Originally Posted by nathanbp
For the short term, if you want to play with the hit cap in Rawr, you could go into the Data directory in your Rawr install, open BuffCache.xml in Notepad, and modify the value of Heroic Presence (the Dreanei racial) to add whatever amount of extra hit you would like. Then start Rawr and check Heroic Presence under buffs and Rawr will treat it like you have that much more hit than you actually do. If Rawr doesn't let you check Heroic Presence on the Horde side you might have to create your own custom buff instead.
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Amazing idea and it does allow it even if your character is hordeside. Kudos!
Edit:
Actually it takes just a bit more work than that. If you simply edit the file so that Heroic Presence to 3% the program automatically defaults it back to 1% when you load it. Here is how you change it:
Current code:
<Buff>
<Name>Heroic Presence</Name>
<Group>Racial Buffs</Group>
<Stats>
<SpellHit>0.01</SpellHit>
<PhysicalHit>0.01</PhysicalHit>
</Stats>
<SetThreshold>0</SetThreshold>
<Improvements />
<IsCustom>false</IsCustom>
<ConflictingBuffs>
<string>Racial Buffs</string>
</ConflictingBuffs>
Change the bolded areas to these new values:
<Buff>
<Name>Heroic Presence</Name>
<Group>Racial Buffs</Group>
<Stats>
<SpellHit>0.01</SpellHit>
<PhysicalHit>0.03</PhysicalHit>
</Stats>
<SetThreshold>0</SetThreshold>
<Improvements />
<IsCustom>true</IsCustom>
<ConflictingBuffs>
<string>Racial Buffs</string>
</ConflictingBuffs>
This tells the program it is a custom buff and it will correctly figure out in the 3% "ghost hit" that a lot of ret paladins are seeing. If you don't change the false to true it will not work. If you want to take into account the possibility of the hit cap being changed to 8% then change 0.03 to 0.04.
DISCLAIMER: Play with these files at your own risk!