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Old 12/08/08, 4:13 PM   #1486
 nathanbp
Great Tiger
 
Gnome Mage
 
Mannoroth
Originally Posted by Kinmaul View Post
I'm Horde so there definately was no Draenei present . I have spend over an hour at the Heroic Training Dummy and after ~2100 swings with no hit gear (and max weapon skill) my miss was at 5.2%. Granted even 2100 swings isn't a large enough sample to conclusively state a new hit cap it is enough evidence to debunk the idea that the hit cap is 9%. As soon as I can get more quality gear with less hit I will continue to lower my hit until misses start to show up in my combat log. I'm guessing the mark will be either 5 or 6% for Ret paladins with my inclination that it will be 5%. My reasoning (which is an educated guess) is that the hit cap has indeed been lowered to 8% and (some? all?) Ret paladins are bugged with the 3% hit from the removed Precision talent.

Perhaps a hit cap slider with a warning would be the best possible solution for now? Because right now I can assure you that your Ret model is giving inaccurate ratings to gear because of an incorrect hit cap.

Edit:
Also please take all of this in the spirit of constructive criticism. I absolutely love your program and the fact that I cannot rely on it is killing me. I'm simply trying to come up with a short term solution until someone can come up with conclusive data on a new hit cap.

Edited again because of terrible spelling.
For the short term, if you want to play with the hit cap in Rawr, you could go into the Data directory in your Rawr install, open BuffCache.xml in Notepad, and modify the value of Heroic Presence (the Dreanei racial) to add whatever amount of extra hit you would like. Then start Rawr and check Heroic Presence under buffs and Rawr will treat it like you have that much more hit than you actually do. If Rawr doesn't let you check Heroic Presence on the Horde side you might have to create your own custom buff instead.

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Old 12/08/08, 4:50 PM   #1487
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
It looks like the Austere Earthsiege Diamond does not have it's armor multiplier implemented. If I change to the Relentless meta, the armor actually goes up (just from the agility).


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Old 12/08/08, 5:02 PM   #1488
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Pretty sure it works, unless I broke it recently? Sure you meet the meta requirements of both?

Rawr!

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Old 12/08/08, 5:07 PM   #1489
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
I definitely have the meta requirements met for both. Even if I turn off enforcement I get the same result. Note, there's no text on the Austere meta identifying any additional benefit either.


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Old 12/08/08, 5:38 PM   #1490
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Ah, yeah, that's the problem; either the Wowhead or Armory parsing for it is broken, not sure which. Try both, see if one of them makes the 2% armor stat show up. If neither do, you can just edit the item and add 0.02 BonusArmorMultiplier.

Rawr!

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Old 12/09/08, 1:29 AM   #1491
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Nope, it's not wowhead/armory that's broken.
The gem shows the armor increase if you mouse over it in the item editor. If you mouse over your headgear in the bear model, it does not.

Also, if you check the metagem values, austere is ranked a lot higher than relentless.

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Old 12/09/08, 3:25 AM   #1492
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
Wowhead parsing does seem to be broken - I've reloaded items from Wowhead and they lost several stats in the process. Reloading them from armory fixed them.

Also, would it be possible to save your glyph choices along with your character? It's annoying to have to click them on every time.

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Old 12/09/08, 3:42 AM   #1493
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
It did work. I needed to first reload the meta gem itself and make sure it has the bonus text listed. Then, every helm with the meta needed to be reloaded also.


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Old 12/09/08, 5:52 AM   #1494
Kinmaul
Piston Honda
 
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Blood Elf Paladin
 
Illidan
Originally Posted by nathanbp View Post
For the short term, if you want to play with the hit cap in Rawr, you could go into the Data directory in your Rawr install, open BuffCache.xml in Notepad, and modify the value of Heroic Presence (the Dreanei racial) to add whatever amount of extra hit you would like. Then start Rawr and check Heroic Presence under buffs and Rawr will treat it like you have that much more hit than you actually do. If Rawr doesn't let you check Heroic Presence on the Horde side you might have to create your own custom buff instead.
Amazing idea and it does allow it even if your character is hordeside. Kudos!

Edit:
Actually it takes just a bit more work than that. If you simply edit the file so that Heroic Presence to 3% the program automatically defaults it back to 1% when you load it. Here is how you change it:

Current code:
<Buff>
    <Name>Heroic Presence</Name>
    <Group>Racial Buffs</Group>
    <Stats>
      <SpellHit>0.01</SpellHit>
      <PhysicalHit>0.01</PhysicalHit>
    </Stats>
    <SetThreshold>0</SetThreshold>
    <Improvements />
    <IsCustom>false</IsCustom>
    <ConflictingBuffs>
      <string>Racial Buffs</string>
    </ConflictingBuffs>
Change the bolded areas to these new values:
<Buff>
    <Name>Heroic Presence</Name>
    <Group>Racial Buffs</Group>
    <Stats>
      <SpellHit>0.01</SpellHit>
      <PhysicalHit>0.03</PhysicalHit>
    </Stats>
    <SetThreshold>0</SetThreshold>
    <Improvements />
    <IsCustom>true</IsCustom>
    <ConflictingBuffs>
      <string>Racial Buffs</string>
    </ConflictingBuffs>
This tells the program it is a custom buff and it will correctly figure out in the 3% "ghost hit" that a lot of ret paladins are seeing. If you don't change the false to true it will not work. If you want to take into account the possibility of the hit cap being changed to 8% then change 0.03 to 0.04.

DISCLAIMER: Play with these files at your own risk!

Last edited by Kinmaul : 12/09/08 at 6:13 AM.

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Old 12/09/08, 6:31 AM   #1495
gouldukat
Banned
 
Human Paladin
 
Silvermoon (EU)
Rawr already got the calculation for the diminishing returns in the Paladin tank model ?

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Old 12/09/08, 9:19 AM   #1496
Exewut
Soda Popinski
 
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Orc Warrior
 
Al'Akir (EU)
Originally Posted by gouldukat View Post
Rawr already got the calculation for the diminishing returns in the Paladin tank model ?
The tankadin model seems to have a few problems.
- Agility enchants aren't giving any dodge at all. They do give armor though.
- I have about 500 hp missing
- The dodge on my character is ~3% lower than it is ingame, with the bosslevel set at 80. (possibly from the 26/16/20 extra agility from enchants I have?)

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Old 12/09/08, 9:34 AM   #1497
Calgar
Piston Honda
 
Orc Death Knight
 
Black Dragonflight
Maybe this is just a case of not looking hard enough, but I'm playing with the DPS DK module, and, well, it seems to be showing paladin Teir 7 instead of Death Knight. Am I losing it or is this a known bug or something?

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Old 12/09/08, 12:03 PM   #1498
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Rawr.Tankadin does count diminishing returns, but as noted by Exewut, has a few problems with base stats that we're still trying to work out.

Rawr.DPSDK has several problems, including showing Paladin tier items instead of DK items, which we'll be fixing soon, along with many other bugs.

Rawr!

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Old 12/09/08, 3:45 PM   #1499
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by Exewut View Post
- I have about 500 hp missing
Mining?


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Old 12/09/08, 3:54 PM   #1500
Exewut
Soda Popinski
 
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Orc Warrior
 
Al'Akir (EU)
Originally Posted by Mijae View Post
Mining?
I feel so stupid right now, this is indeed the case.

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