undead Priest
Talnivarr (EU)
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Hmm, priest healing bracers with spell hit? Hopefully another oversight,
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02/20/08, 6:22 PM
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#2228
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Glass Joe
Dwarf Priest
Neptulon (EU)
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Originally Posted by heel
Priest sets attached. Yes, that is spell hit on the healing bracers.
For the damage set, it's a loss of 90 stamina for a gain of 24 crit (~5 damage), 20 hit (largely unneeded), and 16 haste (~16 damage).
These are terrible tradeoffs, and all three items (maybe not the bracers) are far worse than before.
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Atleast the bracers got haste now.Blizzards solution to pve / pvp itemization never fails to amaze me.Im really starting to think they got no clue on how to balance the pve and pvp w/o screwing something up for a certian class or spec
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02/20/08, 6:24 PM
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#2229
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Don Flamenco
Night Elf Warrior
Stormrage
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Originally Posted by Whiteknight
What if they simply added the following two stats to each of the items?
+25 Stamina
-25 Resilience
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This idea could be extended beyond these three items, as well.
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02/20/08, 6:25 PM
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#2230
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Piston Honda
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Depends on how you look at it. From a pure PVE standpoint a lot of these changes are just non-sensical. Without having the numbers off-hand I would wager a guess that more people use BG's and Arena's than all TBC raid content combined. Therefore Blizzard is probably going to do whatever affects the masses the least regardless of how it affects the person doing Sunwell as the person doing Sunwell will probably do it regardless.
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02/20/08, 6:29 PM
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#2231
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Piston Honda
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Originally Posted by Fleebenworth
'Oversight' isn't quite the word I would use. It's clearly an intentional change and will obviously be reverted shortly, but the addition of other stats while keeping the extra armor not to mention the fact that they're worried about druids stacking 4-piece bonuses in arenas(the freshly-nerfed 4pc mind you) paints a rather vivid picture of idiocy in my mind. So yeah, I wouldn't call it an oversight, just old-fashioned stupidity.
/rant off
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It would seem that Blizzard's intent was "Let's remove the stamina from all the non-tanking Sunwell T6 to make it less viable for pvp to discourage stacking of the 4-piece set bonuses". If that is the case, the change to feral gear is clearly an oversight. Obviously bears want as much stamina as possible on their gear.
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02/20/08, 6:30 PM
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#2232
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Banned
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As a fury warrior these changes are amazing, almost all my gear has tons and tons of excess stamina that is wasted except when I want to be a jerk and taunt trash mobs or break CC. Still the thought of our mages/priests with 8-9k buffed hp scares me.
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02/20/08, 6:30 PM
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#2233
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Don Flamenco
Night Elf Warrior
Greymane
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The thing I don't understand about the Lifebloom nerf is that it targets the wrong part of the spell. What makes Lifebloom overpowered in arena is that you can, with any mp5/spirit gear, *always* lifebloom and run around a pillar to heal ~3kish damage for trivial mana cost.
The solution, in my mind, would have been to leave the periodic healing of lifebloom alone, and drastically nerf the 'bloom' at the end. It would have had a minimal effect on raid healing and a much larger effect on PvP out-of-mana pillar-humping healing (and yes, I do have significant experience doing exactly that playing my friend's druid to 2k rating). However, it looks as though they've done the opposite: nerfed raid healing more than pvp healing.
It makes me wonder if this change is actually intended to balance PvE more than we think. At least in my guild, the really good druids destroy the healing meters, and those meters can't even count the blooms for the druid.
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02/20/08, 6:31 PM
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#2234
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Bald Bull
Roywyn
Gnome Mage
No WoW Account (EU)
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Originally Posted by Illundai
Kalecgos is still there on the EU PTR, but his trash isn't.
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Echoing this on EU PvE. Kalecgos trash down, Kalecgos up. You can 2 man past him with a tank + healer (run, port => reset, res tank).
Mages:
448 mana Slow/Spellsteal, 470 mana Blink. Was ~600-680 before, don't remember.
On stamina/T6:
The other vendor items (and pre-turn-ins) are unchanged.
Inspecting people now works. The free spinels have a description now.
And the combat log is still moving up on the screen.
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02/20/08, 6:31 PM
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#2235
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Soda Popinski
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Originally Posted by Trouble
Yes all I ever wanted was for them to trade all my stamina for SPELL CRIT.
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Ditto for warlocks.
The stamina was a direct trade for crit on two pieces, and a trade for hit on one piece. Not even any additional haste which at least would be a bone thrown to the affliction/demo locks.
Lifetap does require a decent base stamina, Blizzard :p. Especially if the next round of patches will have it consume a further 10% health AND have a lower coefficient, so I lose even more health/second on a raid.
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02/20/08, 6:31 PM
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#2236
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Von Kaiser
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Originally Posted by Whiteknight
What if they simply added the following two stats to each of the items?
+25 Stamina
-25 Resilience
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What does subtracting from a stat do to the overall item budget though? Does it actually give more room for other stats? Could you have, for instance, an item with -5,000 Resilience and +500 Stamina within the ilvl?
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02/20/08, 6:32 PM
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#2237
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Bald Bull
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Removing all the stamina on the gear just seems like a quick fix to all the PvP complaints that SWP people will be better than them because of set bonuses. I wouldn't be surprised if later the devs take a few points out of the other stats and put them into stamina (but not enough to make using them in PvP especially viable).
Either that, or nearly every ret paladin gets to be hit and expertise capped (which I'm also not opposed to).
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02/20/08, 6:38 PM
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#2238
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Soda Popinski
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Originally Posted by Roywyn
Echoing this on EU PvE. Kalecgos trash down, Kalecgos up. You can 2 man past him with a tank + healer (run, port => reset, res tank).
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US PvE same deal after the instance server reset.
Kalecgos there, trash gone.
Only annoyance then is that you have to run past him as a guild if you're working on a later boss.
I guess all the complaining about wanting to test kalecgos worked, and now you guys don't even have trash to deal with like we did :p.
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02/20/08, 6:39 PM
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#2239
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Von Kaiser
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Looking at the rogue gear, it pretty much seems like you get the choice to actually use your sockets for stamina on your other pieces or on your pvp pieces for pvp, and make up for the lost stamina that way. It pretty much just gives you the choice of going even more offensive with your gear, or to socket stamina to keep it the same. It also means that if you want more stamina, you can actually use all your socket bonuses for the first time 
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02/20/08, 6:40 PM
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#2240
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Don Flamenco
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Originally Posted by Sayessa
That's what bothers me also. If you play in a low-rated team with a high PR, you can effectively play against highrated teams without fear for consequences. You lose, doesn't matter, it's just 5 points. You win, great, you just got 27 points from a high ranked rival.
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This only works if you are going to park at least one toon on the point thieving team for quite a while. I guess top teams are out of things to buy again and don't mind if they only get 300 points for the week?
It's one more reason why they should put a higher tier of gear on the vendor - make it 5 levels higher, but cost 10 times as much.
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02/20/08, 6:41 PM
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#2241
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Don Flamenco
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Originally Posted by Trouble
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Why Blizzard, oh why, have you put 51 hit rating on Elemental Shaman T6 Belt and Boots? And oodles of it on other pieces? I only need 51 to be hitcapped. Draenai Shaman, I believe, need 38-39.
There is 118 on our full T6 set.
118.
That's more than twice as much as we need.
And we can't take it out of our +hit talents and put it in talents that will be more beneficial to our DPS if we go over cap.
Please reconsider.
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02/20/08, 6:42 PM
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#2242
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Don Flamenco
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Originally Posted by Roywyn
You can 2 man past him with a tank + healer (run, port => reset, res tank).
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He is easily despawned by one person either pull-feign deathing or naked suiciding.
Anyone know if he is still up on US-PTR? edit-already answered and is a yes.
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02/20/08, 6:43 PM
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#2243
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Glass Joe
Orc Shaman
Twisting Nether (EU)
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Groungind totem eating again the burn.

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02/20/08, 6:44 PM
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#2244
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Glass Joe
Dwarf Hunter
Gilneas (EU)
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Originally Posted by Illundai
Kalecgos is still there on the EU PTR, but his trash isn't.
Huh?
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The Trash ist totally removed. No more Scouts and Protectors until Kalecgos. And you can still attack him. Behind him there is 1 Protector and 1 Bloodelf-Pack. Maybee he is only disabled on the US PTR. So if you want to test Brutallus you can reset Kalecgos and move on to Brutallus without fighting him. (Sorry, i don´t know if this is a new Change, was there a Gate between Kalecgos and Brutallus?)
Edit:
Damm, my english isn´t fast enough...
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02/20/08, 6:45 PM
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#2245
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Originally Posted by Kyth
US PvE same deal after the instance server reset.
Kalecgos there, trash gone.
Only annoyance then is that you have to run past him as a guild if you're working on a later boss.
I guess all the complaining about wanting to test kalecgos worked, and now you guys don't even have trash to deal with like we did :p.
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Or it's an oversight and they messed it up :O. I wouldn't mind if it was intended, though.
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02/20/08, 6:46 PM
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#2246
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Von Kaiser
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Originally Posted by oldmandennis
This only works if you are going to park at least one toon on the point thieving team for quite a while. I guess top teams are out of things to buy again and don't mind if they only get 300 points for the week?
It's one more reason why they should put a higher tier of gear on the vendor - make it 5 levels higher, but cost 10 times as much.
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First there's always 2 other brackets to gain your own points from, and second yeah, people are out of things to buy. I for example now have 2 sets of weapons, full gear and 1k points banked.
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02/20/08, 6:54 PM
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#2247
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Von Kaiser
Human Death Knight
Greymane
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Originally Posted by Fafhrd
I just hope they make you kill Brutallus 4.0 to get to M'uru.
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I haven't had a chance to run Sunwell yet. Are all of the bosses optional, kind of like Serpentshrine Cavern, where you can pick and choose which to kill? Like say you can run past the hard Brutallus to kill the easier M'uru (just as an example, doubt he is easier). Or is the kill order set in stone, such as X door is closed until the boss before it dies?
Edit: Typo
Last edited by Sinzar : 02/20/08 at 6:59 PM.
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02/20/08, 6:54 PM
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#2248
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Square Tires; Frozen to the Ground.
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Originally Posted by Gorek
What does subtracting from a stat do to the overall item budget though? Does it actually give more room for other stats? Could you have, for instance, an item with -5,000 Resilience and +500 Stamina within the ilvl?
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Item budget is a guildeline not a law. They can do whatever they want to the stats and slap whatever ilvl and color that they want on the item. Witness the myriad misbudgeted items that have cropped up throughout the game.
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02/20/08, 6:56 PM
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#2249
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Von Kaiser
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Originally Posted by Sinzar
I haven't had a chance to run Sunwell yet. Are all of the bosses optional, kind of like Serpentshrine Cavern, where you can pick and choose which to kill? Like say you can run past the hard Brutallus to kill the easier M'uru (just as an example, doub't he is easier). Or is the kill order set in stone, such as X door is closed until the boss before it dies?
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You can despawn Kalecgos to get past him. I am not sure about the others or if it will be the on live, obviously.
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02/20/08, 7:02 PM
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#2250
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Von Kaiser
Human Warlock
Antonidas (EU)
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Originally Posted by oldmandennis
This only works if you are going to park at least one toon on the point thieving team for quite a while. I guess top teams are out of things to buy again and don't mind if they only get 300 points for the week?
It's one more reason why they should put a higher tier of gear on the vendor - make it 5 levels higher, but cost 10 times as much.
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It doesn't have to be with your main char, you can just play with your good geared alt (my priest has already full S3 and nearly everyone on my 5on5 team has two very good geared (pvp wise) chars. You can simply create a team, get a high personal rating, invite anyone, let them lose games and here you go, now you can play versus high rated teams and steal points. If you lose, you didn't give them much, but if you win, you can hurt them pretty good.
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